Current v1.13 Development Discussion

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When a city secedes its culture turns indie/barb/native, and there's no effective way of reducing their culture on recapture of the city. This is sometimes problematic, but I don't have a good solution in mind.
 
Can you look up how much culture Faro has?
It was between 100 and 110. In Santiago was between 470 and 490, "%" of independent culture has become 99/0 on this tiles and was remaining without changes absolutely.
But Valencia by some reasons returned its tiles back few turns later.
 
When a city secedes its culture turns indie/barb/native, and there's no effective way of reducing their culture on recapture of the city. This is sometimes problematic, but I don't have a good solution in mind.
If such a city secedes I would interpret it as a large portion of your territory seceding with it. So no problem in my opinion.

It was between 100 and 110. In Santiago was between 470 and 490, "%" of independent culture has become 99/0 on this tiles and was remaining without changes absolutely.
But Valencia by some reasons returned its tiles back few turns later.
Okay, then I'd like to see the save.
 
Here.
And in this save Al-Uqsur still cannot reach flood plains in second ring. I continued the game, already in 1600 or so, but this flood plains still isn't covered with my culture and city is starving already.
Thanks.

The second problem will likely be fixed already with the next commit, I found an error related to rivers.
 
New commit:
- fixed culture cost calculation for river connections
- fixed a bug in determining the next covered plot
- the tile that will next be covered by culture is marked by a purple circle in the city interface
- culture progress bars will display culture to next border expansion unless all three rings are covered
- new separate interface notifications for border expansions and new culture levels
 
Can you please disable the "War Stability" popups? It's very annoying, especially when playing a late civ, to first click through hundreds of popups, and then to click through tens more each turn.
 
Can you please disable the "War Stability" popups? It's very annoying, especially when playing a late civ, to first click through hundreds of popups, and then to click through tens more each turn.
You still see them? Sorry, they were supposed to be hidden regardless of cheat code status.
 
I guess that rev 797 is no longer compatible with VD/ES? I've double check for changes I made in CNM and usually even if there's mistake it won't cause CTD or "You have been defeated"...
 
Enable Python exceptions.
 
I forgot how.
Hahaha never mind got it. I unintentionally type "s" to iBabylonia while scrolling to the top of the CNM :lol: iBabylonias

and for all VD/ES user out there: no worry, SVN779 still compatible haha.
 
btw, I think that purple circle should no longer appear if the next tile is already covered by the civ's culture. It seems pointless.
 
Finally loaded my first crash-less 3000 BC Canada start! Looks good! There is even a Celtic Ireland in 1866, and UK does not care. Again no Toronto... Can it be that Toronto plot is haunted?
 
btw, I think that purple circle should no longer appear if the next tile is already covered by the civ's culture. It seems pointless.
It does? Is the entire second ring covered?

An example (picture and save) would help.

Edit: oh, you mean because the tile is already covered due to another city?

Finally loaded my first crash-less 3000 BC Canada start! Looks good! There is even a Celtic Ireland in 1866, and UK does not care. Again no Toronto... Can it be that Toronto plot is haunted?
It's always hard to get the AI to settle closely placed spots.
 
svn 797, Scenerio 1700AD, Epic, Monarch,

Some suggestions about Canada. First, this area in picture are all Canadian territory in UHV2, but I find there not allow player to found city(tundra and ice), and it's hard to cover these tiles by culture.

Spoiler :
xoozfl.jpg


And UHV2 doesn't allow player conquer AI cities, this made game a little boring and stylized, but generally it is possible to play.

12 peace deals maybe a little too much, my suggestion is 9 or 10.

And maybe there is a bug, I don't know why it happens.

Spoiler :
29pxdv7.jpg


I only have a save in 1912AD, don't know whether it helps.
 

Attachments

Does Inca get a different weighting to tile values, given the impact of terraces?
I actually thought of that, yes. The Inca receive no penalties for peaks.

Some suggestions about Canada. First, this area in picture are all Canadian territory in UHV2, but I find there not allow player to found city(tundra and ice), and it's hard to cover these tiles by culture.
I think I arranged things so that all required tiles can fit into the third ring of comparatively historical cities. In the north for instance you can found Whitehorse, Uranium City and something on the Hudson Bay coast. Lake/coast allows settling on tundra, and I specifically placed a grassland tile for Whitehorse.

And UHV2 doesn't allow player conquer AI cities, this made game a little boring and stylized, but generally it is possible to play.
That's the point.

12 peace deals maybe a little too much, my suggestion is 9 or 10.
Yeah, I am aware that the number is probably too high. Have you finished the game though? I'd prefer to change it based on actual experiences.

And maybe there is a bug, I don't know why it happens.
Can't do anything without the actual Python exception.

By the way, what are your experiences with immigration? Did you receive immigrants?
 
I think I arranged things so that all required tiles can fit into the third ring of comparatively historical cities. In the north for instance you can found Whitehorse, Uranium City and something on the Hudson Bay coast. Lake/coast allows settling on tundra, and I specifically placed a grassland tile for Whitehorse.

Er...I will try it in another game, I think some of my city plots are not so correct.


Yeah, I am aware that the number is probably too high. Have you finished the game though? I'd prefer to change it based on actual experiences.

Actually I made some mistakes in strategy of this game, now I play in 1912AD and I have make 5 wars end. But because of those wrong strategies I think I can't stop wars by UN from now, and my technologies also very slow. I will play as Canada another time if possible.

By the way, what are your experiences with immigration? Did you receive immigrants?

Yes I received immigrants. But only 2 or 3 times from 1866 to 1912(40 turns in Epic), turn to Canadian culture immediately, but I think I don't find GPP increased by immigrants.
 
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