Good to read your thoughts and play through, and glad that you at least see the logic of a non-Bronze Working Liberalism bulb here. Question, why did you settle on the stone away from the fresh water? I settled in place. I have also just added more about my play through in the intro spoiler.
I settled on the stone for 2 reasons:
- 2 hammers city tile = faster start.
- instant access to Stone once Masonry is researched (saves 8 worker turns) = earlier wonders.
Seeing Stone in BFC, I was sure I'd try to wonderspam: get Mysticism and Masonry asap. Losing fresh water is bad but this is for the better sake: long term sacrifice enable short term goodies.
(techpath: Animal Husbandry, Mysticism, Masonry, The Wheel, Fishing, Pottery, iirc.)
Bypassing Bronze made sense for that whole initial tech sequence. If you're going for the wonders AND Pottery, there's little time for Bronze Working.
It could be backfilled right after, though: ability to whip Granaries, especially, is very much welcome (= much better growth). Skipping the Granary whips is very dodgy.
Getting Bronze after Maths is researched could make sense as well: better chops. But, here, we don't have that many chops. Huhu, I actually had to reload to avoid researching BW after Maths...
Got 5 cities by 1AD without Bronze. Could be 8 or so with it. Also got near 0 infrastructure.
As I see it, skipping Bronze unlocks a hardcore Liberalism beeline (at the very least, there's no need to wait for the AIs getting Compass/bulbing Compass oneself // saves 1 great person). However, to really benefit from it, one needs some perfect timing: it ends with a timing attack and starts with getting the right great persons at the right moment (at least 2 G scientists for Edu and Lib). May be troublesome, especially since an Academy could be useful as well and one could get some non-scientist GPs (= more expensive scientists).
I would think that more balance is better but I regularly undervalue beelines. Rephrased: while bulbing into Liberalism is good, trying to do so puts some strain on the Empire, which is bad.
I'll try it again, though, maybe with some refining and better use for our few mines (externalizing workboats production is a start)...
An expansive leader might be welcome to halve the granary cost. Did you read Vicawoo's article about early Caste System for EXP leaders? Gameplay should follow those lines with a little more Stone action.