going for the oracle wasnt a good plan here obviously, but i simply wasnt flexible enough. with the stones, gw is probably WAY better and easier.
missing the oracle by 1 turns was a logical result of my inflexibility... ...i guess i could have gotten it some 2-3 turns earlier, but i wanted 4 skirms out before starting it + the blocking city near the gold (same spot dirk settled, so dirks and my expansion politics would have been again quite similar

)
but seeing no enemy stacks so far, i could have lived with 2 skirms only, but well, i guess afterwards your always wiser, no?
...
i settled my capital a bit more upwards, to get some more of the rives and to get another city down there towards the clams. another mistake i guess, because the short term advantage of having stones in the bfs for gw should always be priorized higher then the long term advantage of getting another ressource with a future city... ...not really my start this was and very poor strat. planning and making use of the map
...
only good we have dirk and some other players this time around
...
concerining the other 2 saves (habitus and mehike):
i only can second here what dirk says:
this map isnt in favour of an early aggressive push since we dont have phants (nor bronze, if i remember right)
so the innitial goal (after scouting the surroundings a bit) should have been to block as much land as possible. a quick helper city 4-5 tiles away from the capital, then blocking near the gold (see the spot dirk settled) and down in the jungle 3-4 tiles away from goldblock should have had highest prio (in my case, i only could settle gold, since a barb city was in the jungle already).
habitus play was a bit to conservative in my opinion with only 7-8 cities left to settle, and mehikes try to get both gw and oracle might result in the same problems (not enough expansion). still, if mehike might get at least on of these blocking cities up and has success on the oracle also, it still might prove a very interesting alternative to dirks save...