D.DNess: Turoos, the New Empire

Dance.Down

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The New Empire

Basic Concept
The Geerios Empire has seen much better days. Once encompassing all the land east of the Kizen and the entire known area of Thenathra, the great empire has now shrunk back to its original conquests east of the Eyzar mountains and recently Geerios rebels have risen up in the south eastern islands of the empire and cry for bloody retribution. The players will take control of these rebel families in control of the infantile rebel nation.

Stats

How these families came to head the rebellion against the ailing Geerios empire differs from family to family, some were once prominent families cast to the wayside, others suddenly ripped of their vast holdings, more were new bloodlines seeking to forge their own destiny, and a few well-grounded families saw the bleak reality of the Geerios Empire and sought to save their own from eventual destruction. Whatever the reason behind it each rebel family shares the desire to reform the empire and the need to prevent their own elimination at the hands of their wrathful former masters.

Dynasty
The central tool and focus for every player and NPC will be their dynasty. Remember, while the player represents the head of their family it does not mean that there is not internal strife or power struggles and their rule is far from absolute. The players dynasties also are those bloodlines of the wealthiest, well-educated upper class who act as the leaders in society, be it in business, politics, or war. The player has general control over the actions of every family member, though what they order is not set in stone nor will it always happen exactly as they plan.

Dynasty Name:
Dynasty Head:
# of Family Members: (# of Men) (# of Women)
Prominent Family Members:
Positions Held:
Prestige:
Piety:
Wealth:


Dynasty Name: The name of the dynasty
Dynasty Head: The head of the dynasty, can be male or female
# of Family Members: (# of Men) (# of Women) Approximate amount of males and females in the family, including children (approximate number of men at the age of majority) (approximate number of women at the age of majority)
Prominent Family Members: Prominent members of your family, this may or may not include the dynasty's head
Positions Held:
Prestige: Total amount of prestige of the family, this is determined by the sum of the prestige of all members in the dynasty
Piety: Total amount of piety of the family, this is determined by the sum of the piety of all members in the dynasty
Wealth: Total Wealth earned per year

Family Members
Each family member has their own unique set of stats to represent that they themselves are unique figures with strengths and weaknesses of their own.

Name:
Gender:
Age:
Prestige:
Piety:
Charisma:
Finesse:
Martial:
Traits:
Positions:


Name: Family Member's Name
Gender: Family Member's Gender
Age: Family Member's Age
Prestige: Amount of prestige specific family member has, can be negative
Piety: Amount of piety specific family member has, can be negative
Charisma: Amount of charisma, charisma is an abstract representation of the family member's force of personality be it through good looks, honeyed tongue, or inspiring presence; Charisma effects how people respond to the character initially, a high charisma means that they are initially able to get what they want without as much effort, a lower charisma means the opposite; 1-5 Low Charisma, 6-10 Average Charisma, 11-15 High Charisma, 16+ Extremely High Charisma
Finesse: Amount of Finesse, finesse is an abstract representation of the family member's ability to be diplomatic, sneaky, or handle money; Finesse effects how easily the character can accomplish tasks that would test their diplomatic skills, subterfuge, or stewardship, a high finesse means that they are able to complete the task with ease and then some, a low finesse means the opposite; 1-5 Low Finesse, 6-10 Average Finesse, 11-15 High Finesse, 16+ Extremely High Finesse
Martial: Amount of Martial, martial is an abstract representation of the family member's ability to do anything that concern's warfare, be it personal combat or leading an army, a high martial means that they are able to complete martial-oriented tasks with ease, while a low martial means the opposite; 1-5 Low Martial, 6-10 Average Martial, 11-15 High Martial, 16+ Extremely High Martial
Traits: The traits that make this character 'unique,' these can be anything really and traits generally have some impact on the above stats
Positions: Positions of importance held by the character

Assets
What would a dynasty be without the institutions that bring them the power they wield? Assets is the broad category for any and all things that the dynasty exerts control over, some can be just fluff meant for little more than background and the occasional event, other assets can be crucial money making business that acts as the dynasty's lifeblood.

Name:
Nature:
Produce:


Name: The name of the asset
Nature: The specifics of the asset, is it a vineyard? Merchant Guild? Seedy black market? Who knows!
Produce: The benefits generated by the asset

Cities
Eventually, of course, the dynasties will begin to exert their control over vast territories and even control cities- be it de facto or de jure. When this happens the player is launched into a new game entirely, they find themselves not only managing their family and the politics of the empire (if they are still a part of the empire!), but also the well being of thousands of souls. Of course the extra management has its benefits in form of tangible monetary rewards, intangible grants to prestige, and of course political power.

Name:
Wealth:
Industries:
Stability:
Infrastructure:
Size:
Dynasty Control:


Name: The name of the city in question
Wealth: Total wealth earned per year
Industries: The various industries that are present in the city as well as which dynasties have dominance over them, this will be represented via percentage of ownership and is one of the effect of owning assets in certain regions
Stability: How stable the city + surrounding area is, noted in % form; 1%-20% Anarchy, 21-40% Unsafe, 41-60% Stable, 61-80% Safe, 81-100% Blissful
Infrastructure: How much infrastructure is built up in the city + surrounding area, noted in % form; 1%-20% Only Necessities, 21-40% Very Little, 41-60% Some, 61%-80% Some Luxuries, 81%-100% Many Luxuries
Size: Size of the city, noted in the following- Tiny, Small, Medium, Large, Huge, Gigantic
Dynasty Control: Which dynasties have political stake in the city and its surrounding area

Armies
War, while not the central focus of the NES, still is an important component. War is waged only at the behest of the senate initially, though eventually players will develop loyal cohorts or hire their own armies to wage personal wars.

Name:
# of Soldiers
Units:
Commander(s):
Discipline:
Quality:
Experience:
Goal:
Location:


Name: The name of the army, really this is fluff that helps players get more immersed (it is far more fun to refer to Xavius's army as the 'Lion's Band' rather than 'Army #10')
# of Soldiers- Total number of soldiers in the army
Units: Specific unite types in the army, noted in the following fashion- Unite Type(Amount)(Experience- Green, Veteran, Elite)(Quality)(Discipline)
Commander(s): The head of the army and his equals and/or lieutenants, noted in the following Fashion- Name(Rank)(Martial Score)
Discipline: How disciplined your army is, noted in a 1-10 scale, 1 being low and likely to break should the enemy even sneeze, 10 being willing to dine in hell
Quality: The overall quality of the army's armaments, noted in a 1-10 scale, 1 being low and little more than rusty farm implements, 10 being weapons forged by the Gods themselves
Experience: How experienced the overall army is, noted as one of the three- Green, Veteran, Elite
Goal: The general goal of the army as dictated by the senate or player
Location: The current location of the army
 
Detailed Rules and Concepts

Age of Majority
For this setting the age of majority for females is 14 while the age of majority for males is 16. Exceptions may apply.

Senate
Rebels you may be, but you do not want to move away from the Geerian traditions (at least not most of you!). The senate still is the central body of government and each player and NPC dynasty is initially a member of this rebel senate. Based in the city of Nysia, the senate acts as a representation of the people's wishes- though in reality the wishes of those fortunate few who are senatorial members. The senate convenes official twice a year, once in spring and once in fall, unless there is a special 'emergency' council.

The senate passes legislation, deals with foreign and domestic issues, and determines any official military actions. Each and every one of these actions is put to a vote and players will vote in between turns on legislation/issues introduced in the previous turn. If there is some terribly pressing issue, such as famine, war, or something equally catastrophic an emergency council will be held via a miniature update in which the players will vote on/debate on/introduce various actions that can be taken. The senate also has the power to create various positions to help expedite the governing process, for example two Consulars can be appointed who will have executive power to rule the government unless they are voted against by 2/3 of the senate.

There are two kinds of senate members: Junior and Senior. Junior members can be of any age so long as the senator is of the age of majority and is allowed to speak and vote on basic domestic legislation only, they may not introduce legislation outside this sphere and cannot vote on other matters- though they are free to speak on them. Senior senators must be 27 years of age or older and have held position of Junior senator for a minimum of 5 years. An exception to this can be made if 2/3 of the senate votes in someone younger/without proper experience.

Senators can be male or female.

Private Life
Of course your dynasties have their own personal dealings and often times these personal dealings will influence how you are to act in the senate. Each family member can take one private action if they are a member of any government position or two private actions if they are not. These actions can be anything you want so long as it is within the realm of common sense, for instance it is perfectly feasible to have your son- who has just reached the age of majority- to continue his education at the Erocian University, but it would be impossible for him to storm into the senate chambers and slaughter everyone inside (unless he had tremendous help of course ;) )

Assets
Assets can be acquired through one of the two following ways: events or private actions.

In the former it is largely random and dependent upon the Gods (read: my dice), whether or not this asset will be what you want or if it will even benefit you is an entirely other story. Via private actions assets may be acquired. You can order any of your family members who is over the age of majority to go out and gather an asset in your dynasty's name. Please make the asset something broad like 'agriculture' or 'trade' or 'military' or 'religious' or 'political' or 'illegal' so that I do not receive anything immersion breaking and have to engage in back-and-forth e-mails,, you are however allowed to tell me what you would like, though remember you are not guaranteed it. From here the update will specify if your attempt as successful and what exactly it is that you get.

City Orders
Should any of your family members find themselves in the position of governance over a city or large territory then you will be allowed to make city orders. City orders are very much like your private life orders except you are allowed three actions in total. What exactly you can do I will detail in your orders via general capacities of the city in question.

Military Orders
War! What is it good for? A lot of things.

If you find yourself in charge of an army or one of your family members a lieutenant you may give orders for how you wish them to go about their campaign.

Generals will be able to give the broader, yet more decisive orders such as 'move to city X, attack in formation Z, have our soldiers pillage city X afterwards, impose martial law'. Generals are like temporary governors of a sort after they have conquered a city and will be able to make limited city orders after they have quelled the city's population and the population of the immediate area around the city.

Lieutenants will be able to make very simplistic orders such as 'follow the general's orders' or 'attempt to sabotage the general's efforts' or 'act valorously, thinking about prestige first and safety last'. Basically they are allowed to only do things that effect the general behavior they want to adopt for the campaign.

Marriage
Of course to keep a dynasty thriving marriage will be a key tool for both practical and political ends. Marriage can occur between any male and female over the age of majority and can occur between a player's dynasty and another player's dynasty, a player's dynasty and an NPC dynasty, or a player's dynasty and some unknown random I choose via dice roll.

When marriage occurs generally the wife departs her original dynasty to join her husband's, this holds true to both player-x-player marriages and player-x-npc marriages. However if a player marries one of their eligible daughter's to a random unknown then that person joins the dynasty and the player retains his daughter, though the daughter takes a minor prestige hit for not marrying someone of adequate noble blood.

You can promise to marry off a child from whatever age you wish, though this is a binding contract and should you not go through with it you will take a minor prestige hit.

Generally marriage occurs before the age of 20 for women, any woman married after that age would be considered very strange and/or 'damaged goods'.

Alliances
Alliances can be declared between any two families or more. Essentially an alliance is little more than a pledge to aid one another in the ways determined by the specifics of the pledge for a set amount of time and should these specifics not be met the defaulting dynasty will receive a major prestige hit as well as the animosity of the victim dynasty and their friends.

Loyal Cohorts
To steal even more ideas from Paradox Interactive loyal cohorts will be an integral part of the military game that has tremendous impact on how the political game is played. Loyal cohorts are units that are devoted to a specific general and him only, under him or her they receive a significant bonus to their discipline and quality ratings while under another general they receive the opposite. Loyal cohorts can be gained through a number of ways- amazing speeches given before a battle, valorous combat alongside the troops, brilliant tactical decisions that result in swift victories, the list goes on really. When a loyal cohort is gained it will be listed as an asset underneath the dynasty which the character belonged to, however it does not count towards that dynasty's 'asset limit' unless they are paying for the unit themselves.

Subordinate Families
Occasionally your dynasties will become so powerful that another family, be it an established ally or a new family one of your daughters/sons marries into, will fall under your sphere of influence. For all intents and purposes this dynasty will be counted as a branch of your own and you as the player can exert limited control over the dynasty's actions. This comes in the form of general orders that suggest which direction you would like them to go- they cannot be detailed orders and detailed orders will be refused. However you can say that they are to vote this way or that way on a senatorial decision and it is likely, though not guaranteed, that they will.

Drachma
Drachma is the currency of this world.

