Design your own Civ VI civ

Greece
Unique Bonus: City-State Leagues - Every city-state met starts with 1 envoy.
Unique Unit: Hopilite - Replaces spear-man. +3 strength when attacking another Ancient Era UU.
Unique Infrastructure: Acropolis - Replaces city center. Gives double the bonus to whatever infrastructure is nearby.

Alexander the Great
Leader Bonus: Hellenistic Conquests - Gain 3 random Eurekas when fully taking over another nation.
Leader UU: Hetaroi - Replaces hopilite. +5 strength instead of +3.
Starting capital: Pella

Pericles
Leader Bonus: Surrounded By Glory - When a city-state bonus is reached, gain +5 culture.

I don't know how to do Dionysius or Alcibiades
Another version of Alexander the Great? Also, the League of Corinth was just an early vehicle (actually created by his father, Philip II, not him) to keep the Classical Greek Poli in line - it wasn't anything he instituted in any form elsewhere, nor anything he's anywhere near most famous for.
 
Another version of Alexander the Great? Also, the League of Corinth was just an early vehicle (actually created by his father, Philip II, not him) to keep the Classical Greek Poli in line - it wasn't anything he instituted in any form elsewhere, nor anything he's anywhere near most famous for.
I was referencing the Hellenistic Spread after what Alexander did. Hellenism Alexander #1.
 
Greece
Unique Bonus: City-State Leagues - Every city-state met starts with 1 envoy.
Unique Unit: Hopilite - Replaces spear-man. +3 strength when attacking another Ancient Era UU.
Unique Infrastructure: Acropolis - Replaces city center. Gives double the bonus to whatever infrastructure is nearby.

Alexander the Great
Leader Bonus: Hellenistic Conquests - Gain 3 random Eurekas when fully taking over another nation.
Leader UU: Hetaroi - Replaces hopilite. +5 strength instead of +3.
Starting capital: Pella

Pericles
Leader Bonus: Surrounded By Glory - When a city-state bonus is reached, gain +5 culture.

I don't know how to do Dionysius or Alcibiades
Just a note:

The Hetairoi ("Companions") were the Macedonian Heavy Cavalry that Alexander personally led in most of his battles.

I suspect you meant the Pezhetairoi ("Foot Companions"), the name given to the pike phalanx of infantry raised by Philliip and used so effectively by Alexander.
They also formed the basic heavy infantry of most of the Successor Hellenistic states after Alexander, so are not a bad fit to represent the period Alexander's conquests made possible.

The problem with the Greek Leagues is that they were all Internal: No Non-Greeks Need Apply, so that any bonus they gave would almost have to be unique to Greek City States and political entities. The most consequential of them were probably the Aetolian League and the Epiriot League, the latter of which became the Kingdom of Epirus, one of the few multi-city Greek political entities formed without the 'help' of a foreign conqueror!
 
Just a note:

The Hetairoi ("Companions") were the Macedonian Heavy Cavalry that Alexander personally led in most of his battles.

I suspect you meant the Pezhetairoi ("Foot Companions"), the name given to the pike phalanx of infantry raised by Philliip and used so effectively by Alexander.
They also formed the basic heavy infantry of most of the Successor Hellenistic states after Alexander, so are not a bad fit to represent the period Alexander's conquests made possible.
I'd still keep the Hetairoi as his personal UU, because having beoth the Pezhetairoi and Hoplites would feel redundant.
 
I'd still keep the Hetairoi as his personal UU, because having beoth the Pezhetairoi and Hoplites would feel redundant.
I agree, but for a slightly different reason: the Hetairoi were both Alexander's Battle-Winning force in almost every fight, and they were very nearly Unique in the Classical Era: armored cavalry that charged with lances in a wedge formation virtually guaranteed to split up and disrupt any enemy formation. At a time when other armored cavalry were throwing javelins or trying to hit somebody with a short sword, they were simply devastating. When Alexander was at the head of the Agema - the 'spearhead' squadron of the Hetairoi - none of their attacks ever failed, whether they were against enemy infantry, cavalry, chariots or elephants.
 
