Duke William of Normandy
King of England & Unofficial Welcoming Committee
But you can't trade Bonus Resources...I’m still getting offers of 1 to 3 gold per turn and at once for bonus resources. It’s just not worth it.
But you can't trade Bonus Resources...I’m still getting offers of 1 to 3 gold per turn and at once for bonus resources. It’s just not worth it.
But you can't trade Bonus Resources...
There are certainly a lot of unimproved resources in that screenshot. I believe this has been a problem for a long time. If the AI plans to work a tile, would they improve it? I'm trying to see how much the lack of improvements is ultimately hurting them. Surely working a stone quarry on a grassland hill is going to be more valuable than another specialist or whatever they're doing instead, and they could trade the luxuries away if they'd be duplicates. I don't understand why the AI won't improve tiles - it seems like such an easy thing to do. It reached the point where for a while I thought tile improvements were removed in a city's borders when the city is conquered because I'd be capturing cities and having to improve almost every tile in them.AI still goes a bit over the top with the spaceports.
This is standard size/speed deity with only SS mode enabled, 5+ spaceports on average per AI (3 to 7, I built none in this game), and they still got nowhere at t300 (and what with those unimproved luxuries and bonus resourses?):
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There are certainly a lot of unimproved resources in that screenshot. I believe this has been a problem for a long time. If the AI plans to work a tile, would they improve it? I'm trying to see how much the lack of improvements is ultimately hurting them. Surely working a stone quarry on a grassland hill is going to be more valuable than another specialist or whatever they're doing instead, and they could trade the luxuries away if they'd be duplicates. I don't understand why the AI won't improve tiles - it seems like such an easy thing to do. It reached the point where for a while I thought tile improvements were removed in a city's borders when the city is conquered because I'd be capturing cities and having to improve almost every tile in them.
I think I saw some other people mention this, but I want to agree with those posters: the AI is now giving me a TON of money for strategic resources. Some AIs are giving me ~20 gold per turn for the standard requested heap of coal (12 or 13 coal units, I think? I wonder why they always seem to ask for this amount). I suppose that's pretty realistic... world trade focuses a lot on these kinds of resources. But it feels a little unbalanced.
One thing I noticed is after this patch the ai was a lot more aggressive and actually sent their armies to my cities (maybe just because of that one game though) and also that they were a lot more willing to trade great works for other great works instead of just asking for mine with none in return. I'm curious if other people saw that as well
One thing I noticed is after this patch the ai was a lot more aggressive and actually sent their armies to my cities (maybe just because of that one game though) and also that they were a lot more willing to trade great works for other great works instead of just asking for mine with none in return. I'm curious if other people saw that as well
I recently discovered that, at least most of the time, you can offer 1g for a relic, ask what would make it fair, and they'll say the exact same deal is acceptable. I don't know what's up with their new valuing logic but something didn't get playtested too much.The AI actually traded tons of their Great Works to me in exchange for money and luxuries and strategics. I won a solid Culture victory b/c AI kept giving me their stuff in exchange for resources. However the things they gave me were mostly secret society relics. I don't know if this was intentional.
disasters can also destroy an improvement completelyI initially thought it was them failing to improve them after storms and war destroyed them, but that would show most of them as pillaged. So no idea what they are doing.
Update, Temple of Artemis next to someone else's camp is still fair game.There appears to be another unmentioned effect of this: It applies to other cities within your own empire now as well. I was previously able to build wonders like Biosphere next to another of my cities' neighborhood (etc.), but now the district has to belong to the city building the wonder. I recall this also used to be the case even with wonders that said "adjacent to a blank owned by this city", though I can't recall specific examples with certainty. Not sure how consistent the new rules are with the "owned by this city" wording in the in-game text either.
So the new change only applies to districts then.Update, Temple of Artemis next to someone else's camp is still fair game.
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eh, Spears SHOULD wreck warriors. They basically are warriors only with all of the benefits that come with owning a long pointy stick.
Can confirm this. Sinbad can teleport but only if the City is coastal or has a Harbor.Not that the AI does it I guess but Heroes can teleport like great people. So in theory Sinbad should be able to get out of there.
Can confirm this. Sinbad can teleport but only if the City is coastal or has a Harbor.
No, you just need a City adjacent to a Lake or Coastal Tile.Don't you have to have a coastal city/harbor to get sinbad in the first place?
disasters can also destroy an improvement completely