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Design your own Civ VI civ

Discussion in 'Civ - Ideas & Suggestions' started by Morningcalm, Aug 14, 2016.

  1. Txomin

    Txomin Chieftain

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    Started thinking about this today and figured I'd post it!
    The Maya

    Civ Icon: The day sign Ahau, a word that also means "lord" or "king."
    Civ Ability: Ah Nab

    Additional Diplomatic Policy Slot. Can purchase cultural buildings with faith.
    Spoiler :
    Ah Nab, meaning something like "Waterlily People," was a term referring to Maya nobility as a whole, particularly those lords of lower status than the king. They were the priests, artisans, and bureaucrats of the Maya city states and blood of city life. As for the ability itself, the Maya gain an extra diplomatic slot to deal with city states and the ability to use faith for building purchases similar to the Jesuit Education follower belief.


    Unique District: Tun Witz
    Replaces the Holy Site. +1 culture if adjacent to a Theater Square district. +1 science if adjacent to a Campus district.
    Spoiler :
    Tun Witz is the Classic Maya term for a temple, literally meaning "Stone Mountain." Stelae were sometimes placed in plazas near the temple as a metaphorical stone forest at the base of the stone mountain. I imagine these kinds of plazas would make for a visually interesting district. In terms of abilities, the Tun Witz represents the astronomical and cultural practices associated with Maya structures.


    Unique Unit: Ahauob
    Unique melee unit unlocked with Early Empire. 25 strength. 2 movement. Faith from kills. Extra strength vs. city state units.
    Spoiler :
    Ahauob is a word referring to a group of lesser nobles underneath the king, much like Ah Nab. Classic era Maya warfare was predominantly the realm of the nobility who would make war with nobility from other cities of the region. Nobles captured during such conflict were the primary victims of sacrifice, which is represented here by the faith bonus. The city state bonus refers to Maya warfare being practiced between different city states.


    Leader: Siyah K'ak'
    Capital: Tikal
    Ability: Star Wars

    Whenever you capture a city state you have not previously captured, you may choose to release the city state to gain 3 envoys with the city state and remove 1 envoy from every other civ.
    Agenda: Ch'ul Ahau
    Likes leaders who conquer city states. Dislikes leaders who are suzerain to city states.
    Spoiler :
    Not exactly the most Maya choice, but an interesting figure nonetheless. Siyah K'ak', sometimes called "Fire is Born," was a warlord in the late 4th century C.E. who conquered Tikal and proceeded to drastically expand Tikal's sphere of influence in what is now Guatemala. He likely originated from the Central Mexican city of Teotihuacan.
    "Star Wars" refer to major wars between cities that often resulted in the replacement of dynasties. It also makes for a fun ability name! Siyah K'ak' performed such star wars against Tikal's enemies such as Uaxactun and Copan, installing dynasties under Tikal's control. Here that is reflected by the ability to reduce opponent civ's influence within a city state while greatly boosting your own, even becoming suzerain if unopposed. It only works on the first capture of a city state however and can not be repeated in the same city state.
    "Ch'ul Ahau" meaning "holy lord" and referring to very powerful Maya kings with significant influence. Siyah K'ak' would ideally advocate aggression towards city states and dislike suzerains, unless those suzerains are him of course!
    Appearance wise, Stela 32 from Tikal depicts a Teotihuacan-style person. Perhaps not Siyah K'ak' himself, but possible inspiration for his visuals.



    The Maya were my favorite in civ 5 and I've become very interested in Maya history and archaeology, perhaps in some part from my time spent with civ5. As such, I eagerly await their inclusion into civ6 but just for fun I designed a Maya civ on my own. It was only later that I realized my agenda matched with Morningcalm's version of the Maya! I'm not too happy with the Civ Ability but I haven't yet thought of something more interesting for that part of the civ.
     
