Round 2, 2680 BC - 1240 BC (36 turns):
2680: Archery -> Mysticism. I thought about switching research to The Wheel next in order to hook up the silver but Dan's friendly reminder that the river took care of that issue led me to go for Mysticism instead as a req for Oracle and to make Masonry cheaper.
2560: SH BIDL.
2520: Myst -> Masonry. Masonry was chosen next to put a quarry on the marble.
2360: Masonry -> TW. I wanted TW to hook up the marble before beginning production on The Oracle and there's nothing else of interest from poly/ph while TW is a necessary tech for other things as well.
2240: Judaism FIDL.
2200: TW -> Poly. Or so I thought. Because on the same turn, an AI completed the Oracle. Change of plan then, I decided I still had a decent shot at GLH with all the techs unlocked and good production in the capital so I switched focus. With no specific techs needed right away I opted for AH in order to enable sheep pastures and look for horses.
TW -> AH.
2080: After getting my 3rd archer (and completing the warrior who was left on garisson duty in Amsterdam), I started on a lighthouse. One would think I'm organized from this shot but it's just one badass capital.
2000: AH -> Pottery. After AH I went Pottery for cottages/granaries and to reduce cost off Writing. So are there any horses around? Yes indeed, though not in optimal locations. I guess one shouldn't complain though with two close hits.
1840: Pottery -> Writing. Writing next, do I even have to motivate these tech choices? It's pretty much been on rails after losing The Oracle.
Mahabodhi (buddhist shrine) BIDL.
1720: TGW BIDL.
1640: I switch to slavery with 3 turns left on GLH in order to shave a turn by whipping.
1560: Success!
I started to grow back toward happy cap while building WBs, then switched to a settler as I grew to size 5 (further growth slowed by unhappiness).
1520: TOA BIDL. Which makes the next tech choice easy since it leaves poly out of the question.
Writing -> Aesthetics. It's down the attractive GL line and I have noone to trade with yet anyhow so there seems to be little point in going for Alphabet here.
1400: Colossus BIDL. *grumble*
I have a strange incident on this turn, something that's happened to me once or twice before. My warrior encounter a WB from Pacal but no contact is initiated. In each case this has happened to me, it's been contact with a WB specifically.
1360: The trigger activates and Pacal greets me. He's very low in score, just above my own and only has 2 cities. I'm guessing he started on a very small landmass. He doesn't even have any of the wonders in spite of his slow expansion. He's the hindu founder though.
Confucianism is founded on the same turn.
1240: With one turn left to completing the settler I end the round to take stock of the situation and to discuss where to take it from here. As you can see from this next shot, not only are the horses putting question marks behind my marked city spots, but a barb city popped up, blocking one of my spots to the west in spite of my attempt to fogbust that area with an archer. I'm tempted to move the north sheep city 1E and make that my first expansion but keep the fish city NW on the horse as marked in order to still have access to the 2 grassland hills there. OTOH a sea resource by the island NE would be great for a intercontinental city with some food and prod, making use of the horse there. What do you think?
The western part of the known world.
Techs:
The capital, WB in queue is 8/30.
Amazingly enough, I'm not last in GNP.