Deity of Random - Try 1

@Snaaty:
Spoiler :

The blocking city was a good move! I should have focused on that instead of building the forge... However, the biggest asset of your game, I think, is that you have "religious diversity" - not like in my game where everyone (except Han) is Buddhist.
Interesting that you traded for Poly. You don't consider that a "cheap" tech?
 
Round 3

Spoiler :

Finished the colossus but compared to the GLH its economic effect is 0!
Run an engineer-spec to pop a GE but that failed, got a GP instead.

No pyramids or other strong wonder :(

Compared to the other games, mine is really weak now.
So my save volunteers to be dropped first, no voting necessary :lol:

 
@ Snaaty

Spoiler :

Some thoughts to your report...

Part 3: Capital, Overview, Trade-options and Plan
maybe hire two additional scientists for this turn to increase the chances for a GS???
I Would go for the GM, it will be very helpful later. Philo is not so usefull yet, since you dont have a religion in your capital - no pacifism.
And since borders are closed now, any religion is unlikely to spread to you.
GS are easy to get in the following turns, and you probably dont want/ can run a lot of merchants.

Part 3: Capital, Overview, Trade-options and Plan
Chop the NE and increase our GP output or chop/build some more settlers ASAP, because every city INCREASES our overall income (the GLH is brutally strong on this map)
I would swith to the NE in the capital. Osaka can build a settler in 8 turns, Kyoto needs only 2 less. Tokyo will soon also be a settler pump, 4 food resources are amazing.

Part 3: Capital, Overview, Trade-options and Plan
A worker is already in place to chop a forest to speed up a settler to claim the diamonds on Fantasy Island:
Perhaps it is a good idea (if Hani approaches from the west) to settle the island first. At least it would block (one) access to fantasy island.

I would use the WB of Tokyo for scouting. The next one will be finished in some turns. But it is vital to find out wether there is access to fantasy island (I like the name;)) through the island in the south east of Tokyo. Than Hani could head there. A carthagian city (settler pump) in our backland will be a real pain for a long time.
Info first, food second ;)

Part 3: Capital, Overview, Trade-options and Plan
We could now for example trade Compass for CoL and start on CS right away. Or delay trading with Compass untill we can get both, CoL and Currency in the same turn (maybe go now drama???)

I would trade right away and go for CS. There are some usefull techs out there. CoL, Construction and Calendar. The latter enables the MoM which has not been built yet. I consider that as one of the strongest wonders in the game, so why not give it a try?
Furthermore Carlo has compass already and he is friendly to Zara. They are likely to trade soon and one trading parter will be gone then....



 
@Snaaty:
Spoiler :

Interesting that you traded for Poly. You don't consider that a "cheap" tech?

Spoiler :
The tech speed was incredible fast in my game and I had zero happy resources. So I decided to trade for two "cheap" techs even, Poly & AH: Poly allowed me to build the GL earlier and it was on the way for Monarchy (happy). I then immediately researched Priest and traded for Monarchy.
AH would allow me to work the Sheep immediately and trade it for fur with Hanni.
Both aimed in growing the capital as fast as possible above size 5
In the end, it turned out that I wouldn´t have needed both (could have delayed=selfresearched it), because I met Pericles and was able to trade wine against some seafood with him:lol:...
 
Some thoughts and answers inside your spoiler...

@ Snaaty

Spoiler :

I Would go for the GM, it will be very helpful later. Philo is not so usefull yet, since you dont have a religion in your capital - no pacifism.
And since borders are closed now, any religion is unlikely to spread to you.
GS are easy to get in the following turns, and you probably dont want/ can run a lot of merchants.
Your are right, have completely forgotten about the stupid religion:rolleyes:

I would swith to the NE in the capital. Osaka can build a settler in 8 turns, Kyoto needs only 2 less. Tokyo will soon also be a settler pump, 4 food resources are amazing.
I´m not sure about that. Pumping out another settler now would bring in some additional cash (thanks to the GLH) and we can build the NE immediately thereafter. On the other hand, the NE right now would help in the race for lib (which will be EXTREMELY hard in this game, due to the incredible tech-speed...


