Delayed bronze working #2: Deity isolated

Threads like these remind me why I only lurk these forums for the most part. People who actually bother to come up with evidence are relentlessly attacked by those who refuse to come up with anything remotely resembling evidence.

Reminds me of the castle argument.
 
^ Show me that "evidence" please, can't seem to find it. There are some signs so far, signs as reliable as most UFO sights. People attack him for a reason, after all. Either he's right that delaying BW is just as good or even better and is not willing to prove it, or he's wrong and not willing to admit it. Any way, i do not quite get the reason why people are defending the idea so far. It's not like where on a witchhunt or something, i'd say that people here are quite reasonable. Just so far there is no evidence at all for what Brennus.Quigley is arguing about, and speaking for myself i was open minded when i first read his so-called guide. There are so many great players here on the forum, players that know alot more than i do, thought that Brennus.Q actually might be one of them.

Also i find it hard to understand why people who refuse to play with huts/events are marked as the bad guys, it's pretty much an unwritten agreement here in S&T that for strategical discussions/games they have to be turned off as they'll alter the game ALOT. It's fine that he wants to present his way to play the game, it's just that he's wrong in S&T with his settings that he can't seem to give up. I was lurking this sub forum for 3 years before i started posting, so in 5 years i haven't seen a single game with serious strategical background and huts/event on EVER. Consens always was: learn the game and the strategy without huts/events, if you like them you can turn them on later and win or lose the game even faster, depending on what you get.

As long as we can't agree on turning events and huts off i don't see any point in continuing this topic. Events might make slavery worse? Well, they can also turn Axemen into the best rushing unit in the game. It's just pointless to discuss on a 100% random base, and i fail to see why the OP doesn't seem to understand this. Tons of things can happen in a game, but most of those RNG based things aren't even remotely close to the way a lucky hut or a bad event can alter the outcome. And speaking of the things that come close, even a 2000 BC dagger isn't as random as a slave revolt.
 
^ Show me that "evidence" please, can't seem to find it.

It's in the first post, in the spoiler. It's called a victory screenshot. You know, when you actually win the game instead of just stopping at a random point and saying "I assume I win the game," which doesn't actually qualify as evidence? So far I haven't seen any of the detractors post a similar picture for this map.

Given that his fundamental thesis is that there are certain maps where delaying Bronze Working will allow you to win a map, the counter-evidence is naturally to actually win this map and end up in an undeniably stronger position. Since nobody's actually bothered to provide the screenshots and the write-up, the actual evidence against his proposition that has been presented so far in this thread is: zero.

Instead, all we get are vague aphorisms that have nothing to do with his thesis, such as the following:

There are some signs so far, signs as reliable as most UFO sights.

Now, then, on to the next point.

People attack him for a reason, after all.

That is unquestionable. Whether the reasons are valid and can be backed up with evidence by actually playing the map and posting the victory screens as he has done is what is in question.

Either he's right that delaying BW is just as good or even better and is not willing to prove it, or he's wrong and not willing to admit it.

Between the two sides, he's the one who's actually posted a game and a victory screen. This is what is known as evidence. Misrepresenting his case and the proceeding to not play the map is not evidence.

Any way, i do not quite get the reason why people are defending the idea so far. It's not like we're on a witchhunt or something, i'd say that people here are quite reasonable.

I'm not defending him, either. I'm just pointing out the one of the sides in this debate has bluntly refused to actually win the game, and it isn't his side.

Just so far there is no evidence at all for what Brennus.Quigley is arguing about, and speaking for myself i was open minded when i first read his so-called guide. There are so many great players here on the forum, players that know alot more than i do, thought that Brennus.Q actually might be one of them.

So beat the map, already, and post the victory screen. Problem solved.

Also i find it hard to understand why people who refuse to play with huts/events are marked as the bad guys, it's pretty much an unwritten agreement here in S&T that for strategical discussions/games they have to be turned off as they'll alter the game ALOT. It's fine that he wants to present his way to play the game, it's just that he's wrong in S&T with his settings that he can't seem to give up.

