About the stability: I've killed a ton of collapsing civs by just gifting them a tech and they collapse from the stability check.
Have you not read the stability guide thread? Most of your questions are already answered in detail there(though not up to date after the most recent commits). Stability.py contains the information you need and is pretty easy to read too.
Leoreths Stability Guide said:Conversely, if a city has population 10 and a total unhappiness of 13, it has 3 unhappiness from sources other than population, which is more than 10 / 5 = 2, so it counts as unhappy regardless of its happiness.
[...] A city can also both fulfill the criteria for being happy and unhappy, in which case it counts as happy.
About the stability: I've killed a ton of collapsing civs by just gifting them a tech and they collapse from the stability check.
No, because instability accumulates while you have mostly unhappy cities. Stability goes up with mostly happy cities but you first have to compensate the instability that has already accumulated.so if I whip a lot for a while I get negative domestic stability,even if my cities stay happy, I got that part, not really the relations but well, I will eventually figure them out.
If I then wait for the unhappiness to go away, the negative stability will not be entirely gone with the next check?
City level, so yes.And since you said leeway is allowed depending on city-size: this unhappiness is calculated on a city level instead of a "global level"?
so basically, whipping once in every city is better than whipping 3-4 times in 10% of cities?
One thing to consider is that the stronger you are, the harder it is to get stability from victories, while it is easier to get stability when facing a stronger enemy.Concerning the military stability: Yeah, I need to test that a bit more to get a better understanding of how it is calculated and what is wrong with it, but conquering 2 cities while killing >10 units and losing 1-2 siege units should not give a negative stability here. Also it seems that losing units to barbarians gives negative stability (almost?) independent of how many of them you kill in return. but I will test that a bit for a more qualified discussion in the future.
It is up to date for 1.12, the only thing not covered are the recent changes.I have read it, the problem is that it is a) outdated in some aspects
City with more happiness than unhappiness != happy city for the purposes of domestic stability.b) seems contradictory in others for example here:
which caused me to think that this part refers to 2 different versions.
2. after this turn, Thailand respawns in the Dutch/Kongolese cities in Indonesia and gets all of my techs.
So I get punished for trying to become techleader? Why not have them start with a couple of techs more? -.-
It's on my list.I would really like to finish my first win as Canada. Can we please look into immigration issue?
That's unfortunate and not what I expected. Not sure what to do.I see the forum index thread is locked. But because of that, I can't edit my post with all modcomps.