    Uberfrog, MarcosQuadros and Ikael like this.
  2. AessaSH

    AessaSH Chieftain

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    Aah.. Well, if that was the case, then Candi is the best choice..
    Actually, because of your Candi improvement, I have a eureka moment right now. It's my turn to steal your design.. :lol:

    Btw, I'm noticing a typo in your Hasannudin's Agenda:
     
  3. caiman0815

    caiman0815 Chieftain

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    Location:
    Vienna
    Austria

    Civ Ability: Bella gerant alii, tu felix austria nube - Extra diplomacy slot. Additional influence with city states for completed "listening post" spy action until the modern era; city states may be bought (like civ v) if suzerain and a spy present (but with a percent chance!). Free Envoy for ceding one ore more cities in a peace deal


    Leader Name: Maria Theresia


    Leader Ability: Theresian Reform - one-time boost in growth (all great persons), production (engineer), science (scienticst), culture (writer, artist,...) and money (merchant) in city where a great person is used

    Agenda: Protector chastity and morality - loves civs with high faith output that dont spread religion to her, hates civs without any religion

    Unique Unit: Hussar

    Stronger Cav with one extra move

    Unique Improvement: Ski Ressort

    increases money and tourism based on appeal, additional money and tourism for each adjacent mountain, must be on hills next to a mountain
     
  4. Uberfrog

    Uberfrog Warlord

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    This is a really nice concept. I like having the opportunity to follow a bunch of different routes, and Siyah K'ak' looks like he can pursues science and faith while conquering city states to get their bonuses too. Very fitting! I would love to see the Maya on the map with their temple complexes dotted about.
     
  5. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    Babylon
    Leader: Hammurabi



    Leader Ability: Code of Hammurabi
    • Can substitute the Inherent Bonus and Legacy Bonus of his current government with those of any government he's already researched
    • Can re-slot his policies or switch his government once a turn without paying gold to do so or receiving any penalties for returning to a previous government
    • Founding his first city triggers an inspiration for Code of Laws
    Unique Ability: Babylonian Captivity
    • Builders or Military Engineers captured from foreign civilizations with at least one charge remaining can be expended at district where they will generate +1 of the associated Great Person points
    • Whenever a warring civilization agrees to a peace treaty, Babylon receives half of its accumulated Great Person points per each Great Person type
    Unique Unit: Bowmen
    • Replaces Archer. Bonus to Attack when garrisoned in Babylonian cities, and bonus to defense against foreign cities' strikes.
    Unique District: House of Wisdom
    • Replaces the Campus. +2 Science adjacency from Rivers.
     
    daft likes this.
  6. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    Sioux
    Leader: Sitting Bull



    Leader Ability: Horse Culture

    • +5 Attack against pre-Modern Cavalry units.
    • Upon defeating a pre-Modern Calvary unit, receive a maintenance-free Light Cavalry at the nearest Stable
    Unique Ability: Plains Indians
    • Any undeveloped Plains hex can be worked by two citizens
    • Additional Food from undeveloped Cattle, Deer, and Wheat
    • Additional Faith from undeveloped or harvested Tobacco
    • Additional Gold from undeveloped Furs
    Unique Unit: Ghost Dance Warriors
    • Replaces Cavalry. Requires Horses.
    • +5 attack per era difference against units from Civilizations further along the tech tree
    • Additional XP per era difference from kills against units from Civilizations further along the tech tree
    Unique District: Teepee Village
    • Must be built on Plains adjacent to Buffalo
    • Provides +3 Housing and +1 Amenity
    • Cavalry units fighting on Plains receive a bonus to Attack relative to their distance to the nearest Teepee (+10 when 1 hex away, +1 when 10 hexes away)
    • Cavalry units fighting on Plains receive the same bonus to Defense relative to their distance to the second nearest nearest Teepee
    • Cavalry units fighting on Plains receive the same bonus to Healing relative to their distance to the third nearest nearest Teepee

    No Civilization can receive Buffalo, either via Improvements or Trade. However, harvesting Buffalo yields copious amounts of Food and Gold.
    Military units on a hex with Buffalo can "pillage" the tile to harvest them.
    As another Civilization, slaughtering Buffalo indiscriminately is an excellent tactic to limit the potential of the Sioux.

