New commit:
- fixed the slave trade AI yet again
- slaves are now limited at half the population in every city
- slaves can now only be used in the Americas or in Africa (in case your capital is not in Africa)
New commit:
- slaves can now only be used in the Americas or in Africa (in case your capital is not in Africa)
- slaves can now only be used in the Americas or in Africa (in case your capital is not in Africa)
Great.It increases realism and can you allow slavery for ancient Europe too?Rome and Greece both used slaves.Maybe only Romans and ancient Greece can use it and can you allow building slaves in ancient Europe?You can only use it twice instead of unlimited times
Please do, I would like to see how your situation plays out with the changes.So, I don't have to provide the saves, do I?
Muslim and classical slavery are both phenomenons that the slave mechanic isn't really equipped to represent.Why not using slaves as African civ? Congo is known to use slaves and ancient african civs (Egypt, Ethiopia, Carthage) used slaves. Mamluks was an interesting slave polity.
Techs and great people both have a flavor type (science, gold, ...). The available tech with the highest matching flavor type will be the one that you can bulb.What determines which tech a specialist will bulb, if there are no defined "can be researched by an x" available? It seems arbitrary
Okay, checked it and Portugal doesn't want to sell their slaves to you anymore ... because they want to keep them to themselves as intended.These are two different Argentine 1700 AD starts. In the first, I've already tricked Spain. In the second, you can trick Portugal.
- added new civilopedia texts (credit to merijn_v1)