If an architect builds a house for me, which is completly instable, and I already see cracks in the walls, stones falling from the ceiling, I dont need to know why this building is instable, I dont need the ability to calculate static of a house. Its enough to see a house which is already falling apart to know, the done work was a failure. If you call me ignorant because I do not know the exact cause of a problem, I call you arrogant because you suggest to me that I am unable to properly observe and draw logical conclusions. Not knowing the exact causes of a problem does not absolve the problem from any error. But that's exactly what you're trying to claim. Denmark AI does, for whatever reason, not play like a human would play. Iam not talking about deity pro player ways to play, with survival 3 scouts sneak attacks or lightning warfare. I talk about the elementary understanding of the worth of pillaging. Every calculation of the AI may be correct, but if the base values are chosen wrong, the result is wrong, even if the calculation was done properly. As an example, the AI is much more hostile towards others, if they have atleast one of their UU. The value for hostile aproach to others is multiplied by 10. Why 10? Why not 5? Or 20? The hostile approach towards others is multiplied by 10 independently if this civ is only able to have 1 of their UU ever or already have 20. Even multiplied vs nations which are much stronger, or those with a defence pact. Theres no technical bug, but the result will be irrational war declaration cause a human has set this value to 10. Would you consider everything is fine, if a 2 city backwater civ declares every time war it can against a 20 city leading empire? Would you? You wouldnt need any insight to the code to know, something is going wrong.