@Snaaty:
...the biggest asset of your game, I think, is that you have "religious diversity" ...
Despite moaning about the fast techspeed in my game, I still seem to have been the luckiest in this regard with my game. In the other games the AI´s even teched faster due to the happy religious sharing, the close starting positions and the oversea trade bonus.
I therefore was the only one, archieving more or less what I had planned, building the GLH and the GL, and keeping up (more or less) in tech. So I don´t really think we have to vote, because it is pretty obvious that we will go on with my game. Like I said already somewhere earlier in this thread, this has nothing to du with skill, it simply was luck, drawing some nice rolls concerning the religious spread
And since my price would have been to be allowed to play round 4, which I can´t do anyways it doesn´t really matte in the end...
...
I would say Rusten should be allowed to play round 4, because he finished the second deity game first.
Therefore we have:
Rusten, up: Today/Thursday discussing, Friday/Saturday playing/posting
And our final roster:
Flo: 11.5-13.5
CellKu: 14.5-16.5
Rusten: 17.5-19.5
Snaaty: 20.5. 24.5 (if that is OK)
...
Concerning our turnsets, I also would like to make a small change:
Instead of playing a fixed 10 turns round, I would prefere to play something between 10 and 20 turns, each player decides for himself when and where to stop. Like that we have better possibilities in archieving a goal, reaching a milestone and so on (having the possibility to start and finish something in a turnset)
...
To start the discussion and planning I summarize what Flo and I have already discussed:
Flo and I agreed about:
Building a settler in Osaka after the WB (chop the wood there to speed it up)
Send the WB from Osaka out to scout the north/east
Send the WB from Tokio out to scout the south of blocking island
Whip more WB´s in Tokio, then grow it as fast as possible
Settle fantasy island or the small island next to it (depends in what our warrior there reveals)
When fantasy island is big, build as many cities there as possible and move capital over
When fantasy island is small, dont build more then 2 cities there
Try to settle fast now to profit from the GLH
Close borderes in blocking city when an AI approaches with a galley
Trade for CoL and Construction and reseach CS immediately
Flo and I have different opinions about:
Flo: Build NE in capital now, next settler
Snaaty: Build settle in capital now, next NE
...
CellKu and Rusten:
Would be great if you would join in and share your thoughts also.
...
Concerning Round 4:
A good stopping point/goal there would be then in my opinion to either play untill CS is reseached or the first two cities on/near fantasy island are settled and the next one in loaded into the galley and ready to sail off somewere (or whatever is reached first...). But this is only my idea, because it is up to Rusten or the team to decide