Sorry, but there is something I disagree on about the civics : mercantilism provokes great depressions instead of free market. A good thing about normal RFC was that it did not consider free market or state property as the "ultimate" (last line) economical civic. It stayed neutral (although it did put state property on line 4 and free market on line 3, but that was mainly because you get communism after economics).
Now we have free market on the last line (meaning that it can be forced upon you) with no disadvantages (and great depressions were a good feature of RFC), and that is very debatable. You have done some good changes with the civics, and it's less dull to choose the civics now, but there might be some improvement to be done on the economic ones. Personally, I don't consider Serfdom as an economical policy, but as a social (society) policy. It could be replacing aristocracy, and the +50% general emergence can be transfered to vassalage. But then we need another economical civic.
Environmentalism was a nice try, but something less polemical might be better. Regulated markets maybe ?
PS : I have started a game with America to see if everything went right, and everything was good. You said earlier that you were worried about the Dutch colonization, well they build Niew Amsterdam and the north cost of SAm (Venezuela and co.) so it seems all right. No S African colony though.
Now we have free market on the last line (meaning that it can be forced upon you) with no disadvantages (and great depressions were a good feature of RFC), and that is very debatable. You have done some good changes with the civics, and it's less dull to choose the civics now, but there might be some improvement to be done on the economic ones. Personally, I don't consider Serfdom as an economical policy, but as a social (society) policy. It could be replacing aristocracy, and the +50% general emergence can be transfered to vassalage. But then we need another economical civic.
Environmentalism was a nice try, but something less polemical might be better. Regulated markets maybe ?
PS : I have started a game with America to see if everything went right, and everything was good. You said earlier that you were worried about the Dutch colonization, well they build Niew Amsterdam and the north cost of SAm (Venezuela and co.) so it seems all right. No S African colony though.
(thankfully removed in RFC).
I agree that Environmentalism can be compromised with an early economical civic. Considering how late it comes in the game, it's even less used than Police State (which is made obsolete by both Monarchy AND Democracy by that point) and it serves the player only if you crank up the population with corporations. Why not just let cities grow as big as they naturally can and run a "lesser" choice economy? Distance cost modifier, free specialist and free trade routes are all better than just extra health.
from Farm and Plantation than there was in Serfdom. It might be useful with RFCE-style draft allowed with Vassalage/Serfdom but I'm not sure if the way these civics develop should take such a direction.
But you're right, Capitalism seems to be the real reason for economic fluctuations, not merely having a free market.


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and maybe some bonus from buildings, but with corporations you can stack 20 resources of the same kind and still get the 0.50
bonus from each one, given that the appropriate corporation is within the city. "Endless growth", if you may.