[BTS] Deity shadow game

I could chop out another 2 warriors and then whip worker into settler. Would delay the city to turn 33 on the hill.

Alternatively I could settle faster on the coast (turn 29) and make a third warriors afterwards. Second settler would be done turn 33 if built immediately.

Both variants are with 2 workers before settler.
 
The main problem with the city marking 1S of copper is imho that it locks in the southern corn into the capital forever.
With IMP, I like to do alot of 3pop whips of settlers at 9/100, and with two turns on settlers, one for putting the <10 hammers in, and one for the whip, then the corn will likely be wasted. During the turns putting <10 hammers into settler the corn is likely to be completely unworked, and during whip-turns it will suffer from being divided by 1.5.

Having a city 1S of the cows to share both corns is ideal imho, but other configurations to yield freedom of action regarding the corn is also possible, for example 3N of capital.
 
Executed the krikav option. No black flags around. There a 3 warriors on the hill south of the copper. Screenshot was supposed to show that.

Spoiler :

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I will need to do some more planning from here. Pottery is probably better.
 
Going for the forest west of the cow would be abit risky but good I think, would spawnbust closest to capital. That forest would be in time for an axe, no?
Could put some hammers into an warrior in capital to reach pop2 too, but if nothing bad happends there is no need to finish the warrior.

Not sure about AH/Pottery both have advantages.
Don't see much use for cottages in the near future, but granaries would be nice.

Myst might be a third option too, but settling an godawful city on the desert hill SW of the desert gold would get both golds inside culture when capital pops borders without monuments.
A city doomed to pop4 working both golds and two oasises or an oasis and a grassland farm. On the bright side, such a city has no need for a granary. :D

You should turn on tile yields, makes it easier to see whats going on.
But it looks like York is working cows now.
York should work the corns now when capital is stagnating on settler. Thats the general idea at least. Food should ideally land in a food bar every turn, only a bare minimum of food should go into settlers/workers.
But maybe London needs the corns now to ensure the settler is done in one turn?

I think I prefer a PH mine above a grass hill mine in london. Even hammers are easier to utilize with the IMP-bonus. But saving the forested PH and instead mined the grass-hill would perhaps have been better?
 
Sorry, I felt a bit under the weather yesterday due to Covid shot.

If I had another happiness resource next to the gold I would go Pottery and whip everything not building mines at all. As is, that may not be viable because whipping with granaries will eat the happiness surplus in no time at all. It may be better to go for AH instead. With so much food whipping is still the way to go but it would relieve (or rather delay) the necessity to scrounge up 60 hammers somehow in London and York which would be non-trivial.
 
Sounds good. There are two 6-yielding cows afterall.
Whipping settlers as IMP is so good anyway, and if pottery is delayed abit the cities will likely be more prepared to more or less get the granaries done the same turn pottery is discovered with some proper planning.
 
Am archer of a ball game aficionado stopped by.

Spoiler :

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Situation:

Spoiler :

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Had to chop an axe in London instead of putting the chops into a worker as planned.
 
Looks like barbs are under controll, just in time! :D

The western warrior blocking that upper path will ensure all barbs take the route around the southern side of that lake.
An axe guarding that enterance would make that entire region safe.

Where did Capac come from? If the west, it could be an idea to build a wall with 3 units in the south enterance too, sending all barbs toward him.
 
Yeah, he came from the west. So the barb pathfinding AI would believe there is no path and go elsewhere?
 
Yeah, he came from the west. So the barb pathfinding AI would believe there is no path and go elsewhere?

Yeah, if you completely block the path with units (would require 4 units in total here), then the barbs won't find any path in to your territory and would in all likelyhood go harass Capac instead.
Win-win!
 
Spoiler :

Decided to settle Hastings such that it can share the corn instead of on the deser hill. It would not have been able to work the plains anyway and the southern cities have too much food.

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Barbarians decided to invade for real and send 2 archers and a warrior at London.

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The warrior and one warrior died attacking my two warriors on the forest just before it was chopped. An axe handled the second archer. Immediatly, another two archers and warrior appeared out of the fog. :)

London whipped a worker with max overflow into the granary followed by the aforementioned chop.

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York similarly got its granary with a settler whip into chopping the lone forest outside culture borders. Axe spotted a likely city site in the north as well as tundra's edge.

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Situation:

Spoiler :

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The Barbarian archer north of the rice has a promotion.

Not sure if the city spots in the west are optimal but I prefer to go for the long term power. The rice/banana city is fine without a cultural expansion but the cow/lake city would be very slow to get off the ground. Still, settling with the cow in the first ring would hurt its potential so much. Maybe I wait for Math before settling it.
 
Killed 16 barbs so far but didn't lose a single battle. :coffee:

Next question would be what to research next.

Oracle has been built. The only marble wonder I could sink hammers in is ToA? When does that get built on deity?
 
HC has Writing. BUG said he would open borders. So Sailing may also be an option.
 
