Civ : Roman Republic
Leader : Lucius Junius Brutus
Leader Ability :
Can Train Legionary
Leader Ability : + 5 Strength for melee unmounted Units, +5 additional against barbarians
Music : Found some Interesting roman battlemusic. dunno if links are allowed.
Civ Ability : Imperium Romanum : Cities (except Maincity) dont generate production,science through trade, all citiers gain 50% more culture and faith through trade
Uniqe civ thingy : classical roads are displayed as stone roads, overrides other classical roads. No advantage just a immersion thing
Civ District: Trading domum : replaces commercial hub, no bonus through rivers Gains +2 Gold near Towncenter, (Maintown only) +0.5 Production per traderoute per era and +0.5 production per traderoute (1 at ancient, 1,5 at classical, 2 medival... until 5 at future era)
Civ Improvement : Tentorium : +5 Heal for ranged units per round ( if the archer gets attacked or attacks another unit ) , +5 strength for units with a great general.
Legionary : Replaces Swordsman, 50% higher cost, Same maintance,-5 Strength Strength -1 movement if near Legionary, +5 strength against attacking archers While near other Legionary(1 max), +5 Strength while near another Legionary (2 Max)
Agenda : Tries to control a big area. Tries to conquer cities of Nation that are Unpopular or worse.
Likes : Civs with High culture, Civs with High military OR economy (Based on Traderoutes (0.8 * X (number of cities owned))
Dislikes : Civs with many Cities,

I hope this is balanced / the idea can be balanced. The idea was a civ that is focussed on traderoutes from the main states.
 
Someone has probably already imagine what Byzantium could give, but I had not the motivation to find it in these 40 pages of excellent ideas. So the ideas I'm going to give are not copied from someone else (it would be a coincidence), they are original :D
I just wanted to warn about 2 things : i was not very (else not at all) inspired for names ; Byzantium design could make a broken civ. I'm obviously open for discussion ;)

Emperor Alexios I Komnenos of Byzantium
Capital : Konstantinoupolis

Leader Ability : Komnenian Restoration
Each of your trade routes sent to an Allied civilization provides an additional +2 Culture/turn. Each captured City gives you an amount of Culture equivalent to 33% of your actual Culture/turn. In time of war, each unit costs 1 more Gold/turn but each city loss increases your units Strength by 2 points.

Leader Unique Component : Kataphraktos
Medieval Heavy Cavalry Unit
Replaces Knight
Unlocked by Feudalism
Consumes 5 Iron and 5 Horses when created

More expensive to produce (240 Production, 960 Gold) but cheaper to maintain (2 Gold/turn)
Less Melee Strength (40 instead of 48)
Has a ranged attack (32 Range Strength, 1 Range) but can still attack in melee
Ignores enemy zone of control
+4 Melee Strength against wounded units
+8 Melee Strength if next to another Cataphract (bonus doesn’t stack with multiple Cataphracts)

Leader Agenda : Call for the First Crusade
Likes civilizations which allies with himself or who declare War of Reconquest. Will tend to ask for joint war against its enemies. Dislikes civilizations which declare surprise wars against him or one of his allies.

Empress Theodora of Byzantium or Rome
Capital : Constantinopolis

Leader Ability : Time of Rebuilding and Reforming
You can change your policies for half the usual Gold cost or by spending Faith. Doing so will give you an amount of Culture equivalent to 66% of the original cost. No anarchy from switching Government. Building Districts and Wonders in your Capital is 10% faster.

Leader Unique Component : Metanoia
Classical Building
Replaces Temple
Unlocked by Theology

Cheaper to produce (90 Production) and cheaper to maintain (1 Gold/turn)
Provides 4 Faith/turn, 2 Culture/turn, 1 Amenity and 1 Great Prophet point/turn
Has 1 Relic slot, 1 Great Work slot and 1 Citizen slot
Each Religious unit recruited in a city with this building gives you an amount of Culture equivalent to 33% of their original Faith cost

Leader Agenda : Legis et Spiritus Augusta
Likes civilizations which have amenities and often reform their government. She will also try to do so. Dislikes civilizations who lack of amenities and don’t reform their government.

