[dev thread] Mad Max Fury Road

The bike anims will be take a few more days unfortunately.
 
It doesn't look like I will manage a release today. I spent way too long figuring out gamefont.tga. During playtest I realized I have more work ahead, because I have to modify gamefont_75.tga the same way with additional, smaller art.

On the plus side, I think the new rock/paper/scissors units I put in as suggested by phungus420, and the new "religions" add a lot to the game. I am in the middle of a 5-player game, and my first rebuilt tank just got fried in a one-two punch by a flamethrower and then some motorcycles.

I'd love to get a textured motorcycle, and I'd love for GarretSidzaka to figure out why his cyborg isn't working. Now if only I could get rid of the "warrior with a skirt" unit that every player will have when the game starts.

I am going to shoot for a release on Wednesday now.
 
I think wendsday should be enought for bike anims to be done. At the very least it will be useable, but might need tweaking/finetuning.

On that Survivor dude, i have the idea of a guy in ragged jeans with a machete or rambo knife. Also - if you choose a unit/anim pair (say modern worker with a club on warrior anims) i could assemble it in NifScope quite fast.

But i wont touch it till the bike is done (or at least useable), in order not to delay it.
 
another try for the attachment...
 
On that Survivor dude, i have the idea of a guy in ragged jeans with a machete or rambo knife. Also - if you choose a unit/anim pair (say modern worker with a club on warrior anims) i could assemble it in NifScope quite fast.

Machete or knife is just right. Or a crossbow. Or one of each :-). Ragged jeans and *some kind of shirt* sounds fine. The more distinct it is from the bare-chested, skirt-wearing default warrior, the better.

I have already gotten quite a lot of use out of the modern worker: I have six "missionary" type units that use it, plus the worker, plus an upgrade called "highway worker" (long story). Is there anything else to use as a basis? Everybody else has skirts :-(

Earlier in this thread Chugginator sent in a "punk" which he said was based on the executive. Can you mix attack anims onto that guy easily? I'd have to look around at the non-default units to see who has a good attack anim.
 
@refar: For the survivor guy, I investigated the various anims and weapons that look "close". The survivor guy doesn't have a shield, which is part of most fortify anims, so that eliminates a lot of choices. I think the Gallic Warrior (warlords/art/units/celtic_warrior) has the right anims. Either his own weapon, or the berserker axe, or a basic lead pipe would be best. I have no idea what is the best way to make the body; maybe the executive is best as suggested by chugginator.

For the skin, I agree with ragged jeans, but no tattoos for this guy and even post-apocalyptic survivors can afford a shirt. If you get the unit working and getting the skin right is the last part, please put it up. I'm not much of an artist but I can probably do that much; or there are a lot of others who can.

@seZereth: I tried out the terrain textures. They all work, and I like the "cracked" look of tundra. I find it a little harder to play on a map like this, since there is a lot of contrast; I have a little more trouble quickly spotting units and such. Thanks very much, I will put them in, and let's see what feedback we get.
 
@refar: For the survivor guy, I investigated the various anims and weapons that look "close". The survivor guy doesn't have a shield, which is part of most fortify anims, so that eliminates a lot of choices. I think the Gallic Warrior (warlords/art/units/celtic_warrior) has the right anims. Either his own weapon, or the berserker axe, or a basic lead pipe would be best. I have no idea what is the best way to make the body; maybe the executive is best as suggested by chugginator.

For the skin, I agree with ragged jeans, but no tattoos for this guy and even post-apocalyptic survivors can afford a shirt. If you get the unit working and getting the skin right is the last part, please put it up. I'm not much of an artist but I can probably do that much; or there are a lot of others who can.

@seZereth: I tried out the terrain textures. They all work, and I like the "cracked" look of tundra. I find it a little harder to play on a map like this, since there is a lot of contrast; I have a little more trouble quickly spotting units and such. Thanks very much, I will put them in, and let's see what feedback we get.

yea, one has to adopt to the new terrain, but i think the improved look will make up for one or two games of "having to get used to it" ;)

Dont worry too much about the survivor, I think refar will come up with something cool ;)
(i can still do some texture work if neccessary)
 
I got the bike animated. It's not 100% final yet - there are some minor alighnment issues - most notable - the MG being firing backwards :lol: (Well... i guess the gunner does think it's funny...)

It's the Wehmacht version for now - might be usefull for later upgrades when thye got Weapons as well.
But don't worry, i have Chugginators Punk with a Crossbow prepared and rigged on the same Skeleton. I need however to fix the alighnment issues before i merge the animations to avoid doing it twice...

