Dance.Down
Warlord
- Joined
- Sep 8, 2009
- Messages
- 286
===========
The New Empire
Basic Concept
The Geerios Empire has seen much better days. Once encompassing all the land east of the Kizen and the entire known area of Thenathra, the great empire has now shrunk back to its original conquests east of the Eyzar mountains and recently Geerios rebels have risen up in the south eastern islands of the empire and cry for bloody retribution. The players will take control of these rebel families in control of the infantile rebel nation.
Stats
How these families came to head the rebellion against the ailing Geerios empire differs from family to family, some were once prominent families cast to the wayside, others suddenly ripped of their vast holdings, more were new bloodlines seeking to forge their own destiny, and a few well-grounded families saw the bleak reality of the Geerios Empire and sought to save their own from eventual destruction. Whatever the reason behind it each rebel family shares the desire to reform the empire and the need to prevent their own elimination at the hands of their wrathful former masters.
Dynasty
The central tool and focus for every player and NPC will be their dynasty. Remember, while the player represents the head of their family it does not mean that there is not internal strife or power struggles and their rule is far from absolute. The players dynasties also are those bloodlines of the wealthiest, well-educated upper class who act as the leaders in society, be it in business, politics, or war. The player has general control over the actions of every family member, though what they order is not set in stone nor will it always happen exactly as they plan.
Dynasty Name:
Dynasty Head:
# of Family Members: (# of Men) (# of Women)
Prominent Family Members:
Positions Held:
Prestige:
Piety:
Wealth:
Dynasty Name: The name of the dynasty
Dynasty Head: The head of the dynasty, can be male or female
# of Family Members: (# of Men) (# of Women) Approximate amount of males and females in the family, including children (approximate number of men at the age of majority) (approximate number of women at the age of majority)
Prominent Family Members: Prominent members of your family, this may or may not include the dynasty's head
Positions Held:
Prestige: Total amount of prestige of the family, this is determined by the sum of the prestige of all members in the dynasty
Piety: Total amount of piety of the family, this is determined by the sum of the piety of all members in the dynasty
Wealth: Total Wealth earned per year
Family Members
Each family member has their own unique set of stats to represent that they themselves are unique figures with strengths and weaknesses of their own.
Name:
Gender:
Age:
Prestige:
Piety:
Charisma:
Finesse:
Martial:
Traits:
Positions:
Name: Family Member's Name
Gender: Family Member's Gender
Age: Family Member's Age
Prestige: Amount of prestige specific family member has, can be negative
Piety: Amount of piety specific family member has, can be negative
Charisma: Amount of charisma, charisma is an abstract representation of the family member's force of personality be it through good looks, honeyed tongue, or inspiring presence; Charisma effects how people respond to the character initially, a high charisma means that they are initially able to get what they want without as much effort, a lower charisma means the opposite; 1-5 Low Charisma, 6-10 Average Charisma, 11-15 High Charisma, 16+ Extremely High Charisma
Finesse: Amount of Finesse, finesse is an abstract representation of the family member's ability to be diplomatic, sneaky, or handle money; Finesse effects how easily the character can accomplish tasks that would test their diplomatic skills, subterfuge, or stewardship, a high finesse means that they are able to complete the task with ease and then some, a low finesse means the opposite; 1-5 Low Finesse, 6-10 Average Finesse, 11-15 High Finesse, 16+ Extremely High Finesse
Martial: Amount of Martial, martial is an abstract representation of the family member's ability to do anything that concern's warfare, be it personal combat or leading an army, a high martial means that they are able to complete martial-oriented tasks with ease, while a low martial means the opposite; 1-5 Low Martial, 6-10 Average Martial, 11-15 High Martial, 16+ Extremely High Martial
Traits: The traits that make this character 'unique,' these can be anything really and traits generally have some impact on the above stats
Positions: Positions of importance held by the character
Assets
What would a dynasty be without the institutions that bring them the power they wield? Assets is the broad category for any and all things that the dynasty exerts control over, some can be just fluff meant for little more than background and the occasional event, other assets can be crucial money making business that acts as the dynasty's lifeblood.
Name:
Nature:
Produce:
Name: The name of the asset
Nature: The specifics of the asset, is it a vineyard? Merchant Guild? Seedy black market? Who knows!
Produce: The benefits generated by the asset
Cities
Eventually, of course, the dynasties will begin to exert their control over vast territories and even control cities- be it de facto or de jure. When this happens the player is launched into a new game entirely, they find themselves not only managing their family and the politics of the empire (if they are still a part of the empire!), but also the well being of thousands of souls. Of course the extra management has its benefits in form of tangible monetary rewards, intangible grants to prestige, and of course political power.
