Deity please!

Peaceful empire building isn't very exciting, so I'll just shoot a quick timeline.

520AD - Japan Capitulates
560AD - Sury Builds Apostolic Palace for Buddists
580AD - Boudica wins leadership of A-Palace
620AD - HC makes peace with Monty
640AD - HC peace vassals to Boudica
660AD - A great merchant was born
660AD - Steal engineering from Boudica using spies
760AD - HC wins the Liberalism race
780AD - Apostolic Palace votes HC a city back from Monty
820AD - I prove the world is round through map trades without building a caracal
840AD - Boudica builds Taj Mahal to go with her MoM wonder.
860AD - A great spy was born!
900AD - Infiltrated Boudica, stole Nationalism and Constitution


The great spy was a huge stroke of luck. Not only was I able to quickly start drafting macemen, I was also able to start building jails and perform more tech trades with Tokugawa.

After spying on Sury, I decided it was better to keep him and his vassal Justinian as trade partners than try to conquer them. I set my sights on the much more lucrative target, Boudica.


980AD

Spoiler :
The map


Power ratings


Tech Situation


The city of Vienne is an immense prize, big enough to win the game if I can take and keep. There are 43 cities with Buddism. The city has a shrine (+43 gold), MoM (+50% Golden Age), Parthenon (+50% Great Person Production), and the Sistene Chapel. It is surrounded by villages and a single town. With markets and a bank, it will generate about +150 gold per turn with all sliders to 0%. On the espionage front, controlling it will give my espionage inside buddist cities a huge bonus too.

I have so many troops on her border, I will go something like -100 gold per turn when they leave my territory and trade routes die off. 980AD is the perfect time to attack though. The Apostolic Palace just passed its voting period, with Boudica declining to put forward anything to vote on. The only way to know is to check the events log in the top left corner and count turns, as votes happen every 10 turns. She was elected in 580AD, a city changed hands in 780AD, nothing happened in 980AD, and the next vote decides on 1090AD I believe. This is MAJORLY important because she has enough votes to stop my war dead. If I defy the vote, I take a massive happy penalty (Pariah) and lose my +2 hammer bonus in my buddist temples. So I waited to start the war on the next 10 turn window, 980AD.

70 troops march to war RAWR. The castles can be dealt with one of two ways. Loads of spies to throw the cities into revolt on the attack turn, or gunpowder units. Since I have no gunpowder it will be hordes of spies!


On my first turn inside her borders, she hurled her main army at my stack of 70 on the hill. The results were very one sided. The super medic healed up the horses while the footsoldiers and siege advanced on the now very weakened city. They saved a turn by attacking across the river and simply overwhelming it. This freed up the horse to split in two, with knights, war chariots, and horse archers attacking the northern and southern cities with only spy support. After mowing them down, reinforcements were brought in, and the 2 southern armies took her capitol while the northern force attempted the extreme north city. Both spies failed, and I accepted capitulation rather than wait a bunch more turns to beat down the walls.

Spoiler :



Boudica's Curaissers were the worst I faced the rest of the game. I burned a great engineer for a 12 turn golden age and it was all over after that. It was one giant snowball.

Spoiler :


Razed his capitol :goodjob:







Since I have both Domination and Conquest victory, the computer randomly picks one:



Thanks for the fun game, hope I was able to teach someone something. Drafting from a city every 10 turns is key on Deity. Also, I hope everyone realizes how strong espionage can be on high level play. Not one university was constructed on this attempt, nor was any turn replayed. I could see my opponents entire army before I started war in addition to their teching. It makes things so much easier when there are no huge surprises. :lol:
 

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and we tend to say that medieval warfare sucks :-)

great game, nice show to watch...

I have to say that after last 2 games I played on Emperor (btw this game I plan to post, since I didn't finish yet and is indeed challenging) and Monarch I start to realize that weakened LB's are not that unpenetrable defense as I once thought. (Especially if you have elephants ;-))
 
Dumbos are pretty awesome as long as the enemy doesn't have them...they are their own best counter
 
I played this some time ago a quick report, also a comparision with deity please III:

Spoiler :

Found Boudica and decided to test how good war chariots are. Turns out pretty good, declared on her around 1000 bc with some 20 of those beasts. Quickly take 4 cities including capital. I then find out that she really spams loads of units. Most remaining cities are on hills and those gallics are a pain to take out there. So peace it is 675 BC already.