In the meantime... Maybe seZereth can make better (i.e. more post-apocalyptic) texture for the bike. The mesh is final, so it is safe now. Damage texture could be better as well :mischief: The bikes shader does support teamcolor, tho it has none right now.

bikelh9.jpg



EDIT: The Attachments do not work... I uploaded it temporaily to geocities. But it is a bit weird - you need to Copy/Paste the adress into the browser.

Also the file is actually .7z i had to rename it to .zip, since geocities apparently does not allow 7zip (:confused:) You need to rename it back before you can extract it.

Code:
http://de.geocities.com/giwodiorow/Ablage/WehrmachtBiker.zip
 
I need couple of days to finish the truck :(
 
I got the bike animated. It's not 100% final yet

That method of uploading is a little weird. I was able to download and unpack it, thanks! I am going to release Wednesday night California time with whatever I have, and then do a graphics update as more units arrive.

EDIT: in case others are interested and have trouble with Refar's link, here is a "zip" version:

http://jendaveallen.com/fury-road/biker.zip
 
Anybody up for some quick texture help? I found one more building model I might be able to use, to replace the quarry building I am using to represent a military depot. The building is called "silo", on the cfc download site. But, when I unpack this file, it seems the texture filenames don't match the names in the nif. I tried renaming everything so the files can be found, but that does not seem to help.

Would anybody who understands how textures relate to nif, have a few minutes to look into the file? I have uploaded it here:

http://jendaveallen.com/fury-road/silo-broken.zip

If the textures can just be reassembled so the building is not white, that would be a good start. But, this is one of those "ruined/rebuilt" pairs, so I would like a second skin which has bullet holes, scorch marks, etc to indicate the "ruined" version.
 
I got the bike animated. It's not 100% final yet

Hm. I tried it in the game. You have said there are still some small issues. But, my screenshot doesn't look like yours. Maybe the connection between the guys and the bike has a scaling offset?

attachment.php
 
This was not one of the "small issues" i meant... I had this in a earlier version, but it looked like i fixed it already... Maybe i just had uploaded the wrong file...

At least i hope it was a wrong file rather then a weird problem that only shows on others computers, but not my (had this on a unit in the past... Took ages to figure out... :cry:)
 
I´ll have a look at that texture work (bike and silo) tonight, i think.
 
I´ll have a look at that texture work (bike and silo) tonight, i think.

Just one more thing ... :-) I made a poor reskin of the bunker from BTS to use as the missile silo. You did a great job on the airbase reskin; could you do something similar to the silo? It is a little confusing that the unit called "silo" I am going to use as a depot, and the unit called "bunker" I am going to use as a silo. Here are the related bunker files.

View attachment 180465
 
@refar: in the second zipfile you sent, the scaling issue is fixed. The guys are no longer floating.

@seZereth: oddly, for file silo-broken.zip, the textures are missing in nifskope but the building displays correctly in the game. That doesn't change my request, but the building is not really as "broken" as I thought.
 
Version 0.4 is released!
Download: this link (10 MB)
Download leaderheads: this link (70 MB) (see below for install instructions)
Documentation: this link (included in the distribution download), and in-game civilopedia

Major changes

* Added "vision", replacement of religion. To rebuild the world, the leaders of the various factions must agree on what their vision for future government is: monarchy, democracy, etc. Each leader has a personal vision of the future government, and they can try to influence each other. This operates using the religion mechanic, including missionaries.

* Leaderhead art! Included are 18 non-animated leaderheads. You can download an optional (big) file for animated leaderheads. This is a work in progress; all of the leaderheads and most of the backgrounds are from the CFC forum and do not yet really capture the post-apocalypse "feel". If you install the animated leaderheads, make sure to unzip into the same directory as the mod zip file. Your unzip program may warn that file Fury Road\Assets\XML\Art\CIV4ArtDefines_leaderheads.xml is being overwritten. This is correct; to see the animations you need to write over this file which defines the default 2-D leaderheads.

* Added simplified civics, with 3 columns instead of 5; re-arranged tech tree to give enough places for the civics choices to appear.

* Added early units with more tactical variety: chopper, crossbowman, flamethrower

Minor changes
* Turned up percentage of desert, turned down percentage of forest and jungle
* Highway repair now working
* Action buttons now have help text

Graphics improvements
* Fuel truck: model by asioasioasio, texture by seZereth.
* Motorcycle: body by Refar and asioasioasio, texture by Refar
* New hi-resolution graphics for terrain by seZereth. Check out the trees!
* New city graphics, "bombed city" by woodelf
* Reskinned city wall as rusty corrugated metal
* Most, but not all, new buttons have appropriate graphics
* Ruined/rebuilt silo graphics, from BTS bunker building
* Added a few modern-ish city buildings: replaced palace with courthouse, market with supermarket, granary with modern granary by chamaedrys
 
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