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Design your own Civ VI civ

Discussion in 'Civ - Ideas & Suggestions' started by Morningcalm, Aug 14, 2016.

  1. Liufeng

    Liufeng A man of his time

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    Since I made Khmer earlier, and just came back from a journey in Thailand, here goes my Thailand civ !

    Thailand :

    UA : Divine Kingship : Religious Buildings also produce culture, in the same amount of faith. Theater square buildings can be bought with faith and produce Great Prophet points.
    Historical notes : The King of Thailand (Ayuthaya, Siam, ...) was considered as a god, and building religious infrastructures was more important than amassing riches or anything else, since they believed in reincarnation and thought that being pious could allow them to have a "higher" reincarnation later.

    UU : Royal Elephant Cavalry : Expensive unit unlocked at Feodality that has the Royal Charge promotion, which gives a 50% Attack bonus when attacking on every unit it has not attacked once yet.
    Historical notes : The elephant is a national symbol in Thailand. If nowadays anyone can ride it, only the king could do so in the past, thus the the "Royal cavalry" term.
    Spoiler :


    UI : Stilt Village : Can only be built on marsh tiles, or next to river or lake tiles. It provides +1 food and +1 housing, and +1 amenity for every stilt village adjacent to 2 other stil villages.
    Historical notes : There're tons of stilt villages in Thailand, the stilt house being a traditional architecture in the country. They are especially built near water to protect the house from the raining season, and many fishermen live there.
    Spoiler :

    Leader 1 : Naresuan (capital : Ayutthaya)

    Spoiler :


    LUA : Duelling King : Cavalry units can be produced 10% faster than usual and are 10% stronger. Additional 10% power when a unit attacks an enemy when no other allied or foe unitsare adjacent to the battlers.
    Historical notes : King Naresuan is known for his duel againt the burmese prince Mingyi Swa, which he defeated in a riding elephant duel, despite the authenticity of the story nowadays under suspicion.

    LA : The Warrior on the Elephant : Tries to cumulate as many cavalry units as it can, not liking civs that do not do so.
    Leader 2 : Narai (capital : Lopburi)
    Spoiler :


    LUA : Connecting the world : Gains one envoy and additional science and faith for every embassy with another civilization. City-States type bonuses are 50% increased.
    Historical notes : King Narai is known to have sent inumerous embassies throughout the world, in France, Portugal, Britain, China, Persia. Many strangers held high offices in Siam during his reign, and the kingdom never knew such diplomatic activity before.

    LA : Siamese Ambassadors : Likes civilizations that share common friends with him, hates civilizations that are friends with his enemies.
    AND since I'm a motivated man, and highly encourage Beach and Firaxis to add more than two SE Asia civs, who are so different from each others and so deserving, here's my Myanmar (or Burma) civ !

    City idea list : Ayutthaya, Lopburi, Bangkok, Sukhotai, Chiang Mai, Phitsanulok, Thonburi, Chiang Rai, Pattani, Nakhon Si Thammarat, Khorat, Chantaburi, Lamphun, Pattaya, Lampang, Nakhon Sawan, Hat Yai, Phimai, Chiang Rai, Ubon Ratchathani, Ratchaburi, Sri Thep, Chaiya, Phetchaburi, U Thong, Nakhon Pathom, Lavapura, Nan, Mukdahan, Krabi

    Myanmar

    UA : Splendid Temples : Missionaires can use one charge to accelerate of 30% the production of shrines, while Apostles can do the same with the Kyaungs. Sending Trade routes to Burma provide to the sender +2 faith, but religious pressure from the trade route is doubled.
    Historical notes : The Bagan Temples is the rival of Angkor Wat, in terms of splendor and size, the site containing more than 2000 temples. Also, it was Burma that spread Theravada Buddhism in SE Asia.