Here is a rough list of the average amount of drachma/drachma per year for the people of the republic:

Average Peasant- 2 Drachma/year
Wealthy Merchant- 100 Drachma/year
Poor Noble- 1,000 Drachma/year
Average Noble- 10,000 Drachma/year
Rich Noble- 50,000 Drachma/year
Wealthy Noble- 100,000+ Drachma/year

Here is a rough list of the yields for a governmental body:

Poor Government- 3,000,000 Drachma/year
Average Government- 9,000,000 Drachma/year
Rich Government- 20,000,000 Drachma/year
Wealthy Government- 60,000,000+ Drachma/year


[concepts subject to change as I am still working them out, should they change in such a drastic way that it effects players adversely then they will receive something to compensate for this]
 
Orders

Orders will mainly focus on the day-to-day lives of your family members while most political aspects will be addressed here in the forums. For your orders you can tell me in general what you wish for your family members to do in their private lives and one to two private actions (one if the family member is a politician of any kind, in the military, or hold a religious office; two if they have no major titles) that can range from designating what areas of the market you wish to expand into to courting various other characters to attending a university to spying upon rival families. All these actions can be invested in (tell me a percentage of how much of your yearly yields you wish to allot to the specific task) and any amount of your yearly earnings not spent will go into savings. It is always good to have a portion of your earnings going into savings if you want to save up for those larger purchases and bribes or have a cushion in place in case of hard times.

Possible Private Actions
Here is a list of some possible actions:

  • Continue education (available to characters under the age of 20, please specify what they would be educated in (arts, philosophy, martial sciences, arms training, etc.)
  • Court another character (You do not need the permission of the character's player to try and court/woo them- it is entirely possible to have someone else's character become smitten and marry on their own free will without the consent of the player, though chances of this happening are low and circumstances do apply)
  • Purchase/Expand assets (This one is important! Specify what kind of asset it is (industry name) and where (city name) as well as how much out of your yearly budget and/or saved funds you will be spending)
  • 'Entreat the people' (Go amongst the people and try to hear their problems and address them, you can specify if you are going among the people in general or if you are focusing on the families of your works; do please note that this is dangerous for unpopular characters because they run the risk of being murdered)
  • Spy on other characters/families (You have one of your characters try to spy on a rival family (or friendly, perhaps!) or character to see what they are up to- this can reveal secrets these characters have and you can use against them, as well as those hidden stats that they have so you can better act for/against them, or even reveal some of the dynasty stats if you get that lucky)
  • [Insert Hostile Act] Character/Family/Political Party/Institution (You order a character to go out and do something hostile against specified target, you tell me what the hostile action is and it can range from smearing their reputation to murder, the more intricate/devastating the action the harder it will hit the target, but the harder it is to accomplish)
  • Make Friends (Friends are important and it is good to have them, you can specify a specific character/dynasty/social circle/institution/ if you want or leave it open and see what comes in, generally speaking your characters will befriend other characters who are like-minded and not rivals for whatever reason, however you may also pick up auxiliary characters that attach themselves to your characters and become members of their entourage, often times adding/subtracting attributes as if they were traits)
  • Anything else you may think of (Really, I encourage to go beyond this list and use a bit of your imagination, if you have questions about the action then sling me a PM or an e-mail)

*Note you can always assign a part of your budget/savings to a private action, sometimes it is even required to do so to even accomplish the action, but otherwise it still helps.

Orders Template

I would like orders sent to me via email. My email address is: never.ending.email0@gmail.com

Please send orders only to me and for the subject use the following title: [Dynasty Name]'s Orders for [Turn #]

Questions, concerns, or anything to do with NPC dynasties you wish to keep out of the public sphere should be sent to me via PM.

Orders should be done in the following format:

Private Life:

Family Member's Name; Action to be taken

Dynasty Diplomacy:

Name of the diplomatic action; receiving dynasty or governing body

Miscillaneous Actions:

Action Name; Intended Effects


Dynasty Template

For players wishing to join use the following template please!

Dynasty's Name: Your dynasty's name
Dynasty's Head Male and Female: Their names, usually these two are man and wife, though exceptions occur
# of Family Members: 12 (# of Males) (# of Females) *male:female ratio will be randomly decided, though in your family history you can detail a few prominent members of either gender
Culture: Your Dynasty's culture from the list of acceptable cultures in the lore section
Family Motto: A motto that captures the mindset of your dynastu
Dynasty's History: As short or long as you want it, this should include how and why they have come to support the rebel empire, a general description of their wealth and what makes them wealthy, the general nature of their family members, and anything else you want
 
Maps

geeriosclimatesmall.jpg

Light Green- Mediterrainian Forests and Woodlands
Dark Green- Temperate Deciduous Forest
Neon Green (The Islands)- Mediterrainian Grasslands
Muddy Green- Wet Tropical Deciduous Forest
Tan- Wetlands and Flooded Grasslands
Light Brown- Savanna
Green- Flood Plains
Yellow- Desert


Big Map
Spoiler :
geeriosclimate.jpg



geeriossmall.jpg


Big Map
Spoiler :
geerios.jpg
 
Lore

The Geercian Empire has existed uninterrupted for over 600 years, constantly expanding, subjugating new peoples, claiming great swaths of land, and bringing glory to the Geercian people. Originating from the ancient city of Bozois the empire peaked when it held dominion over all the Geerios Islands, all of Thenathra, and all of Sus east and south of the Kizen Mountains. It was not until half a century ago did this iron-grip was shattered when the Yzath Tribes, light skinned barbarians from the unknown innards of Thenathra, cut through the empire and claimed all the lands east of the Eyzar Mountains. Soon there after the Kawo and Ueki, once docile brown skinned tribals, rose up and pushed the Geercians from their lands. The Kingdom of Suzante was shortly established by the Saarzens, a people born from cultural diffusion between the Greecians and the Ueki, and the Kingdom of Auth rose up and pushed the Geercian military from their four small islands and cast off the shackles of clientdom in favour of independent rule.

Still, the Geercian Empire did not truly reel until rebel islands of the South-Eastern most islands rose up against their parent empire, becoming the home of every family who had been wronged by the Geercian emperors in the past two hundred years. These rebels ruled from the old city of Nysia and only time would tell what they would do with their new position...

On Women and Gender Dynamics

Men compensating for some sort of fear of their own inadequacies by keeping women oppressed and out of the public eye did not occur in this world. Instead women often are as likely to be senators, military commanders, and merchants as their male counterparts. Still it is expected of women to uphold their family before all things- while men are expected to be very ambitious, family benefiting from this or not is an entirely different issue- and young women often will still have their husbands dictated for them should the family be a particularly political women, though the same generally applies to males in the case of marriage.

Turoos has had a strong tradition of elevating the woman above men and tend to hold that women are purer of heart and mind when compared to the more earthly typical male. Thus the ideal Turoos woman is a person who commands a certain divine grace and otherworldliness that forces men to bow to their whim, while the ideal man is a person who follows their passions fervently. Geercians, the child culture of the Turoos, have adopted this view, though toned it down from focusing so much on a woman's elegant nature and more so on a man's passion, though it is still accepted that women can operate outside of the household so long as they still give some attention to it.

Ueki and Kawo tribes hold a start contrast to this egalitarian outlook. Women are things to be coveted, yes, but protected at all costs and if they are to be members of the public sphere they are to have a cohort of loyal males surrounding them for safety and a demonstration of their status. As such more noble Kawo and Ueki women tend to shy away from such overly public things as senatorial politics, but still engage in the basic economical pursuits that the Kawo and Ueki hold dear and in the Ueki case the martial traditions that all Ueki are supposed to uphold.

Saarzen women are presented with an interesting case. The blending of the Geercian and Ueki culture has created a match of tug-of-war, if you will, where women are expected to be all at once elegant matrons of their homes and the figureheads of their families, sometimes this entails delving into the political aspects of the world. With Saarzens what a woman is expected to do differs from case to case; a woman with a particularly stable family is not only expected but encouraged to go out into the world and bring further glory, though tempered and well thought out glory, while if inner conflicts consume their families women are expected to be the first to drop everything and attend to their kin.

Only the Soth hold that women should be kept out of the public sphere and this only applies to military and political pursuits. Due to the cutthroat nature of both Soth warfare and politicking women are generally expected to shy away from these bloody ways of life least they deprive their families of valuable maidens. Instead Soth women are encouraged to strike out in the economy and build up personal fortunes so that they might aid in the payment of their dowries when they are married, whether or not their merchanting is honest or not is an entirely different issue.

*Players can come from any of the following cultural backgrounds: Geercian, Turoos, Saarzen, Ueki, Kawo, Oughan, or Soth

Geercian & Turoos
Rulers of the known world for over 600 years and the cultural and economically dominant people of the world for even longer, the Geercian people have rightfully adopted an arrogance due to their prosperous nature. Any Geercian family normally comes from one of the 17 cities upon the Geerios Islands, they are the following: Bozios, Nixios, Turios, Emeeos, Cikeios, Libos, Nyoes, Torita, Yihios, Polyos, Sair, Simios, Hakaios, Turen, Hinnia, Nysia, or Erocia.

There exists certain tendencies for the Geercians depending upon which regions their come from.

Those people from the island of Dacr, where the cities of Boxios, Nixios, Turios, Emeeos, and Cikeios are found, tend to be the most adept politicians and have stock in great vineyards due the islands agreeable nature to such a crop.

The people from the island of Smusel, where the cities of Nyoes, Libos, Toritia, Yihios, and Polyos, tend to have strong agricultural backgrounds and are relatively honest, straightforward, and simple people and tend to be the most conservative, preferring the old Geercian traditions.

The small island of Joeal, where the grand city-fort of Sair was founded, has a relatively few families originating from there, but those who do are very much martial in their backgrounds due to the Central Geercian Military Academy in Sair and hold stock in the mines found on the nearby island of Ceiu.

Ceiu, just north-east of Joeal, produces the most industrious Geercians who are far more forward thinking than any of their other cousins. The families there tend to have monopolies over the mining operations on the island, around the great Obit mountain where it is said that the very Gods dwell.

The cities of Nysia, Erocia, Turen, and Hinnia provide a strange exception to much of the Geercian culture. Most people native to the islands where these cities are found are only Geercian in name, really, and belong to the Turoos culture that served as the starting point for much of the Geercian culture. They are quiet people given to deep feelings, which leads to the intense feuds that stretch back hundreds of years between the Turoos cities and families. It is only now that they have been united for the first time in their long history, and that is only out of the opposition to the Geercian Empire to the north.

Saarzen
The Saarzen found in league with the rebel Turoos islands tend to be families who were once prominent in what is now the Kingdom of Suzante, but backed the wrong party or angered the wrong people so that they were exiled or fled southwards for their safety.

As a mix of Geercian and Ueki people the Saarzen value honor and forthrightness in all actions, but find that it is in politics where the focus must be really put. A Saarzen senator can be expected to be a moderate so far as social issues go, but loyal to a specific faction and very unlikely to betray them unless he was betrayed in the first place.

Their military style often sees them being better personal warriors than military tacticians as they hold the Ueki concept of 'Kah'- meaning valor in battle- above the Geercian willingness to do anything to win. Saarzen families tend to shun agricultural or mining efforts, seeing that as too base for their level of honour, and instead take to trade with a surprising aptitude.

Ueki
Ueki families within the Turoos rebellion are most likely reformed tribals who once held positions of royalty until it was either stripped by the Geercians or by their own savage kinsmen in the great wetlands of their home.

Political debating is still a relatively new concept to the reformed Uekis, so they apply their concept of Kaa- meaning valor- to their political actions. They have no general stance on societal issues, but are doggedly loyal to whichever faction they identify with or the other families they ally themselves to. Kaa dictates that they be reverent and respectful to all people of their equal status, leading to the tendency for Ueki senators being amiable people able to mask their real feelings when presented with something that would make any other person rage.

The swampy nature of their homeland has lead to a distinct lack of organised military efforts and it is only recently with the great Ueki and Kawo uprisings that they have begun to even grasp the concept of a 'commander,' instead highly valuing independent martial efforts. While the reformed Ueki is not as crippled in this aspect as their traditional brethren, tactics on a grand scale confuses an Ueki commander, though in personal combat they are vicious enemies who oftentimes will win due to sheer strength of arms.

Agriculture is a very common pursuit for all Ueki and a noble Ueki family likely owns many farmlands, some which they rent out to their 'Daue' or landless peasants, and some which they farm themselves as it is an Ueki belief that communing with the land humbles and betters a person.

Kawo
Kawo families in the Turoos rebellion likely are the descendants of tribal royalty turned slaves taken during the Kawo Campaigns and sold to the various Geercian and Turoos families. How they earned their freedom differs greatly, but the prominent ones happened upon their wealth not through luck, but intense determination and effort to rise above their sordid past.

The Kawo have managed to retain their tribal beliefs of steady growth and quiet determination as opposed to the Geercian and Turoos beliefs of advancement at any cost, a quality the Kawo find utterly base and disgusting. However they have adopted the Geercian style of politicking and are known for their incessant, though grand, speeches pressing on certain issues they hold at heart and having little interest of anything else.

In their martial pursuits the Kawo remain middling. Removed from their tribal ways they have instead taken up the Geercian style of military tactics and personal combat, but find any such endevour to be harmful to the body and soul, instead preferring to solve their issues without bloodshed.

Trade, agriculture, mining, and any other industry is where the Kawo shine. They take to any operation with surprising efficiency and due to their beliefs of steady and secure growth rarely will be subjected to the pitfalls of the Geercian market that many others are.

