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Design your own Civ VI civ

Discussion in 'Civ - Ideas & Suggestions' started by Morningcalm, Aug 14, 2016.

  1. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I like the design but I have questions about why the big tundra/snow start bias and unique improvement?
    Weren't those ranches that the gauchos worked on so wouldn't they not be located in the tundra and snow?

    I feel like another "ranch" improvement would be too similar to the hacienda for Gran Colombia. I would go with a Tango Salon personally in the theater square to still make them geared toward a cultural victory.
     
    Thenewwwguy likes this.
  2. Thenewwwguy

    Thenewwwguy Emperor

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    tango salon seems apt, yeah

    we should really compile all of those mockups in the posible new frontier civs here, lmao
     
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  3. PaperPaulo

    PaperPaulo Chieftain

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    Version 1.0b
    Civilization: Argentina

    Civilization Ability: Tierra de la Plata
    All mine and quarry improvements produce +1 gold and +1 culture
    All mine and quarry improvements produce +2 Tourism if you has discovered Cultural Heritage Civic
    Leader: Eva Perón
    Leader Ability: Peronismo
    Require 10% less Era Points to avoid Dark Ages and to get Golden Ages
    Builders Start with 1 more build charge when built at Golden Age
    Recon Units Start with 15 more Experience when built at Golden Age
    Unique Unit: Gaucho
    Replaces Ranger (Industrial Era Recon Unit)
    Requires Colonialism Civic instead of Rifling Tech
    Start with 15 more Experience when built or purchased
    Gain 15 free Experience when upgraded from previous Recon Unit
    Unique Improvement: Estancia Patagonia
    Improvement for Tundra, Tundra Hills, Snow and Snow Hills
    Requires Animal Husbandry Tech
    Grant +1 Food and +1 hammer and +1 Culture when worked
    Grant +2 Tourism when worked if you has discovered Cultural Heritage Civic
    Cannot be placed adjacent to another Estancia Patagonia
    Cannot be placed adjacent to City Centre
    Grant +1 gold per adjacent Camp improvement when worked
    Start Bias
    Cold weather tiles, away from equatorial line
    Tundra(1), Tundra Hills (1), Snow (5), Snow Hills (5)
    Strategy
    Civilization focused on Cultural Victory, but with a Domination Victory in mind if Cultural Route fails
    AI will like peaceful civilizations and will often joint wars with other civilizations against known warmongers
    Historical Links
    These links come from wikipedia
    https://en.wikipedia.org/wiki/Gaucho
    https://en.wikipedia.org/wiki/Eva_Perón

    https://en.wikipedia.org/wiki/Argentina
     
  4. PaperPaulo

    PaperPaulo Chieftain

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    Civilization Cuba
    Civilization Ability: Paradise in Caribean
    Whenever a Rainforest tile is adjacent to a Coastal Tile both tiles will grant +1 culture and +2 appeal
    Whenever any tile has breathtaking appeal it will grant +1 culture and +2 tourism

    Leader: Fidel Castro
    Leader Ability: Guerilla Tactics
    Land Units can Earn promotions from Recon Units tree in addition to their own promotion tree
    Land Units benefit from same bonuses appliable to Recon Units in addition to their own appliable bonuses

    Unique Unit: Bucanero
    Replaces Privateer
    Requires only 1 movement point remaining to execute coastal raid
    Coastal Raid grants 10% more profit

    Unique District: Cuban Medical Center
    Replaces Healthcare District
    Grants +1 Amenities for each building in district and +1 for district itself
    Start Bias
    Rainforest bordering sea
    Rainforest(1), Coast(1), Rainforest Hills(5), Ocean(5)
    Strategy
    Civilization with Cultural and Domination Might, will focus domination victory over culture
    AI will like to use both defensive troops to benefit from unique district and slippery means of aggression such as spies and bucaneros
    Historical Links
    These links come from wikipedia
    https://en.wikipedia.org/wiki/Cuba
    https://en.wikipedia.org/wiki/Fidel_Castro
    https://en.wikipedia.org/wiki/Buccaneer


    Content to be added into Game for all civilizations
    Generic District: Healthcare District

    Requires Medicine Tech at Renaissance Era
    Allows the following buildings and its replacements: Apothecary, Hospital, Medical Laboratory
    Increase the rate both military units and city itself will recover health per turn
    Enable Remedy Research Project.