    UU : Sagaing Htaungthin : Stronger than the Knight it replaces, a free unit appears in the capital every time Burma declares war or receives a declaration of war.
    Historical notes : The Sagaing Htaungthin were cavalrymen from the Sagaing region, introduced by the king of Sagaing Saw Yun. They were levied when at war from the hereditary villages of Sagaing, forming nine squadrons.
    Spoiler :


    UB : Kyaung : Replacing the Temple, the Kyaung has an additional slot to welcome a relic, while providing +2 science.
    Historical notes : Kyaungs are burmese buddhist monasteries that served in pre-colonial times as the main source of education for youngsters. They did not teach only religion, but also, mathematics, literature, astronomy, medicine, martial arts, ...
    Spoiler :


    Leader 1 : Anawratha (capital : Bagan)

    Spoiler :


    LUA : Pious collector : Everytime a city is conquered, there's 50% of chance of getting a relic. Relics provide +1 culture and +1 science.
    Historical Notes : Anawratha tried to invade the city of Dali and Thaton to submit them, but traditions tell that he seeked to get the Buddha's tooth for the first and a Theravada Buddhist Canon for the second.

    LA : Gift from Ceylan : Hates civilization that cumulate relics.
    Historical notes : Ceylon asked Anawratha for religious help, who sent monks and scriptures to the island. In return, they offered a replica of the tooth of the Buddha.

    Leader 2 : Bayinnaung (capital : Pegu)
    Spoiler :


    LUA : Conqueror of the thousand directions : No war weariness is gained from losing units. Levied troops from CS do not return to their owner, but remain burmese. Conquering a city provides a free unit (type depending on the era).
    Historical notes : Bayinnaung relentlessly waged war, forming the greatest empire SE Asia has known. He vastly employed portuguese mercenaries, with their matchlocks and artillery during his whole life, bringing technological advantage against his foes. And once he conquered a city, he would immediatly conscript soldiers from it to push on his conquests.

    LA : Cakavatti : Likes Civilizations that provide him advantageous peace deals. Hates Civilizations that try to take everything from him in peace deals.
    Historical notes : Cakavatti is a concept to that refers an universal ruler, which Bayinnaung was considered. He did not colonize the territories he conquered, but rather expected their submission and vassalage.

    City idea list : Pegu, Bagan, Ava, Yangon, Taungoo, Shwebo, Sagaing, Mandalay, Amarapura, Martaban, Mohnyin, Thibaw, Mogaung, Pinya, Prome, Mrawk-U, Bassein, Nyaungshwe, Naypyidaw, Meiktila, Sittwe, Thaton, Kyaukse, Minbu, Bhamo, Mergui, Kale, Taunggyi, Manipur, Dawei

    And since I'm VERY VERY motivated, I'll also add an updated version of my Khmer civ (which I want to see so badly in the game ...)

    The Khmer

    UA : Angkorian Sites : When founding a city, the Holy Site is already built within the City Center.
    Historical notes : The Khmer built cities with an incredible number of temples. The City-centre and Palace were also the main temples of the city. The State-temple was a central concept within the Khmer empire.

    UU : Ballista Elephant : It has +1 movement comparing to the catapult it replaces, and deals stronger damage against units and cities of the same religion as the Khmer.
    Historical notes : Khmer waged many wars against their neighbours, who were, like them, either Buddhists or hinduists. A bas-relief of the Bayon shows us the use of ballistas carried on the back of éléphants.
    Spoiler :


    UI : Baray : Unlocked at engineering, the Baray itself provides +1 food and +1 tourism at Aviation. It also provides +2 food at every adjacent farm built next to it, and +3 food to food oriented bonus resources, like rice and wheat.
    Historical notes : Baray were giant réservoirs that were filled with river or rain water, which were used to aliment in water the city and the rice fields.
    Spoiler :


    Leader 1 : Yasovarman I (capital : Yashodharapura)
    Spoiler :


    LUA : New horizons : Every tile surrounding the City Center and the districts of the capital provide +1 food and +1 production. If the Khmer are not at war, for the price of 3 turns of anarchy, the capital can be officially moved into another city (only 1 turn if the said city is connected to the capital through a trade route).
    Historical notes : Yasovarman is known to have moved the capital of the empire to Yashodharapura, building more than 100 temples in it. Khmer often changed capitals, the new capital becoming the new centre of the empire.

