[R&F] December Update Video Thread

If you pick fewer city states than the minimum for your game, then it should generate random ones to fill out the rest. That's how it seemed to work in the preview video.

I'd like to be able to say "minimum two science city states, minimum two faith city states, etc.". Then, I could ensure a good distribution, but still be surprised about which ones I actually get.

No, I think they said the opposite - it actually forces you to pick at least the min that you have selected, otherwise the OK button is greyed out.
 
Would you be interested in tr...

NO AND STOP ASKING ME!



What about...

*drum roll*

Resource Picker!



It's called Digerido, not Digeridon't
It would have been beautiful if they were refusing an offer of friendship from Gilgamesh. :lol:

As an aside, I worry that at the end, their toasting "1 more year" refers to the year that is now ending, as in "1 more year over and done with." I hope not, but I worry that is what it is. Also, totally going to be a barbarian based mode!
 
I'm ready for diplomacy option of "PLEASE STOP ATTACKING MY CITY STATE FRIEND YOU JERK"

"They're so young and vulnerable... You MONSTER!"
 
Some really big changes:

- Rationalism has been nerfed. You now need 15 population to get +50% science. (Also they mentioned about Adj. points so maybe you now need +4 adj. instead of +3 to get the other +50% science boost.)
- Later policy cards that give you GG points have been buffed in a big way. For example "Invention" policy card now gives you +4 GE points AND +2 GE points for every workshop.


I always found it weird that it required only 10 pop. That wasn't enough to encourage players to invest on growth, since it isn't hard to get 10 pop in every city. 15 requires a bit more investment and some attention to housing/food, so it seems like a good change.
 
I always found it weird that it required only 10 pop. That wasn't enough to encourage players to invest on growth, since it isn't hard to get 10 pop in every city. 15 requires a bit more investment and some attention to housing/food, so it seems like a good change.

IMHO, for min-maxers, they will probably just abandon the Growth and Housing mechanisms like they did with Amenity (Amenity is a bad change for no only min-maxers but also casual players TBH). This is because the Food required for population growth is on an exponential basis, growing pop from 10 to 15 requires more Food than growing from 1 to 10, and min-maxers don't really like excessive investments; their city will probably stay at 10 pop, and only use Rationalism card for the 50% bonus from adjacency.

On the other hand, for the rest of (aka most of) the players, we will see more fat cities and tall play incoming.
 
I think that's already established? There have been references to an economic mode in the files, and later Infixo found some data referencing corporations, so we've assumed it's the same thing.

I didn't see any hat though, will check the video again.
Towards the end of the video, on the guy wearing the light blue shirt.
 
Six pages in. I’m clearly late to the party...

The changes look really good. I’m very glad to see a City State picker. I’m super excited about being able to tell the AI to stop spamming requests. That alone is a reason to pick up the game again!

The Anti-Cav changes seem maybe a little underwhelming, but I’m hoping I’m wrong and they make the difference.

I’m happy Rationalism has been nerfed. But I think it was wrongheaded not to get rid of the flat thresholds / bonus. The risk is now just having a bunch of Pop 15 Cities instead of a bunch of Pop 10 Cities. As others have said, I think a scaling bonus would have been much better.

Everything else seems solid. I’m very curious about what other changes we’ll see.


Kevin kissing that Civilization Revolution statue is 100% a hint. The character in particular is Grey Wolf, one of the barbarian leaders. Barbarian game mode?!

Yes please!

And Zombies! I really want Zombies to go with my Comets, Soothsayers and Vampires!
 
AAcWIUj.png


So, it's not just the bowler hat, but also a signet ring and a glass with port or sherry or whatever that is.

Do you think that's his signet ring, or is it a prop?

Also, it's Catherine's pose, so this could be a hint at a future alternate leader if you stretch it :p
 
This patch sounds great. The changes to social policies will certainly spice up the game a little. Rationalism now favours tall empires which is good to see.

Glad to hear Ley Lines may be seeing some kind of change. Its the only secret society I avoid picking.
 
Also, it's Catherine's pose, so this could be a hint at a future alternate leader if you stretch it :p
Maybe a hint that the possible "Economic Mode" have something to do with (Luxury) resources (Catherine's Niche)? I hope That Mode is going to be inspired by this Communty's Ideas for a Economic Mode, and not be like the other ones.
 
Were there civ balance changes announced? Or secret society changes?
The only one I remember is Byzantium doesn't get free heavy cav units for conquering a city with an EC already built anymore.
 
I wonder if you will be able to choose city states and randomly have some also. I basically want to do "auckland and then 11 more i don't care".

Also, glad to hear they are (presumably) going to buff Ley Lines. They really need it. I hope it's something a bit more creative than just changing the +1 yield per great person to +2 or something, though. Sadly I'm not creative enough personally to come up with something right now
 
Back
Top Bottom