    Agenda
    Loathes Civilizations that kill Buffalo, and likes Civilizations that trade Horses to him
     
  7. Morningcalm

    Morningcalm Keeper of Records

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    Wow, great ideas all! I don't Machiavelli would be chosen as a leader since he was more an advisor/philosopher overall, but it's still cool to imagine such civs. Txomin, nice Mayan ideas. I note that we have some convergence on the Mayan terms they might use for the Civ ability and so on. It will be tricky to fit the Mayan city-states' focused ability with Greece and Barbarossa already in the game, but I suppose there's room for a city-state related ability that is somewhat different.

    TheSpaceCowboy, nice idea for a Hammurabi-focused Babylon--what's the House of Wisdom based on?

    For the Sioux, special buffalo resources would be kinda neat--reminds me a bit of the buffalo shipments in Age of Empires III (the Sioux could give their entire team buffalos :D).

    P.S. People have found in the xml indications that Genoa will be a future civ in Civ VI. So maybe they will be led by Andrea Doria after all? It wouldn't be unprecedented to have a civ led by a military leader (see Hannibal Barca/Joan of Arc), but I think it likely they might also just pick the first doge of Genoa instead (who was a doge for life, and didn't suffer quite the same military defeats as some other Genoese doges).
     
    Txomin likes this.
  8. Txomin

    Txomin Chieftain

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    I feel like there is room for more than two city state-centric abilities in the game, though I also was specifically trying to think up a Maya civ different from civ 5's portrayal for the sake of variety. I did like your use of Wac Chanil Ahau though. She would be a pretty good pick that most people aren't aware of.
     
  9. raen

    raen Coat of Arms

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  10. Revok

    Revok Chieftain

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    Carthage

    Leader : Hannibal



    Leader ability : Find a way or make one

    May cross mountain, taking 50 HP damage if they end a turn on a mountain
    Unique units : Numidian cavalry ,replace cavalry , quick and powerful javelin thrower cavalry

    Civilization ability : Phenician trading post
    Each costal city grants an additional trade routes

    Unique district : Cothon
    Replace harbour district
    gives production bonus when building naval units
    gets higher gold adjacency bonuses for being next to comercial hub

    Unique units : Quinquereme
    Replace quadrireme
    One extra movement (4 instead of 3)
    Higher range strengh



    Agenda :
    Hates civs with strong navy
    Love civs which send a trade route to him
     
    Last edited: Oct 25, 2016
    daft likes this.
  11. steveg700

    steveg700 Warlord

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    Is there a vehicle for requesting a thread be made sticky?
     
  12. Atlas627

    Atlas627 Chieftain

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    "Report" it to the mods.
     
  13. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    It's based on the Library of Baghdad. It was arguably the most important ancient library after Alexandria. It's said that when the Mongols sacked the city, the Tigris flowed black from the ink of so many books.
     
  14. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    Hasmonean Empire
    Leader: Judas Maccabeus




    Leader Ability: The Hammer of God

    • Any time a Hasmonean unit kills a missionary, apostle, or inquisitor of a foreign religion, it gains a free promotion.
    Unique Ability: The Chosen People
    • 50% discount on purchases of Great People with faith
    Unique Unit: Zealot
    • All extant Zealots gain a permanent +1 to attack (retained with upgrade) any time a foreign missionary spends a charge spreading its religion to a Hasmonean city (+2 for apostles).
    • After a Hasmonean apostle has launched an inquisition, all newly trained Zealots have one "Remove Heresy" charge
    Unique District: Temple Mount
    • Replaces Holy site. Must be built on a hill. Takes less time to construct than Holy Sites and does not count against the city's district limit.
    • Generates Great Prophet points equal to its adjacency bonus.
    • Cities with a Temple Mount block half of the religious pressure emanating from foreign cities, missionaries, and apostles.
    Agenda: Maccabean Revolt
    • Like Civilizations that spend their Faith on Great Person patronage. Dislikes Civilizations that use their Faith to purchase missionaries and Apostles.