    LA : The watchful leprous : Likes civilization that develop their cities infrastructures and population. Hates civilization that do not do so.

    Leader 2 : Jayavarman VII (capital : Angkor)
    Spoiler :


    LUA : Smiles of the Bayon : Districts built next to river, oasis or lake tiles provide +2 culture, +2 faith, and +2 tourism when reaching the Industrial era, and have their adjency bonus doubled.
    Historical notes : Public works were one of the main interests of Jayavarman VII, that built reservoirs, religious temples, hospitals, monuments, ... Khmer art reached its peak during his reign, and is still most admired nowadays.

    LA : Subjugator of the Cham : Does not like civs that don't declare war on civs that formerly declared war on them.
    Historical notes : the kingdom of Champa invaded the Khmer which resited the invasion. Later, Jayavarman VII proceded to conquer the Champa and took their capital, installing a king of his choice on their throne.

    City idea list : Angkor, Yashodharapura, Hariharalaya, Koh Ker, Roluos, Mahendraparvata, Isanapura, Ok-eo, Angkor Borei, Banteay Chmar, Ba Phnom, Siem Reap, Preah Khan Kompong Svay, Sambor Prei Kuk, Wat Nokor, Phnom Penh, Battambang, Beng Mealea, Banteay Pro Nokor, Phnom Banan, Prah Vihear, Phnom Da, Wat Phu, Phnom Chiso, Tonle Bati, Kuhak Nokor, Phnom Chnok, Phnom Bayangkao, Bhavapura, Shrestapura

    And here goes one more : Indonesia, the insular of South East Asia

    Indonesia

    UA : Jouneying Traders
    : International Trade Routes from coastal cities connected with a civilization that has a strategic or luxury resource the sender does not possess grants a free copy of one of those resources. Luxury resources possessed that way provide +2 amenities per resource to Indonesia.
    Historical Notes : the indonesian archipelago was known to control the maritime trade around its region, and possessed rare supplies, like spices. Thus, trade was very intense in the region.

    UU : Borobodur Ship (or Samudra Raksa) : Replacing the Quadrireme, this ship has +2 move and generates +3 gold when within a foreign civilization border (not at war, CS included, only one per Civilization).
    Historical Notes : the Borobodur Ship has an outrigger and can be seen in a bas-relief of Borobodur. The ship was recreated and named Samudra Raksa, and the ship, departing from Indonesia, managed to go as far as Accra.
    Spoiler :


    UI : Paduraksa : Unlocked at Construction, it can not be built on hills and next to another Paduraksa. Can only be built next to a district. It provides faith in the same amount as the district's adjency bonus and +1 culture.
    Historical notes : Paduraksas were roofed gates that preceded palaces and temples, and were used both by hinduists and muslims.
    Spoiler :


    Leader 1 : Tribhuwana (capital : Trowulan)
    Spoiler :


    LUA : Majapahit Conquests : Naval units are 20% cheaper to produce. When founding a coastal city, a free naval unit is given. Harbor districts can attack like Military Camps.
    Historical notes : During Tribhuwana's reign, the Majapahit empire started to extend and capturing its neighbouring kingdoms, the queen herself participating in the war.

    LA : Trustful Advisors : Likes Civilizations that send traders to her cities.
    Historical notes : Tribhuwana could count with the help of many advisors, the main one being the prime minister Gajah Mada that organized much of her expeditions and wars.

    Leader 2 : Sukarno (capital : Jakarta)
    Spoiler :


    LUA : Multicultural Union : Culture income is 50% stronger, City Center attacks are 50% stronger, and units have +1 move in friendly territory when Indonesia is declared war. +2 tourism from National Parks and Seaside Resorts.
    Historical notes : Sukarno unified a country that possessed an gigantic number of different ethnicities, making Indonesia one of the most multicultural countries in the world.

    LA : Pancasila : Hates Civilizations that approach their troops too much within its borders.
    Historical notes : the Pancasila was the manifesto of Indonesian independency that presented the principles of the Indonesian nation.

