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Design your own Civ VI civ

Discussion in 'Civ - Ideas & Suggestions' started by Morningcalm, Aug 14, 2016.

  1. AessaSH

    AessaSH Warlord

    Joined:
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    Updating my ideas:

    ==================================================


    JAVANESE - INDONESIA

    ---------- CIVILIZATION ABILITY ----------
    Devaraja
    In any government, receive an extra Economic policy slot filled permanently with God King Policy. City Center in your Capital generates Adjacency Bonuses similar to Holy Site's.
    ("The devaraja cult is the cult of the "god-king", or deified king in Southeast Asia. It taught that the king was a divine universal ruler, a manifestation of the Hindu god. The most famous example of it is the cult of devaraja as the ancient Cambodian state religion, while it may have originated in Java, circa 8th century. At that time, the Javanese Sailendras allegedly ruled over Java, Sumatra, the Malay Peninsula and parts of Cambodia)
    ---------- UNIQUE UNIT ----------
    Borobudur Ship
    Replaces Quadrireme. Production Cost: 95. Can enter Ocean. +1 Movement.
    (A sailed vessel depicted in some bas reliefs of the Borobudur monument, used for naval campaigns by the Sailendra dynasty of Java and for transporting cassia, misnomer as cinnamon, and other spices directly by what was historically called the "Cinnamon shipping route" from Indonesian waters across the Indian Ocean to East Africa, where local traders then carried it north to Alexandria in Egypt)
    ---------- UNIQUE INFRASTRUCTURE ----------
    Paduraksa
    Unique Tile Improvement. Required Construction. This Improvement's tile is treated as part of Districts adjacent to it for the requirement of District Adjacency Bonuses. It must be built adjacent to a District.
    (Paduraksa, also known as kori is a type of gateway covered with towering roof that can be found in the island of Java and Bali. Paduraksa marks the threshold into the most sacred space (the inner sanctum) within a religious compound, a cemetery, or a palace. Early form of a roofed gateway can be found in a couple of 8th to 9th-century temple complexes in Central Java)

    ---------- LEADERS ----------
    Jayabaya
    "When iron wagons could drive without horses and ships could sail through the sky"
    (Sri Mapanji Jayabaya was Javanese King of the Kediri in East Java from 1135 to 1179 CE. A poem, The Kakawin Bhāratayuddha, names him as the patron of the two poets, Sedah and Panuluh. Jayabaya itself is also attributed as author of the Prelambang Joyoboyo, a prophetic book mentioning the Ratu Adil (Just King) or Satrio Piningit (Hidden Knight), a messianic figure that will establish universal peace and justice at the future era after the Japanese occupation of Indonesia)
    Leader Ability : Prophecy
    Civics and Technologies can be boosted with Faith. Earn Great Person Points upon completing a boosted Civic or Technology.
    Agenda : Hidden Knight
    Likes Leaders that has reconquest all of their Cities. Dislikes Leaders that has lost all of their foreign Cities.

    Wijaya
    "Evilness will be destroyed by good deeds"
    (Raden Wijaya (reigned 1293–1309) was a Javanese King, the founder and the first monarch of Majapahit empire. His rule was marked by the victory against the invasion army and navy of Kublai Khan's Yuan dynasty, division of the Mongol Empire. This disastrous expedition was the last expedition in Kublai Khan's reign. Majapahit, in contrast, became the most powerful state of its era in the region which is now Indonesia)

    Leader Ability : Empire Founder
    You can declared a Reconquest War after researching the "Early Empire" Civic. Units receive +5 Combat Strength on the enemies territory that was not originally theirs.
    Agenda : Reconquest
    Dislikes Leaders that are controlling Cities from foreign origin. Likes Leaders without foreign cities in their possession.


    ==================================================

    ==================================================
    Thanks Liufeng for this information. I'm borrowing it for my civ.. :goodjob:
     
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  2. U. Singularius

    U. Singularius Chieftain

    Joined:
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    Gran Colombia
    Capital: Bogotá
    Civilization Ability: Colombian Union

    Earn envoy points 50% faster, and all units cost 25% less gold for maintenence while in Gran Colombia's or Gran Colombia's allies' borders.

