Replacing the Resourcegenerator in Detailed Worlds with the generator located in the Civ 6 folder also seams to work. I guess the same effect as @[to_xp]Gekko's sollution
If you read a few post up you'll find a solution to the resources problem@Seven05 I was playing a game with this mod (and Larger Worlds) on the summer patch, and I noticed that no sea resources were appearing. Considering that the patch notes mentioned they were now not anymore considered part of a continent as that made some continents worse due to only having 3 land-based luxeries, I was wondering if it could have been something in this mod that broke the sea resource spawning. Do you have any idea?
Thanks, Gekko, that gets it working again!you can still use the mod if you remove the changes to map creation and just keep the detailed mapscripts, I've attached a file with those changes already in place
[Attached file: Detailed Worlds.rar (30.8 KB)]
Is there a way to make it compatible with Expanded Economy?
It crashes when you create a game with that mod activated...
Has anyone else noticed this behaviour?
OMG look ONE post above yours!1.0.0.167 + Community Quick User Interface - CQUI (Sparrow fix) + Detailed Worlds MOD v1.2
When running the above and using a default map script or one from Detailed Worlds MOD, no water resources are placed. If the Detailed Worlds MOD is deactivated the water resources are placed normally.
Is this a known issue? Is there a fix? The prior version the CQUI and Detailed Worlds MOD worked fine.
OMG look ONE post above yours!