Civilization: Hindustani Empire (Cultural Synthesis): Faith and Culture yields from cities not founded by Hindustan doubled. Holy Site buildings and religious buildings provide Culture equal to their Faith output.
Leader 1: Sher Shah Suri (Grand Trunk Road): Cities connected to the capital have increased Gold and Production. Gain 1 Gold for each such road tile a non-Hindustani unit traverses. Roads can be built by Builders without consuming charges.
Leader 2: Razia Sultana (Sultana of Delhi): Increased unit production and Great General points for every rebelling city.
Leader 3: Akbar (Din-e-Ilahi): +10% Great Person points for every religion present in the city. Can construct worship buildings for any religion present in the empire.
Leader 4: Shah Jahan (King of the World): +15% Production towards Wonders during a Golden Era, and Era Score for building Wonders doubled. Gain access to the Mahal unique building.
Leader 5: Aurangzeb (Restorer of the Sharia): Every citizen following a religion other than Aurangzeb's grants Gold, while every citizen not following any major religion consumes double Amenities. Units gain +25% combat strength against target of a Holy War.
Unique Unit: Ghulam: Replaces the Courser. Fights at full strength even when damaged, and gives a combat bonus to adjacent friendly units upon being killed.
Unique Building: Minar: Can only be built in captured cities. Provides +1 Faith, +3 Culture, and Tourism points once Flight has been researched.
Shah Jahan's Unique Building: Mahal: Base +3 Culture, and an additional +1 Culture for every Great Person expended in the city.