Byzantine Civilization
Civilization Ability : Legacy of Leo the Philosopher
Each Citizen slotted into a Campus, an Encampment or an Industrial Zone provides an additional +1 Science/turn and 1 Great Scientist point/turn. Each Citizen slotted into a Theater Square, an Entertainment Complex or a Holy Site provides an additional +1 Culture/turn and 1 Great Writer point/turn

Civilization Unique Infrastructure : Hippodromos
Classical Building
Replaces Arena
Unlocked by Games & Recreation

Cheaper to produce (120 Production) and no maintaining cost
Provides 1 Culture/turn, 1 Gold/turn and 1 Amenity
Provides an additional +1 Culture/turn and +1 Gold/turn if there are Horses in the city
Provides an additional +1 Culture/turn and 1 Amenity if these Horses are improved

Civilization Unique Unit : Dromon
Medieval Naval Ranged Unit
Does not replace any existing unit
Unlocked by Naval Tradition
Upgrades from Quadrireme, upgrades to Frigate
Consumes 10 Iron when created

Costs 180 Production (or 720 Gold) to produce and 3 Gold per turn to maintain
Has 36 Melee Strength and 4 Movement points
Has a ranged attack (42 Range Strength, 2 Range) but cannot attack in melee
+4 Melee Strength if you own at least 1 Niter (bonus doesn’t stack with multiple Niter)
Cannot enter Ocean tiles until Cartography is discovered
 
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Hi civ community!
I'm new to the forums, I'm a fan of history and historical games such as aoe, total war series and paradox. I started playing civ 6 since december and I've been loving it.

Now I want to share here my idea for a new civilization. It is for the all mighty Soviet Union, I've already read some discussions about this subject, some people think Soviet leaders should be available as Russian alternate leaders. Some others think they should not be a civ at all since it is enough with Russians. I think however Soviets should be depicted in the game, why? well, the question should be why not? Even though the Soviet Union was a short lived state, it was a really important one, it left an indelible mark in world and civilization history. I also think they deserve a civ of their own because Tsarist Russia has a different focus and playstyle than the USSR would have. Besides, having both Tzarist Russia and USSR as separate civs would allow players to have recreate conflicts like the Russian revolution and civil war.
My proposal has been based on ideas that I've found in the forums, already existing mods and my own original ideas. I don't claim any right over this ideas, so anyone can use them for their own proposal or mod developing. So after saying all of this here is my proposal.

Soviet Union

- Civilization theme: based on Katyusha instrumental versions (the one in link is my favourite).

- Civilization ability:
Republic of the Soviets. +35% production towards campus, space port and industrial zone districts. Industrial zone districts provide +1 amenities. Can't found religions.

- Unique Unit: T-34. replaces tank, slightly stronger than regular tank (+2 strength). Cheaper production (380), requires half oil and gold maintenance than regular tanks.

- Unique infrastructure:
Naukograd. replaces research lab, +50% science yields, +2 great scientist and great engineer points per turn and +20% production towards space projects in this city.

Leaders:
Nikolai Lenin


- capital: Petrograd

- Unique Ability:
Commitern. +50% diplomatic favor for every alliance and city state you are suzerain of, additional +50% diplomatic favor for alliances with same government civilizations. +1 favor during 10 turns for every city that has turned over to you due to loyalty pressure.

- Unique Unit:
Red Guard. Replaces infantry, +7 combat strength against civs with different government. +50% production to red guard in cities with an industrial zone.

- Agenda:
Proletarian Revolution. Likes civilizations with a high amount of industry and happy people. Dislikes civilizations with low industry or unhappy people.



• Iosif Stalin



- Capital: Moscow

- Unique Ability:
Great Patriotic War. +50% production towards military units, industrial zones and military encampments during 15 turns after being declared surprise war. -100% war weariness for battles in own territory, enemy receives +50% war weariness and natural disaster damage in allied territory.

- Unique infrastructure:
NKVD HQ. Tier 3 government plaza building. Grants a free spy when built. +3 loyalty per turn in all cities. +50% production towards spies in this city. Enemy espionage operations in own territory have an extra +35% failure chance.

- Agenda:
Iron curtain. Likes civilizations which doesn't send envoys to city states where he holds suzerainty. Really dislikes civilizations that send envoys to his city states and will not hesitate to attack civilizations that have declared war upon his city states.