    Disaster(GS): Epidemy
    A disaster causes by disease on people
    When is early game reach will be lower due to having no trade routes to spread it
    When is late game reach will be higher due to having many trade routes to spread it
     
    Last edited: Jul 14, 2020
  5. PaperPaulo

    PaperPaulo Chieftain

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    Apothecary: tier 1 building, available at Medicine technology, grants extra healing per turn for military units within city borders and for city itself, increase city healthness.
    Hospital: tier 2 building, available at Sanitation technology, grants extra healing per turn for military units within city borders and for city itself, increase city healthness, required for build medic unit.
    Medical Laboratory: tier 3 building, available at Biochemistry technology (Atomic Era, new tech after chemistry), grants extra healing per turn for military units within city borders and for city itself, increase city healthness, required for build Genetical Mapping project.
    Remedy Research Project: when is being built it grants extra food, gold and science prodution, when complete it grants great people points distributed between engineers, merchants and scientists randomly.
    Genetical Mapping Project: when is complete it grants eureka for 1 random modern era and 1 random atomic era and 1 random information era technologies (total 3 eureka boosts).
    -----------
    Epidemy disaster may vary upon its strength and its spread, spread is done through trade routes, meaning that epidemy is likely to cause mayhem with civs who has lots of trade routes, epidemy is also meant to slowdown who are affected, as it damages military units and kill citizens.

    City Healthness is a core factor for slowdown and even end Epidemy disaster. It not only comes from Healthcare district buildings, but also from district by itself and from Aqueduct district and from Granary and Sewers buildings.

    Forgot to mention, epidemy may give bonuses for your military units whenever they fight enemies who didn't took hit from same epidemy. Think about what smallpox did IRL to native american when europeans arrived into america.
     
  6. PaperPaulo

    PaperPaulo Chieftain

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    Changed my mind about Argentina civilization, there goes new version
    Version 1.0c
    Civilization: Argentina

    Civilization Ability: Tierra de la Plata
    All mine and quarry improvements produce +1 gold and +0.5 Housing
    Leader: Eva Perón
    Leader Ability: Peronismo
    Each time you gain a Great Work of Art, a Great Work of Music or a Great Work of Writing, you also gain 90 diplomatic capital.
    You can spend diplomatic capital to purchase units and buildings in your cities

    Unique Unit: Gaucho
    Replaces Ranger (Industrial Era Recon Unit)
    Requires Colonialism Civic instead of Rifling Tech
    Start with 2 more Experience per Tundra tile within city borders
    Start with 2 more Experience per non-Tundra tile with mine, quarry, pasture or camp improvement within city borders
    Unique Improvement: Estancia Patagonia
    Improvement for Tundra, Tundra Hills
    Requires Animal Husbandry Tech
    Grant +1 Food and +1 hammer and +0.5 Housing when worked
    Grant +1 Hammer to adjacent tiles with Pasture or Camp as a non-stackable bonus
    Start Bias
    Pretty cold weather tiles, away from equatorial line
    Tundra(1), Plains(2), Tundra Hill(2), Plains Hills(3)
    Strategy
    Civilization focused on Cultural Victory and Diplomatic Victory, but with a Domination Victory in mind if Cultural Route fails
    AI will like peaceful civilizations and will often joint wars with other civilizations against known warmongers
    AI will invest a lot in every world congress season

    Historical Links
    These links come from wikipedia
    https://en.wikipedia.org/wiki/Gaucho
    https://en.wikipedia.org/wiki/Eva_Perón
    https://en.wikipedia.org/wiki/Argentina
     
  7. PaperPaulo

    PaperPaulo Chieftain

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    Version 1.0b
    Civilization Cuba

    Civilization Ability: Paradise in Caribean
    Whenever a Rainforest tile is adjacent to a Coastal Tile both tiles will grant +1 culture and +2 appeal
    Whenever any tile has breathtaking appeal it will grant +1 culture and +2 tourism

    Leader: Fidel Castro
    Leader Ability: Guerilla Tactics
    Land Units can Earn promotions from Recon Units tree in addition to their own promotion tree
    Recon Units are 10% cheaper

    Unique Unit: Bucanero
    Replaces Privateer
    Requires only 1 movement point remaining to execute coastal raid
    Coastal Raid grants 10% more profit

