DC123456789
Deity
So the yield of coast tiles remains as is?
Yes.So the yield of coast tiles remains as is?
Slaves can join cities. You also do not need Slavery to make use of them, it's possible as long as you don't run Egalitarianism.So the slaves which you can get in the early game (BC) can be sold two thousand years later to a astronomy+ civ with colonies in America so they dont have to send a worker to the plantation but instead build a slightly more profitable slave plantation while still running slavery? Why not add something more you can do with slaves? Join city? Rush building? Build slave plantation elsewhere? Draft?
Yes.
Slaves can join cities. You also do not need Slavery to make use of them, it's possible as long as you don't run Egalitarianism.
What would change when it is dependent on the improvement? The extra food is indeed intended to cancel out the loss of food on ocean tiles. I changed most whale tiles to Ocean when I redid the map, I think Ponta Delgada is the only whale that is directly adjacent to land and I decided that I don't mind.
Europeans have plenty of colonies in the Americas.
Okay, that's a fair point.The difference in terms of game impact is minor. Actually it wouldn't affect the game much even if you make whale give 10 extra commerce because there aren't many of them and access to them only comes after mid-game.
The significance is that whale is the first resource ever to provide a +2 bonus instead of +1 when unimproved.
They have specifically been introduced to model the triangular trade.My point wasnt that they had no use. My point was that the time between acquiring them and actually being able to use them is too long. So my suggestion was adding a use for them before astronomy time.
But if you feel its fine that they are there for thousands of years without use, fine. It is your mod!
(And a good one as well...)
- collapses are now timed instead of immediate and happen at the beginning of the subsequent turn