Strategy:
Soviet unique ability allows them to build campuses, industrial zones and space ports faster as well as their district improvement turns the scientific victory their best bet. However their leaders abilities may allow for other victory path. Lenin's unique hability should allow the acumulation of more diplomatic favor and aim for a diplomatic victory. Stalin's ability should allow the soviets to survive early wars and possibly strike back their enemies thus making domination victory viable.
One of their disadvantages is not being able to use their unique units and infrastrucres until late game. However been able to construct campuses and industrial zones faster should increase their survival chances in early game.

Leaders dialogues:
I have thought of possible dialogues, most of them are based on actual quotes from this characters or other people from the same time.

Lenin.
Greeting: My name is Vladimir Ilyich Lenin, leader of the USSR and the Communist International. We Socialists always stand for democracy, not in the name of capitalism, but in the name of clearing the path for our movement.

Agenda-based disapproval: Socialists must explain to the masses that they have no other road of salvation except the revolutionary overthrow of their governments.

Agenda-based approval: Thanks to your efforts, the dictatorship of the proletariat will soon become a reality.

Declares War: There are times when the interests of the proletariat call for ruthless extermination of its enemies in open armed clashes.

Attacked: Socialists cannot achieve their great aim without fighting against all oppression of nations.

Defeated: The Bolsheviks have failed to bring the dictatorship of the proletariat, but the class strugle is far from over.


Stalin.

Greeting:
Hello! I'm comrade Stalin, welcome to the unbreakable union of free republics, the united, mighty Soviet Union!

Agenda-based disapproval:
If you are afraid of wolves, keep out of the woods.

Agenda-based approval:
We recognize in true people our friends, those who make our contry a reliable stronghold of the peoples' happiness

Declares War:
There are no fortresses that Bolsheviks cannot storm! We grew our army in battles, we'll go from victory to victory!

Attacked:
Russia is a vast land, but there’s nowhere to retreat, Moscow is behind us! Not one step back!

Defeated:
I'm finished. I trust no one, not even myself.


Names for Cities taken from renamed russian cities and cities from other soviet republics:
- Leningrad
- Rostov
- Karkov
- Kaliningrad
- Stalingrad
- Chernobyl
- Kursk
- Donetsk
- Kirovgrad
- Gagarin
- Sevastopol
- Belgorod
- Glukhov
- Minsk
- Kiev
- Tallin
- Kishinev
- Dushanbe
- Ashkhabad
- Alma-Ata


This is my civ proposal, I'd like to know your thoughts, maybe is to OP or some things could be different/better. I'd like to hear your comments.
I like it !
 
Civilization: Argentina
Civilization Ability: Tierra de la Plata
All mine and quarry improvements produce +1 gold and +1 culture
All mine and quarry improvements produce +2 Tourism if you has discovered Cultural Heritage Civic
Leader: Eva Perón
Leader Ability: Peronismo
Require 10% less Era Points to avoid Dark Ages and to get Golden Ages
Builders Start with 1 more build charge when built at Golden Age
Recon Units Start with 15 more Experience when built at Golden Age
Unique Unit: Gaucho
Replaces Ranger (Industrial Era Recon Unit)
Requires Colonialism Civic instead of Rifling Tech
Start with 15 more Experience when built or purchased
Gain 15 free Experience when upgraded from previous Recon Unit
Unique Improvement: Estancia Patagonia
Improvement for Tundra, Tundra Hills, Snow and Snow Hills
Requires Animal Husbandry Tech
Grant +1 Food and +1 Culture when worked
Grant +2 Tourism when worked if you has discovered Cultural Heritage Civic
Cannot be placed adjacent to another Estancia Patagonia
Cannot be placed adjacent to City Centre
Start Bias
Cold weather tiles, away from equatorial line
Tundra(1), Tundra Hills (1), Snow (5), Snow Hills (5)
Strategy
Civilization focused on Cultural Victory, but with a Domination Victory in mind if Cultural Route fails
AI will like peaceful civilizations and will often joint wars with other civilizations against known warmongers
Historical Links
These links come from wikipedia
https://en.wikipedia.org/wiki/Gaucho
https://en.wikipedia.org/wiki/Eva_Perón

https://en.wikipedia.org/wiki/Argentina
 
Unique Improvement: Estancia Patagonia
Improvement for Tundra, Tundra Hills, Snow and Snow Hills
Requires Animal Husbandry Tech
Grant +1 Food and +1 Culture when worked
Grant +2 Tourism when worked if you has discovered Cultural Heritage Civic
Cannot be placed adjacent to another Estancia Patagonia
Cannot be placed adjacent to City Centre

