EEDIT June 18: version 0.3 is obsolete. See the first post in the thread for the current release.
Version 0.3 is released! With some new art, it is starting to look really cool. Please try it out and give me your feedback on gameplay. I know the graphics still need a lot of additions.
Download from
this link.
The civilopedia is up to date; but I have put together the information from the earlier posts in this thread and updated it. The documentation is at
this link. In particular you may wish to see the section on known issues.
Improvements over v0.2:
Major
* Units can no longer move into fallout plots. The promotion "radiation immune" allows you to move there; however, the radscorp animal is naturally immune.
* There are now two classes of roads: pre-apocalypse highways with fast movement but frequent disrepaired sections, and regular roads you can build. The goal is that in the late game, you can repair the highways to enable fast movement across the whole continent.
* There are brand-new units! The barbarian warrior was created by Chugginator, and a fuel truck (no skin yet) was created by asioasioasio.
* Action buttons for refugee and gas truck are now working. They don't have help text yet however.
* The AI now does "something" with fuel trucks and rebuilt units, but it is not very clever about them.
Minor
* Animals no longer respect cultural borders. Yes, you can lose the game in the first few turns if an animal attacks your home city and wins.
* Adjusted strengths and costs of most units
* Moved less-fuel promotion to customizing tech, delete purifying tech
* Deleted rice and sheep to reduce overall healthiness
* Running out of gas did not prevent gunships (move 4) from moving
* Rebuilt units were missing the gas tank promotion
* Rocketry now requires Engine tech, instead of flight
* Removed Customizing tech; moved its items to Engines tech
* Gas fueled units now require a refinery building to build
* Disabled city creation by barbarians
* Animal frequency now obeys handicapinfo data
Graphics only
* Added splash screen
* Refinery building (by chamaedrys)
* Airbase building (by asioasioasio, retexture by seZereth)
* Replace aqueduct with sewage treatment treatment building (by woodelf)
* Switch units like worker from ancient to modern art view