That hastings spot is much better than on the desert hill which would have been awfull.
The far eastern clam/rice city... I would consider the desert tile NW of the clams instead.
Seafood can get it's resource from T0 if you sync with workboat, I think I would value that higher than dry rice.
Perhaps some filler city to get the rice/spice later on when you are hungry for curry.

I don't see much potential in the cow/lake city at all. Are you thinking of lighthouse-powered financial lake? Perhaps wait until you have the cow online from some other city if so?

Either writing or sailing sounds fine imho. If Capac has writing and you can uncover the coastline that would be better ofcourse.
Both writing and sailing unlocks something useful for London/York to put hammers into, something worth to take into consideration since they both have a collection of natural hammers.

Going both mason+poly at this stage with the hope to utilize ToAR is too risky. But otoh the marble is a lovely tile in it's own right, nd just to unlock pyramids (and TGW?) for a makeshift currency has some appeal.

I would prioritize scouting abit more in the north, to see what you have uncontested, before pushing into the jungle and find Capac.
And as such, I would probably do that wall-of-units trick to send barbs harassing capac, and I would likely go writing before sailing.

Seems like he isn't putting all his points on you...? So not semi-iso?
 
I played up to turn 70 yesterday which was probably too much. My typical SP inaccuracies crept in though nothing bad yet. Researched Writing which felt like it took forever.

Spoiler :

A work boat of Friedrich showed up on the northern coast.

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That is potentially interesting because the path to the Incas along the southern coast is blocked by a barb city.

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We also met Toku. I didn't fully scout the north yet because I need my axes to maintain an anti-barb perimeter. Barbarian archers and warriors still regularly assault English civilization. Two spears have also been sighted, fortunately no axe yet.

I could push the perimeter forward enough to uncover this juicy barb city.

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All three nothern axed have Cover or enough XP to take it. But I will whip two more axes in York which has a barracks. I don't want to fail and promote the defending archers.

One of my mistakes was only uncovering the fish in the southern sea after whipping a monument in Canterbury which the new city will make redundant.

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There is a spot with dry rice and a plains cow further along the coast but I will rein in the greed for the moment. Similarly, the gems/cow spot is probably too early. IW will be ages.

Whipped two settlers in one of which will settle the fish city. The other will probably go north.

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There is a river running north of the barb city and corn further east. Also I settled the rice/seafood city before reading krikav's proposal of settling on the desert spot 1NW. However, I do disagree with the proposal or at least don't understand the rationale. Both positions are slow starting with a 4 food tile in the first ring but my position is much stronger in the medium and long term.
 
Played another slightly too long turn set. This game is more fun than anticipated.

Spoiler :

One of the archers in the barb city ventured south onto the wheat. One of the two new axes from York was standing on the desert hill 2SE and picked it off after promoting to Combat 1. Next turn I had surrounded the barb city with 5 axes, 4 with Cover (the victorious C1 axe could now take it too) and one CR1 axe also from York. Three archers defended the city.

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I attacked with the 5XP Cover axe first at 68%. Loss. Next up was the 8 XP Cover axe. Also lost at 68%. The third cover axe was slightly injured and lost at 63%. The last two axes won near 100% battles. Next turn the last archer promoted back to 77 HP and my last Cover axe died attacking it at 63%. CR1 axe finally took the city.

Conclusions: It's prudent to bring two attackers for every entrenched defender. We may have to construct a fleet to win this game.

Also founded a city on the furs which are a godsend. Initially, I had settled on the x but that's nothing a reload in disgust couldn't fix.

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Behind HC the navigable world ends and I dissolved the workboat.

In the north, another axe has uncovered the coast line to Frederick.

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So far no barb cities in that area. Frederick has elephants but won't part with them. He is the only one I can trade resources with atm. Frederick sent a Buddhist missionary over which would be nice if the rest of the world was not Hindu. Also met Mehmed.


I should be able to get trade routes to Frederick once I uncover his coastal city, right?

Overview:

Spoiler :

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Should research Currency before further expansion. The barb city in the south would provide some capture gold but I would need to build more axes. There is no way to capture it quickly. I could overflow whip and chop a warrior in Yute for 75-90 gold but that would hurt that cities development. If I can get trade routes with Frederick such extreme measures are probably not necessary but these trade route connections never seem to work out as they should.

Anyway, 9-10 cities and Currency around turn 100 (presumably) is fine. I do like my position.
 
You do have OB with Capac I hope? With luck he will send some missionary too. Going Buddhism here is probably not a good idea. Freddy is a nice guy and won't cause a large fuzz if you are heathen.
Getting on the wrong foot with Mehmed is not a good idea though.

You have some long or mid term plans?

Is there something yummy in the north-east other than the plains-sheep?

If you don't really want to tech IW, settling a resource grabbing city ON the gems smack in the jungle for the happines could be an idea, there is a forest to chop monument for cow/horse.

Not that experienced with NTT, but I would 100% go aestethics in a normal game here, and it might be good to run for litterature here still?
Not sure I like math->currency.
Marble shinies and monarchy might offer more benefits than currency which is sort of gimped when you can't sell techs.
 
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