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Design your own Civ VI civ

Discussion in 'Civ - Ideas & Suggestions' started by Morningcalm, Aug 14, 2016.

  1. Denkt

    Denkt Reader

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    Not in a Civilization City Atleast
    Sweden
    UA (Noble Prize) Yes I know that this was its civ V ability but it was one of the cooler abilities and it would work well in the civ VI environment with the new great person system althougth this is not the same as the civ V version.

    Sweden recive 10% of the cost of great people purchased/patronaged by other civs. Sweden gain double yield from great projects and all districts give +1 great person points.

    Leader: Gustav II Adolph
    Again I reuse civ V stuff but I found it would be rather easy to give him a fitting ability.

    LUA (King of the mobile warfare): All great generals give +2 move to nearby units, their effect have a 3 tile area and great generals have twice the amount of movement points.

    The hardest point of sweden is to find a good UD/UB/UI but I think this one is a good choice.
    UI (Soldattorp): Each swedish military unit can build one "Soldattorp". The Soldattorp give the same amount of gold as the unit cost in maintenance while also being a normal farm. If a unit is upgraded it wont get a new charge.

    As unique unit I think one of the swedish military aircrafts are a good pick. There are very few unique unit in the late game and sweden is one of the smallest countries with its own military aircraft industry. It also had one of the most powerful airforce during parts of the cold war.
    UU (Draken): Replace the Jet fighter. Same stats as the Jet fighter but much better against bombers.

    Strategy: A very militaristic civilization. Each unit basically give a free worker charge for a better version of the farm, the soldattorp which also make it easy to field a large army as sweden should have plenty of gold thanks to soldattorp. The leader UA will make your army very deadly due to the extra mobility from great generals. If the game gets into the very late game you will have a very useful UU which destroy bombers in like 1 or 2 hits and over the whole course of the game you will get benefit from your UA which can help you towards any type of victory.
     
    Last edited: Oct 8, 2016
    daft likes this.
  2. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    Italy
    Leader: Niccolò Machiavelli


    Leader Ability: Il Principe
    • Whenever Italian traders, delegations, or spies collect gossip, Italy receives Influence points towards Envoys
    Civilization Ability: Italian City-States
    • Each city which Italy can found belongs to one of the six city-state types (cultural, industrial, military, religious, scientific, and trade) and has a specific suzerain bonus attached. By sending Envoys to its own cities, Italy can receive the type and suzerain bonuses.
    • No other civilization may send Envoys to Italian city-states.
    • When settling a city, Italy selects which specific Italian city-state to found, including its capital.
    Examples:

    Vatican City (Religious)
    1 Envoy: +2 Faith in Capital
    3 Envoys: +2 Faith in in every Holy Site
    6 Envoys: +2 additional Faith per Holy Site
    Suzerain Bonus: Automatically receive Papal-Primacy (type bonuses from non-Italian City-States following your Religion are 50% more powerful)

    Venice (Trade)
    1 Envoy: +4 Gold in Capital
    3 Envoys: +4 Gold in every Commercial Hub
    6 Envoys: +4 additional Gold per Commercial Hub
    Suzerain Bonus: Overseas trade routes generate Great Merchant points for Italy​

    Unique Unit: Condottieri
    • Unlocked via Exploration. Renaissance Era melee unit.
    • Cannot be built, only leveraged (very cheaply) for 20 turns. Some funds refunded if the unit dies early.
    • Gains Influence on kills.
    Unique Building: Palazzo
    • Replaces the Palace.
    • Generates +1 Influence point per turn (in addition to the usual Palace yields)
    • Provides additional adjacency bonus to any adjacent district (e.g. additional Science to a Campus sandwiched between the Palazzo and Mountains).
    Agenda: Machiavellian
    Likes Civilizations who have reneged on their promises or back-stabbed anyone but himself. Dislikes Civilizations who refuse his delegates or foil his spies.
     
  3. Uberfrog

    Uberfrog Warlord

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    That's a really intriguing design for a Civ!
     
