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Dale's Combat Mod (BTS 3.19)

Discussion in 'Civ4 - Modpacks' started by stolenrays, Sep 21, 2011.

  1. dacubz145

    dacubz145 Deity

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    Any chance you can include what you merged for myself as well? WoC (only the large tga files are necessary, don't need the modular loading) and the 50 civs
     
  2. keldath

    keldath LivE LonG AnD PrOsPeR

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    sure my friend.

    when do you need it?

    you want you 50 civs with woc+dale?
     
  3. RPG

    RPG King

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    Is there any chance you'd be willing to update this great mod with a 50 civ dll? :please:
     
  4. stolenrays

    stolenrays Deity

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  5. xaster

    xaster Warlord

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    Cool !!
    but is there any progress to merge v2.5 with an AI mod an release it here ?

    Will be fine for x-mas :D
     
  6. stolenrays

    stolenrays Deity

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  7. RPG

    RPG King

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    :bump:
     
  8. stolenrays

    stolenrays Deity

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    sorry about the delay. Don't have any plans to. Should be really easy though.

    I've significantly streamlined the mod so I really don't want to bulk it up with things many people don't want. The 50 dll sig. slows down the game from what I heard.

    I may move this to the range strike code or try and fix the ai. The AI doesn't seem to use range bombardment or the airbombing missions. Anybody have any luck with them?
     
  9. xaster

    xaster Warlord

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    YES !!!!
    :cheers:

    looking forward to your release :worship:
     
  10. kiwitt

    kiwitt Road to War Modder

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    Maybe make it an optional feature. i.e. a standard version and a 50 civ version.
     
  11. stolenrays

    stolenrays Deity

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    I figured out some of the AI problems. RevDCM changed the AI code so that the AI has a minstack threshold before using range bombardment. It is 3 for units in the open and 5 if in the city. This makes sense because RevDCM only used collateral damage and disabled the range attack.

    There is also AI for for Fighterengagement, but NONE for the airbombing missions.

    -CONCEPT_RBOMBARD_TEXT is missing and needs to be added.
     
  12. keldath

    keldath LivE LonG AnD PrOsPeR

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    very nice friend, looking forward to it, and your kmod merge :)
     
  13. RPG

    RPG King

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    So when should we expect the next update?
     
  14. stolenrays

    stolenrays Deity

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  15. xaster

    xaster Warlord

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    no good news .......:eek:
     
  16. OrionVeteran

    OrionVeteran Deity

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    Hi stolenrays,

    My plans for OGI is to wait for your latest fixes and then merge DCM into OGI. Next, if you are willing, I want to collaborate with you on my planned development of a stack attack capability that actually works. The end result should be a DCM that works as it was originally envisioned.
     
  17. stolenrays

    stolenrays Deity

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  18. Atreju

    Atreju Warlord

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    Is the mod currently broken?I opened world builder after loading the mod and starting a game and no of my units have ranged bombardment and stack attack does not work too, it's just like playing the normal game with latest patch.
     
  19. RPG

    RPG King

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    How's the update coming along?
     
  20. stolenrays

    stolenrays Deity

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