    Gran Colombia was founded to be a union of "Colombia" or South America, so the main focus of Gran Colombia is to realize the dreams of conquerors by creating a civilization that is geared to being able to set up a large army and keep it. However, the Envoy points will allow players to shift strategy if it is demanded of them.
    Unique Unit: Llaneros
    The Llaneros replaces the Cavalry unit, with 5 moves and can heal outside of Gran Colombia's Borders.

    The Llaneros or "Plainsmen" were the cavalry of Simon Bolivar's army, they initially sided with the Spanish, however changed sides upon changing of the clan leader. The Llaneros were feared for their quick movements, and ability to live off the land. It was due to them that Bolivar managed to liberate Peru due to an immediate attack on his devastated forces after crossing the Andes.
    Unique Infrastructure: Department Building
    Replacing the sewer, the Department Building creates +2 amenities and +1 housing, available at Nationalism

    The Republic of Gran Colombia was divided into Departments, acting similar to States in the US, and overseeing 36 provinces within the region the Department holds responsibility for. Providing Local representation for the Congress of Gran Colombia

    Simón Bolívar*

    Leader Ability: El Libertador
    All units receive +6 strength when fighting a Reconquest or Liberation war, and you gain 5 envoys for every city-state you liberate.

    Simon Bolivar earned the title "the Liberator" for his campaigns throughout South America in the minor escapade of the Spanish American Wars of Independence. His military career was a major boost to the cause of Independence, and attempted to form a Federation of All South America (Gran Colombia itself).

    Leader Agenda: Guerra a Muerte
    Simon will respond with equal ferocity to his enemy (i.e. one city razed by enemy, one city razed to the enemy), and loves civilizations that send envoys to city-states.

    Simon Bolivar responded to the brutalities of the Spanish by declaring the War of Independence a War to the Death - Guerra a Muerte - and for everything that Spain would do, he'd do in return. This was all to get the colonies of South America to become Independent.

    --------

    *For the Great General Simón Bolívar, replace him with Miguel Hidalgo y Costilla (A Roman Catholic Priest and Father of Mexico) or José de San Martín (Liberator of Argentina and Chile)
    Most probably you'd want to tweak Miguel Hidalgo y Costilla's ability to be more oriented to gaining allies. Perhaps converting a few surrounding enemy units to your side?
     
  3. ARevera1

    ARevera1 Chieftain

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    Hawaii led by
    Queen Liliuokalani
    Capital: Honolulu
    Civilization Ability: Floating Districts- Ability to build districts on coastal tiles that are adjacent to two land tiles.
    Leader Ability: Liliuokalani's Revenge- If capital is lost to another civilization, and it drops below -5 amenities, then the city is returned to Hawaii, as long as they are still alive in the game.
    Unique Unit: Koa- Replace the warrior unit. 18 Strength (Warrior is usually 20) and can embark once sailing is researched. Citizen units can embark too, as long as they are paired with a Koa.
    Unique Building: Pineapple Plantation- Can build Pineapple plantations on a jungle tile, that is not adjacent to other plantations. Provide +2 Food to Jungle tile. Adds +1 Gold once you research Banking and +1 Gold again once you research economics
    Historical Agenda: Attempts to colonize islands and Hate civilizations that take away any civilization's cities in treaties or deals.

    My idea behind this is that Islands in civ 6 arent good. Hopefully an Island-based civ will make them better!
     
    Last edited: May 10, 2017
  4. Uberfrog

    Uberfrog Deity

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    Since we're getting a new southeast Asian civ, and there's some speculation it might be the Khmer, I'll give my interpretation of what I'd like to see for them. I've seen already a couple of good concepts for them in this thread, but here's what I'd like to see:-

    The Khmer Empire
    Famous across the world for the architectural marvel of Angkor, the Khmer were an impressive civilisation both in terms of the stunning architecture of their temple complexes and their intricate reliefs, but also their large scale urban planning and infrastructure, from the vast barays to their irrigation channels and the moat around Angkor Wat.

    My design is for a coherent civ that rewards huge urbanisation - faster district construction, and the food and housing from barays to support them. The ballista elephant gives them an edge in medieval battles, whether defensive or offensive, and they have a solid basis of faith to develop and benefit from a religion.