    City idea list : Jakarta, Trowulan, Demak, Palembang, Surabaya, Makassar, Medan, Batam, Bandung, Denpasar, Mataram, Ambon, Tarakan, Bekasi, Daha, Depok, Semarang, Pekanbaru, Padang, Samarinda, Tangerang, Bogor, Cimahi, Bandar Lampung, Kupang, Jayapura, Ternate, Sofifi, Pontianak, Banjarmasin

    Since I'm on a SE Asia spree, here comes : Malaysia

    Malaysia

    UA : Alam Melayu : Tourism from trade routes and districts is 20% stronger. Harbor and Commercial Hub buildings provide +1 culture, and from the Modern era, +1 tourism.
    Historical notes : Alam Melayu can be translated as the Malay World, and is a concept about the "malayness" of the Malay Archipelago. It can be used as linguistic, racial, ethnic, ... concept. For a long time, Malay was the vehicular language in SE Asia.

    UU : Perahu Bedar : Replacing the Caravel, it has 8 base move and comes at Education, but cannot enter in deep sea tiles. +20 gold when eliminating an enemy unit.
    Historical notes : the Malay archipelago was the heart of trade within SE Asia, and many coasted there : chinese, indian, portuguese, british, siamese, ... The Perahu Bedar is the mix of these different technique of ship creation.
    Spoiler :


    UB : Business Skyscraper : Replacing the Stock Exchange, it is unlocked later in Capitalism. However, it provide +12 gold instead of 8, +2 great merchant points, +2 Citizen slots and +4 tourism.
    Historical notes: Kuala Lumpur is known to house a great deal of high towers and skyscraper belonging to great trademarks, making the city one of the world Financial hearts.
    Spoiler :


    Leader 1 : Muzaffar Shah (capital : Malacca)
    Spoiler :


    LUA : Unity above all else : Naval units are 10% stronger when fighting within Malaysian's territory. Trade Routes provide +2 faith, and religious units have +2 move when crossing water tiles.
    Historical notes : Muzaffar Shah did everything he could to avoid the desunion of the Malaccan sultanate, even going as far as offering one his wives to one of his advisors who was about to rebel, managing to get the integrity of his territory.

    LA : Guardian of the nation : Likes to have allied troops nearby his territory.
    Historical notes : see above

    Leader 2 : Tunku Abdul Rahman (capital : Kuala Lumpur)
    Spoiler :


    LUA : Malayan Alliance : Malaysia can freely levy CS troops, but only for 10 turns (must wait 10 other before levying again). CS which Malaysia is suzerain give random bonuses (unit, culture bonus, science bonus, ...) every 20 turns.
    Historical notes : Tunku is known as the father of the modern Malaysian nation, and having brought unity throughout the many sultanates that compose the Kingdom.

    LA : Territorial Integrity : Hates Civilizations that found their cities too close to his border.
    Historical notes : see above

    City list idea : Kuala Lumpur, Malacca, Johor Bahru, George Town, Shah Alam, Ipoh, Kuching, Alor Setar, Kuala Terengganu, Petaling Jaya, Miri, Singapore, Kota Kinabalu, Putrajaya, Klang, Kangar, Kuantan, Seremban, Bandar Labuan, Subang Jaya, Kajang, Seberang Jaya, Muar, Sungai Petani, Tawau, Ampang Jaya, Sandakan, Kota Bahru, Kulim, Manjung
     
    Last edited: Apr 11, 2017
  2. AnonymousSpeed

    AnonymousSpeed Pink Plastic Army Man

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    Mali
    Unique Ability: Daliluw
    • Clearing Forest generates bonus production, as well as faith
    • Gain an additional Economic policy slot after building your first Industrial Zone
    "Daliluw" is a native Mandinka concept meaning "the secret knowledge about the use and nature of nyama," another Mandinka concept meaning all the energy and power in their villages and society. Daliluw is an art only known to blacksmiths, a trade passed down through families exclusively. The necessary skill and danger of their craft made blacksmiths feared in Mandinka society and was why they were believed to hold supernatural power, which translated into political influence. The Mandinka people cut down many trees to fuel the furnaces of the blacksmiths. A lot of them. They're why you don't see trees in that part of the word anymore.

