New commit:
- disabled debug messages again
- generic great people do not have unique names anymore
- disabled debug messages again
- generic great people do not have unique names anymore

Just finished a Polynesian game and I must say, it's great. I love the completely alternate situation which requires a different approach to the game.

GPs for civilizations that don't have specific GP names.What are generic great people?
Haha, great!Well, I had been waiting for the official release of version 1.13, but when I saw Polynesia here I had to get the SVN and then went to bed at 6 am because I had to check it out before going to sleep (priorities, you know!). I really enjoyed the game and will try it again later today. I also had some of the already mentioned problems.
Oh, a palace goal would be interesting. It could represent a transition to the Kingdom of Hawaii (even though that is still far off historically) and does require production, so you'd get something out of your Moai Statues.As for UHV possibilities, how about building a palace in Hawai'i or (for a somewhat alt-hist version), in New Zealand? Getting contact with South America would also be very nice. Perhaps after contact with South America their cities could get a +1 food and/or health (as there is no potato resource)?
No there isn't.There isn't a "conquerors" event against them, right? Because there's reasonable way to expect them to be prepared for that.
I could do that, but it would require a lot of scripting for a civ that isn't even supposed to be enabled.Finally, an AI-controlled Polynesia could work if they just got a couple of free settlers popping up on islands on certain dates along their historical expansion routes or just at random moments (they did discover many of the islands by chance and "educated guesses"). Alternatively, settlers could also pop up a certain amount of turns after they do something (like building their UB).
Thanks for the great work, Leoreth![]()
Yeah, when I did it for the first time I already had a couple of ideas on how to improve my game (such as prioritizing Drama more ...), it'll be interesting to see what the earliest turns are for the second goal.yeah, they are actually quite fun. And it is a short game. I just managed to improve upon my own record despite increasing the difficulty level
but I think with the higher cost for the statues it can no longer be won before 800AD.
I found it really enjoyable to puzzle out how to reach the necessary islands the fastest. I think I missed ~2-3 turns but should be close to the maximum.
They could have something like China has now for their cities. With each Settler built they could get a random city in their historical area, maybe core cities first and then historical, that doesn't seem like a lot of scripting.I could do that, but it would require a lot of scripting for a civ that isn't even supposed to be enabled.
Independent/Native Rapa Nui with Moai Statues would be nice to have in later scenarios.I think any colonization of the Polynesian islands by other civs would work better without the Polynesians there.
I was planning to suggest this, at least as a temporary solution.I've seen other mods using the stone resource art for reefs.
Might be worth a try.I've seen other mods using the stone resource art for reefs.
)I think any colonization of the Polynesian islands by other civs would work better without the Polynesians there.
Disagree. There were also navajo , Sioux, etc in 1700. But they aren't on the map.
In 600 or 1700 there no Polynesian cities of size 1.
Empty space on the map doesn't mean no people. Just as a mine on a hill does not meant that the entire space is taken up by one mine