    Unique District: Cuban Medical Center
    Replaces Healthcare District
    Grants +1 Amenities for each building in district and +1 for district itself
    Start Bias
    Rainforest bordering sea
    Rainforest(1), Coast(1), Rainforest Hills(5), Ocean(5)
    Strategy
    Civilization with Cultural and Domination Might, will focus domination victory over culture
    AI will like to use both defensive troops to benefit from unique district and slippery means of aggression such as spies and bucaneros
    Historical Links
    These links come from wikipedia
    https://en.wikipedia.org/wiki/Cuba
    https://en.wikipedia.org/wiki/Fidel_Castro
    https://en.wikipedia.org/wiki/Buccaneer


    Content to be added into Game for all civilizations
    Generic District: Healthcare District

    Requires Medicine Tech at Renaissance Era
    + 1 to housing and faster healing rate for military units within borders and city itself
    Allows the following buildings and its replacements: Pharmacy (tier1), Hospital (tier2), Medical Laboratory (tier3)
    Enable Remedy Research Project (bonus food and gold and science when is ongoing, bonus great person points towards great engineer, great merchant and great scientist).

    Pharmacy
    Requires Medicine Tech at Renaissance Era
    + 1 to housing and faster healing rate for military units within borders and city itself
    Hospital
    Requires Sanitation Tech at Industrial Era
    + 1 to housing and faster healing rate for military units within borders and city itself
    Required to build Medic Unit

    Medical Laboratory
    Requires Biology Tech at Atomic Era
    + 1 to housing and faster healing rate for military units within borders and city itself
    Required to enable genetic mapping (when completed grants immunity to one random disease)

    Disaster(GS): Epidemy
    A disaster causes by one disease on many people
    When is early game reach will be lower due to having no trade routes to spread it
    When is late game reach will be higher due to having many trade routes to spread it
    There are about 20 different diseases with different damage strength, spawn terrain bias, spread range, spread rate and persistance turns
    All diseases deal damage to military units and kill citizens, however they also grant bonus combat strength against units and cities that never were affected by those particular diseases (think as how europeans conquered América)
     
    Last edited: Jul 15, 2020
  8. GunsGermsandSteel

    GunsGermsandSteel Warlord

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    With Gran Colombia becoming a civ, I thought why not have the Republic of Texas (1836-46) be represented as a unique civ?

    Texas
    Leader – Sam Houston

    Sam Houston Ability – Remember the Alamo! Whenever one of your units is destroyed in your territory all other units gain +5 combat strength and +1 movement for 5 turns (standard speed).

    Texas Ability – Wide Open Spaces. Start with additional land when founding a new city. Cities must be placed 4 tiles away as opposed to the normal 3. Citizens can work tiles out to 4 instead of the usual 3.

    Unique Unit – Texas Ranger. Replaces Cavalry. Costs more. 5 movement. +1 movement if starting in open terrain. +1 sight range on hills. Has ranged attack of 1. Still has strong melee for defense. (similar to Immortal).

    Unique Improvement – Ranch. Replaces pasture. +1 production, 1 housing. Will slowly acquire new tiles (in addition to tiles acquired by the city) unimproved plains/grassland/floodplains tiles without features adjacent to ranch will slowly be integrated into the ranch, which can all be worked by 1 citizen. +1 culture per tile in ranch.
     
    Azizking likes this.
  9. Azizking

    Azizking Chieftain

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    here is my civ idea hope you like it
    United Arab emirates
    leader-Sheikh Zayed


    Leader ability: Father of the union :Cities which are 10 ten tiles away from your capitals city center are always loyal City states in which you have 3 more envoys then any other civ for 50 turns (on Standard speed ) and border you can annex them and keep and you will keep the suzerain bonus and it remain fully loyal may construct the falaj

    Civ ability:Dubai model: when oil is discovered you produce 2 of it every turn, after researching industrialisation Uae Can boost wonder production with a project which provides +20% wonder production in that city for 10 turns in cities where strategic resources are being worked wonder give out 2+ gold and+ 1 diplomatic favor for every wonder + 4 gold and + 2 diplomatic favor for atomic era and later wonders

    Falj: replaces the adequate but can build farms in desert tiles in the city it was built in

    burj: city center building which gives +5% more tourism and + 3 gold in that city unlocks with civil engineering

    Trucial scouts: unlock with nationalism replaces ranger but more cheaper and stronger and +5 amenities and 3+ loyalty in a city it is garrisoned in
     
    Last edited: Jul 22, 2020
  10. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I put this in the possible new civilizations thread but I also wanted to put this design here. I find it very interesting and a unique take on a popular fan requested Civ.