    Unique Unit:
    Sofa (Crossbowman)
    • 36 Ranged Strength (vs 40)
    • 35 Melee Strength (vs 30)
    • 3 Movement (vs 2)
    • 1 Range (vs 2)
    • Can move after attacking
    • Has the "Poison Arrow" ability: In any encounter in which the Sofa damages an enemy unit, the enemy unit takes an additional 5 damage
    Sofas were slave soldiers. Originally they were not allowed to participate in direct combat, but the eventually became a cornerstone of the Malian army. They used small bows which lacked range and power, but they were able to compensate for this with expert use of poisoned arrows.

    Unique Infrastructure: Sahelian Mud Temple (Tile Improvement)
    • Unlocks with Divine Right Civic
    • Can only be built on Flat Lands
    • +2 Faith
    • +2 Faith, +2 Science if adjacent to a Holy Site
    Malian is a subcategory of the distinctive Sudano-Sahelian architectural style, which constructed its building of mud and sealed them with adobe. This subcategory is most often associated with Mosques, but since you can found whatever religion you want in Civilization, the term "Temple" is used instead. It still provides faith, however, and science, as these mosques become centers for education in the Malian empire.

    Leader: Mansa Musa I
    Capital: Niani

    Leader Ability: Pilgrimage
    • Foreign Trade Routes generate +1 gold for each unique mined resource in Mali's territory and an additional +1 gold if the foreign civilization does not have access to this resource
    • Trade Routes generate +1 faith for each city of the original city's religion they pass through
    Mansa Musa is most famous for his pilgrimage to Mecca. Along the way, he donated so much gold that rampant inflation overtook Egypt and parts of the Middle East. As a religious journey, it provides faith, but gold is also obtained to represent the iconic wealth of the Malians (also the source of their extra Economic policy slot).

    Agenda: Conqueror of the Wangara Mines
    • Musa will try to possess a monopoly on any resource improved by mines in his territory. He dislikes civilizations which possess these resources and likes civilizations which lack them.
     
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  3. cknwo

    cknwo Chieftain

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    Carthage

    Civ Bonus: Can build a unique Harbor replacement called the Cothon and at half the production cost. Get 20% production bonus toward creation of Trader units and Ancient, Classical Naval units. Each Cothon grants 1 envoy to a commercial city-state of your choosing(if no commercial CS found, it will be revealed). +0.5 great merchant points for each Cothon per turn.

    Unique Unit: Numidian Cavalry: Ancient era horsemen replacement (unlocked with Horseback Riding) that can only be purchased using Gold at 50% off what normal horsemen would cost, however double the maintenance cost. Start with one free promotion. These units can be purchased by enemies for full horsemen price(this transaction can only happen once for each Numidian unit). (I thought about the Gold purchase/upkeep to be for all Carthage's units?)

    or

    Unique Unit: Quinquereme: Ancient era melee warship replacement for Galley. 4 movement and 30 combat strength. Production cost: 65

    Unique Improvement: Olive Grove: Must be built on coast or 2 tiles inland only. +1 Food, +0.5 Housing, +0.5 Gold for every adjacent Olive Grove. (Unlocked with Irrigation)
    +1 Culture directly on coastal tiles. Why culture, see below.

    Dido

    Leader ability: Mediterranean's conveyor belt: Both Civs gain +2 Gold for each trade route to Carthage. Plus, foreign trades routes to Carthage provide +1 Amenity for their 1st trade route for the sender (none after).

    Agenda: Dislikes any Civ unwilling/unable to trade or send trade routes with Dido located on the same continent or adjacent continent to Dido's own continent. Likes anyone who's willing to trade or send trade routes.