    Leader - Jayavarman VII
    Spoiler Bust of Jayavarman VII :

    Capital - Angkor Thom
    Jayavarman founded the last great capital of the Khmer at Angkor, a sprawling city with a walled centre right at the heart of his and previous ruler's great monuments.

    Musical Theme - No idea for any specific piece, but the instrumentation should be based on the pinpeat, the traditional Cambodian orchestra whose music accompanies religious ceremonies, plays and court dances.
    Spoiler Pinpeat in action :


    Leader Ability - 102 Hospitals
    The base district cost is reduced by 10%. Gain a faith bonus each time a district is placed.

    Jayavarman undertook a prodigious and rapid building program during his reign. Motivated by his Buddhist faith, he built 102 hospitals, 121 rest houses, and temples in honour of his mother and father. While his predecessor by 100 years, Suryavaraman II is the builder of Angkor Wat, we already have Qin as a wonder builder. I want to see Jayavarman as a builder focussed on infrastructure and a district production boost and incentive, which helps to counteract the increasing district cost as the game progresses, seems like the best way to do that.

    Leader Agenda - Mahayana
    Likes to build as many districts as possible and increase amenities for his people. Dislikes civilisations with low amenities in their cities and many unimproved tiles.

    Jayavarman was a Mahayana Buddhist, dedicated to alleviating the suffering of his people and achieving enlightenment for all. An inscription on one of his many building projects claims "He suffered from the illnesses of his subjects more than from his own; the pain that affected men's bodies was for him a spiritual pain, and thus more piercing." It is fitting then that his in-game representation strives to build as much as the real king, and has contempt for other civs whose populations do not benefit from such a magnanimous ruler.

    Unique Ability - Temple Mountains

    Spoiler Prasat Muang Tam, a Khmer temple complex in Thailand :


    Holy Site districts gain an adjacent bonus from sources of fresh water and barays, in addition to the usual mountain and forest adjacency bonuses. Holy Site buildings gain +1 culture.

    The Khmer are of course best known for their lavishly decorated temples, which were built to resemble the holy Mt Meru, home of the Hindu gods. They also made extensive use of large water features, such as moats, which represented the oceans.



    Unique Unit - Ballista Elephant

    Spoiler Khmer bas-relief showing a war elephant with artillery on its back :


    The iconic unit of the Khmer in Civ IV, and more recently, AoE2's Rise of the Rajas expansion returns! How could it not?

    This is a heavy and hard to kill (but slow) cavalry unit, replacing the Knight with a powerful ranged attack that can decimate units in the field. I've seen ideas in this thread that the ballista elephant should replace the catapult, but it's a ballista! Like the hwach'a if and when we see Korea, it should be primarily an anti-unit weapon. It should allow you to dominate the battlefield in the medieval era, whether defensive or expansive, but it's not exactly a rush tactic.

    War elephants were a formidable part of Khmer armies, as with many in the region. The distinctive mounted ballistae, or more likely, large chinese-style double-crossbows appeared on their backs in the late Khmer empire, possibly copied from the neighbouring Champa.


    Unique District - Baray
    Spoiler West Baray, Angkor :

    The Baray replaces the Aqueduct district, and likewise needs a source of water nearby and provides additional housing to the city. It also provides faith, and farm tiles adjacent to the baray gain +1 food. The baray thus not only provides additional housing, but also the food to fill it. Appears like a large rectangular reservoir, surrounded by a scattering of buildings, with a temple on an island in the middle

    Barays are huge reservoirs, the most famous being the West and East Barays either side of the waled city of Angkor Thom. It is not known whether their function was as a reservoir for irrigation purposes, or whether they were solely meant to symbolise the sacred sea (just as the striking Khmer temples symbolise sacred mountains). So this district rolls both features into one, and also represents the wider canals and irrigation channels the Khmer built.

    And while I'm here, they should be bundled with the obvious wonder:-

    Angkor Wat
    Spoiler Angkor Wat, obviously :

    Must be built adjacent to a lake tile.

    Provides +4 faith and + 4 culture. This city gains the Follower beliefs of all religions present in the city.

    So much an icon that it appears on Cambodia's flag, this site pretty much put the country on the Tourist map in recent years, and is a huge part of the nation's identity, hence the culture boost. I'm not sure about the follower belief ability but I'd like some way of representing its history as both a Hindu and Buddhist site. Perhaps it could alternatively double the Follower beliefs of the city's religion (if applicable).

