DaftNES 3: Alternate-World Fresh Start

From: Shahanar
To: Haskites


Your years of service have forged close ties with our people. We wish for you to become one with the Shahanar.

To: Shahanar
From: Haskites


We are willing to continue serving your graciousness. This is all we will say.
 
I'm really looking forward to when people start trying to expand their cultures. So far we're mostly seeing the consolidation of native holdings. *gets the popcorn to watch the imperialism drama unfold* :D
 
Orders:

Spoiler :
Aquen: Ninja Dude

Turn0: emerges into the light of history
Turn1: build Nomads, try to assimilate others in Maulan. Learn BRONZE WORKING. GREAT EVENT: Great Shaman GET! Sacred Gemstones Discover! Culture UP!
Turn2: train two more spearmen, move one spearman and one nomad westwards into Huar. Learn WRITING. EVENT: Nomads prosper and spread into Sailan. Free monuments, religion spreads. Organisation UP.
Turn3: two archers in Sailan, spearman in Huar. 0.5e gift convinces barbarian spearmen in Huar to disband. Sailan pacified by force, but new tribes enter Sailan, while old Sailan tribes flee to Kaitan where they stir up trouble and destroy the Oltacist temple there... Learn IRON WORKING. EVENT: population growth in Maulan and Sailan. Economics UP. GREAT EVENT: Holy City GET!

WARNING: Culture + Power + Organisation is all a little low, possibility of cultural break-away in Sailan
WARNING: Infrastructure low, slight overcrowding in Maulan

Available Funds: 7e
End of last turn: 0e
Income: 3.5e tax, 4e resource, 1e religion, 0.5e gift from Maulan tribes, 0.5e looted from Sailan tribes, 0.5e trade
Upkeep: 3e (6 units)

Civilization Level: 1
Culture: 3
Enlightenment: 2
Power: 2
Military: 1
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 1

Special: 'Yenleta Sav' (Culture / Organisation) Current Task: Culture

Inventions: THE WHEEL, WRITING, BRONZE WORKING, IRON WORKING

Spending:
-3 points into Infrastructure.
-3 points into Organization
-1 point Into recruiting a chariot unit in Sailan

Actions:
-Sailan is slowly slipping from our grasp. An increased military presence is required until the local population can be properly enlightened and pacified. 1 Spearman unit from Huar will move east to Sailan. The 2 archer units, along with the recent chariot unit should be able to smash any resistance the locals may attempt to put up.

-Our great unit in Kaitan will help the Haiu reconstruct the temple they allowed to be burned to the ground. This will hopefully help our influence in the region, as well as show our power. Perhaps in the future we'll ask them to do other "favors" in exchange for peace between our peoples....
 
Iggy// Holuc

It is true what the omens warned us. Your men are both fierce and strong warriors. We respect them, but it must be stated that your tribe has now been crippled by my forces. We are willing to resist extinguishing your tribe, and take you as a protectorate of the Great Hulukap. All we ask in return is that you will field your great warriors if we request it.


[As a protectorate you will also gift us 1E/pt once your economy gets back on track, thinking 3e spending?]
I am Mecrati Zub Zecratec of the Holuc Chacuc, foremost among the Holuc, and I speak with the wishes of several of my fellow Chiefs. Our forces still stand, many undefeated. Many of our families have been taken away by the Hulakap, and toil in labour. We will not fight for you until these people are free to return to the Holuc. Your soldiers tread upon the lands of Zacat, where the Holuc short years ago made their livelihoods. Retreat back to the Zactek river, and then we will recognize the might of the Hulakap and pledge allegiance to those who stand above us in strength.
 
Yeah I still need to do orders for this don't I? I've been busy this week so apologies for not being very active in terms of stories and stuff, but I'll *try* to get orders in tonight.
 
@civver_764 I updated on page #19 so you can get your new stats there, but no rush for orders just yet as I haven't set a deadline or anything... I'm trying to get some stories in for SLYNES right now.
 
To Mecrati Zub Zecratec of the Holuc Chacuc,

We will free the slaves, and our warriors will tread more lightly upon Zakat, but we will not withdraw from these lands. I hope this is a fair compromise we can agree upon.
 
To: Kaerlan
From: Torecan


We offer [1e per turn] in exchange for friendship, and invite your warriors to join us for adventures across the inland sea.

To: Torecan
From: Kaerlan


We thank you for your offering of peace, and our friendship shall last for generations.
 
I can haz orders wedenezdays?

NEXT ORDERS DUE (for update #4): 11:59 GMT, 17th of March, 2010. That's GMT. People in the USA should subtract around 6 hours from that.

Yes thats only two day's time from this post. If you have a problem with the deadline, please let me know NAO, and I can extend it. But I will not do this on 11:59 GMT, wednesday night, when more people may have already sent orders.

Thankyou! :salute:
 
I'm fine with that deadline -- Haven't I already posted orders, however?
 
Spoiler Kaerlan Orders :

Kaerlan: TaylorFlame

Turn1: emerges into the light of history. Learn BRONZE WORKING.
Turn2: build a fort, nomads are settling down, keep an eye on the south. One unit briefly gets recruited into fighting for the Novai. Learn THE WHEEL. EVENT: Engineering UP, Economics UP, Civilization UP.
Turn3: Build a worker on the mines in Mriz. One unit goes east to Jrika to influence people there. Learn IRON WORKING. EVENT: free nomad in Jrika. Infrastructure UP.

