Something about changing what the AI asks for in peace deals - maybe that bug has been addressed?
Interesting to see what other policy changes were made - talk about population/adjacency adjustments, so maybe Rationalism et al are getting tweaked again?
Da Vinci going from +1 to +3 for workshops is a nice tweak.
Kevin kissing that Civilization Revolution statue is 100% a hint. The character in particular is Grey Wolf, one of the barbarian leaders. Barbarian game mode?!
- Rationalism has been nerfed. You now need 15 population to get +50% science. (Also they mentioned about Adj. points so maybe you now need +4 adj. instead of +3 to get the other +50% science boost.)
- Later policy cards that give you GG points have been buffed in a big way. For example "Invention" policy card now gives you +4 GE points AND +2 GE points for every workshop.
- Later policy cards that give you GG points have been buffed in a big way. For example "Invention" policy card now gives you +4 GE points AND +2 GE points for every workshop.
Professional Sports boost now will be more manageable.
In other news, as Babylon was rather weak on release, these changes bring them up to par with the others
Good changes, very good indeed. After Babylon dropped I decided to pause gaming and wait for a more stable and balanced version. I should get back into the game now.
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