Sir Bugsy
Civ.D.
Hey G-man, can you draw a picture on how you would like to see our road network in the jungle?
Sir Bugsy said:Turn 122
Back home rename a GS on the SW coast to GS Butterball and move him farther down the coast.
I'll try to do it soon. Basically, we need to prevent quick access to our core, so the road from EWR, on the bannana, needs a barracade (note, it will destroy the mine, but just build it again after the barracade and all is well, but wait till after the GA) as well as the jungle road N of it. We also need a sort of barracade line in the middle of the empire, to prevent quick moving cav's from zipping thru our core. imho, if we clear jungle near MIA, barracade it as well, and only clear the 6 tiles around the immediate core. the rest can stay as virgin jungle. roads thru the jungle to the outposts should be direct and barracaded. this is all in preperation of a cav attack, so it's not something that need to be immediately done, and is definitely secondary to improving the FP/Palace cores.Sir Bugsy said:Hey G-man, can you draw a picture on how you would like to see our road network in the jungle?
take on? possibly. but it's also possible that they reach cavalry before us and turn us back. better to be prepared than suprised.scoutsout said:@G-man: Don't you think it's possible we can take on MIA before Cavalry?
Thee are too many buttons to push when flying in the MTDG. Lately it has been "IDF" - I Don't Fly. Been about a dozen yars since I logged any flight time.scoutsout([I said:posted in the main forum, answered here because I don't like those guys on the other teams[/I])]Yah know Bugs...for all your pokin' fun at me for "jumping out of perfectly good airplanes"... I never did ask you... exactly WTH does "IFR" stand for?!?!?!?
I'll tell you what... I'll go easy on you, and make this a multiple-guess question:
a) "I Fly the Roads" (based on my experiences with... "certain chopper pilots")
b) "I Fly the River" (based on my observations of "certain Navy pilots"...who... like some other Navy types I've observed... don't seem to know what to do on land...)
c) "I Fly Randomly" - 'nuff said.
Now if you... "charlie out, when in doubt"... you're definitely gonna hafta pick this game up again if we ever get an air force.![]()
Sir Bugsy said:Edit - For those that don't know - IFR means "Instrument Flight Rules." It is the term used for flying an airplane when you can't see a thing, and you completely trust your instruments to see you through.
First off, anybody who makes fun of Blackhawks is too young to remember Hueys. I once jumped out of a Huey "slick" (everything stripped out of it) from 14,000 feet. Frankly, I was surprised it held that altitude long enough for me to get out safely.Kickbooti said:Any other jargon you guys can think of let me know, a guy in our church in on deployment in Kosovo with the MI National Gaurd - he flys ... Blackhawks ....
scoutsout said:First off, anybody who makes fun of Blackhawks is too young to remember Hueys.scoutsout said:Actually, this guy was flying Hueys until about a year ago - National Gaurd unit so they had cast offs.
scoutsout said:
- "I've been thinking..." (when spoken by a Captain)
- "It's been my experience..." (when spoken by a Lieutenant)
- "Watch this $#!+ guys!" (when spoken by a Warrant Officer)
scoutsout said:This I will love. It is being committed to memory.
scoutsout said:I think there's a "redneck equivalent" joke out there... but I can't think of it at the moment.scoutsout said:The answer to that is "What do you hear in the north woods right before someone calls 'Dial 911?' "Hey, hold my beer and watch this..."
scoutsout said:Bear in mind, most "mud pilots" (helicopter pilots) are Warrant Officers. The trick in dealing with warrant officers is to buckle up before they decide to do something cute. Might be good advice to give any passengers boarding that church van.![]()
Actually, my friend is a CWO - and maybe having him drive the church van will create more 'come to Jesus moments'![]()
un-named (3/3) immortal vs. Scoutsout (4/4) GS
un-named immortal dies; Scoutsout loses two hp
un-named immortal vs. Scoutsout (2/4) GS
un-nmaed immortal loses 2 hp, Scoutsout dies
Bugs posted in his log that he thought it'd be a good idea if I took over again. I'm willing unless someone else wants it.Whomp said:Anyone going to be able to grab this tonight?