    Historical Notes: Carthage is well known as a lucrative trading empire. Also mercenaries were a big part of their military and could be persuaded with a bigger pay packet from enemies. Mago was a intrical part of agriculture, thus making the Carthaginians proficient at growing Olives. Mago's writings regarding agriculture were followed with precision by the Romans after the Punic Wars, even today.


    Side notes, how is a superpower of the ancient world only a CS?!?

    Perhaps instead of creating a new unit in game, allowing Carthage to cheaply purchase other civ unique units in the ancient and classical eras only. Such as Hoplite and Egyptian war chariot. However at high maintenance cost. The idea is to let Carthage hire mercenaries, quickly, but not be a long term solution.

    Open to thoughts or suggestions.
     
    Last edited: May 17, 2017
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  4. altayrneto

    altayrneto Chieftain

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    Spoiler cknwo's Carthage :


    These are realy nice ideas for a Carthaginian civ, I would just chance some things... The civ ability could be something more unique to Carthage, like, for exemple, presenting both the importance of trade and the great use of mercenaries in their forces (like the Numidian Cavalary itself), could be something like: "Each trade route decrease the price for purchasing land units by 5%. Can control for free the units from civs wich you are the suzerain."
    I liked your idea for UI, but I think the Cothon (replacing the Harbour District) would be more especific to the civ and more recognizable visually, and could build faster naval units and traders, and also improving trade routes somehow. About the UU, the Numidian Cavalary, in my opinion, they would fit better for a Numidian Civ/City State than to a Carthaginian one. Its like to use the Digger as a English UU...
     
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  5. cknwo

    cknwo Chieftain

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    Great suggestions Altayrneto! I made some changes, lemme know your thoughts. The idea behind Numidian Cav is the hiring of mercenaries as a mainstay of the Carthaginian army.
     
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  6. cknwo

    cknwo Chieftain

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    Perhaps instead of creating a new unit in game, allowing Carthage to cheaply purchase other civ unique units in the ancient and classical eras only. Such as Hoplite and Egyptian war chariot. However at high maintenance cost. The idea is to let Carthage hire mercenaries, quickly, but not be a long term solution.
     
  7. altayrneto

    altayrneto Chieftain

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    This is a really interesting idea... Carthage's ability could be something like "Can hire with gold the Unique Units from civs which you have trade routes". And for the Carthage UU itself, could be the Quinquirreme, like in Civ V, giving to them advantage in sea at the classical era.
     
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  8. The Islander

    The Islander Chieftain

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    Switzerland

    civ ability - all new cities founded cities must be connected to the borders. +2 Culture from chocolate and pastures.
    Leader ability - may not declare war, or be declared upon.
    Uu - the swiss guard - a military unit that can engage in theological combat
    Ub - swiss bank - + 1 diplomacy level with a chosen civ (must be neutral or higher)

    That's my first pop at designing a civ, and i think i plagiarised sone of it from an earlier post. I know many people won't like the non dow, but i think it's an interesting avenue to explore.
     
  9. SunsetOP

    SunsetOP Chieftain

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    I would LOVE if they added a Canadian Civ
     
  10. Jujubeets

    Jujubeets Chieftain

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    Mongolia:

    UA: Silk Road: +2 Gold on tiles with Roads, and +1 Great Person Point in districts with a road passing through. Caravans in Mongolian territory cannot be pillaged except for by Mongolia itself.

    UU: Kheshig: Mobile ranged unit unlocked at the Divine Right civic. 4 Movement (5 if starting on flat terrain). 42 Ranged Strength, 32 Combat Strength. Double pillaging rewards.

    UI: Yurt: Must be built on flat land, and not next to each other. Unlocked at Horseback Riding. +1 Housing, +1 Gold. +1 Production if adjacent to a Pasture. +1 Gold after Stirrups. +1 Production after Military Engineering.

    Led by Genghis Khan:

    LUA: Yassa: Double movement on all roads, and +2 Movement for Great Generals. +5 Combat Strength in all cities with a Mongolian trading post.

    Agenda: The Universal Ruler: Likes civilizations that make trade routes and trade deals with him. Dislikes civilizations that deny him trade or diplomacy.
     