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  4. SoyBentioJuarez

    SoyBentioJuarez Chieftain

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    I've been a long-time advocate of the Comanches being included in any game (more than just a unit in Civ V). This is what I've been thinking as far as their build:

    Ability: Lords of the Southern Plains - Borders expand to flat terrain twice as fast, greater adjacency bonus from pastures, mounted units move faster on flat terrain (I'm unsure of whether to make this something like what the Sumerian War Cart gets or make it something more like Comanche cavalry generally move 2x or 1.5x as fast on flat terrain).

    Leader: Quanah Parker
    Leader Ability: The Last Chief
    - If the last religion has been founded and the Comanches have not founded one, they may select a second pantheon belief. Whenever the Comanches end a war with a more scientifically advanced Civ, they may select a free civic.

    Unique Unit: Comanche Raider - Likely a unique 18th century cavalry unit, this unit provides a random bonus to the nearest Comanche city whenever it pillages or kills and enemy unit (such as population growth, a boost to culture, production, etc.)

    I'm struggling to think of a good unique structure but what I'm thinking right now is a unique City Centre building that alludes to the structure of Comanche leadership (they never had a single chief but had several chiefs primarily in charge of different affairs). Here's a rough idea:

    Unique City Centre Building: Tribal Council - Plus culture, all great person point outputs in the city are increased by 1.
     
  5. Gilgamensch

    Gilgamensch Chieftain

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    The Papal State led by pope Julias II with the capital being Vatican City.

    Leader bonus, the crusades: +10% combat bonus for all units when war is declared with a religious casus beli, stacked with an adittional 5% when fighting against cities that have citizens who follow your religion.

    Civilization bonus, defenders of faith: Recieve troops when war is declared equal to the amount of civilizations that follow your religion, shrines and temples provide +1 faith.

    Unique unit: Crusader. The crusader is a cheap fast unit That replaces the pikeman. Crusaders are weaker than the unit it replaces but has 3 movement instead of 2 and can pillage using no movement. The unit can be bought with faith at a very low price.

    Unique district: The Vatican district. The Vatican district provides 8 faith, it provides an extra 3 faith for every foreign city that follows your religion mountain. Provides 2 international tourism upon reaching the atomic era. Can only be built once.

    Agenda: Will be friendly with countries that share the same religion and will not like countries that have a different religion. Will not like countries that declare war on other countries of the same religion.
     
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  6. Liufeng

    Liufeng A man of his time

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    I'd like to give a try for a Babylonian civ !

    Leader : Hammurabi


    Leader Ability : Code of Law
    2 free Diplomatic slots for babylon to use. City-states relations decrease twice slower.

    Unique Unit : Shielded Archer
    A more expansive replacement of the archer, which 100% more defense against ranged units, and 50% more defense against melee units. Double retaliation damage against melee units.

    Unique Improvement : Garden Temple
    Can only be built on flat land, and no Garden Temple can be adjacent next to anoter Garden Temple. +1 food and +2 culture. 2 additional food if next to a river.

    Unique Ability : Stellar Comprehension
    Babylon gets a scientific boost and great scientist points each time they get a new District, Inspiration and Eureka.
     
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  7. Ikael

    Ikael Chieftain

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    Really cool, original design for an Italy civ, Space Cowboy! I really dig the design and specially the leader choice, even if he never really "ruled" Italy (at least, directly).

    And now, for another made-up civ, here comes the biggest "missing one" yet: Persia! (omg)

    Persian empire

    Unique district: Maidan royal square



    Replaces trading district
    Must be built next to the city center
    Extra amenities if built next to luxury resources (+1 per resource)
    Extra culture if placed next to a wonder (+2 per wonder)


    The Maidan square is the staple of the secular Persian architecture of its late, Islamic period. These magnificent and colosally proportioned plazas filled many functions at the same time: they were the location of markets and bazaars, the gateway to the King's or their noblety palaces and a center for the leisure of the popullace. Consequently, in-game Maidans are commercial districts that are able to provide both extra amenities and culture, and that it will force you to choose well your city location a la acropolis since they must be placed next to the city center too.