Oughan
Oughan are the people native to the known portions of Thenathra and who have been recently pushed back to the western side of the Eyzar mountains by the Yzath barbarians. Before Geercian conquest they were a tribal peoples prone to warfare and little else, after the Geercian conquest this did not change much save for the fact that the Oughan served in the Geercian armies. In all of recorded history up until this point there never has been a truly prominent Oughan family who made any impact in politics, and as such any Oughan dynasty within the Turoos rebellion would likely be one of the few hopefuls who wish to finally make an impact.

Politics is a rather foreign concept to the Oughan who are known to solve their disputes via combat, but that does not mean that they cannot try. An Oughan senator likely would be a man or woman who was able to push aside their cultural norms and adopt the views of another culture, making them an anathema to their own people and not exactly welcomed by anyone else. Quite frankly any Oughan family dealing in politics would be scorned by virtually every other culture (save for, perhaps, the Kawo and Soth) and would find themselves rather alone in their endevours until they proved themselves.

Militarily the Oughan are only rivaled by the Ueki, and that is in personal combat only. A strong military tradition exists in the Oughans and the only reason they succumbed to Geercian invasion was due to their original decentralised style of warfare. After they had adopted Geercian military science they were rivaled by none and most great generals in the Geercian history ever since has come from an Oughan family.

So far as domestics go the Oughan fumble as much as they do with politics. Trade is strange to them and seen as unnecessary- why bother with luxuries that you cannot make yourself? Due to the very spartan lifestyle they lead only the most essential industries, such as agricultural, fishing, or mining, would be worthwhile endeavors in the eyes of an Oughan, and never would it be undertaken for profit.

Soth
Soth is the catch-all term for the tan-skinned desert dwellers from the Kingdom of Zenth, the desert nomads, and anyone from the Xusus City States. Exactly why they would be supporting the Turoos uprising is terribly varied, though it likely would be for profit in some form.

Politically the Soths from the Xusus City States are able to make such great leaps that they are rivaled only by the Geercians born or educated in Bozios itself. Soths from the Kingdom of Zenth are somewhat less capable, but still very well off considering the beuracratical mess that the Kingdom of Zenth is.

In martial aspects the Soth tend to be somewhat less able, preferring to use their native stratagems rather than tried and true Geercian style of warfare. So far as personal combat goes it is virtually non-existent due to the strictly political and economical style of life the Soth tend to lead.

Economics is a sphere the Soth are very well versed in, though economics and politics for a Soth is often one in the same which leads to them being shady dealers rather than forthright merchants.
 
NPC Dynasties

Dynasty's Name: Raekos
Dynasty's Head Male and Female: Malic Raekos (Head Male), Dioni Raekos (Head Female)
# of Family Members: 14 (4 Males) (3 Females)
Culture: Turoos
Family Motto: For the People
Dynasty's History:
Spoiler :
The Raekos family have been intertwined with the political happenings of the Turoos for over five hundred years, some claim longer, and today still can claim to be the most important family upon the islands. They are conservative Turoos who hold Turoos- not Geercian- ideals above all things and see any other culture as vastly inferior to the Turoos accomplishments.

Despite rubbing many other families the wrong way they have managed to retain their power this long simply by appealing to the people in most things as the Raekos are, first and foremost, charismatic politicians. Warfare is a silly pursuit for them and they can claim to have never had any honourable son or daughter within the military, likewise economical pursuits are base to a Raekos and only a necessary evil to carryout their political machinations.

It was the Raekos who first turned the wheels of rebellion against the Geercian Empire and it was the Raekos who invited the foreign families to come to the newly established Turoos senate in order to help bring down the empire; exactly why such a xenophobic family called on the aid of others they consider to be barely above animals is unknown but likely a small part of some grand scheme...

Malic Raekos is the quintissential Turoo man: deeply passionate in his field of study, politics and speech craft, and terribly short sighted. He is known to be very impulsive and entering his middling years has yet to stop this as he still acts as if he were a young politician riding on a great wave of intrigue and upheaval, though for once this is actually the case.

Dioni Raekos, Malic's wife, manages to reign in her husband and temper his passion with cool-headed planning. She is largely an enigma to even her own family members and anyone outside the family would be hard pressed to guess what goes on behind the closed doors. Still, she is an elegant woman, possessing the classical Turoos beauty and fashion as well as being able to command the hearts of the masses through her infrequent but profound speeches.


Stats
Spoiler :
Dynasty Name: Raekos
Dynasty Head: Malic Raekos (M), Dioni Raekos (F)
# of Family Members: 14 (4 M) (3 F)
Prominent Family Members: Malic Raekos (M), Dioni Raekos (F), Ryvyos (M)
Prestige: 3183
Piety: 860
Wealth: 87,000 Drachma/year


Name: Malic Raekos
Gender: Male
Age: 49
Prestige: 1145
Piety: 130
Charisma: 19
Finesse: 22
Martial: 4
Traits: Passionate (-2 Finesse, +1 Charisma); Xenophobic (-2 Finesse); Powerful Voice (+1 Charisma, +1 Finesse)
Positions: Senior Senator

Name: Dioni Raekos
Gender: Female
Age: 47
Prestige: 1110
Piety: 178
Charisma: 17
Finesse: 20
Martial: 1
Traits: Beautiful (+4 Charisma); Temperate (+1 Finesse), -
Positions: Senior Senator

Name: Ryvyos Raekos
Gender: Male
Age: 33
Prestige: 310
Piety: 112
Charisma: 15
Finesse: 7
Martial: 7
Traits: Handsome (+4 Charisma); Xenophobic (-2 Finesse); Powerful Voice (+1 Charisma, +1 Finesse)
Positions: Senior Senator

Name: Vasyos Raekos
Gender: Male
Age: 31
Prestige: 150
Piety: 129
Charisma: 6
Finesse: 10
Martial: 6
Traits: Humble (+To Piety/year, -To Prestige/year); Powerful Voice (+1 Charisma, +1 Finesse)
Positions: Priest of Ingeos

Name: Rassuos Raekos
Gender: Male
Age: 29
Prestige: 168
Piety: 66
Charisma: 6
Finesse: 6
Martial: 3
Traits: Artist (+To Prestige/year)
Positions: -

Name: Ildia Raekos
Gender: Female
Age: 19
Prestige: 100
Piety: 85
Charisma: 11
Finesse: 6
Martial: 1
Traits: Beautiful (+4 Charmisma)
Positions: -

Name: Ildia Raekos
Gender: Female
Age: 19
Prestige: 100
Piety: 80
Charisma: 11
Finesse: 6
Martial: 1
Traits: Beautiful (+4 Charmisma)
Positions: -

Name: Endeutia Raekos
Gender: Female
Age: 14
Prestige: 100
Piety: 80
Charisma: 9
Finesse: 5
Martial: 1
Traits: Beautiful (+4 Charmisma)
Positions: -


~~~~~

Dynasty's Name: Ceritia
Dynasty's Head Male and Female: Viases Cerita (Head Male), Aeloe Cerita (Head Female
# of Family Members 9 (5 Males) (2 Females)
Culture: Turoos
Family Motto: Steel as Strong as Our Promises
Dynasty's History
Spoiler :
The Ceritia are the primary military family of the Turoos islands and as such command a fair bit of political prowess. Though far from as pervasive as Raekos influence, the Ceritia are able to hold sway over the more rural areas of the islands. The family is deeply rooted in the marital history of the Turoos, and while not as adherent to the tradtional Turoos ways of war and custom the Ceritia have managed to create a fine blend of the Turoos and Geercian methods of warfare.

Being so indoctrinated in the martial aspects of the world and generally isolated from great cities due to their love of the rolling countryside of the Turoos islands the Ceritia tend to flounder at the complexities of market trade and they readily recognise this, preferring instead to act as simple sellers of agricultural goods to those who would seek to turn a huge profit from this. Also being sequestered from the larger cities has lead to the Ceritia being very suspicious of outsiders, thought not downright xenophobic.

The split with the Geercian Empire for the Ceritia came at the hands of their staunch friend and ally, the Daraos, who had been cast out of the Empire for crimes they did not commit and practically stripped of all their once vast holdings. The Ceritia, spurred on by the baleful words of the Daraos who had been spurned by the greedy empire, quickly joined the rebellion out of honour and loyalty than overt hatred towards the decadent emperor.

Viases Ceritia and Aeloe Ceritia both belong to the Turoos military and are among the highest ranking generals partaking in the rebellion. Only recently have they bothered to join in on the senatorial politics and that is in the forum of their eldest daughter, Tanitia, and Viases's younger brother Zeu, both of whom have barely met the requirements to be inducted as senior senators and still are learning the in's and out's of politics.


Stats
Spoiler :
Dynasty Name: Ceritia
Dynasty Head: Viases Cerita (M), Aeloe Cerita (F)
# of Family Members: 9 (5 M) (2 F)
Prominent Family Members: Viases Cerita (M), Tanita Cerita (F), Zeu Cerita (M), Aeloe Cerita (F)
Prestige: 1702
Piety: 835
Wealth: 52,000 Drachma/year

Name: Viases Cerita
Gender: Male
Age: 53
Prestige: 515
Piety: 80
Charisma: 14
Finesse: 4
Martial: 18
Traits: Xenophobic (-1 Finesse); Energetic (+2 Martial); Valorous (+To Prestige/year, -1 Finesse)
Positions: General of 2nd Nysia Army

Name: Zeu Cerita
Gender: Male
Age: 52
Prestige: 210
Piety: 300
Charisma: 12
Finesse: 10
Martial: 10
Traits: Xenophobic (-1 Finesse); Celibate (++To Piety, -To Prestige); Zealous (+1 Martial, +To Piety)
Positions: Senior Senator, Head Priest

Name: Aeloe Cerita
Gender: Female
Age: 51
Prestige: 490
Piety: 117
Charisma: 9
Finesse: 5
Martial: 16
Traits: Xenophobic (-1 Finesse); Energetic (+2 Martial); Arbitrary (+1 Martial, -1 Finesse)
Positions: General of 1st Erocia Army

Name: Yoytios Cerita
Gender: Male
Age: 37
Prestige: 175
Piety: 100
Charisma: 4
Finesse: 3
Martial: 15
Traits: Xenophobic (-1 Finesse); Arbitrary (+1 Martial, -1 Finesse); Ugly (-4 Charisma)
Positions: -

Name: Tanita Cerita
Gender: Female
Age: 35
Prestige: 160
Piety: 78
Charisma: 13
Finesse: 9
Martial: 6
Traits: Xenophobic (-1 Finesse); Powerful Voice (+1 Finesse, +1 Martial); Honest (+1 Charisma, -1 Finesse)
Positions: Senior Senator

Name: Kelaos Cerita
Gender: Male
Age: 31
Prestige: 88
Piety: 88
Charisma: 7
Finesse: 5
Martial: 8
Traits: Xenophobic (-1 Finesse); Energetic (+2 Martial)
Positions: -

Name: Nosios Cerita
Gender: Male
Age: 21
Prestige: 64
Piety: 72
Charisma: 9
Finesse: 3
Martial: 13
Traits: Xenophobic (-1 Finesse); Energetic (+2 Martial); Handsome (+4 Charisma); Impetuous (-2 Finesse)
Positions: -


~~~~~

Dynasty's Name: Gratiia
Dynasty's Head Male: Torro Gratiia
Dynasty's Head Female: Melissandre L'kov Gratiia
# of Family Members: 15 (6 Males) (7 Females)
Culture: Turoos
Family Motto: Bear With it and Strike!
Dynasty's History
Spoiler :
The Gratiia are a relatively new family, having only risen to prominence over the past fifty years and that only with the help of the Soth L'kov family who hold control of Kee'row. The family is rather split between those who identify as Turoos and those who identify as Soth, though up till this point neither side has come to blows.

Torro Gratiia is the leader of the Turoos members of the Gratiia and is known throughout the southern islands as a terribly cunning merchant. What he lacks for in physical comeliness, and he is quite ugly, he makes up for in the shrewd dealings that has earned him the nickname 'Kukor,' meaning 'Strutting Cock' in the Turoos tongue. He is a merchant through and through and it is well known that his only interests in politics are for the advancements of his business. The Turoos members of the Gratiia generally are merchants like their father, Torro, though of varying degrees of success.

Virtually all political ambitions is handled by Melissandre L'kov Gratiia, a woman who had held considerable power in the Xusus City States, but for some unknown reasons gave all this up to her younger brother in favour of becoming the bride of the little Turoos man, Torro. Most people count love to be completely out of the question, as it is widely held that Melissandre keeps her own harem of lovers, so the best people can do is speculate and these speculations often are wild and fantastical. Those who do know Melissandre, however, know her for the honey-tongued politician that she is. Melissandre is one of the few non-Turoos or Geercian people to be voted into the Geercian Senate before the normal age, Melissandre accomplishing this at the age of 17 and becoming a senior senator only two years after at 19. Since then she rose like a shining star in the Geercian empire and a year before the Turoos rebellion she was widely considered to be the third most powerful woman in the empire. This all came undone, however, when one of her lovers, a son of the very Emperor himself, was mysteriously murdered and the blame laid at Melissandre's painted feet. Whether or not she actually committed the crime is unknown, but shortly after the accusations became public her status fell and she fled to the Turoos islands where her husband made his home and she urged Torro to commit himself to the growing rebel movement in the islands.

