Hello, Everyone!
If you like the movie the last samurai, then you maybe interested by this.
Yesterday when I was playing DoC alternate I came up some ideas.
1.Add a “rebellious force”. It functions like an independent nation, you can’t have diplomacy with it, when one of your cities has three or four unhappiness, or you just go through a revolution, or your stability just dropped, or you just discovered a technology like democracy or communism, it will show up near your capital and attack you just like a minor Seljuk in the game.
But them don’t attack other civs unless other big civ declare war on it (If it is not easy to add, is it possible to convert independent1 or independent2 slot into a rebellious force, And leave only one slot for independent nation? Or use the Celtic slot? )
And the name of that rebellious force can be dynamic.
For example: I use France and I discovered Democracy but I didn’t switch my civics to republic or universal suffrage, them a rebellious force called “Jacobin” appears near Paris. You can call this French revolution.
( And the rebellious force can only appear in a civ if a human control that civ, so to avoid problems for AI and enhance in-game fun for a human player)
2.The Last Samurai
Make some tech temporarily un-researchable for non-western civ.
Like China, Korea, Japan in 17th century can’t research rifle or replicable parts or Astronomy, they can only research scientific method to the most.
so to mimic the fall of the East and the rise of the west.
They can only achieve “westernization” to get those western tech..
Add a national wonder called “westernization” for non-western civs. The prerequisite are 1.has tech scientific method. 2. Has an ambassador with a European civ. (is prerequisite 2 necessary?)
It can be built in a city by a non-western civ if that civ is technically lagging behind European civ (can designate it as Germany or Britain) with 3 or 5 technology during 17th century.
The building cost is partly in proportion of the number of cities that eastern civ has. If that city has an embassy with western countries, the cost will be halved.
for example: “westernization”In Japan the cost will be much less and for China it will be much more.
My concept is the larger the civ, the less likely they will learn from others.
“westernization”can have different names for different civ. Like “Meiji restoration” for Japan.
When “westernization”is built, the effects are
I. Get free tech like rifle or replicable parts to let that civ catch up with the west.
II. And free units like riflemen and ironclad.
III. Unlock the inaccessible western tech, so they can research them.
IV. Stability drops,
V. Rebellious forces appears near the capital (if human) , mostly melee units. If you control Japan, you can use your new free riflemen to attack them, like in the movie the “The Last Samurai”.
VI. Likely to declare war on nearby no-western civ that didn’t built “westernization” yet.
So by this concept, if you don’t build embassy or don’t think scientific method is important, you should change your tactics when you play Japan.
Do you like those ideas?
