Lord Yanaek
Emperor
- Joined
- Aug 15, 2003
- Messages
- 1,517
I think at that point it's safe to say that civilization switching is one of the most controversial features of upcoming Civ7. I'm not saying it's bad, i'm not saying it's good, i'm just saying it's controversial as in half of the community seems to be favorable to the system while the other half is against, sometimes strongly (to the point of considering it a deal-breaker). There have been a lot of topics on the subject already, including players suggesting ways to "improve" it ("improving" often being a matter of personal preferences) sometimes in very complex ways. I don't think, however, anyone clearly suggested a very simple change, trivial to implement, that could tremendously improve how that new feature is received : custom empire names
Most players who are against the change (myself included) fear that it will break immersion. Some just want to play the same civilization. Some feel like changing names means our civilization didn't "stand the test of time". Some are afraid of historical inconsistencies (Egypt becoming Mongolia). Others are afraid of colonialist chauvinism (Shawnees becoming USA, Inca becoming Brazil ... )
All of those concerns could be alleviated by allowing players to :
Now i can see some players raising concerns about 4000BC America being a-historical, or Egypt with Mongolian abilities no longer being Egypt and thus requiring a new name but honestly, when you can Napoleon Bonaparte Pharaoh of Ancient Egypt, who cares if your neighbor is America or if you have Ordus in your cities? Civilization was never meant to be a realistic historical simulation and again, if someone doesn't like it, they can simply ignore it.
Most players who are against the change (myself included) fear that it will break immersion. Some just want to play the same civilization. Some feel like changing names means our civilization didn't "stand the test of time". Some are afraid of historical inconsistencies (Egypt becoming Mongolia). Others are afraid of colonialist chauvinism (Shawnees becoming USA, Inca becoming Brazil ... )
All of those concerns could be alleviated by allowing players to :
- Choose a custom name at the start of the game. By default they take the name of their Civilization of choice but, if they want to, a simple "rename" button allows them to type in any other name. They can choose the name of a later era civilization (if a players likes to plays as America from the start of the game they can, and if they think America is a continent and not a Civilization they can be the "USA"). They can choose a less widely known, but possibly better name to associate with their leader if they care about extreme historical precision (i've read various mentions of Amina being the leader of some "Hausa" civilization i never heard about previously, some players would probably be happy to lead Hausa with Amina, even if they have to choose the unique abilities of Egypt or Aksum). They can even choose any name they fancy (if someone wants to rule over the "Great Unicorn Kingdom", fine for them, they could with custom names).
- At era transition, when a player chooses a new civilization, they have an option to keep their previous name, color scheme, flag and possibly art style (or at least an equivalent art-style for the new era, so if i go from Egypt to Mongolia i can keep an African art-style if i want to).
Now i can see some players raising concerns about 4000BC America being a-historical, or Egypt with Mongolian abilities no longer being Egypt and thus requiring a new name but honestly, when you can Napoleon Bonaparte Pharaoh of Ancient Egypt, who cares if your neighbor is America or if you have Ordus in your cities? Civilization was never meant to be a realistic historical simulation and again, if someone doesn't like it, they can simply ignore it.