    Unique Ability: Keepers of the sacred flame
    +50% to the production of your cultural, scientific and holy districts located next to your palace or wonders
    All your temples and shrines yields extra great prophet points, culture and faith


    Remember how the Maidan gave you adyacency bonuses for being placed next to wonders? Well, you will need to think carefully about those wonder adyacent spots, for they will be hotly contested by Persia, which will be able to rapidly urbanize their cities if they happen to be next to one wonder. In addition to that, the Keepers of the sacred flame UA will make Persian shrine and temples extremely powerful, thus making you more than likely to be the first civ to fund a religion, mirroring Persia's historical role as the founders of Zoroastrianism!

    Unique unit: Asbaran calvary.



    Replaces knights. Stronger than regular knights, -50% damage from ranged attacks, can always attack the opponent even with just one movement point left.


    We've gotten more than enough inmortals, don't you think? Asbaran calvary were the staple of the Persian army during its proacted conflict with Byzantium. These heavily armored, elite knights will be extremely resilient against ranged units and will be able to chase their enemies and "charge" them no matter where they hide from. A great unit fit for offensive wars and land conquest!

    Leader: Xerxes I
    LUA: Behistun Satrap inscription

    Unlocks the inmortal unique unit
    All your cities connected by road will have +1 extra amenity
    All your occuppied cities connected by road will have +2 culture as well

    Leader agenda: King of Kings
    Will dislike those leaders with big empires and influence over city states
    Will like leaders with small empires


    Leader UU: Inmortal

    -50% to their production and purchasing costs
    Recovers HP when finishing their turn next to another friendly melee unit


    Of course, we gotta have a dash of ancient "Persia VS Greece" Persia! Darius the great is a leader ideal for building wide land based empires thans to its LUA, which will reward you for building as many cities as you can. And when that fails, your mightly inmortals will keep your empire expanding into enemy territory, with the Asbaran calvary ready to pick up the slack when the Middle Ages come, rounding up Persia as an early game "wide civ" like no other!
     
  8. AessaSH

    AessaSH Chieftain

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    Uwah, new forum layout? Since when?
    Btw, I'm updating my Javanese civ idea, further focusing its playstyle..

    ==================================================


    JAVA - INDONESIA

    Theme
    Sea Trade Route and Great Person

    Civilization Ability
    Ocean Trader
    Trader units gain the ability to enter Coast and Ocean tiles after researching Sailing. Trade Routes provide +1 Gold for each Ocean tile it passed.
    ("The Javanese are all men very experienced in the art of navigation, to the point that they claim to be the most ancient of all, ... But it is certain that they formerly navigated to the Cape of Good Hope, and were in communication with the east coast of Madagascar" ... - Portuguese chronicler, Diego Couto, 1645)

    Leader Ability

    Prophetic Books (King Jayabaya of Kediri, Reign 1135 - 1179)
    Earn Eurekas and Inspirations from all currently able to research Technologies and Civics when you create a Great Work of Writing. That Great Work of Writing yields additional +4 Faith in your City.
    (Attributed as the author of the Prelambang Joyoboyo, a prophetic book that played an important role in the Japanese occupation, eight centuries after his reign. According to a selectively abridged set of stanzas within a Joyoboyo prophesy : "The Javanese would be ruled by whites (Dutch) for 3 centuries and by yellow dwarfs (Japan) for the life span of a maize plant prior to the return of the Just King")

    Unique Unit
    Borobudur Ship (Pict)
    Replaces Quadrireme. Movement: 4 instead of 3. Can enter Ocean. If ends on tiles passing through by a Trade Route, reveal all Cities involved with that Trade Route.
    (The 8th-century sailed vessel depicted in some bas reliefs of the Borobudur, used for naval campaigns by the Shailendra dynasty of Java and for transporting cassia, misnomer as cinnamon, and other spices directly by what was historically called the "Cinnamon shipping route" from Indonesian waters across the Indian Ocean to East Africa, where local traders then carried it north to Alexandria in Egypt)

    Unique Infrastructure

    Alun-Alun (Pict)
    Replaces Monument. +2 Culture (Default yield). +1 Amenity from entertainment. Districts adjacent to this City Center provide +1 Great Person points of their type (for example, Great Writer points from the Theater Square district).
    (A Javanese architectural term for the large central open lawn squares of palace compounds, functioned as centre for public spectacles, court celebrations and general non-court entertainment such as the Javanese festivals of Garebeganan, Sekaten great fairs, and entertainment spectacle of a tiger and buffalo fight)

    Agenda

    Oracle King
    Respects civilization who earn more Eurekas and Inspirations than him. Does not like civilizations who neglect Eurekas and Inspirations.