So do combat odds. And espionage odds. And city flipping odds, unless I'm mistaken, which I very well could be. I've lost games on less than a 10% chance. The RNG decides a lot of things in this game. Until combat ceases to have an RNG, the "random events occasionally decide a game" argument is insufficient, because they're doing it anyway.

I was lurking this sub forum for 3 years before i started posting, so in 5 years i haven't seen a single game with serious strategical background and huts/event on EVER. Consensus always was: learn the game and the strategy without huts/events, if you like them you can turn them on later and win or lose the game even faster, depending on what you get.

You missed Sisiutil's ALC series, then.

As long as we can't agree on turning events and huts off i don't see any point in continuing this topic. Events might make slavery worse? Well, they can also turn Axemen into the best rushing unit in the game. It's just pointless to discuss on a 100% random base, and i fail to see why the OP doesn't seem to understand this. Tons of things can happen in a game, but most of those RNG based things aren't even remotely close to the way a lucky hut or a bad event can alter the outcome. And speaking of the things that come close, even a 2000 BC dagger isn't as random as a slave revolt.

It should go without saying that if you can't agree you shouldn't continue posting in this topic. I'll offer a suggestion: play and win the game, and restart if you feel you get any event that makes you lose the game (except Slave Revolts, as those are one of the conditions). Avoid those huts like the plague. Then post the victory screen, and you will have presented your evidence.

As I said, this reminds of the castle discussion. Every high-level player dismissed Engineering as coming too late and castles as useless when they arrived, yet not one of them could actually answer questions such as how quickly one could get Engineering, what the anticipated effect of the trade route would be, etc. They hadn't actually done the testing that would have allowed them to present evidence. All they could do was spout personal authority as though the fact that they knew a different way to go up the tech tree qualified them to speak on things that they hadn't actually tried.

I'm certain you can see the similarities.

To sum up: Brennus.Quigley's thesis is that on certain map types, delaying Bronze Working puts you in a good winning position. He has posted this map and save as his evidence. The only possible way to disprove this is to post a playthrough up to and including the victory screen that shows a stronger position through seeking Bronze Working.
 
When will you stop talking about delaying BW?
This is *not* his strategy shown, it's just smoke and mirrors.

What he does: avoiding IW and MC trades (you always get these on Deity, even here after AIs find you), and instead of teching Compass directly bulbing Lib.
That's what he has shown here, and peoples still fall for his rats catcher BW.

We talk about maybe, maybe and again maybe 1k beakers for these techs i named, and not some kind of weird revolutionary strategy that peoples turn this into.
 
When will you stop talking about delaying BW?
This is *not* his strategy shown, it's just smoke and mirrors.

What he does: avoiding IW and MC trades (you always get these on Deity, even here after AIs find you), and instead of teching Compass directly bulbing Lib.
That's what he has shown here, and peoples still fall for his rats catcher BW.

Er . . . not that I'm ever going to accuse you of reading comprehension or anything, but the substance of the strategy article is that the bulb opened up thereby is a possible advantage to being in a winning position on certain maps. If you wish to disprove this thesis, feel free to post the write-up and victory screen where you show yourself to be in a stronger position than he is at the end of this map. This will provide the aforementioned evidence instead of the aforementioned essentially irrelevant diatribe that repeatedly is found to rest on nothing more than a given poster's personal credibility, which, however admirable, does not constitute evidence.
 
You realize how silly this sounds? ~~
He does not even play Deity, but you want players who do proof that they can play better than him?

I will also kindly advice you, that this bulb was never closed.
Trading for IW, MC and sometimes Compass too..easy on Deity.

If i pick up an old strategy, modify a bit, attract peoples by doing the opposite of what everyone else would do, i would not have the arrogance of calling out players who are 1 diff. level above me.
 
Er . . . not that I'm ever going to accuse you of reading comprehension or anything, but the substance of the strategy article is that the bulb opened up thereby is a possible advantage to being in a winning position on certain maps. If you wish to disprove this thesis, feel free to post the write-up and victory screen where you show yourself to be in a stronger position than he is at the end of this map. This will provide the aforementioned evidence instead of the aforementioned essentially irrelevant diatribe that repeatedly is found to rest on nothing more than a given poster's personal credibility, which, however admirable, does not constitute evidence.