Available Funds: 3.5e
End of last turn: 0e
Income: 1.5e tax, 2e resource, 1e trade
Upkeep: 1e (2 units)

Civilization Level: 2
Culture: 2
Enlightenment: 2
Power: 2
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2

Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING

Orders
Turn the Nomad in Jrika into a city, and allow foreign cultures, especially the Torecan, to trade and reside there. Begin incorporating the tribes of Jrika into the Clan system, giving them a voice in the choice of the new Rundi whenever the old Rundi dies.

Spend 2e building a port in Mriz, called Parda, to enable trade and more contact with other cultures. While trying to trade metals and wool for other resources not found in Kaerlan, have the Kaerlic traders attempt to absorb some of the better parts of other cultures, especially their technology. Employ a small military force of Kaerlic warriors in Parda to ensure that it is a safe haven for vessels and traders of all cultures.

Spend 1e raising an elite force of warriors taken from the very best that each clan has to offer to serve the Rundi. They will be armoured and armed with swords, now a viable weapon due to the advantages of iron.

Look for iron deposits in the mountains of Mriz, so that Kaerlan may capitalise on them to increase its iron production, and trade it to the outside world.

Send some soldiers to join in the raids of the Torecan to gather loot and tribute, spread Kaerlic culture and strengthen the bonds of Kaerlan and Torecan.

Continue to spread Kaerlic culture around the area and across the sea with the held of the mountain-druids.

Prevent the Vetharil from encroaching on Kaerlic land, by force if necessary.
 
@TaylorFlame, I believe I sent you a message regarding if I could send some stuff through your land in the near future, could you get back to me on that?
 
Spoiler Rhuhia orders :
The leader of the clan will put together a special unit of the most able bodied men available. They will be trained from youth to run incredibly fast as well as be durable with bronze age equipment. They will be unarmed, except for a small bronze shield. Their main weapon will be a durable bronze axe, small and fast enough to be thrown, but strong and sharp enough to crack someone's skull. These warriors will be honorably called Rhuance(english: Warrior of the House of Rhu), and will be tasked with keeping all members of the clan safe, allowing their settlements to become more permanent. They will also raid other, especially vulnerable tribes in the area, providing a solid income and bring back plunder, women, and slaves. 1e will be spent on this unit.

An additional 2e will also be spent hiring out workers to dig roads from every settlement - even the most outlaying ones - towards the palace(and urban center). The men of the clan will be encouraged to travel along these navigable roads every few months, first to provide fish and other surplus items(ie. silver from the mines) they may have to the king and second to trade with others in the urban center nearby.

2e will also be spent on an extra settlement, south bound along the coast.
 
I'm fine with that deadline -- Haven't I already posted orders, however?

@Lord of Elves you did indeed, thanks, although they aren't really following the rules, in terms of what you can actually spend 'e' on. Thats OK really, just so long as you accept my interpretations :) BTW I've put short version rules at the top of the first page now.

@TaylorFlame, I believe I sent you a message regarding if I could send some stuff through your land in the near future, could you get back to me on that?

Just want to say, you shouldn't need permission since you've got cities in the same territory and neither has full control. In game terms you can move your troops out to wherever you want.

I'm really looking forward to when people start trying to expand their cultures. So far we're mostly seeing the consolidation of native holdings. *gets the popcorn to watch the imperialism drama unfold* :D

Thanks :) The rules hopefully allow for economic colonisation too, not just military expansion. EG, someone with high tech levels could get more workers on the resources in other people's territory, and the natives will allow this assuming they want a little extra trade income and techs for themselves etc :)

Spoiler Rhuhia orders :
An additional 2e will also be spent hiring out workers to dig roads from every settlement - even the most outlaying ones - towards the palace(and urban center). The men of the clan will be encouraged to travel along these navigable roads every few months, first to provide fish and other surplus items(ie. silver from the mines) they may have to the king and second to trade with others in the urban center nearby.

@civver unfortunately you don't have the techs to exploit the mines further at this point (two workers already on it, so need Infra or Economics at 3+). But I'll assume you'd like another city instead, or something.
 
Spoiler :
Turn0: emerges into the light of history. Invent BRONZE WORKING.
Turn1: build a Fort, and a unit. Attack barbarians in local area. EVENT: Engineering UP. DISASTER: slave uprising and crushing defeat, fortress falls. Elite warriors flee into Neikan, raiding as they go. Power DOWN.
Turn2: warrior elite pass through Zhunun, fight for both sides in the Zharu-Xitaan wars. Learn IRON WORKING, THE WHEEL. EVENT: Organisation UP.
Turn3: train charioteers, convince Xitaan to renew attacks against Zharu. Tribal city captured and occupied. EVENT: Power UP, Infrastructure UP, Culture UP, Civilization UP.

Available Funds: 2e
End of last turn: 0.5e
Income: 0.5e tax, 1e gift from Xitaan, 1e looted from Zhunun.
Upkeep: 1e (2 units)

Civilization Level: 2
Culture: 2 (1 Zharu)
Enlightenment: 1
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 2

Inventions: BRONZE WORKING, IRON WORKING, THE WHEEL


Orders:
recruit heavy spearmen 1e
save the other 1e
Use Spearmen and Swordsmen to protect ours and Xitaan's cities in Zhunun
Use Chariots to either raid Ximaru's lands and city or if Xitaan is planning a major offensive help them out
 
@Daftpanzer, what in particular was incorrect about my orders? Now I'm all confusified.
 
@civver unfortunately you don't have the techs to exploit the mines further at this point (two workers already on it, so need Infra or Economics at 3+). But I'll assume you'd like another city instead, or something.
Oh, I just meant for the stuff coming from the mines to travel along the road(increasing economy), not to put another worker on it.
 
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