    Vietnam (Vietnamese Empire)

    Leader: Trung Trac
    Agenda: Huyen- Likes to fill her city with improvements and fewer districts. Dislikes Civs who build many districts in their cities.

    Leader Ability: Linh Nam- Gain the unique unit Trung Nhi at the beginning of the game when Trung Trac is the leader. Gain an extra 15% of current culture and faith yields in any recaptured city or city that you occupy from another civ.

    Civ UA: Kinh: Fishing Boats provide additional food, +1 housing and +1 culture. All improvements provide +1 production when adjacent to a river.

    LUU: Trung Nhi- Unique Great General when Trung Trac is the leader. Grants +5 combat strength and +2 movement to all units within 2 tiles of every era. May spend charges in an Encampment to speed up production of units in that city.

    UU: Mong Dong (Replaces caravel at Naval tradition?) Stronger when fighting in coastal water.

    UI: Water Puppet Theater at Drama and Poetry- Can only be built adjacent to a river, on floodplains, or flooded tiles (GS). Grants culture. Gains an additional culture for every adjacent farm and tourism at flight. Will not get damaged when flooded (GS) and cannot be built adjacent to another Water Puppet Theater.
     
    Last edited: Aug 4, 2020 at 1:52 PM
    PhoenicianGold and Azizking like this.
  11. Duke William of Normandy

    Duke William of Normandy Chieftain

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    Yi Sin-Sin of the Korean Empire



    Leader Ability: Myeongnyang

    +10 combat strength for Naval Units when defending.

    +50% experience and +100% production towards naval units when at war.

    Gain the Turtle Ship unique unit with Gunpowder.


    Unique Unit: Turtle Ship

    Korean Unique Renaissance Era Naval Melee Unit that replaces the Caravel when Yi Sun-sin is their leader.

    Gains +3 combat strength for each promotion earned.

    Requires 10 Nitre to produce.

    Production Cost: 365

    Gold Cost: 1300

    Maintenance Cost: 2

    Movement Points: 3

    Melee Strength: 70


    Leader Agenda: Samdo Sugun Tongjesa

    Builds a strong navy, and likes civilizations that don't compete in naval units.

    Dislikes those who rival him in naval strength.


    Greeting: Welcome. I am Yi Sun-sin, Naval Commander of the Three Provinces,

    and humble servant of the Joseon dynasty. For what purpose have you come?



    Agenda Approval: I commend your deference in that

    you acknowledge the superiority of our fleets.



    Agenda Disapproval: While I do not wish for war, failure to acknowledge

    our naval supremacy will be seen as an act of open aggression by the king’s court.



    Attacked: Shameful, arrogant barbarian! Your mobs shall be

    destroyed before they lay a hand on the Korean people!



    Declares War: I did not wish for this bloodshed.

    But as the king demands it, I shall obey his command.



    Defeated: The kingdom has fallen, and I have failed my people.

    Please, protect my people, and do not fail them as I have.
     
  12. Duke William of Normandy

    Duke William of Normandy Chieftain

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    Klemens von Metternich of the Austrian Empire


    Leader Ability: Prince of Diplomats

    +1 Diplomatic Policy Slot. -50% Diplomatic Favor cost

    for World Congress Resolutions.



    Civilization Ability: Austro-Hungarian Empire

    City-States you are Suzerain of provide +100% Suzerainty Bonus

    and double Diplomatic Favor.



    Unique Unit: Grenadier

    Austrian Unique Renaissance Ranged Unit.

    Can Melee Attack after a Ranged Attack if Movement allows.

    Requires 10 Nitre to produce

    Production Cost: 215

    Gold Cost: 800

    Gold Maintenance: 3

    Movement Points: 3

    Melee Strength: 35

    Ranged Strength: 47

    Range: 2



    Unique Infrastructure: Coffee House

    Austrian Unique Improvement unlocked with Banking.