Start Bias
Cold weather tiles, away from equatorial line
Tundra(1), Tundra Hills (1), Snow (5), Snow Hills (5)
I like the design but I have questions about why the big tundra/snow start bias and unique improvement?
Weren't those ranches that the gauchos worked on so wouldn't they not be located in the tundra and snow?

I feel like another "ranch" improvement would be too similar to the hacienda for Gran Colombia. I would go with a Tango Salon personally in the theater square to still make them geared toward a cultural victory.
 
I like the design but I have questions about why the big tundra/snow start bias and unique improvement?
Weren't those ranches that the gauchos worked on so wouldn't they not be located in the tundra and snow?

I feel like another "ranch" improvement would be too similar to the hacienda for Gran Colombia. I would go with a Tango Salon personally in the theater square to still make them geared toward a cultural victory.
tango salon seems apt, yeah

we should really compile all of those mockups in the posible new frontier civs here, lmao
 
Version 1.0b
Civilization: Argentina

Civilization Ability: Tierra de la Plata
All mine and quarry improvements produce +1 gold and +1 culture
All mine and quarry improvements produce +2 Tourism if you has discovered Cultural Heritage Civic
Leader: Eva Perón
Leader Ability: Peronismo
Require 10% less Era Points to avoid Dark Ages and to get Golden Ages
Builders Start with 1 more build charge when built at Golden Age
Recon Units Start with 15 more Experience when built at Golden Age
Unique Unit: Gaucho
Replaces Ranger (Industrial Era Recon Unit)
Requires Colonialism Civic instead of Rifling Tech
Start with 15 more Experience when built or purchased
Gain 15 free Experience when upgraded from previous Recon Unit
Unique Improvement: Estancia Patagonia
Improvement for Tundra, Tundra Hills, Snow and Snow Hills
Requires Animal Husbandry Tech
Grant +1 Food and +1 hammer and +1 Culture when worked
Grant +2 Tourism when worked if you has discovered Cultural Heritage Civic
Cannot be placed adjacent to another Estancia Patagonia
Cannot be placed adjacent to City Centre
Grant +1 gold per adjacent Camp improvement when worked
Start Bias
Cold weather tiles, away from equatorial line
Tundra(1), Tundra Hills (1), Snow (5), Snow Hills (5)
Strategy
Civilization focused on Cultural Victory, but with a Domination Victory in mind if Cultural Route fails
AI will like peaceful civilizations and will often joint wars with other civilizations against known warmongers
Historical Links
These links come from wikipedia
https://en.wikipedia.org/wiki/Gaucho
https://en.wikipedia.org/wiki/Eva_Perón

https://en.wikipedia.org/wiki/Argentina
 
Civilization Cuba
Civilization Ability: Paradise in Caribean
Whenever a Rainforest tile is adjacent to a Coastal Tile both tiles will grant +1 culture and +2 appeal
Whenever any tile has breathtaking appeal it will grant +1 culture and +2 tourism

Leader: Fidel Castro
Leader Ability: Guerilla Tactics
Land Units can Earn promotions from Recon Units tree in addition to their own promotion tree
Land Units benefit from same bonuses appliable to Recon Units in addition to their own appliable bonuses

Unique Unit: Bucanero
Replaces Privateer
Requires only 1 movement point remaining to execute coastal raid
Coastal Raid grants 10% more profit

Unique District: Cuban Medical Center
Replaces Healthcare District
Grants +1 Amenities for each building in district and +1 for district itself
Start Bias
Rainforest bordering sea
Rainforest(1), Coast(1), Rainforest Hills(5), Ocean(5)
Strategy
Civilization with Cultural and Domination Might, will focus domination victory over culture
AI will like to use both defensive troops to benefit from unique district and slippery means of aggression such as spies and bucaneros
Historical Links
These links come from wikipedia
https://en.wikipedia.org/wiki/Cuba
https://en.wikipedia.org/wiki/Fidel_Castro
https://en.wikipedia.org/wiki/Buccaneer


Content to be added into Game for all civilizations
Generic District: Healthcare District

Requires Medicine Tech at Renaissance Era
Allows the following buildings and its replacements: Apothecary, Hospital, Medical Laboratory
Increase the rate both military units and city itself will recover health per turn
Enable Remedy Research Project.