  11. Jkchart

    Jkchart Chieftain

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    Hello! First I just wanted to say "thank you" for the welcome message from the moderators awhile back when I did my first post! I never got the chance to say thank you, and I don't want to be rude, so I'd just like to say that here. :)

    Second, I thought about one of my favorite Civs from Civ V, and thought about how I'd bring them back if I could design them.

    Morocco

    Leader 1: Sayyida al Hurra (Capital: Tetouan)
    - Ability: "Pirate Queen of Tetouan" Receives the Corsair unique unit with the Mercantilism civic, which replaces the Privateer. Pillaging districts and improvements provides double yields and always yields extra gold in addition to normal yields. The pillaging is increased to x4 if it is pillaging harbor district or improvements or sea improvements. Building Naval Raider and Naval Melee units in harbors provides bonus Great Admiral points and Culture.
    - Agenda: "Revenge for the Reconquista" Sayyida likes civilizations who follow her own religion and are naval powers. She dislikes those of opposite religions, those without much naval power, and will hate civilizations who conquer her territory more than usual.
    Context: Sayyida al Hurra was the "Pirate Queen of Tetouan". She fled from Andalusia at an early age when it was conquered and never forgot. Because of this, she constantly raided the coasts of her Christian enemies in revenge, and even gained respect from those Christian Kingdoms and was allied to the pirate lord of Algiers, Barbarossa. Her second husband, a king in her own right, had to come all the way to Tetouan just to marry her due to the respect she demanded (and likely deserved). Despite her respect, she was eventually overthrown by her son in law, and the rest of her history is unknown. She makes a great character for Civ because of her vengeful personality, and probable desire for naval and religious supremacy. This allows her to conflict with powers such as Spain, befriend powers such as England or Norway, and also absolutely hate those who attack her. Since she is a pirate queen, I thought that the pillaging yields were a great idea, and the bonus Admiral and Culture points from building Naval Raiders and Melee units made sense since Tetouan was infamous for its piracy, their way of life, and I was kind of taking a leaf from Macedon and the Basilikoi Pades, but culture instead of science, just to flesh them out more than pillaging.
    Leader 2: Ahmad al-Mansur (returning from Civ V; Capital: Marrakech)
    - Ability: "Moroccan Renaissance" (I couldn't think of a better name): Builds Holy Sites, Campuses, and Theatre Squares in half the time. Completing trade posts in foreign cities gives an immediate boost to science and culture, higher if those cities are on different continents. (I feel like this is powerful enough, but I could be wrong).
    - Agenda: "Conquest of the Sahara": Tries to develop friendly relations with civilizations on other continents, particularly those with high culture or science yields. Dislikes neighboring civilizations or those on the same continent who lack in culture or science or have high gold yields, and will try to conquer these civilizations.
    Context: Al-Mansur's ability is based on his reputation as a very well-learned man who had high education in secular as well as religious studies, so I felt it only appropriate to give him discounts on these three districts. Since Mansur tried to develop relations with states such as England, I gave him the trade route boost. His agenda is to facilitate similar conquests to real life, where the Songhai were rich, and Morocco needed money, but also to try and simulate his desire to ally with states such as England.

    Moroccan Ability: Land of God (taken from the possible Berber origin of the city Marrakech) - Gains bonus Tourism from districts on the Coast with breathtaking or charming appeal, as well as from Archaeological Museum artifacts, and from Seaside Resorts. Moroccan cities get more culture for the more districts they have in total, +1 for every 2 districts. (Morocco focuses on tourism and its culture, so I figured that it would make a strong base culture Civ. Morocco prides itself in its old cities, so the more work you put into your cities in Civ, the more your culture will be rewarded. In addition, they have strong tourism capabilities, due to the varied history of the country and the contemporary government's attempts to promote tourism, particularly in the late game, putting them on par with powerful culture civilizations such as England).