    ==================================================

    ==================================================

    ==================================================
    Spoiler Revision Log :
    Borobudur Ship (Pict)
    Replaces Quadrireme. Can enter Ocean. Gain +1 movement and heal +10 HP if starts on tiles passing through by Trade Route.
     
    Last edited: Oct 14, 2016
    kul likes this.
  9. SpaceCommunist

    SpaceCommunist Chieftain

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    CARTHAGE
    Leader(s): Hannibal
    Capital(s): Carthage (duh)

    UA - Delenda Est
    • Garrisoned units provide 25% of their combat strength as modifiers for Production and Gold
    • Great Generals increase this bonus to 50% of the unit's strength when stacked (note: not merged together)
    UU - War Elephant (Horseman)
    • Stronger (42 vs 35)
    • -1 Movement (3 vs 4)
    • Causes adjacent enemies to lose 3 Combat Strength, doubled if the War Elephant is adjacent or stacked with a Great General
    • Generates Great General points from combat
    UI - Cothon (Harbor)
    • Water tiles worked by this city yield +1 Food, Production, and Gold (doubled if the tile has a resource)
    • +3% Food, Production, and Gold for every naval trade route to and from this city
    LA - Find A Way Or Make One (Hannibal)
    • Units may cross mountains (albeit taking damage if they end their turn on one) and gain +4 Combat Strength when flanking.
    • Units near a Great General take reduced damage from mountains and have the above flanking bonus doubled.
    • Great Generals are earned 25% faster than normal.
    More than likely going to implement this in a future mod.
     
  10. Gilgamensch

    Gilgamensch Chieftain

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    I think that's a great idea, however, the leader bonus might be useless in such early game. That's my only issue with ancient civs, their leader bonus no matter how good can't be utilized too well in the early stage.
     
  11. Moriboe

    Moriboe Chieftain

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    Belgium
    Late to the party... I see two Belgium designs already, I'm going to add another one :p. I plan on modding it in, too. This draft will likely change after getting a feeling for the game mechanics. First of all Leopold II is a big no-no. I won't even reference the colonial period, it was not significant on the grand scale of things. That is, starting from 53 BC, when Caesar wrote in De Bello Gallico "Of all Gauls, the Belgae are the bravest" (paraphrased). So:

    Belgium


    Albert I

    Leader Ability: Soldier King - When at war with a civilization with more cities than Belgium, regularly receive units for each declaration of friendship you have, relative to your friends' power.

    In WWI Belgium denied Germany passage and put up some fierce resistance, earning it the title "Brave Little Belgium", but resulting in massive destruction and retaliation against civilians (the "Rape of Belgium"). The Treaty of London guarded Belgian neutrality and its allies came to the rescue. A small corner of land remained unoccupied, with Albert I personally leading the troops. A long social movement had its roots at the Belgian front, but I won't go into that ;).

    Agenda: L'union fait la force - Likes civs that start a protectorate or liberation war, dislikes civs that start a religious or surprise war.

    Should be obvious for the most part. As for the religious war: religious intolerance was one of the major causes of the Eighty Years War and highlighted the division in Belgium (union of Utrecht vs. union of Arras), long before it even existed as a country.

    I was going to add emperor Charles V as alternative leader for Belgium (he was born in Ghent, raised in Mechelen, spent much of his time in Brussels, "united" the Low Countries, and more), but I'll probably use him as alternative leader for Brabant (which, as center of the Low Countries, was of massive importance to Spain).

    Unique Ability: Northern Renaissance

    May receive great artist, musician or writer points from trade routes. Commercial buildings have a great work of music, art or writing slot. The commercial hub is built in half the time.