Perhaps it is a good idea (if Hani approaches from the west) to settle the island first. At least it would block (one) access to fantasy island.
You are right, we don´t really need the diamonds right now, none of our cities is about to grow...

I would use the WB of Tokyo for scouting. The next one will be finished in some turns. But it is vital to find out wether there is access to fantasy island (I like the name;)) through the island in the south east of Tokyo. Than Hani could head there. A carthagian city (settler pump) in our backland will be a real pain for a long time.
Info first, food second ;)
We have a warrior on fantasy island. With him, we can also see if other islands are close enough for sailing over.
Hanni sailed directly south from the red mark near blocking island I think. Maybe there are some other islands, similar to fantasy island??? So I agree, better to head there with the WB immediately to check...
But I fear that Hanni WILL settle somewhere, so I think we will have to live with one city behind blocking island. But since only one galley passed, Hanni has only a settler and a defender, so it will take him quite some time to get the new city up and running




I would trade right away and go for CS. There are some usefull techs out there. CoL, Construction and Calendar. The latter enables the MoM which has not been built yet. I consider that as one of the strongest wonders in the game, so why not give it a try?
Furthermore Carlo has compass already and he is friendly to Zara. They are likely to trade soon and one trading parter will be gone then....
You are right again I think, concerning the trades and the research.
With the forest we have left, we would even have a decent chance on the MoM, but I´m not sure IF it is worth it, and it would delay our settler wave even longer (we need to get our borders open with all AI again as soon as possible I think)






EDIT:
Spoiler :
Was curious and checked on the trade possiblities:

We can get CoL from Pericles and Construction + exactly 0 Gold from Zara, Calendar he wont give us, so the MoM isn´t an option anymore I think, because we need to pick CoL first:(
 
@ Snaaty

Spoiler :

Had also again a look at the save again. It is already a very interesting game :rolleyes:

Settler production is currently not the backlock. It is the galley.
Settler in Osaka will be done (with the chopping) in 6 turns. When the hills are mined Osaka will be able to produce a further settler every 6 turns.
So far there is only one galley. Transporting a settler&worker to a spot (3 turns one way at least) makes 6 turns. By then another settler is produced.The esixting workers (except one) can also be shipped from the main island, there is no need to produce another one.

The Capital needs only 8 turns (without chopping) for the NE. And a settler built there could not be shipped anyway.

Concerning trade & caste system:
Imo you could not benefit from Caste system fully yet. First the NE in the capital and some basic infrastucture in the other cities has to be built/whipped. (By using specialist you would delay your production significantly.) By then CoL is self-researched.
Idea: do not trade for CoL with Perikles, but for calender (that and onother tech could be traded to SB, for metall casting) and for construction with Zara. Self research CoL.

Fantasy Island:
Maybe the first city should not be built on the tiny island (unless Hani approaches) but directly on fan. island on the costal-plains in the north. After one border pop it would also serve as blocking city and with its 2 seafood and lots of green tiles it will be a very strong city.

P.S. you dont have closed borders with Han

 
@ Flo:

Spoiler :
Hm... ...some valid points... ...so your idea would be to trade for calendar + construction?
Then we could consider again the building/chopping of the MoM.
But keeping the forests for the Taj would also be an option.
Concerning my opened/closed borders with Hanni: I reopened them ASAP, when I could, because the damage was already done (galley passed by). IF he would approach with another galley, I would advise to close them again...
Concerning fantasyisland: We need to scout it out first, before plan on further. But this can be done with the warrior there before the galley + settler + worker return. If not, even better, then fantasyisland is big enough to become our new main island. One thing I dont like too much about your spot is that it wont claim the diamonds with second borderpop, but let´s see how many other cities we can build there (but we must keep in mind that we must move our capital there, IF we plan to build more then 2 cities due to colonial upkeep, so better to settle the other island when fantasyisland isnt REALLY big and we will settle MORE then 2 cities anyways...)
 
@ Snaaty
Spoiler :

@ Flo:

Hm... ...some valid points... ...so your idea would be to trade for calendar + construction?