Name:
Wealth:
Industries:
Stability:
Infrastructure:
Size:
Dynasty Control:
Name: The name of the city in question
Wealth: Total wealth earned per year
Industries: The various industries that are present in the city as well as which dynasties have dominance over them, this will be represented via percentage of ownership and is one of the effect of owning assets in certain regions
Stability: How stable the city + surrounding area is, noted in % form; 1%-20% Anarchy, 21-40% Unsafe, 41-60% Stable, 61-80% Safe, 81-100% Blissful
Infrastructure: How much infrastructure is built up in the city + surrounding area, noted in % form; 1%-20% Only Necessities, 21-40% Very Little, 41-60% Some, 61%-80% Some Luxuries, 81%-100% Many Luxuries
Size: Size of the city, noted in the following- Tiny, Small, Medium, Large, Huge, Gigantic
Dynasty Control: Which dynasties have political stake in the city and its surrounding area
Armies
War, while not the central focus of the NES, still is an important component. War is waged only at the behest of the senate initially, though eventually players will develop loyal cohorts or hire their own armies to wage personal wars.
Name:
# of Soldiers
Units:
Commander(s):
Discipline:
Quality:
Experience:
Goal:
Location:
Name: The name of the army, really this is fluff that helps players get more immersed (it is far more fun to refer to Xavius's army as the 'Lion's Band' rather than 'Army #10')
# of Soldiers- Total number of soldiers in the army
Units: Specific unite types in the army, noted in the following fashion- Unite Type(Amount)(Experience- Green, Veteran, Elite)(Quality)(Discipline)
Commander(s): The head of the army and his equals and/or lieutenants, noted in the following Fashion- Name(Rank)(Martial Score)
Discipline: How disciplined your army is, noted in a 1-10 scale, 1 being low and likely to break should the enemy even sneeze, 10 being willing to dine in hell
Quality: The overall quality of the army's armaments, noted in a 1-10 scale, 1 being low and little more than rusty farm implements, 10 being weapons forged by the Gods themselves
Experience: How experienced the overall army is, noted as one of the three- Green, Veteran, Elite
Goal: The general goal of the army as dictated by the senate or player
Location: The current location of the army
The New Empire
Basic Concept
The Geerios Empire has seen much better days. Once encompassing all the land east of the Kizen and the entire known area of Thenathra, the great empire has now shrunk back to its original conquests east of the Eyzar mountains and recently Geerios rebels have risen up in the south eastern islands of the empire and cry for bloody retribution. The players will take control of these rebel families in control of the infantile rebel nation.
Stats
How these families came to head the rebellion against the ailing Geerios empire differs from family to family, some were once prominent families cast to the wayside, others suddenly ripped of their vast holdings, more were new bloodlines seeking to forge their own destiny, and a few well-grounded families saw the bleak reality of the Geerios Empire and sought to save their own from eventual destruction. Whatever the reason behind it each rebel family shares the desire to reform the empire and the need to prevent their own elimination at the hands of their wrathful former masters.
Dynasty
The central tool and focus for every player and NPC will be their dynasty. Remember, while the player represents the head of their family it does not mean that there is not internal strife or power struggles and their rule is far from absolute. The players dynasties also are those bloodlines of the wealthiest, well-educated upper class who act as the leaders in society, be it in business, politics, or war. The player has general control over the actions of every family member, though what they order is not set in stone nor will it always happen exactly as they plan.
Dynasty Name:
Dynasty Head:
# of Family Members: (# of Men) (# of Women)
Prominent Family Members:
Positions Held:
Prestige:
Piety:
Wealth:
Dynasty Name: The name of the dynasty
Dynasty Head: The head of the dynasty, can be male or female
# of Family Members: (# of Men) (# of Women) Approximate amount of males and females in the family, including children (approximate number of men at the age of majority) (approximate number of women at the age of majority)
Prominent Family Members: Prominent members of your family, this may or may not include the dynasty's head
Positions Held:
Prestige: Total amount of prestige of the family, this is determined by the sum of the prestige of all members in the dynasty
Piety: Total amount of piety of the family, this is determined by the sum of the piety of all members in the dynasty
Wealth: Total Wealth earned per year
Family Members
Each family member has their own unique set of stats to represent that they themselves are unique figures with strengths and weaknesses of their own.