    Tonlé Sap
    Spoiler Tonlé Sap :

    And for good measure, the lake that was the lifeblood of the Khmer civilisation, and a large part of Cambodia to this day, would be a great Natural Wonder, and already is a great mod by @sukritact
     
    Last edited: May 11, 2017
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  5. Kimiimaro

    Kimiimaro King

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    Reposting the Bohemian civ, now with historical explanations.

    Bohemia

    Leader: Charles IV

    An obvious choice. Charles IV is today seen as the greatest king of Bohemia. During his reign, Prague was completely rebuilt by him. It became centre of culture, trade and modern gothic architecture. Oldest university in middle Europe was founded by him. Bohemia gained new lands, too. And he ordered creation of Crown of Saint Wencelas, the most important of Bohemian Crown Jewels. In television poll Největší Čech (The Greatest Czech), he won the first place.


    Leader Ability: Praga Caput Regni (Every Campus, Commercial Hub and Theater Square built in Bohemian capital Prague have double effects (this affects their buildings as well). Every district built in Prague provides double amount of GPP.)

    John of Bohemia was great warrior, but he needed money for his military conquests, so he took it from Bohemia. This made Bohemia poor and devastated. Even the Prague Castle was in horrible state. Charles IV started massive repairs of this city. He brought there gothic from France and city of Prague eventually became modern and important city and centre of trade, culture and education.


    Leader Agenda: The Great Builder (Likes civilizations with developed cities with districts and high amount of improved tiles. Dislikes civilizations with undeveloped cities without districts and with high amount of unimproved tiles.)

    I based his agenda on fact he ordered building a lot of famous cities and buildings. Charles Bridge, Charles University, Karlštejn, Karlovy Vary/Carlsbad, Montecarlo (Tuscany), etc.


    Civ Ability: In the Heart of Europe (All inland cities have +1 housing, every inland luxury, bonus and strategic resource has double yields (does not double amount of resources, but yields like food or production)

    It was hard for me to pick something, but I decided for this. If we don't count reign of Ottokar II who extended Bohemian territories to the Adriatic Sea, Bohemia historically didn't have access to the sea. It was always an inland country. And still it was important, rich and productive nation during various times, like Czechoslovakia before Great Depression or Bohemia during reign of Charles IV.


    Unique Improvement: Hrad (Czech term for Castle) (Replaces fort. Can be build with Castles tech. Gives +8 defence, after discovery of Flight, it will give player +5 tourism.)

    Czech republic is famous for lots of things. Beer, Škoda, Prague... and Castles. There are a lot of castles in Czech Republic, like Karlštejn, Prague Castle, Bouzov, Loket, Trosky, etc. They were built by kings and rich nobility as luxury residences and as forts. Lot of tourists visit them today, so that is the explanation for the tourism bonus.


    Unique Unit: War Wagon (Replaces Knight. If attacked, gives additional damage to the attacker. Damage caused to war wagon is reduced to 3/4. Gets additional defence strenght with another war wagon nearby.)

    War Wagons played a large part of Hussite Wars. They were one of the reasons why were Hussites so succesfull. They used it as mobile wall. Simple, but very effective. War wagons are probably the most known Czech war unit, so I picked them. And I don't think there would be problem with them, because we have Barbarossa with U-Boats, for example.
     
    Last edited: Oct 20, 2017
  6. Phrozen

    Phrozen King

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    I would actually have the War Wagon replace the Pikeman as they were used to blunt the Crusaders cavalry. A pikeman with extra movement and a bonus to ranged defense.
     
  7. Morningcalm

    Morningcalm Keeper of Records

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    Mali Empire

    Mansa Musa Keita I ("Mansa Musa")



    Mansa Musa, the most famous leader of the long-lasting Mali Empire (note: this links to BBC Radio 4's "In Our Time" series podcast on the Mali Empire, well worth a listen). The Mali Empire was one of the largest and longest-lived empires in West African history. Mansa Musa appears in two computer games of note, Civilization IV and Where in Time is Carmen Sandiego, was likely the richest man in world history, a devout Muslim, a successful warrior, and a generous man to boot. He conquered 24 cities, made Timbuktu a center of trade and Islamic scholarship, constructed numerous mosques and madrasas, as well as the University of Sankore (previously a wonder in Civilization IV, and it makes sense--after the Library of Alexandria, the University of Sankore was the largest repository of books in Africa). Mansa Musa is most known for his famous pilgrimage to Mecca, which put Mali on the maps of European nations and made it a desired location for traders the world over.