Yes., would also give us a shot at metall casting from SB
@ Flo:
Then we could consider again the building/chopping of the MoM.
But keeping the forests for the Taj would also be an option.
When the last forrests of Kyoto are used to chop the MoM the TM can be built somewhere else. On fantasy island e.g. the warrior discovered three forrest to chop and two hills. Together with horses that would make up for some wonder production. Maye there are some more hills/forrests..

One question: If Han settles at a strong spot, wow long will it takes him to get a second city? In all my games Han was one of the most expansive civs!! As soon as he has more than one city in our backland we should conisder an early war against him (after Lib)


EDIT:
Spoiler :

Just finished a game on deity which remembered me how close everything is at that difficulty. So I change my opinion here :rolleyes:
To save the 8 turns of self researching CoL I would trade for it with Pericles.
Then immediatly start research CS. I though about it and think calendar is pretty useless right now since we could not start the MoM anyway, since we first have to build/chop the NE.
But I would not switch to caste immediatly (only after finishing the NE). Maybe you can time it that the NE is finished when a GS pops, to bulb philo. That would allow you to switch to pacifism in the same turn and save one turn of anarchy. That would be perfect :). CoL or CS can also be traded to SB later for metal casting and/or calendar...
No AI has marble, so there may still be a chance for the MoM

 
@ Rusten:

Only your save/report for round 3 is missing. Will you manage to play/post in time?

...

@ Team:

When Rusten´s save/report is in we can start to vote, as described earlier:
Everybody has 3 votes, 3 points, 2 points, 1 point. We vote by posting it here, no need to complicate things. Explaining your vote would be nice, but you dont have to.

The player that wins the vote, plays round 4 then with his save (and does the next report), sticking to the timeline mentioned earlier. But remember that in round 4 already we play after team-consensus.

...

Reminder:
I´m on holiday from Thursday this week for about two week (and can´t play round 4, even if my save should be choosen, so one of the other players would have to take it then)
 
Round 3
Spoiler :
My game isn't too hot anymore due to a series of unfortunate events. Won't bother making a very detailed report because I'll probably be in favour of playing a different save.

Researched aesthetics and traded it around for maths/alphabet/iw and set research to literature. Unfortunately I still missed the GL, Pericles constructed it 700 BC somehow. Speaking of which, Pericles is really dangerous in my game, he also constructed the Colossus (+GW and the HG) and now has philosophy/pacifism for his scientist pool.

The only good thing I've got going for me right now is the GLH and what appears to be an extremely nice island (resources and tiles). I didn't scout it out entirely yet, but from what I see now it appears to be awesome. Still, I'm not going to take a screenshot and show it here, because whichever save we continue from might not have scouted it so it would be an unfair advantage. ;) My next move would definitely be to settle there.

Not getting to literature first put a dent in my trading plans as well. These AIs are put together in the sheet so that they're naturally pleased with each other, and sharing a religion makes them even more friendly, so literature was spread throughout the island chains quickly. They're also packed together so that they have a lot of trade routes with each other, this map most surely is a pain.

Glance screen (these stats don't take into account their hidden + modifiers)

dsg+2_40000.JPG




Off to read your discussion. :)
 

Attachments

@Snaaty:
...the biggest asset of your game, I think, is that you have "religious diversity" ...

Despite moaning about the fast techspeed in my game, I still seem to have been the luckiest in this regard with my game. In the other games the AI´s even teched faster due to the happy religious sharing, the close starting positions and the oversea trade bonus.

I therefore was the only one, archieving more or less what I had planned, building the GLH and the GL, and keeping up (more or less) in tech. So I don´t really think we have to vote, because it is pretty obvious that we will go on with my game. Like I said already somewhere earlier in this thread, this has nothing to du with skill, it simply was luck, drawing some nice rolls concerning the religious spread:lol:

And since my price would have been to be allowed to play round 4, which I can´t do anyways it doesn´t really matte in the end...

...

I would say Rusten should be allowed to play round 4, because he finished the second deity game first.