    Trade routes represent the historical situation, peace and prosperity; which allowed the arts (and sciences) to flourish in the north of Belgium. The work of its painters was groundbraking and influenced Italian Renaissance painting. Check out the Flemish Primitives and marvel at this masterpiece (enhance it!) from 1432. The (poorly named) Franco-Flemish School established the new standard in music, polyphony, replacing Gregorian chant. Painters remained influential well into the Baroque period. Many humanist and scientific writers (including Mercator, Vesalius and Stevin) got widely published through the largest printing workshop of their time, located in Antwerp.

    Unique Unit: Belgic Warrior

    Swordsman replacement with the "ambush" promotion, granting it a combat boost in or when attacking from forest. Can hide in forest tiles in friendly territory.

    The Belgae where a large confederation of tribes in a transition zone of Celtic and Germanic influence, much like present day Belgium straddles the Romance-Germanic language border. Although big battles and sieges were fought, the terrain was well suited for ambushes and as such they delivered the biggest blows. Most famous is folk hero Ambiorix of the Eburones, who's success caused a campaign of genocide against them by Caesar.

    (P.S. An alternative would be the Chasseur Ardennais: an elite military unit with the motto "resist and bite", who are famous enough to be the subject of a song by Swedish metal band Sabaton :p.)

    Unique Infrastructure: Industrial Village

    Replaces the neighbourhood. Receives the adjacency bonuses of the industrial zone and an additional bonus for being next to one. Can start a general strike project in the city, reducing gold output but advancing social policy progress when finished.

    Belgium became the second nation, after England, to industrialize. Rich coal deposits contributed to its astonishing pace, making Belgium also the second industrial power of the world relative to its size and population. But probably its most lasting impact are the social changes it brought, with south Belgium being the birthplace of a strong socialist party and strong trade unions. They still regularly exercise their power to hold the country hostage today.
    Placing the Industrial Village in low appeal tiles to maximize the production bonuses will often be beneficial. This resonates with Belgium's horrible urban planning post WWI, including urban sprawl all along connecting roads.

    Playstyle

    Belgium is most about playing a peaceful game focusing on commerce and culture, with a UU and LUA to keep out aggressors. The industrial village adds punch in the late game to make up for its small size.


    And finally: too much cool stuff I need to leave out! For Civ5 I had split Belgium in 5 different civs, because few Belgians care about Belgium as a nation (our absurd amount of regional governments and frequent diffculty to form a national one are painful signs of that). I plan to make just Flanders and Brabant for Civ6.
     
    Last edited: Oct 12, 2016
  12. Liufeng

    Liufeng A man of his time

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    Unfortunately, it's hard to create bonuses that focus on early game, and the closest thing to such bonuses are early UU/UI/UB ...

    Albert I is certainly a good choice for a leader, far better than Charles V, the latter, although being born in Ghent, is far more suited to lead either Spain or Austria, his title of duke of Burgondy being much less prestigious and known than King of the Spains or Emperor of the HRE (although I know he was the one who created the Burgondian Circle of the HRE).

    Now, about the UU and UA, I'm not too fond on it. I realize you were trying to create a continuous Belgium civ thoughout its history, but let's face it, Belgium, in terms of patriotism or even the idea of nation, only emerged after the creation of the United Kingdom of the Netherlands. I would have far more liked the UA into a Flemish or Burgondian Civ, but not a belgian Civ, as I don't see it fitting at ll with an idea of Belgium. The same goes for the UU, because the belgae that Caesar talked about have almost nothing to do with belgians nowadays. It would feel like adding the Gaul Warrior as a UU for France, or the Iceni chariot for England. However, the Chasseur Ardennais is truly a good idea and represents well the belgian soldiers that resisted so much during WWI.
    The UI is very good idea (specially historically), but I would make it as Unique District rather than a Unique Improvement. (and about the hostage thing, tell yourself that the same can be said about the N-VA : they also hold the country hostage. It's a matter of perspective. But who cares, I'm PTB - PTVA, and this is certainly not the place to discuss such matter).

    I'm all for a Belgium civ focused on playing a peaceful game, as a resonance of Belgium's forced neutrality up to 1920, but not too fond on the cultural part. I'd prefer a diplomatic Belgium. Plus, I feel the Low Countries art should go for the Netherlands rather than Belgium, simply because I feel it charactarizes more the Dutch (note that it doesn't mean I dislike flemish art, I'm a great admirer of Jan van Eyck and Antoon van Dyck's works).
     