Love, once again, was definitely the reason why Torro bent to his illustrious wife's whims, but once again the family remains shrouded in mystery, but what is clear is that the Gratiia helped financed much of the early conflict between Turoos and Geercian forces. As they stand now the Gratiia control a considerable amount of wealth and Melissandre and her Soth-like children are slowly rebuilding the political eminence of the family.


Stats
Spoiler :

Dynasty Name: Gratiia
Dynasty Head: Torro Gratiia (M), Melissandre L'kov Gratiia (F)
# of Family Members: 15 (6 M) (7 F)
Prominent Family Members: Torro Gratiia (M), Melissandre L'kov Gratiia (F), Aspasia L'kov Gratiia (F), Ana Gratiia (F)
Prestige: 1136
Piety: 148
Wealth: 110,000 Drachma/year

Name: Torro Gratiia
Gender: Male
Age: 68
Prestige: 256
Piety: -87
Charisma: 5
Finesse: 25
Martial: 1
Traits: -; -; Temperate (+1 Finesse);-
Positions: Senior Senator


Name: Melissandre L'kov Gratiia
Gender: Female
Age: 58
Prestige: 270
Piety: -66
Charisma: 27
Finesse: 17
Martial: -
Traits: Bewitching Beauty (+8 Charisma); Lustful (+2 Charisma, -1 Finesse, ---Piety); Energetic (+2 Charisma, -1 Finesse); -; -; -
Positions: Senior Senator

Name: Aspasia L'kov Gratiia
Gender: Female
Age: 43
Prestige: 143
Piety: -25
Charisma: 16
Finesse: 13
Martial: -
Traits: Beautiful (+4 Charisma); -; -; -
Positions: Senior Senator

Name: Hussien Z'os
Gender: Male
Age: 41
Prestige: 68
Piety: 21
Charisma: 6
Finesse: 4
Martial: 7
Traits: Energetic (+2 Martial)
Positions: -

Name: Raqayya L'kov Gratiia
Gender: Female
Age: 40
Prestige: 80
Piety: 5
Charisma: 9
Finesse: 8
Martial: 1
Traits: Sceptical (+3 Finesse, --To Piety); Beautiful (+4 Charisma)
Positions: -

Name: Caecilius Vegilli
Gender: Male
Age: 40
Prestige: 75
Piety: 32
Charisma: 8
Finesse: 7
Martial: 3
Traits: Cruel (+1 Finesse; +1 Martial; --To Piety)
Positions: -

Name: Luciana Gratiia
Gender: Female
Age: Family 39
Prestige: 68
Piety: 22
Charisma: 6
Finesse: 5
Martial: 1
Traits: -
Positions: -

Name: Athanios Nicodemus
Gender: Male
Age: 41
Prestige: 100
Piety: 55
Charisma: 6
Finesse: 6
Martial: 6
Traits: Temperate (+1 Finesse)
Positions: -

Name: Spiros L'kov Gratiia
Gender: Male
Age: 16
Prestige: 100
Piety: 10
Charisma: 15
Finesse: 6
Martial: 1
Traits: Handsome (+4 Charisma); -
Positions: -

Name: Taliba L'kov Gratiia
Gender: Female
Age: 16
Prestige: 10
Piety: 10
Charisma: 12
Finesse: 4
Martial: 1
Traits: Beautiful (+4 Charisma); Impetuous (-1 Finesse)
Positions: -

Name: Aliyah L'kov Gratiia
Gender: Female
Age: 14
Prestige: 10
Piety: 10
Charisma: 10
Finesse: 5
Martial: 1
Traits: Beautiful (+4 Charisma); Impetuous (-1 Finesse); -
Positions: -

Name: Ana Nicodemus-Gratiia
Gender: Female
Age: 16
Prestige: 91
Piety: 134
Charisma: 22
Finesse: 17
Martial: 8
Traits: Bewitching Beauty (+8 Charisma); Chaste (+To Piety); Zealous (+1 Martial, +To Piety); Just (+2 Finesse, +To Prestige); Romantic (+1 Martial., -2 Finesse, +To Prestige)
Positions: Junior Senator
 
PC Dynasties

Dynasty Name: Arkadios
Dynasty Head: Alexandros Arkadios Leonis (M), Nikephora Arkadios Sophia (F)
# of Family Members: 12 (4 M) (2 F)
Prominent Family Members: Alexandros Arkadios Leonis (M), Leonis Arkadios Kyros II (M), Nikephora Arkadios Sophia (F), Sophia Arkadios Korina (F)
Positions Held:
Prestige: 901
Piety: 926
Wealth: -
Player:Little Boots

Spoiler :
Name: Alexandros Arkadios Leonis
Gender: Male
Age: 51
Prestige: 410
Piety: 112
Charisma: 7
Finesse: 1
Martial: 16
Traits: Energetic (+2 Martial), Stubborn (+1 Martial, -1 Finesse), Proud (+To Prestige, -To Piety), Honest (+1 Martial, -1 Finesse, +To Prestige), -
Positions: General of 1st Hinnia Army, Senior Senator

Name: Nikephora Arkadios Sophia
Gender: Female
Age: 49
Prestige: 112
Piety: 212
Charisma: 9
Finesse: 15
Martial: 2
Traits: Humble (+To Piety, -To Prestige), Forgiving (+1 Finesse, +To Piety), Wise (+3 To Finesse)
Positions: -

Name: Leonis Arkadios Kyros
Gender: Male
Age: 34
Prestige: 89
Piety: 134
Charisma: 7
Finesse: 3
Martial: 12
Traits: Stubborn (+1 Martial, -1 Finesse), Proud (+To Prestige, -To Piety), -, Zealous (+1 Martial, ++To Piety)
Positions: -

Name: Leonis Arkadios Kyros II
Gender: Male
Age: 18
Prestige: 156
Piety: 113
Charisma: 11
Finesse: 5
Martial: 13
Traits: Stubborn (+1 Martial, -1 Finesse), Proud (+To Prestige, -To Piety), -, Impetuous (-1 Finesse), Zealous (+1 Martial, ++To Piety), Reckless (+1 Charisma, -1 Martial, +To Prestige)
Positions: Junior Senator

Name: Sophia Arkadios Korina
Gender: Female
Age: 16
Prestige: 134
Piety: 355
Charisma: 16
Finesse: 11
Martial: 6
Traits: Beautiful (+4 Charisma), Stubborn (+1 Martial, -1 Finesse), Proud (+To Prestige, -To Piety), -, Zealous (+1 Martial, ++To Piety), Chaste (+++To Piety)
Positions: Junior Senator

Assets

Name: Hinnia Farmlands
Nature: Ownership of much of the farmlands surrounding Hinnia, the family is considered a major contributor to this sphere of the market (38% Of Hinnia Agriculture)
Produce: -

Name: Hinnia Mining Operations
Nature: Ownership of a small part of the Hinnia open-pit mining operations, the family is considered a negligible contributor to this sphere of the market, even more so due to the rather meager yields of the industry (9% Ownership of Hinnia Mining)
Produce: -

Name: Hinnia Refined Metals Operations
Nature: Ownership of a very small part of the Hinnia refined metals industry, the family is considered to be almost non-existant in this sphere of the market, even more so due to the recent cut off from adequate supplies to fuel the industry (2% Ownership of Hinnia Refined Metals)
Produce: -


Dynasty Name: Atachius
Dynasty Head: Marecuor Atachius (M), Sivilla Atachius (F)
# of Family Members: 16 (3 M) (1 F)
Prominent Family Members: Marecuor Atachius (M), Jorian Atachius (M), Dunom Atachius (M)
Positions Held:
Prestige: 556
Piety: 34
Wealth: -
Player:Lord_Joakim

Spoiler :
Name: Marecuor Atachius
Gender: Male
Age: 46
Prestige: 139
Piety: 68
Charisma: 3
Finesse: 18
Martial: 4
Traits: -, Proud (+To Prestige, -To Piety), -, Stubborn (+1 Finesse, -1 Charisma), Pragmatic (+3 Finesse, -1 Charisma, -To Prestige)
Positions: -

Name: Sivilla Atachius
Gender: Female
Age: 45
Prestige: 100
Piety: 75
Charisma: 9
Finesse: 8
Martial: -
Traits: Artist (+To Prestige), Amiable (+2 Finesse, -1 Martial), Gregarious (+3 Charisma, Unsafe), Proud (+To Prestige, -To Piety)
Positions: -

Name: Jorian Atachius
Gender: Male
Age: 28
Prestige: 284
Piety: 26
Charisma: 20
Finesse: 11
Martial: -
Traits: Brilliant Artist (+++To Prestige, +1 Charisma, -1 Martial), Gregarious (+3 Charisma, Unsafe), Amiable (+2 Finesse, -1 Martial), -, Trusting (+1 Finesse, +1 Charisma, Unsafe), -
Positions: Senior Senator

Name: Dunom Atachius
Gender: Male
Age: 19
Prestige: 333
Piety: -135
Charisma: 19
Finesse: 11
Martial: 10
Traits: Prodigy (+3 Charisma, +3 Finesse, +3 Martial), Brilliant Artist (+++To Prestige, +1 Charisma, -1 Martial), -, Energetic (+1 Martial, +1 Charisma, -1 Finesse), Proud (+To Prestige, -To Piety), -, Romantic (+1 Martial, -2 Finesse, +To Prestige), -
Positions: Senior Senator

Assets

Name: Nysia Vineyards
Nature: Ownership of a large amount of vineyards in the Nysia region, the family is considered a notable contributor to this sphere of the market (22% Ownership of Nysia Vineyards)
Produce: -

Name: Erocia Vineyards
Nature: Ownership of a sizable amount of vineyards in the Nysia region, the family is considered a notable contributor to this sphere of the market (15% Ownership of Erocia Vineyards)
Produce: -

Name: Nysia Luxuries
Nature: Dealings in much of the luxuries that are crafted in Nysia, the family is considered a major contributor to this sphere of the market (33% Ownership of Nysia Luxuries)
Produce: -

Name: Nysia Banking
Nature: Ursury may be frowned upon in some places, but the Atachius reap decent profits from it, the family is considered a notable banking family and holds and loans a sizable amount of money
Produce: -


Dynasty Name: Balıkçıl
Dynasty Head: Sadettin Balıkçıl (M), Yðldðz Balıkçıl (F)
# of Family Members: 16 (3 M) (2 F)
Prominent Family Members: Sadettin Balıkçıl (M), Sðtkð Balıkçıl (M), Yðldðz Balıkçıl (F)
Positions Held:
Prestige: 1437
Piety: 497
Wealth: -
Player:Immaculate

Spoiler :
Name: Sadettin Balıkçıl
Gender: Male
Age: 49
Prestige: 522
Piety: 137
Charisma: 11
Finesse: 8
Martial: 14
Traits: Stubborn (+1 Martial, -1 Finesse), Gregarious (+2 Charisma), Forgiving (+1 Finesse, ++To Piety), Coarse (-1 Charisma, -1 Finesse, +2 Martial), Energetic (+1 Finesse, +1 Martial), Proud (+To Prestige, -To Piety), -
Positions: Senior Senator, -

Name: Yðldðz Balıkçıl
Gender: Female
Age: 50
Prestige: 410
Piety: 100
Charisma: 16
Finesse: 11
Martial: 7
Traits: Energetic (+1 Martial, +1 Finesse), Generous (-1 Finesse, +To Piety, ++To Prestige), Just (+1 Finesse, -1 Martial), Arresting Presence (+5 Charisma), Eloquent (+3 Charisma, +2 Finesse, +1 Martial)
Positions: Senior Senator

Name: Sðtkð Balıkçıl
Gender: Male
Age: 32
Prestige: 340
Piety: 95
Charisma: 10
Finesse: 10
Martial: 11
Traits: Stubborn (+1 Martial, -1 Finesse), Energetic (+1 Finesse, +1 Martial), Gregarious (+2 Charisma), Forgiving (+1 Finesse, ++To Piety), Generous (-1 Finesse, +To Piety, ++To Prestige), Just (+1 Finesse, -1 Martial), Inappropriate (-2 Charisma, -1 Finesse, -To Prestige), -
Positions: Junior Senator

Name: Sancakil Balıkçıl
Gender: Male
Age: 16
Prestige: 90
Piety: 90
Charisma: 9
Finesse: 9
Martial: 10
Traits: Honest (-1 Finesse, ++To Prestige, +To Piety), Energetic (+1 Martial, +1 Finesse)
Positions: -

Name: Özge Balıkçıl
Gender: Female
Age: 14
Prestige: 75
Piety: 75
Charisma: 12
Finesse: 7
Martial: 8
Traits: Fair (+2 Charisma), Honest (-1 Finesse, ++To Prestige, +To Piety), Passionate (-1 Finesse, +1 Charisma)
Positions: -