Therefore we have:

Rusten, up: Today/Thursday discussing, Friday/Saturday playing/posting

And our final roster:

Flo: 11.5-13.5
CellKu: 14.5-16.5
Rusten: 17.5-19.5
Snaaty: 20.5. 24.5 (if that is OK)

...

Concerning our turnsets, I also would like to make a small change:

Instead of playing a fixed 10 turns round, I would prefere to play something between 10 and 20 turns, each player decides for himself when and where to stop. Like that we have better possibilities in archieving a goal, reaching a milestone and so on (having the possibility to start and finish something in a turnset)

...

To start the discussion and planning I summarize what Flo and I have already discussed:

Flo and I agreed about:
Building a settler in Osaka after the WB (chop the wood there to speed it up)
Send the WB from Osaka out to scout the north/east
Send the WB from Tokio out to scout the south of blocking island
Whip more WB´s in Tokio, then grow it as fast as possible
Settle fantasy island or the small island next to it (depends in what our warrior there reveals)
When fantasy island is big, build as many cities there as possible and move capital over
When fantasy island is small, dont build more then 2 cities there
Try to settle fast now to profit from the GLH
Close borderes in blocking city when an AI approaches with a galley
Trade for CoL and Construction and reseach CS immediately

Flo and I have different opinions about:
Flo: Build NE in capital now, next settler
Snaaty: Build settle in capital now, next NE

...

CellKu and Rusten:

Would be great if you would join in and share your thoughts also.

...

Concerning Round 4:

A good stopping point/goal there would be then in my opinion to either play untill CS is reseached or the first two cities on/near fantasy island are settled and the next one in loaded into the galley and ready to sail off somewere (or whatever is reached first...). But this is only my idea, because it is up to Rusten or the team to decide
 
I don't think it is necessary to vote... ;) Since nobody - except Snaaty - likes his own game taking Snaaty's game seems the best to me.
As I said earlier the "religious diversity" in Snaaty's game is a real asset. Moreover, GLH and GLib are already constructed and the blocking city already built (we just have to make sure that there is no southern route to fantasy island).

As to the next moves:
1.) Techs: I would prefer trading CoL to speed up our way to Lib. Perhaps that will give as a chance to also get the USankore...
2.) Cities: With the suppport of the GLH we should concentrate on expansion - I think going south is the best way to go, so first to fantasy island.
3.) Send a boat south from Tokio (the blocking city). It seems as if there are more islands in range and we should ensure that there is no southern "bridge" that would enable the AI to reach our fantasy island and maybe other nice islands.
 
I need some sleep now, but when I wake up I'll have a long and detailed look at the save and chip in with my thoughts. Expect a post in +/- 8 hours.
 
Great to see you two arround that fast:goodjob:

...

Now the REAL game can start, I´m pretty curious how it will turn out. This map + Toku promises to play pretty interesting (IF I get it right (never played wih Toku before), drafted rifles should start with strenght 1, drill 1, CG 1:crazyeye:)
I think I never ever had before a navy in midgame... ...might very well be the first game I break with that habit:lol:
 
With regard to the issue of what to build next in the capital: I would be in favor of building a settler first, then the NE. During this stage of the game (especially with the GLH) we should emphasize expansion.

@Snaaty: you don't want to play the fourth turnset tonight after everybody has participated in the discussion...? ;)

With regard to loosening the rule on the number of turns (=between 10-20 turns): That is fine with me.
However, if important new questions occur before the milestone is reached and the player would like to continue he should consult the team. In such a case the player should have one more day to finish his turnset.
 
@Snaaty: you don't want to play the fourth turnset tonight after everybody has participated in the discussion...? ;)
I don´t have really time tonight:lol: quite some other stuff to do before my holiday (finishing some last-minute work and such...), but I don´t mind if Rusten can play earlier (=tonight), as long as we have a serious discussion going on for every turnset (and you three then can squeeze in one more turnset before I finally return)...

With regard to loosening the rule on the number of turns (=between 10-20 turns): That is fine with me.
However, if important new questions occur before the milestone is reached and the player would like to continue he should consult the team. In such a case the player should have one more day to finish his turnset.