    Leader Ability: Musa's Hajj. (Gold purchases refund 25% of their cost in faith, and generate a small amount of tourism based on your gold income (more tourism for higher amounts of gold). Caravans to other civilizations travel twice as fast and caravans to civilizations with at least one city of your faith generate extra faith.)
    • Historical notes: As a devout Muslim, Mansa Musa began his pilgrimage to the sacred city of Mecca in 1324 AD, and the famous explorer Ibn Battuta wrote of Mansa Musa's pilgrimage. Musa's retinue of 60,000 men included 12,000 slaves, "all clad in brocade and Persian silk". "The emperor himself rode on horseback and was directly preceded by 500 slaves, each carrying a gold-adorned staff". As for the gold? 300 pounds of gold were loaded onto each of 80 camels. Musa famously gave away so much gold while in Cairo that the value of gold dropped for approximately 12 years, such that the value of gold was approximately 25% lower. Mansa Musa was so generous that he ran out of gold as he was making his return to Mali, and had to borrow gold from Egyptian merchants. This pilgrimage was talked about and eventually Europe knew of Mali's fabulous wealth, to the point where Mansa Musa was included on the 1375 Catalan Atlas (one of medieval Europe's "most important world maps") in an iconic picture where he is examining gold with his right hand.
    Leader Agenda: Lord of the Mines of Wangara (Likes civilizations that produce and spend lots of money and faith on purchases).
    • Historical notes: One of Mansa Musa's many titles was "Lord of the Mines of Wangara". The area of Wangara had gold mines (whose locations were kept secret through the 16th century). These mines were a huge source of gold for the Malian Empire, and of course, Mansa Musa was known for both his generosity and piety. His agenda corresponds with his leader ability to quite a large extent--he likes players who, as he does, are generous with their financial and spiritual wealth.
    Civilization Ability: The Bright Country (+1 commercial policy slot for the whole game, commercial districts have double adjacency bonuses and improved mine tiles generate extra gold income. Internal trade routes also generate small amounts of gold.)
    • Historical notes: According to The Royal Kingdoms of Ghana, Mali, and Songhay: Life in Medieval Africa (by Patricia McKissack, Fredrick McKissack) page 53 (which mentions the Epic of Sundiata, Mali's first king), and Where in Time is Carmen Sandiego, the Mali Empire was known as "the Bright Country", though that term was initially in reference to Mali's capital of Niani only. Given how wealthy in gold and salt Mali was, and how glorious it was, one can see why the Empire at large was deemed "bright". According to Wikipedia:
      Mali's trade connections to North Africa and the Middle East also brought it strongly in touch with the Islamic faith, so perhaps a faith bonus would be welcome here (removed faith bonus to commercial districts per feedback on next page).
    Unique Unit: Kèlè-bolo (archer replacement, gold purchase cost increase for each subsequent purchase is 20% lower than it otherwise would be, and strike first when attacked by a melee or cavalry unit. Ranged attacks made on fortified units or units in districts reduce fortification bonuses.)
    • Historical notes: The Mali infantry or Kèlè-bolo (meaning "war-arm") were mostly leather-armored archers, and all were freed-men (not slaves) expected to bring their own weapons to bear (it was a point of pride to supply your own weapons, some of which were family heirlooms). As Wikipedia states, "[t]he majority of infantry were bowmen who used Soninke knowledge of poisons to make up for their arrow’s lack of force. Stabbing spears and reed shields were also used." The Kèlè-bolo threw "tamba" javelins before close combat (hence their first strike in this design, and perhaps their first strike in their Civ IV "skirmisher" incarnation). Of course, the Mali Empire's army included numerous other military units with exotic names, including the Mandekalu cavalry (armed with expensive armaments, they numbered 10,000 by Mansa Musa's reign). But I chose to focus on an infantry unit as they were the bulk of the Mali Empire's army.
    Unique Infrastructure: Mud-brick Mosque (temple replacement with no maintenance cost, generates Great Engineer points and culture).
    I tried to design Mali around faith and gold, the two things Mansa Musa is most known for. A designer with more time would be able to work in Mansa Musa's scholastic and architectural achievements (in my case I merely added small bonuses to allude to them, and the mud-brick mosque). Hoping Mali is the African kingdom upcoming in Civ VI's DLC, but we'll see!