Assets

Name: Turen Fisheries
Nature: Owning a large amount of Turen's commercial fisheries the family is considered major player in the sphere (32% of Turen Fisheries)
Produce: -

Name: Turen Trade
Nature: Lording over a decent amount of Turen's merchents the family is considered a minor player in the sphere (8% of Turen Trade)
Produce: -

Name: Luxury (Tyrian Purple Dye)
Nature: The Balıkçıl have a monolopy over this dye production south of the Geerios mainland, as such the family is considered the only benefactors of the dye production
Produce: -


Dynasty Name: Josrisi Caporone
Dynasty Head: Toreno Hasdubal Jorisi Caporone (M), Jah'rain Yithi Jorisi Caporone (M), Theoc'rus Yithi Jorisi Caporone (M)
# of Family Members: 16 (4 M) (1 F)
Prominent Family Members: Toreno Hasdubal Jorisi Caporone (M), Jah'rain Yithi Jorisi Caporone (M)
Positions Held:
Prestige: 832
Piety: 204
Wealth: -* Note, they make no wealth/year, you have - to spend on setting down base industries
Player:Charles Li

Spoiler :
Name: Toreno Hasdubal Jorisi Caporone
Gender: Male
Age: 27
Prestige: 140
Piety: 75
Charisma: 5
Finesse: 9
Martial: 14
Traits: Stubborn (+1 Martial, -1 Finesse), Vengeful (+1 Martial, --To Piety), Just (+1 Finesse, -1 Martial), Energetic (+1 Martial, +1 Finesse), Powerful Voice (+1 Finesse, +2 Martial), Critical (-2 Charisma, +1 Finesse, +1 Martial)
Positions: -

Name: Aga'ora Yithi Jorisi Caporone
Gender: Female
Age: 16
Prestige: 102
Piety: -80
Charisma: 14
Finesse: 9
Martial: -
Traits: -, Stubborn (+1 Finesse, -1 Charisma), -, -,-, Proud (+To Prestige, -To Piety), Fair (+2 Charisma)
Positions: Junior Senator

Name: Teodoro Hasdubal Jorisi Caporone
Gender: Male
Age: 26
Prestige: 180
Piety: 78
Charisma: 12
Finesse: 5
Martial: 14
Traits: Stubborn (+1 Martial, -1 Finesse), Vengeful (+1 Martial, --To Piety), Modest (+To Piety, -To Prestige), Romantic (+2 Martial, -2 Finessze, +To Prestige), Handsome (+4 Charisma), Powerful Voice (+1 Finesse, +1 Martial)
Positions: -

Name: Jah'rain Yithi Jorisi Caporone
Gender: Male
Age: 32
Prestige: 210
Piety: 65
Charisma: 15
Finesse: 10
Martial: 8
Traits: Vengeful (+1 Martial, --To Piety), Stubborn (+1 Finesse, -1 Charisma), Handsome (+4 Charisma), Powerful Voice (+2 Finesse, +1 Martial), -, Proud (+To Prestige, -To Piety), Just (+1 Finesse, -1 Martial)
Positions: Senior Senator

Name: Theoc'rus Yithi Jorisi Caporone
Gender: Male
Age: 30
Prestige: 200
Piety: 66
Charisma: 11
Finesse: 10
Martial: 12
Traits: Handsome (+4 Charisma), Stubborn (+1 Finesse, -1 Charisma), Vengeful (+1 Martial, --To Piety), -, Boorish (-1 Finesse, -1 Charisma, +1 Martial), -
Positions: Senior Senator

Assets

None, need to purchase them


Dynasty Name: Oborski
Dynasty Head: Erhut Oborski (M), Eshin Oborski (F)
# of Family Members: 16 (2 M) (3 F)
Prominent Family Members: Eshin Oborski, Erhut Oborski
Positions Held:
Prestige: 1163
Piety: 234
Wealth: -
Player: Kentharu

Spoiler :
Name: Eshin Oborski
Gender: Female
Age: 43
Prestige: 470
Piety: 8
Charisma: 9
Finesse: 3
Martial: 16
Traits: Arbitrary (+1 Martial, -1 Finesse), Cruel (+2 Martial, --To Piety), Reckless (+1 Charisma, -1 Martial, +To Prestige), Valorous (+1 Martial, -1 Finesse, ++To Prestige), Stubborn (+1 Martial, -1 Finesse), Powerful Voice (+2 Charisma, +1 Martia), Vengeful (+1 Finesse, +1 Martial, -1 Charisma, --To Piety)
Positions: Admiral of 1st Nysia Navy, General of 1st Nysia Army, Admiral of 1st Erocia Navy

Name: Erhut Oborski
Gender: Male
Age: 39
Prestige: 242
Piety: 12
Charisma: 6
Finesse: 17
Martial: 4
Traits: Cunning (+2 Finesse), Cruel (+2 Finesse, --To Piety), Vengeful (+1 Finesse, +1 Martial -1 Charisma, --To Piety), -
Positions: Senior Senator

Name: Todor Oborski
Gender: Male
Age: 22
Prestige: 211
Piety: 56
Charisma: 5
Finesse: 5
Martial: 13
Traits: Energetic (+1 Martial, +1 Finesse), -, Generous (-1 Finesse, ++To Prestige, +To Piety), Honest (+To Prestige), -,-, Valorous (+1 Martial, -1 Finesse, ++To Prestige)
Positions: -

Name: Zora Oborski
Gender: Female
Age: 19
Prestige: 140
Piety: 78
Charisma: 13
Finesse: 10
Martial: 10
Traits: Beautiful (+4 Charisma), Energetic (+1 Martial, +1 Finesse),-, Chaste (+++To Piety), Arbitrary (+1 Martial, -1 Finesse), -, Reckless (+1 Finesse, -1 Martial, +To Prestige), Gregarious (+3 Charisma, Unsafe), Stubborn (+1 Martial, -1 Charisma)
Positions: Junior Senator

Name: Myrrine Oborski
Gender: Female
Age: 14
Prestige: 100
Piety: 80
Charisma: 7
Finesse: 10
Martial: 3
Traits: Chaste (+++To Piety), Energetic (+1 Martial, +1 Finesse), Proud (+To Prestige, -To Piety), -, Trusting (+1 Finesse, +1 Charisma, Unsafe), -, -
Positions: -

Assets

Name: Nysia Farmlands
Nature: Ownership of a small part of the farmlands surrounding Nysia, the family is considered a minor contributor to this sphere of the market (8% Of Nysia Agriculture)
Produce: -

Name: Loyal Heavy Infantry Cohort
Nature: The Heavy Infantry Unit from the 1st Nysia Army is utterly devoted to the Oboroski clan, specifically to Eshin Oboroski (9,000 Soldiers)
Produce: -

Name: Loyal Triremes Cohort
Nature: The Entire 1st Erocia Navy is utterly devoted to the Oboroski clan, specifically to Eshin Oboroski (10,000 Triremes)
Produce: -


Dynasty Name: Sagaranu
Dynasty Head: Sagaranu tsu Kavimaru (M), Sagaranu tsu Hanakaru (F)
# of Family Members: 16 (4 M) (1 F)
Prominent Family Members: Sagaranu tsu Kavimaru (M), Sagaranu tsu Kukoro (M), Sagaranu tsu Iwaraki (M)
Positions Held:
Prestige: 1403
Piety: 663
Wealth: -
Player: T_F

Spoiler :
Name: Sagaranu tsu Kavimaru
Gender: Male
Age: 59
Prestige: 591
Piety: 140
Charisma: 6
Finesse: 10
Martial: 14
Traits: Forgiving (+1 Finesse, ++To Piety), Straightforward (+1 Finesse, -To Prestige), Honest (+1 Martial, -1 Finesse, +To Prestige), Proud (+To Prestige, -To Piety), Wise (+3 Finesse, +3 Martial, ++To Prestige), Temperate (+1 Finesse, ++To Piety), Brusque (-2 Finesse, -1 Charisma), Dutiful (+1 Martial, -1 Finesse, +To Prestige), Foreign (-To Prestige, -To Piety)
Positions: Admiral of 1st Turen Navy, General of Sagaranu Ueki Army, Senior Senator

Name: Sagaranu tsu Hanakaru
Gender: Female
Age: 62
Prestige: 201
Piety: 140
Charisma: 8
Finesse: 3
Martial: 11
Traits: Forgiving (+1 Finesse, ++To Piety), Honest (+1 Martial, -1 Finesse, +To Prestige), Trusting (+1 Charisma, -1 Finesse, Unsafe), Stubborn (+1 Martial, -1 Finesse), Foreign (-To Prestige, -To Piety), Dutiful (+1 Martial, -1 Finesse, +To Prestige)
Positions: -

Name: Sagaranu tsu Kibashi
Gender: Male
Age: 40
Prestige: 110
Piety: 85
Charisma: 6
Finesse: 5
Martial: 11
Traits: Honest (+1 Martial, -1 Finesse, +To Prestige), Proud (+To Prestige, -To Piety), Temperate (+1 Finesse, ++To Piety), Brusque (-2 Finesse, -1 Charisma), Forgiving (+1 Finesse, ++To Piety), Foreign (-To Prestige, -To Piety), Dutiful (+1 Martial, -1 Finesse, +To Prestige)
Positions: -

Name: Sagaranu tsu Kokuro
Gender: Male
Age: 24
Prestige: 301
Piety: 220
Charisma: 13
Finesse: 14
Martial: 16
Traits: Arbitrary (+1 Martial, -1 Finesse), Forgiving (+1 Finesse, ++To Piety), Merciful (-1 Martial, +1 Charisma, ++To Piety), Wise (+3 Finesse, +3 Martial), Prodigy (+3 Charisma, +3 Finesse, +3 Martial), Proud (+To Prestige, -To Piety), Dutiful (+1 Martial, -1 Finesse, +To Prestige), Foreign*(-To Prestige)
Positions: Junior Senator
*Kokuro has been raised around too many Geercians and Turoos to be completely foreign, he has adopted their Gods, but some of his ways and apperance still mark him for an outsider

Name: Sagaranu tsu Iwaraki
Gender: Male
Age: 36
Prestige: 200
Piety: 78
Charisma: 8
Finesse: 4
Martial: 12
Traits: Honest (+1 Martial, -1 Finesse, +To Prestige), Proud (+To Prestige, -To Piety), Temerpate (+1 Finesse, ++To Piety), Stubborn (+1 Martial, -1 Finesse), -, Dutiful (+1 Martial, -1 Finesse, +To Prestige), Foreign (-To Prestige, -To Piety)
Positions: -

Assets

Name: Turen Farmlands
Nature: Ownership of huge tracks of the farmlands surrounding Turen, the family is considered a chief contributor to this sphere of the market (52% Of Hinnia Agriculture)
Produce: -

Name: Sagaranu Ueki Army
Nature: An entire army loyal to the Sagaranu clan, virtually all the soldiers are Ueki or descendants of Ueki and fight in the traditional Ueki style, the army also comprises most of the Ueki minority in and around Turen (10,000 Soldiers: 9,000 Light Infantry, 1,000 Heavy Infantry)
Produce: -


Dynasty Name: Solius
Dynasty Head: Marco Solius (M), Narcia Solius (F)
# of Family Members: 16 (3 M) (1 F)
Prominent Family Members: Marco Solius
Positions Held:
Prestige: 1006
Piety: 952
Wealth: - (Note, needs to acquire landed properties in Turoos Islands, generates no earnings per year until then)
Player: Agent 89

Spoiler :
Name: Marco Solius
Gender: Male
Age: 53
Prestige: 531
Piety: 110
Charisma: 11
Finesse: 9
Martial: 12
Traits: Energetic (+1 Martial, +1 Finesse), Strong Voice (+1 Martial, +1 Finesse), Forgiving (+2 Charisma, ++To Piety), Honest (+1 Martial, -1 Finesse, +To Prestige), Proud (+To Prestige, -To Piety), Gruff (+1 Martial, -2 Finesse), Just (+1 Finesse, -1 Martial)
Positions: General of Republican Geercian Army, Senior Senator

Name: Narcia Solius
Gender: Female
Age: 48
Prestige: 85
Piety: 433
Charisma: 8
Finesse: 8
Martial: 7
Traits: Chaste (+++To Piety), Forgiving (+2 Charisma, ++To Piety), Generous (-1 Finesse, ++To Prestige, +To Piety), Proud (+To Prestige, -To Piety), Merciful (-2 Martial, ++To Piety), Energetic (+1 Martial, +1 Finesse), -
Positions: Priestess of Hyaata (Chief Goddess of Family, Mothers & Matrons, and Fertility)

Name: Marcellus Solius
Gender: Male
Age: 34
Prestige: 210
Piety: 209
Charisma: 11
Finesse: 11
Martial: 12
Traits: Chaste (+++To Piety), Forgiving (+2 Charisma, ++To Piety), Decisive (+2 Finesse, +1 Martial, -1 Charisma), Zealous (+1 Martial, ++To Piety), Dutiful (+1 Martial, -1 Finesse, +To Prestige), Proud (+To Prestige, -To Piety)
Positions: -

