Hey Everyone,
I have recently started playing a bunch of Deity starts in an attempt to improve my game. I am very comfortable on Emperor and have success on Immortal as well (but think that fine-tuning my game on Deity will improve my performance here). I play on Normal Speed, Pangaea, default settings. After playing multiple starts, I have noticed some patterns and as a result have some questions. If you have any input on any of the questions, I would appreciate it.
1.) It seems fairly common to lose most opportunities for good city sites before I can even build a settler (usually Worker->Warrior->Settler). I take it this just comes with the territory?
If you're losing cities when you start with a worker-warrior-settler, then you must be on a pangea map or a map that's tight on land. I find that I can often grow to size 3 or 4 (rarely 5, though) and settle about 3 quality cities. However, there will be times when going settler first is required. In a recent warmonger challenge posted by Duckweed, I ended up going Settler - Settler. Yes, on deity. Result? 1870 AD conquest win. Usually you shouldn't bother with settler first unless you've settled on a tile giving you at least 2 starting hammers or you're playing an imperialistic leader.
Your early scouting unit and other AI's contact time will be vital for you to know how much space you've got.
2.) As I mentioned, I feel boxed in pretty quickly on most starts. So the land that is available tends to be far from ideal for city sites. Can you afford on Deity to settle sites without any food resource/floodplains (excluding Gem sites and strategic resources)? I am curious if I am just too stingy with what I consider a viable city site.
I have no qualms settling crappy city sites if they can help me get Oxford University and the Globe Theatre (which are 2 of the most important National Wonders for me, with the third probably being the National Epic). 6 are needed for a standard sized map. Alternatively, you can try capturing other cities if you're stuck at 5 (which is what I"m going to do in the ALC after I get back to it after the Oct SAT's).
3.) On the subpar city site note, I often find my only opportunity for a legitimately good city site is in jungles. However, IW seems to be a dead tech path to me. Researching it yourself keeps you from getting a tradeable tech, but holding out for Aesthetics usually means it is already too late to settle the sites. Settling them before IW usually results in a terrible city and drags research down. Generally are jungle city sites ignored pre-IW? I understand the importance of land and resource grabbing, but when production and research both suffer for it, it appears to be the wrong move.
This really depends on the lay of the land. I will often settle jungle cities early if they are riverside (health + trade route earlier) or if I happen to be lucky enough to settle on sugar.
I rarely research Iron Working early, although I understand that other deity players have done so occassionally. If it's just plain jungle and won't be useful until 2000 years, skip it.
4.) Is there any real opportunity for bribery pre-CoL? I don't feel like I have any opportunities to bribe the AI in the early game and want to know if that is a problem with my game specifically.
Pre-CoL?
1. Oracle - Metal Casting
2. Aesthetics (see ALC 27 as an example)
5.) On the same note, are there really opportunities pre-CoL to manipulate the AI? Deity players stress the importance of diplomacy. But I feel like other than possibly choosing a religion to convert to and selection of your allies (an area I still need to improve), there is not much I can do diplomatically in the early game.
Know the AI's, unless you're playing random personalities. If a cautious, warless Ragnar is bordering you and demands Metal Casting a turn after you discover it, give it to him. If a war breaks out, debate whether to declare war to gain 1 side's favor, or staying in peace. This is where the Spiritual trait really comes in handy, especially if you've got 3 AI's asking you to switch religions. Also, don't settle cities right up to aggressive AI's as early border contact increases tension.
If you get declared, it's not over yet. Do whatever you can to bribe other AI's if possible (or if necessary). Station your troops on defensive terrain. Use the protective trait to the maximum, if you have it. Please understand that chariots get a bonus attacking axemen, but not defending axemen.
6.) Should espionage be a part of my pre-CoL game plan? It seems too early to really leverage, but I wanted to be certain.
NO
Well, I guess if you're playing an extreme espionage "economy" ... but for a normal deity game please don't.
Thanks a lot for any input you can give.