You don't seem to understand. His "tactic" does absolutely nothing for the Lib race. It doesn't help you, as 90% of the time you can trade for IW, MC, and Compass as Mylene has said many times. Thus by trading for these techs you can bulb Lib all the same as with out BW. It seriously disheartens me on how terrible at trading, and brokering 90%+ of the Civ4 community are.

Also on your Eng for castle "thought", you are completely underestimating how terrible of a building the castle it. Ok you get 1 trade route from it, well that's nice congrats you just got 3 commerce! Man all those hammers were put to a good use, and even more so those GS that you likely bulbed Eng with. Wooooo yea I can probably get a whole 10 commerce if I build one in all of my cities! Yeaaaa that sounds like the dumbest idea ever if I do say so. Eng is not teched for castes but for the second best unit in the game of its era.
 
I would like to publicly thank Sun Tzu Wu and Bandobras Took for trying their very best to get this thread back towards an actual logical discussion of employing the strategy on this map, pro and con. I would also once again like to encourage those who don't want to 1) play this map or 2) discuss the strategy in a cordial, thoughtful manner to just go play some other map or post on some other thread.

Anyway, I played the map again, and this time intentionally used a different opening sequence since some were mocking the path I took last time. Went The Wheel to Pottery to Writing (by that time you can see that you are isolated) to Aesthetics to Mysticism to Polytheism to Literature. Built the Parthenon and The Great Library. Founded Taoism via Drama with a GS bulb. Ran Pacifism and then added Caste System. With the Great Library and Guangzhou pumping out Great Scientists, I also bulbed Paper, double bulbed Education, and partially bulbed Liberalism in 800 A.D. via delaying Bronze Working and Fishing again. Finished teching Liberalism in 920 A.D. Was first and took Nationalism. Only one other civ had it at that point. Switched to Free Speech and shot up the cultural slider as high as I could: 80% (got it to 100% eventually). Saladin and Sitting Bull were the two bosses on this map, capitulating all the others on their respective continents. They were cool with each other at first, so I was able to trade with both of them. Got Gunpowder and Printing Press from Sitting Bull. Declared on Gilgamesh when Sitting Bull asked and made peace with him when he capitulated. When Saladin, Sitting Bull, and myself were the only sovereign civs left, I decided to abandon Taoism in favor of Free Religion to get rid of the heathen religion diplo penalty as I did not want to be the next target of either of them. It worked and Saladin declared on Sitting Bull causing a massive world war, which I stayed out of. The war went nuclear, which added some drama. Was trying to just get Great Artists, but The Great Library in Beijing also produced two Great Scientists and one Great Engineer from the new forge there. So that's 3 late Great People that were not Great Artists. Used them for golden ages, but getting non-Great Artists did slow me down considerably. Could of had an extra 4000 culture in each city instead of 2 golden ages. This resulted in a significantly later victory date of 1935 (I think victory would have been 1921 or so if they had been GAs instead). Won only by a few turns as Saladin had already launched his space ship and Wang Kon was also close to a cultural victory. Below are some screenshots. The two huts were again worth 70 gold. Passed up on two good events (+2 health and have the forest on the riverside grass hill in Beijing gone early via a forest fire) not because they would of altered the game too much, but because some posters would predictable exaggerate the importance of those events. The biggest negative event was the Pavilion in Shanghai being destroyed and needing to be rebuilt. I think the takeaways from this play through are:
1) Oracle/Buddhism aren't at all necessary here. That's just one path option.
2) Knowing you're isolated before you start isn't at all necessary.
3) The Great Library will likely get you an EARLIER Lib date, but paradoxically also a LATER victory date.

Immortal player delaying Bronze Working for a more efficient Lib bulb—2
Deity players who are "too good to beat the map"—0

If a real genuine question is posted in a cordial manner, I'll respond. If it's just another garbage post, I'll ignore. I'm OK with this particular thread coming to an end.