Name: Savio Solius
Gender: Male
Age: 33
Prestige: 180
Piety: 200
Charisma: 13
Finesse: 8
Martial: 10
Traits: Forgiving (+2 Charisma, ++To Piety), Strong Voice (+1 Martial, +1 Finesse), Eloquent (+3 Charisma, +2 Finesse, +1 Martial), Dutiful (+1 Martial, -1 Finesse, +to Prestige), Proud (+To Prestige, -To Piety), -
Positions: -

Assets

None- Has - to acquire properties in Turoos Islands


Dynasty Name: Tzimisces
Dynasty Head: Heraclius Tzimisces (M) Thedosia Tzimisces (F)
# of Family Members: 16 (2 M) (3 F)
Prominent Family Members: Prominent members of your family, this may or may not include the dynasty's head
Positions Held:
Prestige: 814
Piety: 583
Wealth: -
Player: Fulton

Spoiler :
Name: Heraclius Tzimisces
Gender: Male
Age: 47
Prestige: 500
Piety: 150
Charisma: 7
Finesse: 19
Martial: -
Traits: Temeperate (+1 Finesse, ++To Piety), Pragmatic (+3 Finesse, -3 Martial, -To Prestige), Decisive (+2 Finesse, -1 Charisma), Brilliant Merchant (+4 Finesse, -3 Martial, -1 Charisma, +To Prestige), Proud (+To Prestige, -To Piety), Intelligent (+2 Finesse, +2 Martial)
Positions: Senior Senator

Name: Thedosia Tzimisces
Gender: Female
Age: 46
Prestige: 333
Piety: 198
Charisma: 15
Finesse: 13
Martial: -
Traits: Beautiful (+4 Charisma), Chaste (+++To Piety), Pragmatic (+3 Finesse, -3 Martial, -To Prestige), Gregarious (+2 Charisma, +1 Finesse), Cultured (+1 Finesse), -, -
Positions: Senior Senator

Name: Nicephorus Tzimisces
Gender: Male
Age: 30
Prestige: 101
Piety: 85
Charisma: 10
Finesse: 14
Martial: -
Traits: Temperate (+1 Finesse, ++To Piety), Energetic (+1 Finesse, +1 Martial), -, -, Eloquent (+3 Charisma, +2 Finesse, +To Prestige)
Positions: -

Name: Iuliana Tzimisces
Gender: Female
Age: 14
Prestige: 95
Piety: 90
Charisma: 12
Finesse: 15
Martial: -
Traits: Pragmatic (+3 Finesse, -3 Martial, -To Prestige), Charming (+2 Charisma), Intelligent (+1 Finesse, +1 Martial), Energetic (+1 Finesse, +1 Martial)
Positions: -

Name: Nicoletta Imelda Genesius-Tzimisces
Gender: Female
Age: 14
Prestige: 85
Piety: 60
Charisma: 8
Finesse: 16
Martial: -
Traits: Pragmatic (+3 Finesse, -3 Martial, -To Prestige), -, Intelligent (+1 Finesse, +1 Martial), -
Positions: -

Assets

Name: Nysia Vineyards
Nature: Ownership of a quarter of the vineyards in the Nysia region, the family is considered a major player of this sphere of the market (25% Ownership of Nysia Vineyards)
Produce: -

Name: Erocia Vineyards
Nature: Ownership of a quarter of the vineyards in the Erocia region, the family is considered a major player of this sphere of the market (25% Ownership of Erocia Vineyards)
Produce: -

Name: Nysia Olive Fields
Nature: Ownership of a quarter of the vineyards in the Nysia region, the family is considered a major player of this sphere of the market (25% Ownership of Nysia Olive Fields)
Produce: -

Name: Turen Fisheries
Nature: Ownership of a quarter of the commercial fisheries in the Turen region, the family is considered a major player of this sphere of the market, second only to the Balikçil (25% Ownership of Turen Fisheries)
Produce: -

Name: Nysia Fisheries
Nature: Ownership of a small amount of the commercial fisheries in the Turen region, the family is considered a minor player of this sphere of the market (8% Ownership of Turen Fisheries)
Produce: -

Name: Medium Turen Trade Fleet
Nature: A medium sized trading fleet that is currently sitting in the Turen harbour rather unused due to no proper trade routes being established with other nations, as well as the possibilities of the Imperial Navy attacking the Turoos ships, so they make no drachma, but instead drain it
Produce: -


Dynasty Name: Ya'waruz
Dynasty Head: Kerazh Luaxhen Ya'waruz (M), Shemiszh Zenai Ya'waruz (F)
# of Family Members: 16 (3 M) (3 F)
Prominent Family Members: Kerazh Luaxhen Ya'waruz (M), Asad Basit Ya'waruz (M), Shemiszh Zenai Ya'waruz (F)
Positions Held:
Prestige: 1156
Piety: 830
Wealth: -
Player: Cynovolans

Spoiler :
Name: Kerazh Luaxhen Ya'waruz
Gender: Male
Age: 50
Prestige: 350
Piety: 28
Charisma: 5
Finesse: 17
Martial: 5
Traits: Just (+2 Finesse, -2 Martial), Proud (+1 Prestige, -To Piety), -, -, Pragmatic (+3 Finesse, -3 Martial, -To Prestige), Dutiful (+1 Martial, -2 Finesse, +To Prestige), Stubborn (+1 Martial, -1 Finesse, -1 Charisma), Foreign (-To Piety, -To Prestige, +1 Finesse, +1 Martial), Energetic (+1 Finesse, +1 Martial), Cultured (+1 Finesse)
Positions: Senior Senator

Name: Shemiszh Zenai Ya'waruz
Gender: Female
Age: 49
Prestige: 370
Piety: 82
Charisma: 13
Finesse: 16
Martial: -
Traits: Chaste (+++To Piety), Energetic (+1 Martial, +1 Finesse), Generous (-1 Finesse, ++To Prestige, +To Piety), -, Temperate (+1 Finesse, ++To Piety), -, Intelligent (+2 Martial, +2 Finesse), Gregarious (+3 Charisma, +1 Finesse Unsafe), Amiable (-2 Martial, +2 Charisma), -, Foreign (-To Piety, -To Prestige, +1 Finesse), Proud (+To Prestige, -To Piety)
Positions: Senior Senator

Name: Samiya Sayyida Ya'waruz
Gender: Female
Age: 35
Prestige: 75
Piety: -10
Charisma: 11
Finesse: 6
Martial: -
Traits: Lazy (-4 Finesse, -4 Martial), Selfish (+2 Finesse, --To Prestige, -To Piety), -, Proud (+To Prestige, -To Piety), Indulgent (+2 Charisma, -1 Finesse, --To Piety), -, Gregarious (+3 Charisma, +1 Finesse, Unsafe), Cultured (+1 Finesse), Foreign (-To Piety, -To Prestige, +1 Finesse)
Positions: -

Name: Izz'uh'din Rahat Ya'waruz
Gender: Male
Age: 34
Prestige: 231
Piety: 90
Charisma: 12
Finesse: 18
Martial: -
Traits: Just (+2 Finesse, -2 Martial), -, Chaste (+++To Piety), Energetic (+1 Martial, +1 Finesse), Selfish (+2 Finesse, --To Prestige, -To Piety), Proud (+To Prestige, -To Piety), -, Eloquent (+3 Finesse, +2 Charisma, +1 Martial), Cultured (+1 Finesse), Charming (+2 Charisma), Foreign (-To Prestige, -To Piety)
Positions: Junior Senator

Name: Zayna Myyrinne Ya'waruz
Gender: Female
Age: 18
Prestige: -80
Piety: 60
Charisma: -
Finesse: 8
Martial: 16
Traits: Ugly (-4 Charisma), Cultured (+1 Finesse), -, Dauntless (+2 Martial, +1 Finesse, +To Prestige), Hostile (+3 Martial, -2 Charisma, -To Prestige), -, Stubborn (+1 Martial, -1 Finesse)
Positions: -
*Note, Daughter of Izz'uh'din's late wife, who was Turoos

Name: Vipul Mamadou Ya'waruz
Gender: Male
Age: 32
Prestige: 210
Piety: 580
Charisma: 8
Finesse: 14
Martial: -
Traits: Celibate (+++++Piety), Forgiving (+1 Finesse, ++To Piety), -, -, Zealous (+1 Finesse, +To Piety), -, Cultured (+1 Finesse), Proud (+To Prestige, -To Piety), Haughty (-1 Charisma, +To Prestige), Foreign Priest (----------To Piety)
Positions: Head Priest of Usk'ir (Usk'ir is the universal name for the God-King of Zenth, regardless of the king's actual name, acting as head priest to Usk'ir upon the Turoos Islands draws no end of negative attention from the Turoos and Geercians, though the Zenth-Soth population flock to him)

Assets

Name: Nysia Banking
Nature: Ursury may be frowned upon in some places, but the Ya'waruz reap huge profits from it, the family is considered a major banking family and holds and loans a sizable amount of money in this region
Produce: -

Name: Erocia Banking
Nature: Ursury may be frowned upon in some places, but the Ya'waruz reap a small profit from it, the family is considered a minor backing family and holds ands loans some money in this region
Produce: -

Name: Nysia Trade
Nature: Trading back and forth brings in a small profit for the Ya'waruz, though it is far from their focus
Produce: -
 
Dynasty Name: Osgard
Dynasty Head: Andiratio Osgard (M) Wanne Osgard (F)
# of Family Members: 16 (3 M) (1 F)
Prominent Family Members: Andiratio Osgard (M) Wanne Osgard (F) Awotoi Osgard (M)
Positions Held:
Prestige: 1230
Piety: -1230
Wealth: - Drachma to spend on purchasing assets in Turoos islands

Spoiler :
Name: Andiratio Osgard
Gender: Male
Age: 38
Prestige: 450
Piety: -300
Charisma: 16
Finesse: 15
Martial: 11
Traits: Handsome (+4 Charisma), -, -, Proud (+To Prestige, -To Piety),-, Gregarious (+3 Charisma, +1 Finesse, Unsafe), Eloquent (+3 Charisma, +2 Finesse, +1 Martial), -, -, -, Foreign (-To Prestige, -To Piety)
Positions: -

Name: Wanne Osgard
Gender: Female
Age: 38
Prestige: 450
Piety: -530
Charisma: 26
Finesse: 13
Martial: -
Traits: Bewitching Beauty (+8 Charisma, +1 Finesse), Eloquent (+3 Charisma, +2 Finesse, +1 Martial),-, Energetic (+1 Finesse, +1 Martial), -, -, Proud (+To Prestige, -To Piety), -, Amiable (+2 Finesse, -1 Martial), Gregarious (+3 Charisma, +1 Finesse, Unsafe), Foreign (-To Prestige, -To Piety)
Positions: -

Name: Awotoi Osgard
Gender: Male
Age: 22
Prestige: 230
Piety: -200
Charisma: 14
Finesse: 9
Martial: 12
Traits: Handsome (+4 Charisma), -, -, Proud (+To Prestige, -To Piety), -, Gregarious (+2 Charisma, +1 Finesse), Brusque (-2 Finesse, -1 Charisma, +2 Martial), Decisive (+1 Finesse, +1 Martial, -1 Charisma), -, -, Foreign (-To Prestige, -To Piety)
Positions: -

Name: Tafadzwa Osgard
Gender: Male
Age: 17
Prestige: 100
Piety: -200
Charisma: 15
Finesse: 5
Martial: -
Traits: Prodigy (+3 Charisma, +3 Finesse, +3 Martial), Fair (+2 Charisma), -, -, -, -, Foreign (-To Prestige, -To Piety)
Positions: -

Assets

None, has - Drachma to spend


Dynasty Name: Eeron
Dynasty Head: Talgan Eeron (M), Wren Eeron (F)
# of Family Members: 10 (2 M) (6 F)
Prominent Family Members: Prominent members of your family, this may or may not include the dynasty's head
Positions Held:
Prestige: 2020
Piety: 1250
Wealth: - Drachma to purchase assets on Turoos Islands

Spoiler :
Name: Tulgan Eeron
Gender: Male
Age: 51
Prestige: 700
Piety: 150
Charisma: 3
Finesse: 4
Martial: 20
Traits: Strong Voice (+2 Martial, +1 Finesse), Stubborn (+1 Martial, -1 Finesse), Brusque (+2 Martial, -1 Finesse, -1 Charisma), Valorous (+1 Martial, ++To Prestige, +To Piety), Proud (+To Prestige, -To Piety), Arrogant (-1 Charisma, -To Prestige, -To Piety), Zealous (+1 Martial, ++To Piety), -, Energetic (+2 Martial), -, Decisive (+1 Martial, +1 Finesse, -1 Charisma)
Positions: Head of Oughan Horde (200,000 Oughan Warriors)

