- no unit desertion during wars on spawn
Yes, at lest until I get to the better spawn mechanics I'm planning.While this is great, are you going to increase the stack that spawns if you refuse the flip so that it doesn't become too easy to kill off newborn civs?
While this is great, are you going to increase the stack that spawns if you refuse the flip so that it doesn't become too easy to kill off newborn civs?
Can you illuminate me about what is actually so great about it? Human player already knows by heart who will spawn where and how. Deserting was introducing an element of randomness in case you dont manage to kill a civ you were planning to kill right away. Now cold mathematical calculations will triumph over unpredictability and replayability.
Oh ok. I was under impressions desertion was discontinued for all the cases...I'm not sure what you are talking about, this is only for when the AI declares war on you after you have agreed to the flip.
My OS is in Chinese so I get that whenever I reinstall Civ4(and DoC). Then I change the code of all the xml files listed in the error message to UTF-8 to fix the problem.
Don't know about your case though.
Are you using vanilla civ4? It sounds like a silly question but all those error are really strange.
That's not the issue, as my OS is in English. Thanks, though.
Edit: If it helps, the errors involve CIV4HurryInfos, CIV4CorporationInfos, CIV4BuildingInfos, CIV4CivicInfos and CIV4LeaderHeadInfos (a very, very long string of them involving civics).