Seeing a lack of commerce, I moved north and east to get 5 good riverside tiles.
After exploring the map for 15 turns, I had my first important decision to make. Steal or no steal?
Stealing a worker on Deity is almost always a bad idea. Once a war begins, the only two ways of ending it are taking an enemy city or giving up a city/tech. In addition to the longer term doom, the scout archer they send out has a chance of visiting your capitol, who has roughly even odds with a lone warrior defending.
On the other hand, I don't see Sitting Bull's archer. Maybe it moved north, or maybe it went east. Barbarians should not be too bad either. I have the sea to the south and civs on my eastern+western front. They can only bother me from the north. I have a sweet ancient unit in the war chariot, and horses where I can put a 2nd city. No one likes Sitting Bull as far as I know on the diplo front. And to top it all off, war chariots eat dog soldiers for breakfast. I figure the steal is a coin flip on losing the game, but might give me a big enough boost to win a dom victory, which is what I want.
OF COURSE I STOLE IT
The results:
2280BC
I am in serious trouble! If he sends the two chariots out ahead, I lose the city. If he marches the entire stack straight to me, I'll probly lose the city. If he re-inforces his new city then sends the diminished stack at me ...
Hehe, stupid AI. The first chariot withdrew from my war chariot. His 2nd chariot beat my warrior and took some damage. His archer lost to my warrior. The two injured chariots were mowed down by my war chariots.
Now for the good parts.
The war chariot has a str 5 and is immune to first stikes. In the field, Sitting Bull can't stop them until he gets spears or swords. I went in force after Bull's first city, but judged that 6 chariots could not take it. So I picked off any unit that went outside the city and massed 9 chariots. He had two archers defending that would kill 1 war chariot each, two chariots that would die in the first attack, and two dog soldiers that were annihilated easily. It took 8 war chariots to win in the first strike, with the 9th to mop up any lucky chariots that won a battle. On deity, NEVER give the computer a chance to reinforce his city cause you left one archer at 0.3 hp.
I pushed on leaving the captured city lightly defended, hoping to get a look at the capitol and lure out some units to kill. Jackpot!
Sitting Bull sent two chariots and an archer from his capitol, and two dog soldiers from the north to take back his city. Now I had a very interesting choice with 8 full hp war chariots in the middle of his lands.
Cahokia: Archer, Chariot, Dog Soldier
Poverty Point: Archer, Chariot, Chariot
Mound City: Chariot, Chariot (half hp)
Field Troops: Archer, Dog Soldier, Dog Soldier
I figured my reinforcements could easily take back Mound City as chariots don't get defense bonuses, so I ignored it. The archer had to die before it got to a city, so I ticked off 1 war chariot to eventually kill it. That left 7 war chariots to go for the capitol next turn or Poverty Point on this turn.
I chose to take Poverty Point with 5 war chariots and kill every one of his field troops with the other three. He didn't have bronze is his capitol, so I figured I would choke him as much as possible while building up enough force to take his cap for sure later before he discovered Iron working.
The war ended with 6 war chariots, 4 heavily injured, and no fresh replacements coming. Bull was down to just his capitol though, so it was a good war.
Coming next, the end of Sitting Bull hopefully, and trying to join the tech race without being left behind!