Excuse, I come late to the discussion, so I skipped some parts of it.
What I understand is that human almost always find ways to do things better than a script. That is what handicaps are for.
But then we have some parts of the mechanics that humans can do still better than in any other parts. Let's agree that pillaging is one of those things that humans can do even better than other mechanics.
In this case, any civ whose toolkit depends on pillaging is always going to be relatively stronger in human hands. If we balance with AI, it's overpowered in human hands. If we nerf it because humans are too strong, it becomes underpowered when played by the AI.
I see three ways for dealing with the problem.
1. Avoid using pillaging as an unique ability. Boring.
2. Make AI better at pillaging until the margin benefit is the same as any other mechanic. Difficult. Plus, there are other mechanics that need to be addressed if we take this step.
3. Give different handicaps to the civ when played by humans. Not sure whether it is feasible.
If #3 were possible, then we could let Gazebo balance AI among them, and then ask for tweaks to Denmark human handicaps if it turns out to be unbalanced.
How about 3a. Stronger "Second Denmark" (like JFDs Togo/Japan mod, for instance), "AI only".
Or 4. "Player still can choose to play Denmark. No AI Denmark will ever appear after random setup" and balance under that conditions? "Human only" civ might also be fun.
(Sorry, if something like this has already been discussed and finally dismissed earlier)
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