Name: Wren Eeron
Gender: Female
Age: 47
Prestige: 550
Piety: 200
Charisma: 16
Finesse: 6
Martial: 17
Traits: Bewitching Beauty (+8 Charisma), Stubborn (+1 Martial, -1 Finesse), Brusque (+2 Martial, -1 Finesse, -1 Charisma), Valorous (+1 Martial, ++To Prestige, +To Piety), Proud (+To Prestige, -To Piety), Zealous (+1 Martial, ++To Prestige), -, Energetic (+2 Martial), Chaste (+++To Piety), Decisive (+1 Martial, +1 Finesse, -1 Charisma), Honest (+1 Finesse, +1 Charisma, +To Prestige), Strong Voice (+2 Martial, +1 Finesse)
Positions: -

Name: Lenka Eeron
Gender: Female
Age: 31
Prestige: 500
Piety: 310
Charisma: 20
Finesse: 3
Martial: 14
Traits: Bewitching Beauty (+8 Charisma), -, -, -, -,-, -,-, Lustful (+2 Charisma, -1 Finesse, ---To Piety), -, -, -
Positions: -
*Note Lenka has never married and is the only surviving child of Tulgan and Wren after the Yzath attacks, the following three Eerons are her children had out of wedlock

Name: Zoja Eeron
Gender: Female
Age: 17
Prestige: 100
Piety: 100
Charisma: 14
Finesse: -
Martial: 16
Traits: Beautiful (+4 Charisma), -, -, -, -, Strong Voice (+2 Martial, +1 Finesse),-, -, -
Positions: -

Name: Orban Eeron
Gender: Male
Age: 16
Prestige: 90
Piety: 90
Charisma: 7
Finesse: 10
Martial: 12
Traits: -, -, -, Strong Voice (+2 Martial, +1 Finesse),-, -
Positions: -

Name: Tekla Eeron
Gender: Female
Age: 15
Prestige: 80
Piety: 400
Charisma: 16
Finesse: 4
Martial: 4
Traits: Beautiful (+4 Charisma), -, -, -, -, -, -
Positions: Priestess of Hyaata (Chief Goddess of Family, Mothers/Matrons, and Fertility)

Assets

None, must purchase them
 
Update One
Birth of a Republic

Years 1280 A.G.E.-1281 A.G.E. (After Geercian Expansion); 1 A.R.F. - 2 A.R.F. (After Republic's Founding)




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Introduction
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Malic found that he had a headache, a very bad headache, the kind that was like a pinpoint of bright light on one little part of his brain that would not stop burning into the spot no matter how much wine he drank to dull it. How long had it been since the revolution- no, the reclamation, began? A year and two months? Or was it a year and three?

Pinching his mouth into an angry little dull pink fist he looked over his 'noble' allies assembled before him; a few good Turoos names and faces, but the rest were Geercian turncoats or foreign trash. A faint voice like stone clacking on more stone addressed him from his right; turning his head he saw a youngish man whose skin was burnt by the desert and his loose, layered attire still screamed of some barbarian camel loving culture. Malic paused for a moment and put the bushy, black moustached face to a name... Kerazh. Luaxhen. Ya'waraz. The name tasted sour, sharp, and sordid in his mind, but on his lips he spoke it as if it were honey...






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Major Event
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The Turoos Rebellion
The New Republic
A year prior Malic had not been so sure of the fate of his people. Tensions had finally boiled over between the Turoos noble families and the Geercian Empire when the emperor and the Geercian senatorial majority sought to lay heavier taxes upon the backs of the Turoos people in a last ditch effort to finance the empire's crumbling defence. Wide scale skirmishes between the Turoos and Geercian legions posted in the islands almost broke out simultaneous to the proclamation of the new taxes and continued for the last two months of 1279 A.G.E. before three Turoos families took control of the rebellion.

The Raekos, the Ceritia, and the Gratiia declared that the Turoos rebels were not a minor cadre of disgruntled citizens, but a new governmental body in of itself. These three, headed by Malic Raekos, declared that a new Turoos Republic had been formed.

Spoiler :
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Malic Raekos proclaiming the birth of the new state to the Turoos masses below


Eliminating the Rivals
The Turoos quickly found that their newfound freedom was not exactly ensured yet. In the early weeks of 1280 Turoos loyalists aided the scattered contingents of the Geercian army to combat the rebels, though these broken soldiers and imperial Turoos were pushed off the islands by armies lead by the Arkadios and Oborski clans, appointed by The Three Families to fight in the northern and southern islands respectively. For the time being the Turoos Republic was allowed to breathe, but the republicans refused to let their swords lay idle- instead they turned upon their own.

An inquisition swept through the Turoos islands that saw the slaughter of hundreds of men and women who had been accused of aiding the Geercians in some way and it was not long before the bloody work became political. The Three Families took it upon themselves to get rid of any of their rivals or possible rivals, though the Raekos persecuted foreigners with an equal ferocity. Out of this violent upheaval many foreign families either fled the islands or turned to well established Turoos-dwelling foreign families for protection and among them the Ya'waruz, Sagaranu, and Balıkçıl families served as the greatest protectors and their once negligible influence was bolstered by the sudden support of the non-Turoos population.

The Great Storm
As furious as the were the foreign dynasties were, they did not have the chance to admonish the Raekos for their gross abuse of power when the Geercian Empire finally responded with a proper army. The weak and decadent empire had managed to drum up a mighty host of over 200,000 men brought from the Thenathran continent to recapture the Turoos islands; it was not that the Turoos were a lucrative people, but the principle of the rebellion provoked the dying giant to swing its mighty first.

Worse yet the army was lead by Kore, one of the emperor's younger sons who had proven to be the last gem in the family as a brilliant general whose accompishments thus far had been being the single reason the Yzath Barbarians had not been able to push past the Eyzor mountains thus far. The new republic believed its days were numbered and many people and families turned against the republic in hopes of ridding themselves of imperial ire, forcing the republican forces to fight when they should have been preparing for the massive army.

But the army never came.

Midway through the successful repression of the loyalist forces the great Geercian army was reported to have simply disappeared in the middle of the sea. Some called it the will of the Gods, though the more secular minded pointed to the angry, black clouds that hung only the northern horizon and said it was a great storm that had swept the eminent general and his massive army into the sea.

Spoiler :
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Thrown about like a tissue in the wind, the last of Kore's great army sinks into the sea


A Geercian Greeting
A great many Geercian families had holdings in the Turoos Islands and had thus far been watching the conflict with ambivalent eyes. When news came that Kore's army had been sunk out at sea dozens of these families took this to be a divine sign of the Gods displeasure with the Geercian Empire and so they chose a side.

The Turoos Republic, which at this point had been drained of much of its armies due to war with the Geercians and more importantly themselves, were pleased to find that the Geercian families were fleeing the empire like rats escaping from a burning building, though suspicious of the people who were too alike to the enemy. Protest likely would have been strong were it not for the great wealth and supplies the Geercian families brought with them, not to mention prestige.

In the company of these refugees came the Atachius, the Solius, the Jorsi Caporone, and the Tzimisces who would rise above the rest for varying reasons. The Atachius were well known throughout the islands and had the second largest vineyards among any non-Turoos so their coming to the republic went over far easier than with the other Geercians. The Solius were a strong martial family who had lead some of the early skirmishes against republican forces, but after a break with the imperial senate over a matter of honouring an ancestor the Solius switched sides, bringing with them a considerable wealth earned from their former mines in Joeal and over 100,000 soldiers loyal to the republican cause. The Jorsi Caporone came more so out of a chance to escape destruction at the hands of the ever present Yzath Barbarians who had pushed the family out of their imperial dictated position on the Thenathran continent. The two branches of the family, Hasdubal and Yithian, met for the first time in generations and greeted each other as brothers, though the Turoos scorned the family due to their status as one of the more ancient Geercian families, though it was this very status that secured the family a place in the new republic. Only the Tzimisces were able to completely avoid general Turoos ire due to the Geercian family's intimate ties* with the cities of Emeeos, Turen, Nysia and Erocia and the fact that the Tzimisces had been secretly financing the republican efforts all the while, though it was not until the great destruction of Kore's army that they deemed it safe to partake in the republican politics.

*The Tzimisces are the number one non-Turoos family who hold the most vineyards as well as engaging in other agricultural pursuits

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The Imperial Rebuttle
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Bolstered with more troops and gold the Turoos Republic now posed a greater threat than the empire had ever imagined and though the Turoos remained on the defensive the imperials feared it was only a matter of months before they struck out at the empire's underbelly. So a select group of generals were chosen to deal with the Turoos threat and in the twilight between summer and autumn the Geercian Empire began the Recapture Campaign in full.

The first blow of the campaign would be struck in the naval battle off of the Island of Mosilia where the imperial and republican navies would clash. The imperial navy was not lead by a Geercian, but a Soth pirate-king from the Xusus City States, while the republican navy was lead by Eshin of the Oborski. The two fleets met during a chilly autumn afternoon and the fight continued on well into the night; under the cover of darkness Ueki raftwarriors lead by Sagaranu tsu Iwaraki, the second son of the dynasty's head Sagaranu tsu Kavimaru, crept out onto the waters and caught the imperial navy by surprise and boarded the imperial triremes, slaughtering every sailor to the last man.

Afterwards a series of skirmishes between the Eshin lead navy and the imperial navy continued well into the chill of early winter when the second, and last, major battle was produced from the campaign. The imperials, lead by the Soth pirate-king yet again, went around the naval wall along the Island of Mosilia and went straight for the Inae Islands- or The Paw as it is colloquially known- where they successfully evaded Eshin's navy and landed on the smallest of the islands, easily slaughtering the garrison and pillaging the island's small villages. Response came swiftly in the form of an Arkadios lead offensive with the young Arkadios heir, Leonis Arkadios Kyros II, at the helm and at his commands the republicans first tasted defeat.

Green and unused to presiding over a battle, young Kyros made mistake after mistake during the week long winter battle and it saw the near obliteration of his entire army. Only the timely and unexpected arrival of Sadettin Balıkçıl, his son Sðtkð Balıkçıl, and their personal retinue of cavalry was the battle turned into a Pyhrric victory. The campaign's crucial general, the Soth pirate-king, was finally killed by an enraged Eshin Oborski who had personally sailed down from her post to cut off any fleeing Geercian ships.

Exhausted and realising that the Turoos were not going to be an easy enemy to defeat the Geercians pulled back what was left of the army, instead focusing on the worsening western war against the Yzath Barbarians.

The Turoos Republic had won.

Spoiler :
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Red- Kore's course across the sea
Yellow- First Imperial Army's route and the Battle of Mosilia
Blue- Second Imperial Army's route and the Battle of the Paw
Green- Republican Army's route
Light Blue- Eshin's bloody path
Pink- Balıkçıl reinforcements



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City Events
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Wide Scale Celebrations
Throughout all the Turoos cities great festivals are held at the end of the year to celebrate the successful establishment and defence of the Turoos Republic. Though many revel in the rebellion's success the great Geercian shadow still is cast over the Turoos Islands.

Ravaged Countrysides
While the urban infrastructure has been left as intact as it was before the rebellion, the countryside has not faired as well. Born more so out of the Republican Turoos against Loyalist Turoos skirmishes many farms have been wrecked, pastures torn asunder, and vineyards set ablaze. The price for the Republic's founding has been paid by those humble rural men and women.


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The Senate
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There are three major issues of note that the Republican Turoos Senate, who are convening for the first time in recorded history, must decide upon, as well as a plethora of minor inquests.

First and foremost of the three main issues of debate would be the asylum of the House of Eeron, who have respectfully requested their clan be allowed to remain in the Republic. While normally this would be granted without the need of a senatorial decision, the Eeron clan has chosen to bow before the senate as a gesture of respect and show that they find the Republic wholly legitimate. What truly complicates matters is the fact that the Eeron are very close to the Geercian Empire, being among the top three families to lead Geercian armies.

  • Allow the Eeron into the Republic, this will also bring over 200,000(!) strong Oughan soldiers into the depleted numbers of the Republic's army, though earn the ire of the populous
  • Refuse the Eeron entry into the Republic, this will please the people, but spurn the fierce Oughan warriors

Of course other compromises may be proposed and voted on.

Second would a similar matter with the Soth Osgard clan, a well known clan of merchants who come representing The Kingdom of Zenth. They ask that the family be granted a place within the burgeoning republic in exchange for a sum of 1,000,000 gold worth of supplies and additional support from the Zenthanii kingdom. All they ask for in return are two seats upon the senate, both senior, for two family members of their choosing.

  • Allow the Osgard to come into the republic as representatives of the Zenthanii kingdom in exchange for 1,000,000 gold worth of supplies
  • Refuse the Osgard's offer

Of course other compromises may be proposed and voted on.

Last of the issues is the direction for which the Republic must now take. Some call for pressing the war further, though with the republic as the aggressors, others say that a period of peace is needed so as to consolidate the government, and a shunned few say that peace should be made with the Geercian Empire and the focus put into aiding them against the Yzath Barbarians.