25 AD i have 9 cities and fine tech rate.





720 AD i'm in a 2 front war,take some more celtic cities with cats/phants. AP forces me to war with SB who is already severely weakened by other wars. I'm at the gates of Moundville and will quickly capture some 3-4 SB cities as well. Game over.





If i compare this with deity please III it's clear that i recovered from war more quickly here than after the phant war there. That's the problem imo with cat wars, success is more or less assured if you plan it well but wars typically range from 500 BC until 500 AD, a time you're typically busy building up your economy otherwise. On top of that you take a strange path researching construction so basically you do no significant research until ~500 AD. No such problems with an early rush.
 
I'm starting to get a little bored of Immortal, haven't lost a game in ages, so I'm dabbling in Deity from time to time over the last few days. Thought I'd dig up a forum game as they can be educational.

Unfortunately that most uneducational of Deity things happened, I got DoWed early and that was that. :lol:

Spoiler :
I had six cities which I was quite happy with. I actually DoWed HC in the early BCs because he captured a barb city on the double gems that I wanted and built war chariots to take, so when he swiped it I wasn't having it. I got peace with a purpose built crap city shortly after.

Then Toku waltzed down with a meaty looking stack and attacked. Oh well. :dunno:

Boudi was WHEOOHRN too, but at least I had her religion and might have got to pleased in time. There's no reasoning with Toku, though.
 
@ Nihil :

I'm no Deity player but here's what I've understood from my attempts :
1- Due to earlier DoWs, RExing is more conditionnally rewarding than on Immortal. Mastering the diplomatic aspects of the game rules instead.
2- handling Deity barbarians and maintenance costs takes some training but one can adapt "fairly easily".

Point 2 I think I have gotten about right (about :mischief:) and I understand you have as well. It's mostly a question of focus (getting Archery/Writing/Pottery earlier or making bigger sacrifices for gambits).
Point 1 is trickier since Diplo requires some hard knowledge and evaluating expansion vs teching vs defense requires some very fine tuned map reading skills.

Conclusion : point 2 alone will yield you some wins on Deity... And then you can train about point 1 to decrease your loss ratio :lol:
There could/should be some 3rd and 4th and 5th points but someone else will write them out, hopefully.
 
@ Gkey
Spoiler :
No, Toku was WHEOOHRN for ages, so after a while I assumed that he must have been at war with another AI beyond his closed borders that I hadn't met yet. But no, he was after me all along. This was after the end of the HC war.


@ BIAC:
For me the biggest problem is the earlier DoWs, and with overwhelming numbers. Deity AIs fill up all the available space very fast, which makes them more warlike. They also have a buttload of units sitting around, which as I understand it also makes them more likely to DoW. Conversely, the human is developing more slowly than on lower levels because of higher costs, and so is a soft target.

I haven't rolled a map with easy diplo yet. When I do, it will be interesting to see what it's like to play a Deity game beyond the BCs. :p One just doesn't have very many diplo cards to play that early in the game, apart from the always useful gift city.

I thought I should be safe though, as the AI in question wasn't very near and had no borders with me.

On Deity, all the AIs play a little more like Shaka. :lol:
 
Major necro here but stumbled across this ancient thread and thought I might not be the only one to enjoy @Kaitzilla write-up.

A few pangs of regret that at this point in time I was still fastidiously building warrior first as per @Sisutil guide and not making any progress up the difficulty ladder.

Shame that some of the uploaded images have been lost over time.
 
Hah! Renecro here!) Indeed, pity most of images did not hold. I am here now because of youtube actually. Was watching some old absolutezero's videos and was like "Hey, I remember this map! There must be thread on civfanatics..." I do enjoy Katzilla's write-up, but it would be awesome to watch video of this gameplay. Seriously war chariots in 900AD :):)
You know it's never late to give it a try and may be share your approach. I actually came here looking for starting save. Watching AZ vid made me want to try this map again.))
 
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