Disaster(GS): Epidemy
A disaster causes by disease on people
When is early game reach will be lower due to having no trade routes to spread it
When is late game reach will be higher due to having many trade routes to spread it
 
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Apothecary: tier 1 building, available at Medicine technology, grants extra healing per turn for military units within city borders and for city itself, increase city healthness.
Hospital: tier 2 building, available at Sanitation technology, grants extra healing per turn for military units within city borders and for city itself, increase city healthness, required for build medic unit.
Medical Laboratory: tier 3 building, available at Biochemistry technology (Atomic Era, new tech after chemistry), grants extra healing per turn for military units within city borders and for city itself, increase city healthness, required for build Genetical Mapping project.
Remedy Research Project: when is being built it grants extra food, gold and science prodution, when complete it grants great people points distributed between engineers, merchants and scientists randomly.
Genetical Mapping Project: when is complete it grants eureka for 1 random modern era and 1 random atomic era and 1 random information era technologies (total 3 eureka boosts).
-----------
Epidemy disaster may vary upon its strength and its spread, spread is done through trade routes, meaning that epidemy is likely to cause mayhem with civs who has lots of trade routes, epidemy is also meant to slowdown who are affected, as it damages military units and kill citizens.

City Healthness is a core factor for slowdown and even end Epidemy disaster. It not only comes from Healthcare district buildings, but also from district by itself and from Aqueduct district and from Granary and Sewers buildings.

Forgot to mention, epidemy may give bonuses for your military units whenever they fight enemies who didn't took hit from same epidemy. Think about what smallpox did IRL to native american when europeans arrived into america.
 
Changed my mind about Argentina civilization, there goes new version
Version 1.0c
Civilization: Argentina

Civilization Ability: Tierra de la Plata
All mine and quarry improvements produce +1 gold and +0.5 Housing
Leader: Eva Perón
Leader Ability: Peronismo
Each time you gain a Great Work of Art, a Great Work of Music or a Great Work of Writing, you also gain 90 diplomatic capital.
You can spend diplomatic capital to purchase units and buildings in your cities

Unique Unit: Gaucho
Replaces Ranger (Industrial Era Recon Unit)
Requires Colonialism Civic instead of Rifling Tech
Start with 2 more Experience per Tundra tile within city borders
Start with 2 more Experience per non-Tundra tile with mine, quarry, pasture or camp improvement within city borders
Unique Improvement: Estancia Patagonia
Improvement for Tundra, Tundra Hills
Requires Animal Husbandry Tech
Grant +1 Food and +1 hammer and +0.5 Housing when worked
Grant +1 Hammer to adjacent tiles with Pasture or Camp as a non-stackable bonus
Start Bias
Pretty cold weather tiles, away from equatorial line
Tundra(1), Plains(2), Tundra Hill(2), Plains Hills(3)
Strategy
Civilization focused on Cultural Victory and Diplomatic Victory, but with a Domination Victory in mind if Cultural Route fails
AI will like peaceful civilizations and will often joint wars with other civilizations against known warmongers
AI will invest a lot in every world congress season

Historical Links
These links come from wikipedia
https://en.wikipedia.org/wiki/Gaucho
https://en.wikipedia.org/wiki/Eva_Perón
https://en.wikipedia.org/wiki/Argentina
 
Version 1.0b
Civilization Cuba

Civilization Ability: Paradise in Caribean
Whenever a Rainforest tile is adjacent to a Coastal Tile both tiles will grant +1 culture and +2 appeal
Whenever any tile has breathtaking appeal it will grant +1 culture and +2 tourism

Leader: Fidel Castro
Leader Ability: Guerilla Tactics
Land Units can Earn promotions from Recon Units tree in addition to their own promotion tree
Recon Units are 10% cheaper

Unique Unit: Bucanero
Replaces Privateer
Requires only 1 movement point remaining to execute coastal raid
Coastal Raid grants 10% more profit