    Unique Unit: "Berber Cavalry" - I wanted a better term or word for this, but I think it is a good start. I was thinking more of a medieval replacement, kind of like a horseman with a ranged attack, quick, and cheap, but the original Cavalry option from Civ V would also be a good way to start. I like the idea that it would have a home territory bonus, and possibly doesn't pay additional movement to pillage districts or improvements.
    Unique Unit 2 (for Sayyida): Corsair - Unique Privateer replacement when Sayyida is the leader of Morocco. It gets additional movement on the coast, and has a chance to retreat from melee attacks, wasting the attack of an enemy ship. It also has all of the standard Privateer traits.
    Unique Infrastructure: Kasbah (Encampment district replacement) - gets bonus ranged combat strength and melee defense when placed on a hill, or next to a harbor district. Do not have to build walls first for the Kasbah to have outer defenses (will start with Ancient Walls always, unless the appropriate tech has been researched). Gains a small gold adjacency bonus from each adjacent district and Tourism in the late game.

    Let me know what you guys think! This is the first time I've thought this through. Also, side note: if Morocco would only have 1 leader, I think Sayyida would be a more fun/flavorful option and an excellent personality for the direction Civ VI has gone. Thanks for reading!
     
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  12. Morningcalm

    Morningcalm Keeper of Records

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    An inspired leader idea, Jkchart, and welcome! It never ceases to amaze me how many kickass warrior queens are around in history.
     
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  13. IgorS

    IgorS Your ad could be here!

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    However kickass she may be, I don't like the idea of making her the ruler of Morocco just because she was a governor of one city. She can be a great admiral, perhaps. I know we need more female leaders, but we should look for actual leaders of the whole state.
     
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  14. Jkchart

    Jkchart Chieftain

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    I think that's fair to say. I think it works because she was considered a queen, and controlled much of the western Mediterranean through her piracy. "al Hurra" means "Queen" in her own right, completely independent (or something similar), and she was the last woman to actually have that title. She had quite a bit of power, and was also Queen of Morocco, so she was still Queen of the whole country, in addition to being the Queen of Tetouan. I just really like her :) I'm biased, but that's also why i reincluded al-Mansur, because he's kick ass and has a great personality as well!
     
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  15. Jkchart

    Jkchart Chieftain

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    Thank you so much! :) I think it would be a great pack with Songhai, so we get a double African Civ Pack!
     
  16. Temppu

    Temppu Chieftain

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    This is great; a civ designed for very different strategy than with other civs similar to Venice in CiV, but with more reasonable setup towards new game mechanics of civ vi. Probably minimum city distance would have to be set to 3 instead of 4 for this civ to not have too restricting civ ability. Also, would love if Swiss civ would have some sort of cash hoarding method. For example, instead of adding diplomacy levels, the swiss bank could "absorb" some gold income from neighboring civs, and when the civ cant be declared war upon, this ability would be even more frustrating for the other players.
     
  17. Phrozen

    Phrozen Chieftain

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    I would change the Swiss UU into the Swiss Pike. Cheap unit for other civs to 'hire' using the the city state give unit mechanic in Civ5. The Swiss get culture when Swiss Pike engages in combat.
     
  18. Turrdy

    Turrdy Chieftain

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    that's more of a civ disability if you ask me... i mean this ability should be something that enhances the civ compared to the other civs. and +2 culture on pastures and chocolate doesn't compensate for the restrictions in settling cities. +100% boost for building districts and +100% adjacency bonuses from other districts for compensation of that is something i could live with for example, although the japanese have something like that already. so a swiss city would concentrate on district synergies rather than optimal city placement.
     
  19. The Islander

    The Islander Chieftain

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    Yeah, fair enough. I was thinking about keeping it small and compact to reflect the real life Switzerland. On reflection, it should have a bonus to make it go tall to keep it competitive (maybe +food as well as culture from pastures), I was also thinking that it should receive a bit of CPT from shared borders.
     
  20. Amrunril

    Amrunril Warlord

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    The settlement restriction is important to the overall civ design though. It keeps you from taking advantage of other civs inability to declare war on you by aggressively forward settling. Perhaps it should be part of the leader ability though, both to highlight this connection and in case it ever becomes possible to separate civ and leader abilities.
     

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