I second this. We rather play slower and avoid misunderstandings/mistakes/lonely desicions then rushing into our defeat:p. No problem with splitting a turnset in two halfs when an important inbetween question popps up I think
 
Ok, had a look at the save. The plans you made seem very good to me and I'm happy to see that we've scouted that great island in your game as well! :goodjob:

I see that taoism is founded by someone already so I'm leaning towards making a settler before the NE. If taoism wasn't taken I'd probably bulb it and make an academy with my 2nd GS and to speed that up I'd want the NE. I'm guessing we'll settle an academy right away here, so there's no real need for the NE at this time, expanding to that island is important.

Good thing about aggressive on this map is that we can unlock the amphibious upgrade easily. It requires combat 2, but we start with combat 1 so we should be able to unlock it at 5 XP unless I'm forgetting a requirement. This means we can have combat 2 amphibous units right off the bat with a MI, vassalage or theocracy. This could make a navy-based war very interesting. We won't have to sit around waiting for siege, we can simply bombard enemy cities with our frigates and SoL as almost all of them will be coastal. I think going for amphibious grenadiers with ship support could be really strong here, but we'll need production for that. I think it might be better to farm/workshop most of Kyoto rather than cottaging it. On a map like this production is lacking more than commerce and Kyoto has a lot of hills so it can churn out units really fast with the HE.

I'd rather not play yet, I think it's better to discuss and let the game sink in. It really doesn't matter who plays the set as long as we have some good discussion going beforehand.

Edit: I forgot to look at the GPP, I see that we're probably getting a GM first. That makes NE more attractive, but I still prefer a settler I think.
 
Trade for CoL and Construction and reseach CS immediately
I'm not sure if I agree with this however. Pericles is willing to give us metal casting for literature and compass. I believe metal casting should be a priority in order to protect our seafood, we'd lose a lot of hammers on galleys for the barbs. There's nothing more annoying than emergency whipping a galley and then losing both the galley and the seafood shortly after. Also, some AIs are still lacking the tech, we can use it for further trading the next turn.
 
Glad to see you joining the discussion :goodjob:

I'm not sure if I agree with this however. Pericles is willing to give us metal casting for literature and compass. I believe metal casting should be a priority in order to protect our seafood, we'd lose a lot of hammers on galleys for the barbs. There's nothing more annoying than emergency whipping a galley and then losing both the galley and the seafood shortly after. Also, some AIs are still lacking the tech, we can use it for further trading the next turn.

When I first saw Snaaty's save, I also was thinking about optimizing trades, (see my calendar trading arguments) but the longer I think about it, the more I am convinced that we should absolutely focus on Lib now.

Tech speed is fast in that game. Take a look at the research possibilities of Pericles. Paper is one of them, means that he already research CS. He also has Philo, so he is already really close to Liberalism :eek:

Priorities should be everything that focus on Lib.
1. trading for CoL (nobody but Pericles is willing to trade it)
2. Build the NE

While we research CS we can use the GS to bulp philo and when we finish it, we should get the next GS (if we have the NE ;)) to bulp paper

There are two AIs who dont have CoL so far (SB and Charles) there we can probably trade for MC and Cal some turns later. (I am still hoping for the MoM ;))
As soon as the NE is built we should switch to Caste (and HR). We can also consider to trade compass to Zara for 120 gold instead for construction, which is not on the path to Lib. This trade would allow us to keep the slider at 100% and would not count against WFYABTA.

Quicker expansion is not worth to lose the Lib race. Especially since our backlands are secured (except one galley of Han) for later settling.

About the NE vs. settler discussion in Kyoto.
Osaka will have built the settler in 6 turns (including chopping) Kyoto is not faster. Since we can only ship 1 settler a time with our one galley we dont win much (anything?) by building a settler in our capital. By the time our galley returns from fantasy islands, Osaka can have finished the next settler and Tokyo will be grown to a reasonable size so that it can pump settlers itself.
And the bakers one additional city generates will not help us as much towards Lib as one additional GS, whom we would get by building the NE.

So far my thoughts...
 
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