There are no simple lists of possible options, for the possible options are too many and too important to be generalised. The senators must come up with and decide upon a proper course of action.

Some minor issues that have been brought up have been the creation of a proper name for the Turoos Republic as well as the designation of an official capital, for now Nysia serves as the seat of the senate, but the other cities vie for the title as well. Something that is not as minor is the issue of the ravaged farmlands, countless petitioners have voiced their grievences about not having enough crops for the next sowing season or roving bands of farmers who have given up their ploughs in favour of robbery.

Of course senior senators can bring up issues of their own, but will need a second senator to support the issue to bring it to the ears of the entire council.


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Status of the Republic
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Republican Cities
Erocia
Nysia
Turen
Hinnia

Stability
The Republic is surprisingly stable for a state that was founded only a year ago, still it is not without its issues, chiefly the growing banditry occurring in the countryside and the possible threat of Geercian invasion clouding the mind of every citizen.

Diplomacy
The Republic is like an island facing a monstrous wave with nary a shelter to hide behind. Hostilities are more than apparent between the Republic and the Geercian Imperials, though focus for the latter has shifted to the Yzath threat.

The People & the Families
The Three Families, the Raekos, the Ceritia, and the Gratiia, currently hold the Republic together. The Turoos people see the three as valiant saviors, though foreign populations in the islands hide behind the Ya'waruz, Sagaranu, and Balıkçıl families and grumble about past Raekos persecution. The smattering of Geercians in the republic belong throw their weight behind any of the above families or some of the new Geercian ones to flee the imperial mainland, though general sentiment holds that these Geercian turncoats are little more than spies.

Ruling Families/Parties
The Three Families, the Raekos, the Ceritia, and the Gratiia, currently hold dominion over the Republic.

Armies
Grand Total: Approx. 300,000 soldiers

Spoiler :
1st Nysia Navy
30,000 Triremes
Commander: Eshin Oboroski

1st Nysia Army
50,000 Soldiers (30,000 Light Infantry, 9,000 Heavy Infantry, 10,000 Archers, 1,000 Light Cavalry)
Commander: Eshin Oboroski

2nd Nysia Army
20,000 Soldiers (10,000 Heavy Infantry, 10,000 Archers)
Commander: Viases Cerita

1st Erocia Navy
10,000 Triremes
Commander: Eshin Oboroski

1st Erocia Army
40,000 Soldiers (20,000 Light Infantry, 5,000 Heavy Infantry, 15,000 Archers)
Commander: Aeloe Cerita

1st Turen Navy
10,000 Triremes
Commander: Sagaranu tsu Kavimaru

Sagaranu Ueki Army (Turen)
10,000 Soldiers (9,000 Light Infantry, 1,000 Heavy Infantry)
Commander: Sagaranu tsu Kavimaru

1st Hinnia Army
30,000 Soldiers (15,000 Light Infantry, 10,000 Heavy Infantry, 5,000 Archers)
Commander: Alexandros Arkadios Leonis

Solius Geercian Army
100,000 Soldiers (50,000 Light Infantry, 20,000 Heavy Infantry, 20,000 Archers, 10,000 Light Cavalry)
Commander: Marco Solius

Treasury
2,000,000 Drachma (+3,000,000/year) (-2,500,000/year)

Projected Treasury: 2,500,000 (Poor)


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City Stats
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Name: Erocia
Wealth: 750,000 Drachma/year
Industries: Agriculture (8% Oboroski), Mining, Trade (20% Gratiia), Winery (49% Raekos), Pottery, Sculptures, Refined Metals, Luxuries, Fisheries, Vineyards (15% Atachius, 25% Tzimisces)
Stability: 52%
Infrastructure: 63%
Size: Large
Dynasty Control: TBA
One of the first Turoos city to have been founded, Erocia continues to grow steadily and prosper, though it has been eclipsed by the newer city of Nysia. Erocia is known specifically for its vineyards and wineries and it is said that the best wines come from the vineyards near Erocia.

Name: Nysia
Wealth: 900,000 Drachma/year
Industries: Agriculture (30% Ceritia), Mining, Trade (15% Gratiia, 3% Ya'waruz), Winery (20% Raekos), Pottery, Sculptures, Refined Metals, Vineyards (22% Atachius, 25% Tzimisces, 35% Gratiia), Fisheries (8% Tzimisces), Luxuries (33% Atachius, 20% Gratiia), Olives (25% Tzimisces)
Stability: 66%
Infrastructure: 70%
Size: Huge
Dynasty Control: TBA
The current economical capital of the Turoos islands, Nysia has undergone a great expansion over the past two centuries. Not only is it the centre of trade, but the centre of Turoos arts due the constant bustle bringing in more patrons than normal for prospective artists.

Name: Turen
Wealth: 700,000 Drachma/year
Industries: Agriculture (52% Sagaranu), Mining, Trade (8% Balıkçıl), Winery (20% Raekos), Pottery, Sculptures, Refined Metals, Fisheries (32% Balıkçıl, 25% Tzimisces), Luxuries
Stability: 51%
Infrastructure: 62%
Size: Medium
Dynasty Control: TBA
It is said that the forges of Turen will never stop, although being cut off from its main source of raw ores from the imperial island of Ceiu has crippled the industry so much that the city is undergoing a slow, painful recession.

Name: Hinnia
Wealth: 650,000 Drachma/year
Industries:Agriculture (38% Arkadios), Mining (9% Arkadios), Trade, Winery (10% Raekos), Pottery, Sculptures, Refined Metals (2% Arkadios), Priesthood (100% Council of High Priests), Luxuries, Fisheries
Stability: 77%
Infrastructure: 55%
Size: Medium
Dynasty Control: TBA
The oldest and smallest of contemporary Turoos cities, Hinnia owes much of its wealth to the great temples erected in the small city. Beyond that there is little else to behold as the reclusive city is as far from the secular centres of commerce and politics as possible.

*Note, assume all unlisted percentages of ownership in city industries to belong to private and miscellaneous factors such as independent merchants and minor families
 
Scrap that, it's not posting properly. Boots, can you post it here? Also, you guys can post now! Hooooraaay for organisation and forethought. :p

Sorry if this's too much of an inconvenience.

Updated City Stats to include dynasty ownerships of the industries.
 
reserved:
will be used for a quick description of my major family members and links to their exploits as they happen.

Might as well i guess...
 
Indeed. Much easier to reference ^_^
 
OOC: Not a problem, two seconds. The problem with you copying it is probably the quotes I use to separate sections. If you want I can edit them out, or else I can just leave this post here. Also, I can go through and give these positions better flavor names, like Strategos, Strategos Megas, etc.

Senators! Sophia Arkadios Korina, in conjunction with her father and brother, has summarized those issues which have been proposed and seconded, that they might be put to vote in the following list:

Major Proposals:
Military
  • That a major offensive against Ceiu be organized.
  • That Eshin Oborski be named Commander of the proposed Ceiu Offensive
  • That Viases Ceritia, Eshin Oborski, Alexandros Arkadios Leonis, or Marcus Solius be named Commander-in-Chief of the Armies of the Republic.
  • That Eshin Oborski or Alexandros Arkadios Leonis be named General of the Infantry.
  • That Sagaranu tsu Kokuro be named Admiral-General of the Navy.
Domestic
  • That certain Senatorial offices conducive to a more efficient government be created and appointed (below).
  • That House Osgard be accepted into the Republic of Turoos, with appropriate senatorial appointments (by default, a single junior senatorial position unless amendment is made to this vote).
  • That House Eeron be accepted into the Republic of Turoos, without senatorial appointment until such time as the Senate deems House Eeron rehabilitated from its past indiscretions.
  • That all tariffs and trade restrictions between the families of the rebel senate and of their economic enterprises be abolished.
  • That a delegation to Auth be sent, headed by House Tzimisces, with the end of obtaining a trade arrangement.

Minor Proposals:
  • That the term 'rebel' be abandoned in reference to the rightful governing body of the Senate and People of Turoos, as well as in reference to any of its people, economic institutions, culture, armies, navies, et cetera.
  • That a military force be sent to the islands that ravaged by the Soth Pirate King's army.
  • That tax relief be given to those farmers and rural workers who were most affected by the wars in the countryside for a duration of one (1) year.

Other Items on the Agenda:
  • As to the Affairs of the Navy, what amount of spending ought to be devoted to its increase and maintenance, and by what Strategy ought the Admiral-General of the Navy conduct himself.
  • As to the Government of the Islands, in what manner they ought to be divided
  • As to the use of the armies of House Eeron, by whom ought they be commanded and in what proportions ought they to be deployed.

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As to the Establishment of Senatorial Offices

Alexandros Arkadios Leonis proposes the following offices be established by the Senate, that we might govern more effectively through delegation.

Domestic Positions
Secretary:
  • To create and maintain a list of active proposals given at the opening of a Senate session
  • To create and maintain a list of current items to be discussed by the Senate
  • To create and maintain a list of current Senators
  • To record votes for various proposals and announce the decision of the Senate
  • To set the agenda for discussion based on Senatorial proposals
Censor:
  • To ensure adherence to the set agenda of discussion, while reining in further unrelated proposals, that the Senate might be focused on certain issues before new issues are proposed.
  • To censure those who violate the laws and customs of Senatorial proceedings, with such power subject to override by Senatorial vote
  • To demand an over-debated issue be brought to vote, with such power subject to override by Senatorial vote
Master of the Treasury
  • To enforce and oversee the collection and storage of taxes
  • To oversee the commerce of the Republic, as directed by the Senate
  • To provide the Senate with report on his activities in pursuit of said duties
Master of the Granaries
  • To oversee Senatorial granaries, with the express purpose of providing for the armies of the Republic, and for the People of the Republic in times of famine.
  • To oversee the agriculture of the Republic, as directed by the Senate
  • To provide the Senate with report on his activities in pursuit of said duties
High Priest of the State
  • To oversee the religious offerings and ceremonies of the Senate
  • To open Senate sessions in prayer and invocation
  • To advise the Senate concerning the divine will
Lord Census-Taker
  • To perform, record, and keep the census records of the people of the Republic of Turoos
Lord High Law-Keeper
  • To record those laws passed by the Senate
  • To recite, when called upon by the Senate, those laws which have been passed
Advocate of the People
  • To hear the petitions and concerns of the people, and to rely said petitions to the Senate while in session
  • To create whatever organs of administration necessary to the hearing of popular petitions, subject to approval by the Senate
Provincial Governor
  • To govern a defined province in the name of the Senate, subject to review by the Senate
Military Positions
Commander-in-Chief of the Armies of the Republic
  • To command the Armies and Navies of the Republic in such manner and according to such strategy as he sees fit, subject to the approval and review of the Senate
  • To advise the Senate concerning Military Affairs
General of the Infantry
  • To be entrusted specifically with the command of the Land Forces of the Armies of the Republic
  • To advise the Senate concerning the conduct of Land Campaigns
  • To execute the strategies laid out by the Commander-in-Chief of the Armies, as directed by the Senate
  • To appoint various subordinate officers as are needed for the conduct of campaigns
Admiral-General of the Navy
  • To be entrusted specifically with the command of the Maritime Forces of the Armies of the Republic
  • To advise the Senate concerning the conduct of Naval Campaigns
  • To execute the strategies laid out by the Commander-in-Chief of the Armies, as directed by the Senate
  • To appoint various subordinate officers as are needed for the conduct of campaigns

((OOC: I tried to include a number of offices to spread the wealth. I realize that some of these may not have many, or any, "game mechanics" duties, but I figured they would contribute to roleplaying and Prestige values))

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Finally, Alexandros Arkadios Leonis, Leonis Arkadios Kyros II, and Sophia Arkadios Korina hereby announce their intention to vote YES on the following issues:
  • That certain Senatorial offices conducive to a more efficient government be created and appointed.
  • Viases Ceritia for Commander-in-Chief
  • Eshin Oborski for General of the Infantry
  • Sagaranu tsu Kokuro for Admiral-General of the Navy
 
Alexandros Arkadios Leonis rises to address the Senate:

My words are the rough words of a soldier and a farmer, and I would have no man take offense for my speaking plainly. With that said, I shall begin.

I am a nobleman, but I am a soldier and servant of the Republic first. Personal glory is nothing next to dutiful citizenship, and, as I'm a soldier, I'll not place ambition above the good of the Republic we hold so dear. Thus it that, while I cannot vouch for his diplomatic finesse, nor his ability to know who his friends are, I declare that Malic Raekos speaks the truth when he says he has shed blood and sweat for the Republic of Turoos. For it is with dangerous ambition that we Senators overlook those ancient Houses of Turoos who now speak in this sacred chamber. I therefore second the nomination of Viases Ceritia to Commander-in-Chief, and hereby withdraw my own candidacy for General of the Infantry, supporting instead Eshin Oborski, while continuing my support for Sagaranu as Admiral-General of the Navy. I urge all Senators who desire unity and prosperity for the Republic to follow me in supporting these candidates.
 
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