Civilization: Hindustani Empire (Cultural Synthesis): Faith and Culture yields from cities not founded by Hindustan doubled. Holy Site buildings and religious buildings provide Culture equal to their Faith output.
Leader 1: Sher Shah Suri (Grand Trunk Road): Cities connected to the capital have increased Gold and Production. Gain 1 Gold for each such road tile a non-Hindustani unit traverses. Roads can be built by Builders without consuming charges.
Leader 2: Razia Sultana (Sultana of Delhi): Increased unit production and Great General points for every rebelling city.
Leader 3: Akbar (Din-e-Ilahi): +10% Great Person points for every religion present in the city. Can construct worship buildings for any religion present in the empire.
Leader 4: Shah Jahan (King of the World): +15% Production towards Wonders during a Golden Era, and Era Score for building Wonders doubled. Gain access to the Mahal unique building.
Leader 5: Aurangzeb (Restorer of the Sharia): Every citizen following a religion other than Aurangzeb's grants Gold, while every citizen not following any major religion consumes double Amenities. Units gain +25% combat strength against target of a Holy War.
Unique Unit: Ghulam: Replaces the Courser. Fights at full strength even when damaged, and gives a combat bonus to adjacent friendly units upon being killed.
Unique Building: Minar: Can only be built in captured cities. Provides +1 Faith, +3 Culture, and Tourism points once Flight has been researched.
Shah Jahan's Unique Building: Mahal: Base +3 Culture, and an additional +1 Culture for every Great Person expended in the city.
 
Civilization: Hindustani Empire (Cultural Synthesis): Faith and Culture yields from cities not founded by Hindustan doubled. Holy Site buildings and religious buildings provide Culture equal to their Faith output.
Leader 1: Sher Shah Suri (Grand Trunk Road): Cities connected to the capital have increased Gold and Production. Gain 1 Gold for each such road tile a non-Hindustani unit traverses. Roads can be built by Builders without consuming charges.
Leader 2: Razia Sultana (Sultana of Delhi): Increased unit production and Great General points for every rebelling city.
Leader 3: Akbar (Din-e-Ilahi): +10% Great Person points for every religion present in the city. Can construct worship buildings for any religion present in the empire.
Leader 4: Shah Jahan (King of the World): +15% Production towards Wonders during a Golden Era, and Era Score for building Wonders doubled. Gain access to the Mahal unique building.
Leader 5: Aurangzeb (Restorer of the Sharia): Every citizen following a religion other than Aurangzeb's grants Gold, while every citizen not following any major religion consumes double Amenities. Units gain +25% combat strength against target of a Holy War.
Unique Unit: Ghulam: Replaces the Courser. Fights at full strength even when damaged, and gives a combat bonus to adjacent friendly units upon being killed.
Unique Building: Minar: Can only be built in captured cities. Provides +1 Faith, +3 Culture, and Tourism points once Flight has been researched.
Shah Jahan's Unique Building: Mahal: Base +3 Culture, and an additional +1 Culture for every Great Person expended in the city.
Isn't this just the Mughals under a different name?
 
Isn't this just the Mughals under a different name?
No, it refers to the Hindustani culture shaped by several North Indian Islamic sultanates, most notably the Delhi Sultanate and the Mughal Empire; the bureaucratic and adminstrative structures of the former were inherited and improved by the latter. By having a 'Hindustani' civilization, we can have rulers like Razia Sultana and Sher Shah Suri without talking another civ slot, having a 'Mughal' civilization would only limit the potential leader roster to Mughal emperors.
 
No, it refers to the Hindustani culture shaped by several North Indian Islamic sultanates, most notably the Delhi Sultanate and the Mughal Empire; the bureaucratic and adminstrative structures of the former were inherited and improved by the latter. By having a 'Hindustani' civilization, we can have rulers like Razia Sultana and Sher Shah Suri without talking another civ slot, having a 'Mughal' civilization would only limit the potential leader roster to Mughal emperors.
I thought Hindustani was an old Indo-Aryan lingua-franca that later split along the now-national lines of India's Hindi and Pakistan's Urdu. I have never heard it used it as civilization or culture, before.
 