    As always, comments and thoughts are welcome, and I may change my design of Mali as time goes on (as I did with my original three civ ideas in the parent post).
     
    Last edited: Jun 12, 2017
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  8. AnonymousSpeed

    AnonymousSpeed Pink Plastic Army Man

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    ...
    wait Zaarin reads this thread?

    I like refunding gold purchases with faith, that's a good idea right there. Civilization ability seems a bit powerful, since economic policy slots are bar-none the best in the game (excluding Wild Cards, but they're only a little better if we're being entirely honest) and it comes with a bunch of additional benefits. It's a better concept than the Daliluw concept I used for my Mali idea though, since it focuses more on the Medieval era of Mali.

    Personally, I do like the idea of the unique infrastructure being and improvement rather than a building replacement, partly because the Stave Church replaces the temple already (I'm arbitrary like that) and I like the idea of it being something that Mansa can just place all over the map, going on mass pilgrimages and leaving this massive wave of temples in his wake.

    You know though, since Zaarin does read this thread, I think he'll be happy to hear I decided to convert my idea for a Celtic civ to a Gaelic civ.

    Gauls
    Unique Ability: Chalybs Noricus
    • +3 Combat Strength to Ancient and Classical era military units if there is an improved source of Iron in Gaelic territory.
    Chalybs Noricus refers to steel from the kingdom of Noricum in modern day Austria and Slovenia. The metal was well renowned in its time for its strength, and Noricum was a major provider of weaponry for the Roman army.

    Unique Unit: Gaesatae (Spearman)
    • Reduces combat strength of adjacent enemy units by 5 during your turn
    • Stacks with multiple Gaesatae, but does not apply during the enemy's turn. As such, it has no defensive application.
    Ptolemy writes about a group of highland mercenaries which he refers to as "Gaesatae," or mercenaries. The word in Gaelic is today believed to be spearman. It's an idea dripping with creative names. While Zaarin doesn't like the naked blue Celt stereotype, there is evidence to support the use of unsettling behavior to dishearten enemies, which is what the Gaesatae is based on. It's a Spearman replacement though so it still sucks.

    Unique Improvement: Oppidum
    • Unlocks with Defensive Tactics
    • Must be built on a Hill
    • +4 Combat Strength to units stations in an Oppidum
    • +1 Production, +1 Housing
    • +1 Production with Mercenaries civic
    Oppidum were fortified settlements associated with the La Tene culture. They were usually elevated, hence needing to be constructed on a hill. The production is just because I thought housing and production made an interesting combination.

    Leader: Vercingetorix
    Leader Ability: King over Warriors
    • Can send Envoys to City States while at war with them.
    • Gain military units from City States the first time they become wrapped up in one of your wars. If either a war is initiated while you are allied with them or they become your ally while you are at war, you get a free unit. One free unit. If it's a Gaesatae then hahah.
    Just as Pericles means Surrounded by Glory, Vercingetorix means King over Warriors. He was able to unite the many disparate tribes of Gaul, something his father was put to death for, against Rome in an ultimately unsuccessful but very famous revolt. He was even able to turn allies of Rome against them, such as the Aedui at the Battle of Gergovia.

    Agenda: Gaul United
    • Will try to gain the alliance of every City State on his continent and dislikes civilizations which compete for or conquer these City States. Likes civilizations which leave these City States alone.
    Vercingetorix will try to mimic his real life feat mentioned above and unite the City States of his continent. Sort of. He won't conquer them and will usually liberate them so he can put more envoys into them. The name of the ability is borrowed from the engraving Vercingetorix monument on Mont Auxois, which in turn is borrowed from Julius Caesar.
     