  13. kul

    kul Chieftain

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    Im really liking this! The Civ's UA is quite versatile, and witht he history of the region, I think can be applied to an blob Indonesia civ like in Civ V. Probably the UA can be helped with either some sight bonus to units or even the trader units themselves having their own ability to find new lands, as theres no use to trade that early if you havent met your neighbours. Probably something like

    UA: Samudraraksa
    Trader units have the ability to cross Oceans since Sailing, and is alwasy visible and able to find other civilizations. Based on your trade route length, they might give extra gold on international trade route, and extra amenities on internal one.
     
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  14. Moriboe

    Moriboe Chieftain

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    I think we will continue to agree to disagree, but I cannot resist the urge to elaborate :p. The idea of a Belgian nation emerged a bit earlier by the way.

    You are right of course. The game necessarily takes a nationalistic point of view and so will most people. But nationalism - including Flemish nationalism - isn't working out for Belgium, that's why I broadened the scope and ignored the sketchy continuation. The Low Countries have formed a loose entity since Burgundian times and were called Belgica in Latin. Good enough for me. Furthermore I care little whether its counts and dukes were native or not, many kings weren't either. You could make a similar argument for Germany, too. And the Dutch obviously deserve their own civ.

    As for the Belgic Warrior I took a "spirit of the people"-approach. Ambiorix was made one of Belgium's national heroes because his struggle perfectly fit in with the whole "l'union fait la force". Granted, we probably have little Gaul DNA nowadays. Part of why he works as a symbol is because he belongs to neither the Flemish nor Wallonian community.
    The Industrial Village is designed as replacement for the neighbourhood district; "unique infrastructure" is used as a general term.
    About the art: :eek:, plus there's much more than just paintings! You might remember this song for instance from the Civ4 soundtrack ;).

    Not sure about a diplomacy focus. I remember this law some years ago where you could sue anyone for genocide. In Belgium, hosting the EU! So they arrested an American general when he visited, looking very bemused, because someone had filed a complaint over Iraq. And foreign visits to Congo always seem to involve insults to its politicians.
     
  15. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    #SpaceCowboyWasRight

    ...at least about the name of the leader ability. Though culture for kills is possibly even more overpowered than Suzerain bonuses.
     
  16. AessaSH

    AessaSH Chieftain

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    Well, that's why I design the UU with the ability to sail across the ocean. I intend to give the role of exploring the sea to it and create a dependent between UA and UU.

    In other word, Recruit your UU and you will get the bonuses from UA faster. :D
    The same situation is applied to UB and ULA.

    Here is my revision of UU based on your feedback, focusing more on exploring:
    - Replaces Quadrireme.
    - Can enter Ocean. (Referring to Borobudur Ship Expedition)
    - Movement: 4 instead of 3 (Referring to outrigger, improve the vessel's stability)
    - If ends on tiles passing through by a Trade Route, reveal all Cities involved with that Trade Route. (Referring to Cinnamon Shipping Route)

    Thanks for the feedback.
     
    Last edited: Oct 14, 2016
  17. Trebjonn

    Trebjonn Chieftain

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    Enrico Doldano leads Venice in civilization 6 in my dreams.

    As an amalgamation of Austria/America/Venice/Morocco from civ 5 This Venicean leader makes its return to Civ 6 as the premier civilization for those that wanna play in the real city state market and go full wolf of wallstreet on their enemies.

    Special Ability: Venice`s unique ability allows you to spend gold to purchase Envoys and is able to levy city states Army even tough they are not the Suzerain, but you cant Levy an army if another Civilization is the Suzerain. If Venice is the Suzerain for at least "X" turns they can optionally purchase the City State with gold.

    Venice cant send out conventional settlers.

    Leader Ability: Additional costs for tiles costs 50% less and trade routes towards City states are 100% longer and 50% more profitable.

    Special unit:
    Merchant of Venice is a settler unit and has 1 extra movement and can take over City States, but cant be used to plant cities that are not a City State.