This UU is to replace the Hoplites.
But why have Hoplites as a UU in the first place if another UU would replace them? :confused:
Why not just make the Hetaroi an extra UU for Alexander?
Isn't this just the Mughals under a different name?
I've also heard of it as a nickname referring to the current Republic of India, or the Indian subcontinent as a whole. I think just calling a civ either the Mughals or Dehli Sultanate, as separate civs might be better. The name 'Hindustan' almost feels like another India "blob".
 
#NotAllBlobsAreBad
India ones are. India is reagion rich in cultural diversity, long history, and home to many nations and empires over 4500 years (6000 if one goes to back to the inscrutable Indus Valley Civilization), and the birthplace of more of the top 10 most adhered to and practiced religions today than the Middle East. It is probably the most egregious blob civ in the Civ series, frankly.
 
India ones are. India is reagion rich in cultural diversity, long history, and home to many nations and empires over 4500 years (6000 if one goes to back to the inscrutable Indus Valley Civilization), and the birthplace of more of the top 10 practiced religions today than the Middle East. It is probably the most egregious blob civ in the Civ series, frankly.
I was referring not to the India blob, but the Hindustan 'blob', which isn't a blob anyway, considering the two empires included in it had the same language, same adminstrative setup, and one was immediately succeeded by the other.
 
I was referring not to the India blob, but the Hindustan 'blob', which isn't a blob anyway, considering the two empires included in it had the same language, same adminstrative setup, and one was immediately succeeded by the other.
Well, perhaps, but as @Alexander's Hetaroi pointed out, the name could be a problem, given much later applications of it. It would be safer and more concise, and more recognizable to the player base, just to call it a, "Mughal," civ, and maybe just slip in some influences from it's predecessor.
 
#NotAllBlobsAreBad
Never said they all were..
India ones are. India is reagion rich in cultural diversity, long history, and home to many nations and empires over 4500 years (6000 if one goes to back to the inscrutable Indus Valley Civilization), and the birthplace of more of the top 10 most adhered to and practiced religions today than the Middle East. It is probably the most egregious blob civ in the Civ series, frankly.
Well, we can't forget the Native American civ that existed in Civ 4 or the Celts from Civ 5. I think they have India beat. :p
 
Civilization: Mixtec Empire (Master Metalsmiths): Gain additional +1 Production and +1 Culture from Mines, as well as Great Artist points, +2 Culture if Mine is over a Luxury Resource.
Leader 1: Lady Six Monkey (War Quechquemitl): Upon capturing a city, receive Faith and influence points based on the number of Holy Site buildings in the city. Captured cities provide additional Faith.
Leader 2: Lord Eight Deer (Jaguar Claw): Killing a unit refreshes movement points. Besieging a city reduces its HP.
Unique Unit 1: Snake Warrior: Is invisible when on or adjacent to Rainforest. Combat bonus when attacking for the first time since healing to full health.
Unique Unit 2: Tepoztopilli: More powerful replacement for the Spearman.
 
Civilization: Punjabi Empire (Land of Five Rivers): +2 Food and +1 Amenities from tiles adjacent to rivers, and cities adjacent to rivers have +15% growth.
Leader 1: Ranjit Singh (Lion of Punjab): Unit upgrade and purchase cost decreased by 10% for every DoF, and Great General points increased for every DoF and suzerained city-state.
Leader 2: Sada Kaur (War Chieftainess): Can levy units from city-states where you have more than 9 Envoys, regardless of whether Suzerain or not. City-state units levied for 30 turns, and grant XP to all adjacent units for every kill.
Unique Unit: Nihang: Same as the Lahori unique unit.
Unique Unit: Ghorchara: Unique unit with similar stats to the Cavalry, but does not replace it. Costs no maintenance, but cannot be upgraded.
 
Back
Top Bottom