linearcore
Chieftain
- Joined
- Oct 9, 2010
- Messages
- 26
There seems to be only two variables that control bonus/penalties specific for tiles. One that is "Flat Lands" and another that is "Hills". It seems that all other tile terrain types will be classified as one or the other.
My guess is that a marsh is considered "Flat Lands" and that forests will be "Hills" as far as bonuses are concerned.
Yes it is fun. Starting game 2 tonight.
Actually, looking through, it's a little more complicated. The terrain[\i] modifier is only applied if there is no feature modifier to apply. For instance, a forest on a hills doesn't give +50%. It only gives +25%...for the forest. The Hills modifier is only there for blank hills. There is a file in the folder ../Assets/Gameplay/XML/Terrain called "Civ5Features" that you can check. Each feature itself can effect the tile defense modifier. Only one modifier is used though, and features trump terrains. I tested my game out with just that flat land modifier changed and a flat grassland was a 0 modifier, but an oasis, for instance, was still at -33%, which I liked. It, effectively, defined three classes of terrain combat can take place in.
Edit: This is probably a lot deeper than you ever wanted to go though. Sorry.