    Special building/district: The Great Canal

    +2 Trade Route capacity
    +1 Great Admiral point per turn
    +1 Great Merchant point per turn

    Also removes the Movement penalty for embarking and disembarking to and from this tile.
    Major bonus for each adjacent tile edge containing river.

    Must be built on Coast or Lake Terrain adjacent to land

    Replaces both the Harbor district and the Commercial hub(all of the associated buildings go inside this district)

    Leader Agenda:

    Likes Civilizations that have trade routes towards Venice or have trade deals with luxury resources or gold with them.
    Hates Civilizations that are within trade route range and don't trade with them or those that try to offer unfair or decline trade deals regarding luxury resources and gold.

    End quote: Money can buy you happiness, but it can also buy you city states. How will you lead Venice in Sid Meiers civilization 6?

    Why he is designed like this:

    As of now in Civ 6 there is no Civ that really utilize gold as their main source of winning and this is a missed opportunity or those that likes that approach.

    Now the greatest flaw with Civ 5 venice is that he didnt really have alot of options as to how he could attain Cities and this often ham stringed him if he was unlucky with his neighbors, city states and etc. In this iteration he can like Austria buy city states if he meets some requirements and gives him more leeway to get city states that is not within his vicinity.

    His special ability of levying armies that he is not the Suzerain of opens alot of interesting possibilities for him to affect the map, by gaining favours by removing barb camps, to harass other continents without as much financial and production costs, but people can counter play it as they can infact raze city states now or compete for Suzerain.

    The leader ability is to give incentive for Venice to not export gold to other nations and when he gains a city state he can grab some contested resources easier than others.

    The Special unit is a staple of civ 5 and he does not do anything more special besides getting 1 extra movement and being able to take over city states. It is to serve as a his first method of acquiring cities.

    Now his special building is interesting, Venice in real life was a trading hub and a harbour and so it just made sense to combine these districts into a super district that would enable them to build all the buildings within this district, to save money and time and will be an important exposed artery of Venice`s success. Also since civ 6 have harbours Venice can settle more inlands than before where he in 5 would struggle since searoutes were so important for trading.

    Overall I see Venice as a flexible Civ that can pursue most of the victory conditions due to his gold, but at the same it comes with the restrictions that you have to keep in mind due to how the world is build.
     
  18. kul

    kul Chieftain

    Joined:
    Oct 23, 2015
    Messages:
    315
    Location:
    Jawa Barat, Indonesia
    Hmm, Your entry really got me going to make my own design as well for an Indonesian blob civ. I dont really like Indonesia being blobbed like this, but this is probably the most possible route for them to go, and I cant blame the dev for choosing it. If it looks similar, it was intentional, as I am going for the same angle that you had, which is trading.



    I want to do more, and had other ideas, but I dont have time for more research for the time being.
     
    Last edited: Oct 18, 2016
  19. AessaSH

    AessaSH Chieftain

    Joined:
    Sep 9, 2012
    Messages:
    199
    Instead of Candi, how about Pura Tirta? A type of Balinese temple that have water management function as part of Subak irrigation system, a UNESCO World Heritage Site.
    It's fit for your UI's effects, such as water management for Housing, faith generator, and mirroring Bali Island's fame as a popular tourist destination..
     
  20. kul

    kul Chieftain

    Joined:
    Oct 23, 2015
    Messages:
    315
    Location:
    Jawa Barat, Indonesia
    Pura Tirta is very specific, while Candi is basically the majority of ancient Hindu-Buddha structures that were unearthed in Indonesia. Many candis were religious in nature, like temples and shrine, but there are also graveyards, treasury room, baths, palace, archways, and many others that were lumped together under a catch all category of a "Candi". I just want an Indonesian blob civs whose Uniques are atleast are found in many place across the archipelago, not a regional one. Besides, if I am influenced by your designs, at least I can try to be different in some regards, not just changing your suggestion into mine.

    I really like your Alun-Alun, as the Javanese themselves had spread their influence across almost all corners of Indonesia, and its not surprising that many kingdoms or sultanate from other islands adopt some degree of this structure, but again, I dont want to make it to look too closely to yours hahah
     

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