AnonymousSpeed
Pink Plastic Army Man
- Joined
- Nov 21, 2014
- Messages
- 399
...
wait Zaarin reads this thread?
I like refunding gold purchases with faith, that's a good idea right there. Civilization ability seems a bit powerful, since economic policy slots are bar-none the best in the game (excluding Wild Cards, but they're only a little better if we're being entirely honest) and it comes with a bunch of additional benefits. It's a better concept than the Daliluw concept I used for my Mali idea though, since it focuses more on the Medieval era of Mali.
Personally, I do like the idea of the unique infrastructure being and improvement rather than a building replacement, partly because the Stave Church replaces the temple already (I'm arbitrary like that) and I like the idea of it being something that Mansa can just place all over the map, going on mass pilgrimages and leaving this massive wave of temples in his wake.
You know though, since Zaarin does read this thread, I think he'll be happy to hear I decided to convert my idea for a Celtic civ to a Gaelic civ.
Gauls
Unique Ability: Chalybs Noricus
Unique Unit: Gaesatae (Spearman)
Unique Improvement: Oppidum
Leader: Vercingetorix
Leader Ability: King over Warriors
Agenda: Gaul United
I like refunding gold purchases with faith, that's a good idea right there. Civilization ability seems a bit powerful, since economic policy slots are bar-none the best in the game (excluding Wild Cards, but they're only a little better if we're being entirely honest) and it comes with a bunch of additional benefits. It's a better concept than the Daliluw concept I used for my Mali idea though, since it focuses more on the Medieval era of Mali.
Personally, I do like the idea of the unique infrastructure being and improvement rather than a building replacement, partly because the Stave Church replaces the temple already (I'm arbitrary like that) and I like the idea of it being something that Mansa can just place all over the map, going on mass pilgrimages and leaving this massive wave of temples in his wake.
You know though, since Zaarin does read this thread, I think he'll be happy to hear I decided to convert my idea for a Celtic civ to a Gaelic civ.
Gauls
Unique Ability: Chalybs Noricus
- +3 Combat Strength to Ancient and Classical era military units if there is an improved source of Iron in Gaelic territory.
Unique Unit: Gaesatae (Spearman)
- Reduces combat strength of adjacent enemy units by 5 during your turn
- Stacks with multiple Gaesatae, but does not apply during the enemy's turn. As such, it has no defensive application.
Unique Improvement: Oppidum
- Unlocks with Defensive Tactics
- Must be built on a Hill
- +4 Combat Strength to units stations in an Oppidum
- +1 Production, +1 Housing
- +1 Production with Mercenaries civic
Leader: Vercingetorix
Leader Ability: King over Warriors
- Can send Envoys to City States while at war with them.
- Gain military units from City States the first time they become wrapped up in one of your wars. If either a war is initiated while you are allied with them or they become your ally while you are at war, you get a free unit. One free unit. If it's a Gaesatae then hahah.
Agenda: Gaul United
- Will try to gain the alliance of every City State on his continent and dislikes civilizations which compete for or conquer these City States. Likes civilizations which leave these City States alone.