    Can only build one Coffee House per City.

    +1 Food

    +2 Production

    +1 Culture

    +0.5 Housing

    +100% Great Person Points to every adjacent district

    +1 Gold for each adjacent Plantation, increasing

    to +2 Gold for each adjacent Plantation(with Civil Engineering)

    +2 Tourism(with Flight)



    Leader Agenda: Concert of Europe

    Will try to accumulate as much Diplomatic Favor as possible,

    and likes those that have a lot of Diplomatic Favor. Dislikes those who don’t have a lot of Diplomatic Favor.



    Greeting: Salutations! I am Klemens Wenzel Nepomuk Lothar, Prince of Metternich-Winneburg zu Beilstein,

    and Chancellor of Austria. Come, let us discuss matters in the ballrooms.



    Agenda Approval: The world is such a grand concert, playing the music of the conductor.

    I invite you to join Austria to make the music that is in our interest.



    Agenda Disapproval: How do you expect to earn the world’s respect,

    if you do not make any effort to do so?



    Attacked: I had expected more civility from the likes of you. Clearly, I was wrong.



    Declares War on You: Your upset of the balance of power in the region has,

    with deep regret, convinced me that war is the course I must take.



    Defeated: No! It cannot be possible! My life’s work is destroyed!
     
  13. Duke William of Normandy

    Duke William of Normandy Chieftain

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    David of the Israeli Empire



    Leader Ability: The Psalms

    Great Works of Writing provide +3 Faith and +3 culture.

    Holy Site buildings provide Great Writer points equal to their Great Prophet point output.



    Civilization Ability: Ten Commandments

    Entering a golden age grants you a free relic. Relics provide double faith and tourism.

    Holy Site districts provide +2 Relic slots and Culture equal to their Faith adjacency bonus.


    Unique Unit: Maccabee

    Israeli Unique Classical Era Melee Unit that replaces Swordsman. Can be purchased with Faith.

    Maccabee units trained in a city with a Holy Site district gain +25% experience.

    Requires 10 Iron to produce

    Production Cost: 110

    Gold Cost: 400

    Faith Cost: 280

    Faith Maintenance: 3

    Movement Points: 2

    Melee Strength: 39


    Unique Infrastructure: Yeshiva

    Israeli Unique Building that replaces the Library.

    Has 1 Great Work of Writing slot. Provides Faith and Great Writer Points.

    Production Cost: 80

    Faith: 2

    Science: 2

    +1 Great Scientist Point

    +1 Great Writer Point

    +1 Great Work of Writing Slot



    Leader Agenda: Shepherd King

    Tries to collect as many Relics and Great Works of Writing as possible, and likes those who do the same.

    Dislikes those who do not have Relics or Great Works of Writing.



    Greeting: Ah, you are finally here. I am David, King of Israel, my crown granted to me by Yahweh.

    I invite you to share in His grace.



    Agenda Approval: Yahweh hears your prayers, and bless you tenfold for it.

    Your praises to Him are as honey to the ears.



    Agenda Disapproval: I beseech Yahweh to free me of your noise.

    Your “music” is but incessant wailing and mourning!



    Attacked: So you finally show yourself to be a servant of the Devil!

    Very well. We shall cleanse you from the demons that possess you.



    Declares War on You: Your people cry out for a fair and righteous ruler.

    For the sake of your people, I shall bring them into my fold… By force!



    Defeated: You may have subdued me, but Yahweh shall avenge His people. This I swear.
     
  14. PhoenicianGold

    PhoenicianGold Emperor

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    Oh wow. That is a beautiful civ design. The improvement bias is genius.
     
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  15. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I've set my expectations probably too high. I hope the real design doesn't disappoint.
     
  16. PhoenicianGold

    PhoenicianGold Emperor

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    Sadly I don't think it's happening unless the water theatre can also be built on non-GS terrain, since the civ isn't listed as requiring GS.
     
  17. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I only put that on there because regular floodplains still exist outside of GS and the flooded tiles are for GS only.

    I picture it the same as Ethiopia's rock hewn church needing either only hills, for base game, or also volcanic soil for GS only.

    Edit: I guess floodplains in the base game and R&F are only for desert though right? So maybe I should change it to require flat land along a river in base game.
     
    Last edited: Aug 4, 2020 at 1:49 PM
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