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  9. Zaarin

    Zaarin My Dearest Doctor

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    Powhatan Confederacy
    Unique Ability: Mattoume: The Powhatan gain +2 food from farmed resources that are not adjacent to other farms.
    Leader: Powhatan (aka Wahunsenecawh)
    Capital: Werowocomoco
    Leader Unique Ability: Mamanatowick: Powhatan generates a bonus envoy point per turn; Powhatan gains +1 culture for every envoy he has placed.
    Leader Agenda: Paramount Chief: Powhatan likes civs who invest in city-states; Powhatan dislikes civs who ignore or go to war with city-states.
    Unique Unit: Tomahawk: Replaces warrior; stronger, ignores movement penalty on woods. The word tomahawk actually comes from Powhatan.
    Unique Infrastructure: Council House: Replaces Amphitheater, generates one envoy per turn.

    Okay, this is pretty uninspired, but the idea is that Powhatan is all about collecting city-state allies (he had about thirty tribes under his command) and growing big cities in the woods. His mattoume ability--which I originally considered calling "Three Sisters"--derives from the Eastern Woodland practice of growing squash, maize, and beans together in small patches rather than large fields; it also allows Powhatan to get more food without cutting down woods (even though historically the Eastern Native Americans did indeed clear woods for agricultural use). The tomahawk and council house are really for lack of better ideas, albeit tomahawk is at least a Powhatan word and probably as good an idea as any. Some of these ideas might work well for the Iroquois as well, albeit with a gunpowder-based UU and some name changes, but I really like the idea of Powhatan (the chief) as a leader in game.

    ETA: @AnonymousSpeed I only just started reading it; I haven't read anything before MorningCalm's Mali. ;) Yes, there is indeed evidence that the Gauls charged into battle naked, though probably not blue (that was the Britons' thing), though the nobility wore chain mail and rode chariots. Overall, I like your take on the Gauls, though I'd prefer to see the oppidum as a unique encampment rather than improvement. And it's happily druid-free. ;) Aside from the oppida, I might change the Chalybs Noricus ability to a production and culture bonus from iron, since the Celts were regarded as master craftsmen in general and civ abilities usually aren't era-specific, unlike leader abilities. Interesting take on Vercingetorix's abilities.
     
    Last edited: May 31, 2017
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  10. Uberfrog

    Uberfrog Deity

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    @AnonymousSpeed I really like your ideas for the Gauls, although as Zaarin says, there should be a cultural bonus for iron (and perhaps metal resources in general).

    One pedantic note: the adjective for the Gauls is either Gaulish or Gallic. "Gaelic" refers to the unrelated Celtic tribes of Ireland, and Scotland after the migration of the Scoti.
     
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  11. AnonymousSpeed

    AnonymousSpeed Pink Plastic Army Man

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    That bonus would be fine as an addition as well, since it's not a very powerful ability as is. I don't know about culture, but extra production would fit, I think. The civilization ability is era-specific, but I think that's alright. I mean, France has an era-specific ability (a pretty wide range of eras, provided), and I don't think modern weaponry really hurts for Noric Steel.

    Darn it 0/10 idea ruined gotta trash the whole thing now blast.
     
  12. Zaarin

    Zaarin My Dearest Doctor

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    Well, the idea is that the Celts not only crafted weapons but also luxury goods like torcs and other jewelry, fine ceramics, sculptures, etc.--and also traded said manufactures for Mediterranean luxury goods like wine, olive oil, spices, etc.
     
  13. Phrozen

    Phrozen King

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    I would also give Powhatan food bonus to crabs. The Powhatan exploited heavily the resources of the Chesapeake, also an Powhatan word, many of the villages were on the various rivers and runs that feed into the bays.
     
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  14. Zaarin

    Zaarin My Dearest Doctor

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    Perhaps simply a food bonus to bonus resources that already provide food would be appropriate.
     
  15. Phrozen

    Phrozen King

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    Something like +2 food to farms, camps, and fishing boats on bonus resources not adjacent to other improvements.
     
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  16. AnonymousSpeed

    AnonymousSpeed Pink Plastic Army Man

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    Well, I would argue that formation of nice little objects still fits better for production that culture, all because an idol is better made doesn't necessarily mean it's believed in more strongly or is more inspiration than one of lesser quality or wood. I think finer craftsmanship still works better for bonus production, and trading for things is a mechanic all civilizations can use.

