At a turning point in the game now, if someone wants to take a look he is more than welcome 
Lots of decisions to make now, i didn't do any city management this turn yet so it looks like a mess, had to squeeze out the very last beaker and gold to finish maths and 2 cities even had to go into shrink mode

Lots of decisions to make now, i didn't do any city management this turn yet so it looks like a mess, had to squeeze out the very last beaker and gold to finish maths and 2 cities even had to go into shrink mode

Spoiler :
So i teched maths, traded it to Monty for IW and my theory with the coastal city was confirmed - i settled right on iron
I didn't want to settle closer to Boudi (aka the tundra) to avoid more heatening, getting -1 already because my capitol borders cross the ones of Gergovia for tiles that noone can use anyway
I might even give her the gold for 4/turn right now, the gems and the wine kind of fix the hapiness problem.
Maths to Boudi for 3 small techs + 40 gold. This was nice, but look what Sitting Bull did, he slipped through my borders that closed 2 turns afterwards with a cultural expansion
Not much i can do here, open borders to him are a bit out of question because Boudi hates him, maybe if i *still* can't get any trade routes after sailing i will open them anyway as it is getting annoying.
So i think sailing now is a no-brainer, all AIs got it from SB but i can't cuz he has no Alphabet.
I can finally build axes now, the cities can grow, gems will be there shortly and so is wine from Monty...who declared on HC.
I can't think of much to do with that situation diplo-wise, as it looks i need open borders to HC, if i don't i would stop all deals with him as he is most likely dead.
That is something i could use some tips on, the trade routes, i really thought the road to Boudi would fix this about 1000 turns ago
Iam almost at the point where i think the road was not enough from Heliopolis, but i could swear the routes have been there for a turn or 2...
Will it be ok with sailing, what should i explore besides the southern sea route to Monty? (which is annoying with all the mountains piff...) Send a 2nd chariot down there?

I didn't want to settle closer to Boudi (aka the tundra) to avoid more heatening, getting -1 already because my capitol borders cross the ones of Gergovia for tiles that noone can use anyway

I might even give her the gold for 4/turn right now, the gems and the wine kind of fix the hapiness problem.
Maths to Boudi for 3 small techs + 40 gold. This was nice, but look what Sitting Bull did, he slipped through my borders that closed 2 turns afterwards with a cultural expansion

Not much i can do here, open borders to him are a bit out of question because Boudi hates him, maybe if i *still* can't get any trade routes after sailing i will open them anyway as it is getting annoying.
So i think sailing now is a no-brainer, all AIs got it from SB but i can't cuz he has no Alphabet.
I can finally build axes now, the cities can grow, gems will be there shortly and so is wine from Monty...who declared on HC.
I can't think of much to do with that situation diplo-wise, as it looks i need open borders to HC, if i don't i would stop all deals with him as he is most likely dead.
That is something i could use some tips on, the trade routes, i really thought the road to Boudi would fix this about 1000 turns ago

Iam almost at the point where i think the road was not enough from Heliopolis, but i could swear the routes have been there for a turn or 2...
Will it be ok with sailing, what should i explore besides the southern sea route to Monty? (which is annoying with all the mountains piff...) Send a 2nd chariot down there?