    The Hasmoneans are the spoiler to other Civilizations that are pursuing a Religious victory. Other Civilizations have to expend far more missionaries and apostles to convert Hasmonean cities, which only makes Hasmonean units more formidable militarily.
    The strategy with the Hasmoneans is to build plenty of cheap Temple Mounts, blocking foreign Religions and using the Faith to rush cheap Great People. In that way they're a counter to Brazil in addition to Spain.
     
    Last edited: Nov 16, 2016
  15. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    Portugal

    Henry the Navigator


    Leader Ability: The Navigator
    • Eurekas and Inspirations along the naval branches of the Tech and Civic trees, respectively, contribute production to all naval units currently being build and experience to all naval units already completed.
    • All naval units earn additional experience through reconnaissance (discovering Natural Wonders, Tribal Villages, etc.) of continents other than Lisbon's.
    Unique Ability: Treaty of Tordesillas
    • After founding a city on a different continent than Lisbon, no other Civilization can settle a new city within six tiles (1.5x the usual).
    • When settling cities on different continents after founding its religion, all new cities automatically begin with Portugal’s religion without a need for missionaries.
    Unique Unit: Carrack
    • Renaissance era ranged naval unit. It is cheaper than the Frigate, which it replaces. The Carrack has one additional movement point and is immune to zone-of-control.
    • On opposing factions’ turns, whenever Barbarian vessels or naval units belonging to a Civilization with which Portugal is at war enter within two hexes of the Carrack, it automatically volleys a ranged attack. This attack costs no movement and can occur multiple times per round.
    Feitoria
    • Requires both charges of a Military Engineer to complete. Must be built in a City-State on a different continent than Lisbon. Creates a permanent trade route between Lisbon and the City-State (not contributing to Portugal’s trade route limit). If Portugal is the suzerain, it receives a copy of every luxury recourse in that City-State.

    Portugal is another defeater to Spain and other proselytizing civilizations, with numerous far-to-reach cities that opposing civilizations need to send their missionaries to but which Portugal does not.
     
    Last edited: Nov 16, 2016
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  16. cjm81499

    cjm81499 Chieftain

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    Mali Empire: Mansa Musa I



    Faction Ability: The Hungering Lion - All units get two promotions upon earning their first promotion. All units earn promotions 25% faster. +2 gold per trade route.

    Leader Ability: Conquest of West Africa - Annexed cities provide +100% yields of everything for 15 turns after being annexed (does not continue if city is recaptured by original owner or another Civ). Earn three envoys upon capturing an enemy capital (once per capital).

    Unique Unit: Mandekalu Cavalry - Replaces Horsemen. Has 1 extra movement point over standard Horsemen, in addition to 40 melee strength vs. Horsemen's 35. Heals 50% faster than Horsemen.

    Unique Districts: Sudano-Sahelian Mosque/Sudano-Sahelian University- Replaces Holy District and Campus. They provide +2 of their respective yields for every city annexed. Each gains +20% yield if built on desert tiles, and 10% if built next to each other.

    This is my idea for a Mali faction. I thought I would try to be unique by giving them two districts instead of one. PS I know Songhai got Mandekalu Cavalry in Civ V, but that made no sense since Mandekalu Horsemen were part of the Mali empire's military. So I gave them to Mali here.
     
    Last edited: Oct 27, 2016
  17. raen

    raen Coat of Arms

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    @TheSpaceCowboy: Nice ideas :) You just missed Agenda, looking at your suggestions I think of "New World Navigation" for Agenda, and also a unique building for Henry, School of Navigation
     
  18. FangoriousFae

    FangoriousFae Chieftain

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    Can I just say how much I love OP's ideas? I've never even heard of these women before, but they seem like they'd be very interesting leaders; Zenobia seems like an especially good fit for Civ VI. What do you think about Zenobia sharing Assyria with Ashurbanipal like with Pericles and Gorgo?
     
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  19. cjm81499

    cjm81499 Chieftain

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    New Spain: Hernan Cortes

    Spoiler :


    Unique Faction Ability: Gold, God, and Glory - Improved luxury resources within your borders provide +1 gold and +1 faith (adds +1 per era). Religious spreading units +50% more effective against civs behind you technologically.


