You may say whatever you want, as we are criticizing your child and natural reaction of parent nowadays is blaming everyone beside child, but I believe we are working for benefit of everyone, who plays this mod and its modmods. That's why I decided to skip some things from past.
If you want it in points. I believe, and no - it's not checked in code:
1) AI doesn't know they can get more yields from pillaging tiles than conquering cities. The same way AI going for CV doesn't understand that creating a city in arctic just to grab 1 crab or 2 oil is not beneficial in long term.
2) AI doesn't know they can pillage without losing movement. And should pillage even if it doesn't need healing. If AI thinks "I will not pillage that tile, as I may need it for healing in 20 turns", that's wrong thinking, especially for Danes. Example I mentioned above, when I had Danish tercio wondering through my land for 2 turns is perfect example for that. I was able to destroy it with my cities, while normally it would pillage at least 4 tiles, extending it's life by 1 turn and damaging my empire meanwhile. I also believe adding WW from pillaging didn't help.
3) Same as 2 goes for navy units. They were rotating around themselves in picture I posted above and yet noone used 1 movement (outta 5 or 6 they had) just to pillage improvement.
4) You said AI doesn't see what I see. Well, they had open borders before declaring war and tercio wandering around my island. It's not like I could've hidden my units somewhere in 4-city Empire. And maybe, just maybe, AI should scout with... scouting units? And go with vision on those units?
5) And same as 4 can be said about navy. AI is "exploring" with everything. It's not like human where I have 2 or 3 caravels with mobility and navigation and 2-3 scouts doing the same work AI does with like 20 units built for war.
6) I understand Danes will hit critical point if we give
to runestones. No matter if it's 1 or 5 per turn. In first case, this building will be fairly useless for a long time, in other case, it will become nuclear OP quite early. But it's fun and even if Denmark AI has to be excluded from my games as AI-not-friendly, I am willing to accept it, as it's UA is unique and fun. But maybe I expect too much yields or uniqueness from UU, UB and UI.
And before you say "according to code, AI should work ok". Well... clearly it isn't. My observations (yes, just observations) are based on hours of gameplay and those problems I mentioned are not incidents. If you think this happened once I care enough to write elaborates about it... You're better than this.
PS. This below is an incident and I don't even bother to post it, as I understand this can happen. I treat it like human misclick.

If you want it in points. I believe, and no - it's not checked in code:
1) AI doesn't know they can get more yields from pillaging tiles than conquering cities. The same way AI going for CV doesn't understand that creating a city in arctic just to grab 1 crab or 2 oil is not beneficial in long term.
2) AI doesn't know they can pillage without losing movement. And should pillage even if it doesn't need healing. If AI thinks "I will not pillage that tile, as I may need it for healing in 20 turns", that's wrong thinking, especially for Danes. Example I mentioned above, when I had Danish tercio wondering through my land for 2 turns is perfect example for that. I was able to destroy it with my cities, while normally it would pillage at least 4 tiles, extending it's life by 1 turn and damaging my empire meanwhile. I also believe adding WW from pillaging didn't help.
3) Same as 2 goes for navy units. They were rotating around themselves in picture I posted above and yet noone used 1 movement (outta 5 or 6 they had) just to pillage improvement.
4) You said AI doesn't see what I see. Well, they had open borders before declaring war and tercio wandering around my island. It's not like I could've hidden my units somewhere in 4-city Empire. And maybe, just maybe, AI should scout with... scouting units? And go with vision on those units?
5) And same as 4 can be said about navy. AI is "exploring" with everything. It's not like human where I have 2 or 3 caravels with mobility and navigation and 2-3 scouts doing the same work AI does with like 20 units built for war.
6) I understand Danes will hit critical point if we give


And before you say "according to code, AI should work ok". Well... clearly it isn't. My observations (yes, just observations) are based on hours of gameplay and those problems I mentioned are not incidents. If you think this happened once I care enough to write elaborates about it... You're better than this.
PS. This below is an incident and I don't even bother to post it, as I understand this can happen. I treat it like human misclick.