Name:
Gender:
Age:
Prestige:
Piety:
Charisma:
Finesse:
Martial:
Traits:
Positions:
Name: Family Member's Name
Gender: Family Member's Gender
Age: Family Member's Age
Prestige: Amount of prestige specific family member has, can be negative
Piety: Amount of piety specific family member has, can be negative
Charisma: Amount of charisma, charisma is an abstract representation of the family member's force of personality be it through good looks, honeyed tongue, or inspiring presence; Charisma effects how people respond to the character initially, a high charisma means that they are initially able to get what they want without as much effort, a lower charisma means the opposite; 1-5 Low Charisma, 6-10 Average Charisma, 11-15 High Charisma, 16+ Extremely High Charisma
Finesse: Amount of Finesse, finesse is an abstract representation of the family member's ability to be diplomatic, sneaky, or handle money; Finesse effects how easily the character can accomplish tasks that would test their diplomatic skills, subterfuge, or stewardship, a high finesse means that they are able to complete the task with ease and then some, a low finesse means the opposite; 1-5 Low Finesse, 6-10 Average Finesse, 11-15 High Finesse, 16+ Extremely High Finesse
Martial: Amount of Martial, martial is an abstract representation of the family member's ability to do anything that concern's warfare, be it personal combat or leading an army, a high martial means that they are able to complete martial-oriented tasks with ease, while a low martial means the opposite; 1-5 Low Martial, 6-10 Average Martial, 11-15 High Martial, 16+ Extremely High Martial
Traits: The traits that make this character 'unique,' these can be anything really and traits generally have some impact on the above stats
Positions: Positions of importance held by the character
Assets
What would a dynasty be without the institutions that bring them the power they wield? Assets is the broad category for any and all things that the dynasty exerts control over, some can be just fluff meant for little more than background and the occasional event, other assets can be crucial money making business that acts as the dynasty's lifeblood.
Name:
Nature:
Produce:
Name: The name of the asset
Nature: The specifics of the asset, is it a vineyard? Merchant Guild? Seedy black market? Who knows!
Produce: The benefits generated by the asset
Cities
Eventually, of course, the dynasties will begin to exert their control over vast territories and even control cities- be it de facto or de jure. When this happens the player is launched into a new game entirely, they find themselves not only managing their family and the politics of the empire (if they are still a part of the empire!), but also the well being of thousands of souls. Of course the extra management has its benefits in form of tangible monetary rewards, intangible grants to prestige, and of course political power.
Name:
Wealth:
Industries:
Stability:
Infrastructure:
Size:
Dynasty Control:
Name: The name of the city in question
Wealth: Total wealth earned per year
Industries: The various industries that are present in the city as well as which dynasties have dominance over them, this will be represented via percentage of ownership and is one of the effect of owning assets in certain regions
Stability: How stable the city + surrounding area is, noted in % form; 1%-20% Anarchy, 21-40% Unsafe, 41-60% Stable, 61-80% Safe, 81-100% Blissful
Infrastructure: How much infrastructure is built up in the city + surrounding area, noted in % form; 1%-20% Only Necessities, 21-40% Very Little, 41-60% Some, 61%-80% Some Luxuries, 81%-100% Many Luxuries
Size: Size of the city, noted in the following- Tiny, Small, Medium, Large, Huge, Gigantic
Dynasty Control: Which dynasties have political stake in the city and its surrounding area
Armies
War, while not the central focus of the NES, still is an important component. War is waged only at the behest of the senate initially, though eventually players will develop loyal cohorts or hire their own armies to wage personal wars.
Name:
# of Soldiers
Units:
Commander(s):
Discipline:
Quality:
Experience:
Goal:
Location:
Name: The name of the army, really this is fluff that helps players get more immersed (it is far more fun to refer to Xavius's army as the 'Lion's Band' rather than 'Army #10')
# of Soldiers- Total number of soldiers in the army
Units: Specific unite types in the army, noted in the following fashion- Unite Type(Amount)(Experience- Green, Veteran, Elite)(Quality)(Discipline)
Commander(s): The head of the army and his equals and/or lieutenants, noted in the following Fashion- Name(Rank)(Martial Score)
Discipline: How disciplined your army is, noted in a 1-10 scale, 1 being low and likely to break should the enemy even sneeze, 10 being willing to dine in hell
Quality: The overall quality of the army's armaments, noted in a 1-10 scale, 1 being low and little more than rusty farm implements, 10 being weapons forged by the Gods themselves
Experience: How experienced the overall army is, noted as one of the three- Green, Veteran, Elite
Goal: The general goal of the army as dictated by the senate or player
Location: The current location of the army