Unique District: Cuban Medical Center
Replaces Healthcare District
Grants +1 Amenities for each building in district and +1 for district itself
Start Bias
Rainforest bordering sea
Rainforest(1), Coast(1), Rainforest Hills(5), Ocean(5)
Strategy
Civilization with Cultural and Domination Might, will focus domination victory over culture
AI will like to use both defensive troops to benefit from unique district and slippery means of aggression such as spies and bucaneros
Historical Links
These links come from wikipedia
https://en.wikipedia.org/wiki/Cuba
https://en.wikipedia.org/wiki/Fidel_Castro
https://en.wikipedia.org/wiki/Buccaneer


Content to be added into Game for all civilizations
Generic District: Healthcare District

Requires Medicine Tech at Renaissance Era
+ 1 to housing and faster healing rate for military units within borders and city itself
Allows the following buildings and its replacements: Pharmacy (tier1), Hospital (tier2), Medical Laboratory (tier3)
Enable Remedy Research Project (bonus food and gold and science when is ongoing, bonus great person points towards great engineer, great merchant and great scientist).

Pharmacy
Requires Medicine Tech at Renaissance Era
+ 1 to housing and faster healing rate for military units within borders and city itself
Hospital
Requires Sanitation Tech at Industrial Era
+ 1 to housing and faster healing rate for military units within borders and city itself
Required to build Medic Unit

Medical Laboratory
Requires Biology Tech at Atomic Era
+ 1 to housing and faster healing rate for military units within borders and city itself
Required to enable genetic mapping (when completed grants immunity to one random disease)

Disaster(GS): Epidemy
A disaster causes by one disease on many people
When is early game reach will be lower due to having no trade routes to spread it
When is late game reach will be higher due to having many trade routes to spread it
There are about 20 different diseases with different damage strength, spawn terrain bias, spread range, spread rate and persistance turns
All diseases deal damage to military units and kill citizens, however they also grant bonus combat strength against units and cities that never were affected by those particular diseases (think as how europeans conquered América)
 
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With Gran Colombia becoming a civ, I thought why not have the Republic of Texas (1836-46) be represented as a unique civ?

Texas
Leader – Sam Houston

Sam Houston Ability – Remember the Alamo! Whenever one of your units is destroyed in your territory all other units gain +5 combat strength and +1 movement for 5 turns (standard speed).

Texas Ability – Wide Open Spaces. Start with additional land when founding a new city. Cities must be placed 4 tiles away as opposed to the normal 3. Citizens can work tiles out to 4 instead of the usual 3.

Unique Unit – Texas Ranger. Replaces Cavalry. Costs more. 5 movement. +1 movement if starting in open terrain. +1 sight range on hills. Has ranged attack of 1. Still has strong melee for defense. (similar to Immortal).

Unique Improvement – Ranch. Replaces pasture. +1 production, 1 housing. Will slowly acquire new tiles (in addition to tiles acquired by the city) unimproved plains/grassland/floodplains tiles without features adjacent to ranch will slowly be integrated into the ranch, which can all be worked by 1 citizen. +1 culture per tile in ranch.
 
here is my civ idea hope you like it
United Arab emirates
leader-Sheikh Zayed


Leader ability: Father of the union :Cities which are 10 ten tiles away from your capitals city center are always loyal City states in which you have 3 more envoys then any other civ for 50 turns (on Standard speed ) and border you can annex them and keep and you will keep the suzerain bonus and it remain fully loyal may construct the falaj

Civ ability:Dubai model: when oil is discovered you produce 2 of it every turn, after researching industrialisation Uae Can boost wonder production with a project which provides +20% wonder production in that city for 10 turns in cities where strategic resources are being worked wonder give out 2+ gold and+ 1 diplomatic favor for every wonder + 4 gold and + 2 diplomatic favor for atomic era and later wonders

Falj: replaces the adequate but can build farms in desert tiles in the city it was built in

burj: city center building which gives +5% more tourism and + 3 gold in that city unlocks with civil engineering

Trucial scouts: unlock with nationalism replaces ranger but more cheaper and stronger and +5 amenities and 3+ loyalty in a city it is garrisoned in
 
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I put this in the possible new civilizations thread but I also wanted to put this design here. I find it very interesting and a unique take on a popular fan requested Civ.

