Mr. Man
Chieftain
- Joined
- Dec 24, 2012
- Messages
- 9
It’s 8 humans in the Modern Era though, at least on PC according to Steam. I hope this is a soft limit or they later add support for a couple more in the earlier eras.that's for human players as I understand it.
so it's the same as civ6, isn't it?It’s 8 humans in the Modern Era though, at least on PC according to Steam. I hope this is a soft limit or they later add support for a couple more in the earlier eras.
They are RIGHT NOW at the Gamescom, and busy with stuff in RLGotta love how the franchise imploded and the community managers that were active just days ago, are gone and has nothing to say.
Consoles didn't limit the game. The Switch's specific limit is lower than the rest, and the Switch version won't have access to the bigger map sizes. Clearly games can be modified to fit different platforms.Increase might misteriously arrive when the Switch version is retired in favor of the Switch 2 version, not that consoles can limit the game.![]()
Balance is overrated. There was definitely a move towards that attitude in development, starting in the late 2010s, I feel. Not that anyone threw balance out the window, but I do feel that in many different genres there was a move towards recognizing that feeling overpowered is fun. There still needs to be some balance, but there was a time when everyone tried to make things even and that just resulted in blandness.Five is too many.
The limit for human players should be one.
Without multiplayer the civs wouldn’t need to be balanced and we could get better flavor and interesting asymmetries
Balance impacts single player too. At any rate, not wanting MP is kind of selfish--MP is my absolute favorite way to play the game. There's nothing like a good old, co-op "comp stomp" with a good friend or two. I'd be gutted if we lost MP.Five is too many.
The limit for human players should be one.
Without multiplayer the civs wouldn’t need to be balanced and we could get better flavor and interesting asymmetries
I wouldn't say it's selfish. Multiplayer tuning ruined AoE4, which was fairly fun at launch but became less asymmetrical and more boring with every patch to cater to multiplayer and esports. I'm not saying that has or will affect Civ, but I think it's fair to say that multiplayer tuning isn't going to interest single-player only players (I'm also one).Balance impacts single player too. At any rate, not wanting MP is kind of selfish--MP is my absolute favorite way to play the game. There's nothing like a good old, co-op "comp stomp" with a good friend or two. I'd be gutted if we lost MP.
I've never seen evidence that competitive MP is a real consideration of the developers. Like I said, balance matters for single player too. It's boring to play as super strong or very weak civs.I wouldn't say it's selfish. Multiplayer tuning ruined AoE4, which was fairly fun at launch but became less asymmetrical and more boring with every patch to cater to multiplayer and esports. I'm not saying that has or will affect Civ, but I think it's fair to say that multiplayer tuning isn't going to interest single-player only players (I'm also one).
Like I said, I'm not worried about it breaking Civ, just that I have seen it break other games.I've never seen evidence that competitive MP is a real consideration of the developers. Like I said, balance matters for single player too. It's boring to play as super strong or very weak civs.
I wouldn't say it's selfish. Multiplayer tuning ruined AoE4, which was fairly fun at launch but became less asymmetrical and more boring with every patch to cater to multiplayer and esports. I'm not saying that has or will affect Civ, but I think it's fair to say that multiplayer tuning isn't going to interest single-player only players (I'm also one).
Five is too many.
The limit for human players should be one.
Without multiplayer the civs wouldn’t need to be balanced and we could get better flavor and interesting asymmetries