    *****

    So, I've been thinking about Mali, and what would be a good way for Mansa Musa to be able to spread his Sahelian Mud Temples across the landscape when I had this idea: What if the Sahelian Mud Temple was actually a Trading Post replacement? This would allow Mansa Musa to build them in both domestic and foreign cities without stealing real estate from other players (which would be a nuisance) and could provide bonus faith in addition to gold from trade routes, as well as provide religious pressure or faith and gold to Mali. What do you all think of that?

    In addition, here's a Byzantium idea I've been working on, it's not quite finished but I might need some help with it.

    Byzantium
    Unique Ability: City of the World's Desire
    • Each district constructed in the capital begins with a maintenance free version of its first building.

    Unique Unit: Cataphract (Knight)
    • 54 Strength (vs. 48)

    Unique Infrastructure: Basilica
    • Unique Tier 3 religious building (must be built in a Holy Site with a temple)
    • 170 Production, 0 Maintenance
    • +3 Faith, +3 Culture
    • +1 Citizen Slot

    Leader: Basil II
    Capital: Constantinople

    Leader Ability: Kievan Rus' Alliance
    • Levying a City State's military automatically converts it to your religion.
    • Each farm in Byzantine territory reduces unit maintenance by 1 gold per turn

    Agenda: ???
     
  17. Uberfrog

    Uberfrog Deity

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    While I suppose a faith bonus to trade routes is a way of representing Musa and his pilgrimage, I really don't think it makes sense for the mudbrick mosques to spread their way across the globe, restricted as they are to West Africa. That architectural style just represents the way the local cultures built their mosques.
     
  18. Amrunril

    Amrunril Emperor

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    I like the UA, but I'm confused about the building. Is it an alternative to the worship buildings that usually go in the third slot (the Basilica seems about equal in strength to the existing options, so having it available wouldn't be that much of an advantage), or would Byzantine Holy Sites allow 4 buildings?
     
  19. empresskiova

    empresskiova Warlord

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    All I really have are fictitious Civs (not a great History buff lol). Don't see why it'd be a problem to post my ideas though.

    -Yorisol
    Led by King Altritar
    LA: Glorious King: +15% Science when not at war. +15% Culture when at war. Writings grant +1 Culture and Tourism each.

    NA: Towering Cities: Luxury Resources grant +2 Amenities to 3 cities. Districts adjacent to the City Center grant +1 Housing.

    UB: Yorikk: Improvement; Provides +1 Food and +1 Food for each adj district; +1 Food with Metal Casting; +1 Food with Plastics; +1 Science with Nanotechnology
    Built on Flatlands (Engineering)

    UU: Yorum: Archer Replacement; Has +2 Combat Strength over normal Archers. Has +4 Combat Strength while on a District.

    Background: est. ~12000-10000 BC. The Yorisol Empire was a collection of City-Towers and farms. Though only 3 or 4 City-Towers existed, they housed many citizens, slaves, and soldiers within them (about 10,000 or so peoples in total). Built in the cold north near mountains, astonishing aquaducts would run from mountains through the towers. It is assumed that silver and iron were the primary metals used by the Yorisolians, probably mined directly out of the mountains by slaves. Remains of silver arrowheads and tubes have been uncovered near the moutains. Perhaps the tubes were used for growing food inside the City-Towers?

    King Altritar ruled from his youth until the end of the Yorisol Empire's existence. It is assumed that the second Ice Age caused the Yorisol Empire to collapse, perhaps literally. Little is known about him, though he is commonly portrayed as being partially a wolf. Perhaps he had killed a wolf to earn his kinghood? It is not believed that he had a wife or anything along those lines. A collapsed salt mine dug still bears a large drawing of Altritar.
     
  20. AnonymousSpeed

    AnonymousSpeed Pink Plastic Army Man

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    That may be true, but Civilization doesn't have to be entirely accurate to history, and the idea of it is forgiving to the concept of something geographically contained being spread across the globe or something spread across the globe being more contained.

    I don't recall if you could build multiple worship buildings in the same Holy Site, but I assumed you could and that was the assumption the Basilica was designed with. I'm assuming no though that you can only have one.
     

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