Vietnam (Vietnamese Empire)

Leader: Trung Trac
Agenda: Huyen- Likes to fill her city with improvements and fewer districts. Dislikes Civs who build many districts in their cities.

Leader Ability: Linh Nam- Gain the unique unit Trung Nhi at the beginning of the game when Trung Trac is the leader. Gain an extra 15% of current culture and faith yields in any recaptured city or city that you occupy from another civ.

Civ UA: Kinh: Fishing Boats provide additional food, +1 housing and +1 culture. All improvements provide +1 production when adjacent to a river.

LUU: Trung Nhi- Unique Great General when Trung Trac is the leader. Grants +5 combat strength and +2 movement to all units within 2 tiles of every era. May spend charges in an Encampment to speed up production of units in that city.

UU: Mong Dong (Replaces caravel at Naval tradition?) Stronger when fighting in coastal water.

UI: Water Puppet Theater at Drama and Poetry- Can only be built adjacent to a river, on floodplains, or flooded tiles (GS). Grants culture. Gains an additional culture for every adjacent farm and tourism at flight. Will not get damaged when flooded (GS) and cannot be built adjacent to another Water Puppet Theater.
 
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Yi Sin-Sin of the Korean Empire



Leader Ability: Myeongnyang

+10 combat strength for Naval Units when defending.

+50% experience and +100% production towards naval units when at war.

Gain the Turtle Ship unique unit with Gunpowder.


Unique Unit: Turtle Ship

Korean Unique Renaissance Era Naval Melee Unit that replaces the Caravel when Yi Sun-sin is their leader.

Gains +3 combat strength for each promotion earned.

Requires 10 Nitre to produce.

Production Cost: 365

Gold Cost: 1300

Maintenance Cost: 2

Movement Points: 3

Melee Strength: 70


Leader Agenda: Samdo Sugun Tongjesa

Builds a strong navy, and likes civilizations that don't compete in naval units.

Dislikes those who rival him in naval strength.


Greeting: Welcome. I am Yi Sun-sin, Naval Commander of the Three Provinces,

and humble servant of the Joseon dynasty. For what purpose have you come?



Agenda Approval: I commend your deference in that

you acknowledge the superiority of our fleets.



Agenda Disapproval: While I do not wish for war, failure to acknowledge

our naval supremacy will be seen as an act of open aggression by the king’s court.



Attacked: Shameful, arrogant barbarian! Your mobs shall be

destroyed before they lay a hand on the Korean people!



Declares War: I did not wish for this bloodshed.

But as the king demands it, I shall obey his command.



Defeated: The kingdom has fallen, and I have failed my people.

Please, protect my people, and do not fail them as I have.
 
Klemens von Metternich of the Austrian Empire


Leader Ability: Prince of Diplomats

+1 Diplomatic Policy Slot. -50% Diplomatic Favor cost

for World Congress Resolutions.



Civilization Ability: Austro-Hungarian Empire

City-States you are Suzerain of provide +100% Suzerainty Bonus

and double Diplomatic Favor.



Unique Unit: Grenadier

Austrian Unique Renaissance Ranged Unit.

Can Melee Attack after a Ranged Attack if Movement allows.

Requires 10 Nitre to produce

Production Cost: 215

Gold Cost: 800

Gold Maintenance: 3

Movement Points: 3

Melee Strength: 35

Ranged Strength: 47

Range: 2



Unique Infrastructure: Coffee House

Austrian Unique Improvement unlocked with Banking.

Can only build one Coffee House per City.

+1 Food

+2 Production

+1 Culture

+0.5 Housing

+100% Great Person Points to every adjacent district

+1 Gold for each adjacent Plantation, increasing

to +2 Gold for each adjacent Plantation(with Civil Engineering)

+2 Tourism(with Flight)



Leader Agenda: Concert of Europe

Will try to accumulate as much Diplomatic Favor as possible,

and likes those that have a lot of Diplomatic Favor. Dislikes those who don’t have a lot of Diplomatic Favor.



Greeting: Salutations! I am Klemens Wenzel Nepomuk Lothar, Prince of Metternich-Winneburg zu Beilstein,

and Chancellor of Austria. Come, let us discuss matters in the ballrooms.



