Pfeffersack
Deity
Coming back to my personal pet peeve... AI and strategic ressource trading...
I think I figred out their new pricing logic - they deciding factor seems to be solely if they have 0 of a strategic ressource or more at the moment you trade with them:
- If they have zero units of a ressource, you can get the double price for selling them 40 units of Iron/Horses/Niter
- If they have 1 unit or more, you can only sell up to their purchse limit for the "normal price"
(I filed a bug report with an example here: [NFP] - [1.0.8.4] AI pricing of strategic ressources: Initial storage 0 = double price, 1< = normal price | CivFanatics Forums )
I haven't yet come to the late game ressources...will see if those have gotten this as well on top of the existing issues with them.
I think I figred out their new pricing logic - they deciding factor seems to be solely if they have 0 of a strategic ressource or more at the moment you trade with them:
- If they have zero units of a ressource, you can get the double price for selling them 40 units of Iron/Horses/Niter
- If they have 1 unit or more, you can only sell up to their purchse limit for the "normal price"
(I filed a bug report with an example here: [NFP] - [1.0.8.4] AI pricing of strategic ressources: Initial storage 0 = double price, 1< = normal price | CivFanatics Forums )
I haven't yet come to the late game ressources...will see if those have gotten this as well on top of the existing issues with them.