    Unique Leader Ability: New World Conquest - Every city in your empire receives +1 amenity whenever an enemy town is annexed (once per city). Gain the Galleon unique unit (stronger than frigate it replaces, +2 extra movement, earns gold for killing enemy units).

    Unique Unit: Lather-Jacket - Replaces Cavalry. Stronger than cavalry, gets +1 movement points, movement unaffected by hill tiles.

    Spoiler :


    Unique District: Spanish Port - Replaces Harbor. Gives 25% production towards naval units. Every three Spanish Ports built gives an extra trade route slot (limit of five).
     
  20. EutyRaptor

    EutyRaptor Chieftain

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    Byzantium:


    Leader: Basil II the Porphyrogennitos a.k.a. the Bulgar-slayer


    Spoiler :
    Basil II leads the Byzantine empire in Sid Meier’s Civilization VI. Basil II is among the most popular Byzantine emperors and is considered to be one of if not the most gifted and prolific Byzantine emperor in history. During his reign, Basil II took an empire left in turmoil, constant harassment from foreign powers at their borders and constantly losing territory, yet managed to turn it into the most powerful state in its entire region.

    He famously lead the Byzantine army to massive military victories, fully subjugating Bulgaria and defeating the Abbasids and other Muslim powers in the east convincingly. He was the first emperor to incorporate the famous Varangian guard, the personal guards of the Byzantine emperor that originated from Viking states in the north.

    Basil is also known for his astounding political reforms. He dissolved the classic patrician class of the empire and gave its wealth back to the common peasants of Anatolia who were the backbone of his army. He kept low taxes and was highly tolerant of foreign incorporated territories.



    Basil’s special ability is “Anatolian Tagmata”:
    Byzantine military units cost less to produce and the more of them exist in defensive positions within the empire, the lower the production costs (taxes) and the higher the amenities produced in the adjacent cities.



    Byzantium’s special ability is ”Legacy of Rome”:
    Byzantine walls and city upgrades have extra combat resilience, as well as their units and cities extra resilience towards being converted into another religion. Byzantine themselves gain the opposite of the last bonus on their foes (they are more likely to convert an enemy unit or city to Byzantium’s religion).


    Byzantium has 2 special units:
    1) Fire Dromon:

    A powerful type of galley that uses the infamous Greek fire as its weaponry. The unit has significantly higher combat ability than galleys, but has slightly less range. It also gains a defensive bonus if within water tiles that belong to the Byzantines.

    2) Varangian Guard:
    Powerful melee medieval units that excel in defence, gaining a remarkable defensive boost if they are attacked and an even bigger one if a city, city upgrade or great person is in a tile adjacent to them and within Byzantine territory. They are quite expensive and immobile, though.


    Byzantium’s special building is the “Hippodrome” as an extra building in the “Entertainment” district:
    The Hippodrome provides more amenities than other common buildings of this type, as well as producing 1 culture (representing the great Hippodrome race events) per a certain number of turns depending on the status of the Byzantine player in the game: the higher the overall score, the more frequent the culture bonus.




    Possible quotes upon meeting/declaring war/defeating Basil II:
    Spoiler :
    Meeting:Χαίρε, ξένε! Είμαι ο Βασίλειος ο Πορφυρογέννητος των Μακεδόνων και Βασιλεύς των Ρωμαίων. Τις είσαι και ποιές οι βουλές σου;

    English: Greetings, stranger! I am Basil the Porphyrogennitos of the Macedonian dynasty and Emperor of the Romans. Who are you and what are your intentions?

    Declaring war: Βλάσφημε! Νουθετήσου αναλόγως: Αμαρτωλός και Άγιος ματώνουν ομοίως.

    English: Blasphemer! Come to your senses accordingly: Sinner and Saint bleed alike.

    Defeating: Πάτερ... Σώσον τον λαό Σου και ευλόγησον την κληρονομία Σου... Ρωμανία αιώνιος!

    English: Father… Save Your people and bless Your inheritance… Roma aeterna!



    Sidenote: Attaching a PDF file that shows more or less the same things, plus some pictures to illustrate.
     

    Attached Files:

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