Dawn of Civilization v1.12 Discussion

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I do not know about auto founding of Buddhism. But on Paragon, India founded Buddism even they only started with 1 city.

What are you talking about? India flips two more cities on spawn. They couldn't have less than three without some freak barbarian incursion.

And it's also possible for Islam, Protestantism not to have holy cities.

That's a bug.

And about copper and iron, have you even looked at the map? Seriously. Check the historical tiles, the copper is even once in their core.

In Cyprus. Which (A) rules out any sort of aggressive Carthaginian gameplay unless I keep Tyrus (therefore having to build an actual Palace in Carthage), and (B) makes no difference to the AI, since it's too stupid to understand how to get the bronze in the first place.

Finally, 2 unhappiness for Persia. Huh? Even on Paragon it can support 4 pop with 1 garrison(you have ivory and wine). What's the problem?

Yeah, a couple of floodplains don't matter.
 
Asian squat, man, never forget.

Since I can't change your mind, and all the information goes to waste, I'll just stop now.
 
Since I can't change your mind, and all the information goes to waste, I'll just stop now.

Has it occurred to you I'm just a better RFCer? :D
 
What are you talking about? India flips two more cities on spawn. They couldn't have less than three without some freak barbarian incursion.
Squat 1 and you get 2, squat 2 and you get 1.


That's a bug.
Maybe.



In Cyprus. Which (A) rules out any sort of aggressive Carthaginian gameplay unless I keep Tyrus (therefore having to build an actual Palace in Carthage), and (B) makes no difference to the AI, since it's too stupid to understand how to get the bronze in the first place.
Settle your 2nd city on copper, problem solved. AI gets African War Elephants anyway.



Yeah, a couple of floodplains don't matter.
I don't think workers are that fast building infrastructures.
 
Squat 1 and you get 2, squat 2 and you get 1.

Oh. I Googled 'Asian Squat' and came up with something rather different. :blush:


Uh... definitely. You do know how this game works, right? Holy cities are always around unless they get razed.

Settle your 2nd city on copper, problem solved. AI gets African War Elephants anyway.

Ah, so I only have to use that time to build a settler, instead of settling Carthage with the one provided for me!

I don't think workers are that fast building infrastructures.

I'm sorry, I'm good in English but that's it.
 
Oh. I Googled 'Asian Squat' and came up with something rather different. :blush:
That's intended(terrible) pun. I love that video.

Uh... definitely. You do know how this game works, right? Holy cities are always around unless they get razed.
No, they can't be razed(don't know about barb). But if the religion is present before it is founded(huh), there won't be a holy city.



Ah, so I only have to use that time to build a settler, instead of settling Carthage with the one provided for me!
You have 2 starting settlers. Settle the first in Carthage and the second on the copper.


I'm sorry, I'm good in English but that's it.
In one game I managed to capture 5 workers from India and still can't improve tiles fast enough. I don't know what kind of magic you did to cottage all those floodplains.
 
Uh... definitely. You do know how this game works, right? Holy cities are always around unless they get razed.

Nope. You're wrong. Holy cities can't be razed.
There is one possible way to remove pesky holy cities, though I'm not sure if it was patched out.
If a permanent city like Jerusalem or a Holy City is flipped via culture pressure, you have the option to disband it.
 
No, they can't be razed(don't know about barb). But if the religion is present before it is founded(huh), there won't be a holy city.

Yeah, you're right that they can't be razed in DoC. I'm thinking of BTS. But they also can't exist without being founded, unless you used worldbuilder.

You have 2 starting settlers. Settle the first in Carthage and the second on the copper.

Well, that makes sense. But the principle still applies. Mercenaries used to provide variety to civs that were normally weak.

In one game I managed to capture 5 workers from India and still can't improve tiles fast enough. I don't know what kind of magic you did to cottage all those floodplains.

I started the game as Babylon, that's how. :p
 
Yeah, you're right that they can't be razed in DoC. I'm thinking of BTS. But they also can't exist without being founded, unless you used worldbuilder.

Beat India to Hinduism, destroy them; Buddhist Missionaries will autospawn later in China, Corea & Japan. Buddhism without a Holy City.
 
Beat India to Hinduism, destroy them; Buddhist Missionaries will autospawn later in China, Corea & Japan. Buddhism without a Holy City.

Or, play as Arabia and do not found Mecca on spot. Switch to no state religion. No Islamic holy city.

You can also destroy all Catholic civs and wait for Netherlands to spawn. No Protestant holy city.

Yeah, you're right that they can't be razed in DoC. I'm thinking of BTS. But they also can't exist without being founded, unless you used worldbuilder.

I wonder why you're so sure about things you know nothing about. Doesn't make your other statements more convincing.
 
The dead civ culture mechanic is utterly broken. I have two plus unhappiness from the motherland penalty in Babylon, and it's aggravating to measure culture at all because of the bugs. When I hovered over the surrounding tiles, they were 100% Persian. Going into the city screen it claimed a proportion of 56% Persian culture, however, the colors on the bar showed about 80% Babylonian culture (which was probably accurate). A few turns later, and the numbers changed to 82% Persian culture, an inverse of the reality.
This has been fixed, download the patch in the release thread to update your version.

Has it occurred to you I'm just a better RFCer? :D
haha
 
Quick question. Does inflation rate increases when I capture enemy cities? I got 447% inflation in 1919AD, playing Deutschland.

++ 475% after capturing one more city. wow...
 
Quick question. Does inflation rate increases when I capture enemy cities? I got 447% inflation in 1919AD, playing Deutschland.

++ 475% after capturing one more city. wow...

Additionally, what is the inflation mechanic? Sometimes I have problems with high inflation and I would like to plan ahead to avoid it. Even 100% or 50% inflation means many lost beakers if you control a large empire.
 
I believe there's nothing you can do to inflation, it's there to “balance” late game. It increases over time and is custom for each civ. The only way to decrease it is through random event.

I have a question: I think desert tile counts in land requirement(UHVs, domination). What about marsh and peak?
 
Incidentally, speaking of Marshes, I was thinking they should provide a Happiness bonus while running Environmentalism.

It's not much, but every little bit increases viability.
 
Also in regards to marshes…Congo's UP.

Should they be allowed to settle on marshes?

Normally it wouldn't be a problem, but given AI city placement…

I also don't know if it's even possible to attack those cities because they are on a marsh.
 
As replied in the other thread:
Yes, all revisions that claim to be v1.12 (up to 787 I think) are considered part of v1.12. The downloadable package has been updated, you can update your own version by unpacking the patch from the release thread, which is also up to date.
 
I found that I miss clicked and uploaded the question for the another thread - so I changed the question on 1.13v discussion thread ;) Sorry for making confusion.
 
China usually becomes a tech monster. A Mongol crush balances the situation nicely however!

What is a problem is when the Chinese manage to take empty capital on first turn when AI empties the city. When the initial SoD is destroyed the flip a turn later doesnt pose a threat to the Chinese any more.
 
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