Thanks again to Sun Tzu Wu and Bandobras Took.

YOD1C.jpg

ntHCi.jpg

Yyglj.jpg
 
So in 920 AD you got Lib without Currency, BW, Fishing and Music..won 1935AD Cultural on Deity.
You should play lottery, with your luck you might just hit the jackpot.
 
You realize how silly this sounds? ~~
He does not even play Deity, but you want players who do proof that they can play better than him?

Given that he just beat a deity map, I would turn the question back at you. He is offering up this map as a testing ground for his proposition. The question is not about skill, it is whether you can prove this proposition false by playing the map. He has already provided at least sufficient evidence that his proposition does not cause you to lose at the Deity level.

Zx Zero Zx said:
You don't seem to understand. His "tactic" does absolutely nothing for the Lib race. It doesn't help you, as 90% of the time you can trade for IW, MC, and Compass as Mylene has said many times. Thus by trading for these techs you can bulb Lib all the same as with out BW. It seriously disheartens me on how terrible at trading, and brokering 90%+ of the Civ4 community are.

And the Lib Race does not win you the game. His proposition in the strategy article is that delaying Bronze Working opens up several gambits that put you in a position to win the game, one of which is various bulbs. He has played this game to highlight this particular gambit. The way to prove him wrong is to use the save provided and win the game in a more convincing manner.

Also on your Eng for castle "thought", you are completely underestimating how terrible of a building the castle it. Ok you get 1 trade route from it, well that's nice congrats you just got 3 commerce! Man all those hammers were put to a good use, and even more so those GS that you likely bulbed Eng with. Wooooo yea I can probably get a whole 10 commerce if I build one in all of my cities! Yeaaaa that sounds like the dumbest idea ever if I do say so. Eng is not teched for castles but for the second best unit in the game of its era.

High level players way back when would have told you your last sentence was stupid. They also would have bluntly refused to try and get Engineering early in any game, let alone try and find if there were conditions where getting Engineering early provided a significant advantage in their game. The Engineering bulb didn't exist at all at the time, as far as the mindset of the players.

Thus, the parallel, as you have so graciously provided. Counter his proposition with actual evidence rather than vague assertions, such as:

Mylene said:
So in 920 AD you got Lib without Currency, BW, Fishing and Music..won 1935AD Cultural on Deity.
You should play lottery, with your luck you might just hit the jackpot.

From this viewpoint, actually playing and winning the game counts as luck, while not actually playing counts as evidence. In most circles, the reverse is true: the person who has actually beaten the map on Deity has provided the evidence, while those who have not are providing guesses and baseless assertions.
 
Why are you so focused on this map?
I did beat countless deity maps in...uuh...more believable style, some recorded here too.
But you believe a guy babbling about Deity knowledge, who won an extremely lucky Cultural win (he could not have stopped any AI if they are faster with anything else) on a map he already knew.
Smart. Really.
 
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Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
So in 920 AD you got Lib without Currency, BW, Fishing and Music..won 1935AD Cultural on Deity.
You should play lottery, with your luck you might just hit the jackpot.

Please use Brennus' map with early Bronze Working strategy. Then show us your Cultural Victory screen and commentary.

In response to your previous post relating to relative player skill or demonstrating such. The "Strategy and Tips" forum is not the proper venue. Proper venues for doing this are the formal competitions xOTM, SGOTM, HoF, HoF Gauntlets and HoF Challenges. The "Strategy and Tips" forum is for documenting and helping players with established Strategies or Tips, and researching and validating new Strategies or Tips.

Sun Tzu Wu
 
Please let me do what i want, i'm not playing for culture cos i realize it's luck based in Deity Iso..an AI can be faster than you or not, you have no influence without proper military techs.
 
Please let me do what i want, i'm not playing for culture cos i realize it's luck based in Deity Iso..an AI can be faster than you or not, you have no influence without proper military techs.

Given that he's now done it two separate times, trying to claim that he has won by luck stretches an already thin credibility.

Also, "doing what you want" is not the point of this thread; the point of this thread is to support or contradict his fundamental thesis by using the save game provided as evidence.
 
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