Agenda Approval: The world is such a grand concert, playing the music of the conductor.

I invite you to join Austria to make the music that is in our interest.



Agenda Disapproval: How do you expect to earn the world’s respect,

if you do not make any effort to do so?



Attacked: I had expected more civility from the likes of you. Clearly, I was wrong.



Declares War on You: Your upset of the balance of power in the region has,

with deep regret, convinced me that war is the course I must take.



Defeated: No! It cannot be possible! My life’s work is destroyed!
 
David of the Israeli Empire



Leader Ability: The Psalms

Great Works of Writing provide +3 Faith and +3 culture.

Holy Site buildings provide Great Writer points equal to their Great Prophet point output.



Civilization Ability: Ten Commandments

Entering a golden age grants you a free relic. Relics provide double faith and tourism.

Holy Site districts provide +2 Relic slots and Culture equal to their Faith adjacency bonus.


Unique Unit: Maccabee

Israeli Unique Classical Era Melee Unit that replaces Swordsman. Can be purchased with Faith.

Maccabee units trained in a city with a Holy Site district gain +25% experience.

Requires 10 Iron to produce

Production Cost: 110

Gold Cost: 400

Faith Cost: 280

Faith Maintenance: 3

Movement Points: 2

Melee Strength: 39


Unique Infrastructure: Yeshiva

Israeli Unique Building that replaces the Library.

Has 1 Great Work of Writing slot. Provides Faith and Great Writer Points.

Production Cost: 80

Faith: 2

Science: 2

+1 Great Scientist Point

+1 Great Writer Point

+1 Great Work of Writing Slot



Leader Agenda: Shepherd King

Tries to collect as many Relics and Great Works of Writing as possible, and likes those who do the same.

Dislikes those who do not have Relics or Great Works of Writing.



Greeting: Ah, you are finally here. I am David, King of Israel, my crown granted to me by Yahweh.

I invite you to share in His grace.



Agenda Approval: Yahweh hears your prayers, and bless you tenfold for it.

Your praises to Him are as honey to the ears.



Agenda Disapproval: I beseech Yahweh to free me of your noise.

Your “music” is but incessant wailing and mourning!



Attacked: So you finally show yourself to be a servant of the Devil!

Very well. We shall cleanse you from the demons that possess you.



Declares War on You: Your people cry out for a fair and righteous ruler.

For the sake of your people, I shall bring them into my fold… By force!



Defeated: You may have subdued me, but Yahweh shall avenge His people. This I swear.
 
I put this in the possible new civilizations thread but I also wanted to put this design here. I find it very interesting and a unique take on a popular fan requested Civ.

Vietnam (Vietnamese Empire)

Leader: Trung Trac
Agenda: Huyen- Likes to fill her city with improvements and fewer districts. Dislikes Civs who build many districts in their cities.

Leader Ability: Linh Nam- Gain the unique unit Trung Nhi at the beginning of the game when Trung Trac is the leader. Gain an extra 15% of current culture and faith yields in any recaptured city or city that you occupy from another civ.

Civ UA: Kinh: Fishing Boats provide additional food, +1 housing and +1 culture. All improvements provide +1 production when adjacent to a river.

LUU: Trung Nhi- Unique Great General when Trung Trac is the leader. Grants +5 combat strength and +2 movement to all units within 2 tiles of every era. May spend charges in an Encampment to speed up production of units in that city.

UU: Mong Dong (Replaces caravel at Naval tradition?) Stronger when fighting in coastal water.

UI: Water Puppet Theater at Drama and Poetry- Can only be built on floodplains or flooded tiles (GS). Grants culture. Gains an additional culture for every adjacent farm and tourism at flight. Will not get damaged when flooded (GS) and cannot be built adjacent to another Water Puppet Theater.

Oh wow. That is a beautiful civ design. The improvement bias is genius.
 
Oh wow. That is a beautiful civ design. The improvement bias is genius.
I've set my expectations probably too high. I hope the real design doesn't disappoint.
 
I've set my expectations probably too high. I hope the real design doesn't disappoint.

Sadly I don't think it's happening unless the water theatre can also be built on non-GS terrain, since the civ isn't listed as requiring GS.
 
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