Dale's Combat Mod (BTS 3.19)

Attack support only is triggered by a CASA (stack attack). Units in the plot attacking, not engaging, provide attack support without losing movement points (similar to opportunity fire).

Archery barrage components were almost identical to range bombardment. The few variations were added to range bombardment.
 
Hi,

I'm playing on ROM AND that includes RevDCM although I'm not sure if ot based off your version of DCM. But I'm asking anyway: are there infantry units able to bombard except those equipped with bows? I'd like to do ranged fire in the renaissance and modern eras but it doesn't seem possible.

Thanks!
 
New version is up

-----DCM 2.4-------
-Removed uneeded DCM Nukesokay tag
-Removed max attempts SDK Code
-Made Commenting easier by labeling starts
-Modified RevDCM Defines to minimize SDK code
-Removed BBAI Code except getBombardTurns
-Removed uneed BBAI xml/python
-Removed Civ Changer
-Added Concept Text
-Removed uneeded Text entries
 
I see. I checked it and it is fine now. I'll post it when I can.

So BBAI has a Change Player feature and Dale's Civ Changer does too? Are they the same? Seem kind or redundant.

Anyhow maybe the mod might be better off with just the combat stuff in it, because the K-Mod seems to be a very popular base now.
K-Mod is indeed awesome.:) Imo it's better than BBAI. Is this mod able to be used with K-Mod? I see that in the latest update you "Removed BBAI Code except getBombardTurns".
 
New version is up

-----DCM 2.4-------
-Removed uneeded DCM Nukesokay tag
-Removed max attempts SDK Code
-Made Commenting easier by labeling starts
-Modified RevDCM Defines to minimize SDK code
-Removed BBAI Code except getBombardTurns
-Removed uneed BBAI xml/python
-Removed Civ Changer
-Added Concept Text
-Removed uneeded Text entries

Wow. I guess I have a lot more work to do.
 
@Aleenik Yes, I have merged it before with K-Mod and it works easily. K-Mod is just AI stuff anyways mostly.

@Moutard No Infantry units except archers have bombard. You can change this with the dcm range % DCM accuracy xml tags yourself though.
 
how does the AI handle the bombards? I recall playing ROM where the AI didnt really use it (or at least not very effective, perhaps 10% optimal). Has it improved?

edit. I tried to install it, and is it just me, or doesnt the AI make ranged bombard at all?

I tried to put 3 mobile and 3 normal arty (range 2) in a enemy city and then drive around in the city's bfc. At range 1 they got opportunity fire, but otherwise they didnt shoot.
 
hey guys, I was wondering if you had added code to allow promotions to improve bombard accuracy?

I assume that bombard accuracy does not effect the iair stuff from the original bts code?

basically in my mod, I have ranged bombard using the iair code from bts, that lets me set damage and range for ranged attacks, and I would love to add an accuracy mechanic, especially if promotions can improve accuracy.

I used Oppurtunity fire from your mod and modded it so that it worked with iair (I am not sure if it works 100% or not, it only seems to wor when a unit moves from 1 in range square to another in range square) But anyway...I have waffled...
 
DCM promos would be a great addition.

I have noticed that the AI doesn't seem to use the range bombard code or the airbomb missions. Something to improve in the future. Not something I am working on now, but more or less brainstorming on.
 
hello! I have a problem with the new version. 2.4. the problem is I do not text entries appear to load the mod. with version 2.3 was perfect but not now. Could you tell me whether revising or I have to install something extra? thanks
 
uhhhu
I am still using the DCM319v22 and integrated in my private MOD.
How can i easy update to DCM319v24 ???

I read the BBAI has been removed .... is there a reason for it or you have found a better option for v24 ???
 
I removed BBAI to make it as much as a standalone as possible for easier mod integration/revision. If you want to update to 2.4, please merge the mod with the old one. You will no longer need any of the BBAI xml/python/C++ portions.
 
I try to merge it but result in an desaster.
Game crashes at startup.
Fixed an XML issue - than english is only working in menu . arrrg
load scenario game crash. It seems i need to strip the complete old DCM319v22
at first and add DCM319v24 after this what a nightmare. But after this the BBAI is missing :crazyeye:

May you can release an V24 version including
last version of BBAI ( I think ist is BBAI 1.01 patch v1.7 ) ????

EDIT
just an additional question. It it possible to use the last BBAI and DCM as stand alone. So including both mods and run it at the same time.
May this is difficult because both using a custom dll.
what a pain.

Perhaps it will be cool to have DCM and BBAI combined in one mod to add ......
 
I have the BBAI+DCM mod on my PC. v 2.2 & 2.3 I think. I can release them in an update later. There are alot of people using KMOD now so want to amke DCM as user friendly as possible. It is much easier for me to mod as well this way.
 
my bad ...... looks like all AI Mods like K-MOD, BBAI using an customer game dll.
no idea how to merge this with DCM with his own dll.
I was very happy when the DCM v22 was released because this combine an AI mod with the great advanced actions. :sad:
 
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