Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
Sweden
UA (Noble Prize) Yes I know that this was its civ V ability but it was one of the cooler abilities and it would work well in the civ VI environment with the new great person system althougth this is not the same as the civ V version.
Sweden recive 10% of the cost of great people purchased/patronaged by other civs. Sweden gain double yield from great projects and all districts give +1 great person points.
Leader: Gustav II Adolph
Again I reuse civ V stuff but I found it would be rather easy to give him a fitting ability.
LUA (King of the mobile warfare): All great generals give +2 move to nearby units, their effect have a 3 tile area and great generals have twice the amount of movement points.
The hardest point of sweden is to find a good UD/UB/UI but I think this one is a good choice.
UI (Soldattorp): Each swedish military unit can build one "Soldattorp". The Soldattorp give the same amount of gold as the unit cost in maintenance while also being a normal farm. If a unit is upgraded it wont get a new charge.
As unique unit I think one of the swedish military aircrafts are a good pick. There are very few unique unit in the late game and sweden is one of the smallest countries with its own military aircraft industry. It also had one of the most powerful airforce during parts of the cold war.
UU (Draken): Replace the Jet fighter. Same stats as the Jet fighter but much better against bombers.
Strategy: A very militaristic civilization. Each unit basically give a free worker charge for a better version of the farm, the soldattorp which also make it easy to field a large army as sweden should have plenty of gold thanks to soldattorp. The leader UA will make your army very deadly due to the extra mobility from great generals. If the game gets into the very late game you will have a very useful UU which destroy bombers in like 1 or 2 hits and over the whole course of the game you will get benefit from your UA which can help you towards any type of victory.
UA (Noble Prize) Yes I know that this was its civ V ability but it was one of the cooler abilities and it would work well in the civ VI environment with the new great person system althougth this is not the same as the civ V version.
Sweden recive 10% of the cost of great people purchased/patronaged by other civs. Sweden gain double yield from great projects and all districts give +1 great person points.
Leader: Gustav II Adolph
Again I reuse civ V stuff but I found it would be rather easy to give him a fitting ability.
LUA (King of the mobile warfare): All great generals give +2 move to nearby units, their effect have a 3 tile area and great generals have twice the amount of movement points.
The hardest point of sweden is to find a good UD/UB/UI but I think this one is a good choice.
UI (Soldattorp): Each swedish military unit can build one "Soldattorp". The Soldattorp give the same amount of gold as the unit cost in maintenance while also being a normal farm. If a unit is upgraded it wont get a new charge.
As unique unit I think one of the swedish military aircrafts are a good pick. There are very few unique unit in the late game and sweden is one of the smallest countries with its own military aircraft industry. It also had one of the most powerful airforce during parts of the cold war.
UU (Draken): Replace the Jet fighter. Same stats as the Jet fighter but much better against bombers.
Strategy: A very militaristic civilization. Each unit basically give a free worker charge for a better version of the farm, the soldattorp which also make it easy to field a large army as sweden should have plenty of gold thanks to soldattorp. The leader UA will make your army very deadly due to the extra mobility from great generals. If the game gets into the very late game you will have a very useful UU which destroy bombers in like 1 or 2 hits and over the whole course of the game you will get benefit from your UA which can help you towards any type of victory.
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