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[Development] Alternative Map during 1.17

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Jun 9, 2019.

  1. merijn_v1

    merijn_v1 Black Belt

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    The only thing I can come up with is "veld" (or "veldt") for the terrain type. But that is also regional.
     
    Last edited: Jun 28, 2019
  2. Krieger-FS

    Krieger-FS Chieftain

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    Perhaps we could use tropical woodland for the feature?

    Also, if we want to use distinct names for terrain and features, we have to change one of the two marshes. The terrain could be named as wetland, while marsh is maintained for the feature.
     
  3. FraggleJock

    FraggleJock Chieftain

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    Purely Aestheitc, I thought the river catchment graphic looks quite nice when overlaid on the saltpan terrain. Which really poor terrain is which is a moot point gameplay mechanically it's a hard sell to work a trash tile instead of have a specialist.

    https://upload.wikimedia.org/wikipedia/commons/8/86/Okavango_River_Basin_map.png

    this also suggests that the saltpans on the map may only partly represent the pans in the area
     
    Last edited: Jun 28, 2019
  4. Oblivionyx

    Oblivionyx Warlord

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    What about Prairie? Though it's regional too, since it refers to grasslands in North America.
     
  5. Steb

    Steb King

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    I’m against prairie for translation reasons, as it is the current French word for grasslands.

    I was thinking of something like Savanna + Savanna woodland, or Savanna grassland + Savanna.

    Can the marsh terrain and feature be separate from one another? If yes, it might be a good idea to give them distinct names too. Fortunately there is no shortage of synonyms here. Wetland for the terrain sounds good.
     
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  6. Leoreth

    Leoreth 心の怪盗団 Moderator

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    This is the first time I am seeing these salt pans, and "deception pan" does not return many authoritative results. If you look here:

    Spoiler :

    You have the Etosha salt pan in Namibia and the Makgadikgari salt pans in eastern Botswana that are significant enough for inclusion, with the Okavango delta clearly separate to the west of the latter.

    Besides Steb's objection, the current Savanna terrain is specifically for tropical savannas, for which I have never seen prairie being used. North American prairies are more often plains or steppe in the game.
     
    Last edited: Jun 28, 2019
  7. merijn_v1

    merijn_v1 Black Belt

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    My new approach works! :woohoo:

    (And PR made)

    Spoiler :
     

    Attached Files:

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  8. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Really nice. If you still want to improve on it, I would put the bamboo stalks in a cluster very slightly further apart, and increase the number of bamboo clusters (maybe some with fewer stalks?) compared to trees.
     
  9. TJDowling

    TJDowling Prince

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    Honestly, I'd just go with woodland.

    Also, everyone. Africa looks fantastic.
     
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  10. Leoreth

    Leoreth 心の怪盗団 Moderator

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    I agree! Honestly Africa mostly took me so long because there were so many different suggestions that I had to pick from and combine with my own ideas.

    As a slight contradiction to what I wrote above, something that hasn't been covered much for Africa is resources (outside of Egypt, Ethiopia, Mali). It's not that important right away because no civs actually live there, and we can divert more attention to that later on. But if anyone wants to review that there's still room for improvement I think.
     
  11. Leoreth

    Leoreth 心の怪盗団 Moderator

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    New update, this time as a complete gallery walk:
    Spoiler :
    Civ4ScreenShot0046.JPG

    I used a river source as the Okavango delta instead of a river mouth, which looks a lot more like the real life delta. Unfortunately this means the river flows upstream for three tiles, because if river sections with different directions meet at 90 degrees they turn out like this:
    Spoiler :
    Civ4ScreenShot0054.JPG

    It's not optimal to have the river flow upstream for such a long stretch, but it's also hard to notice and I still prefer the nicer looking delta.

    Spoiler :
    Civ4ScreenShot0047.JPG

    The plains tile in Styria has been changed to a forested hill.

    Spoiler :
    Civ4ScreenShot0048.JPG

    When looking up copper producing regions in the Bronze Age, Spain came up a lot as a significant producer of copper and tin, which led to the wealth of the city of Tartessos there (which would be on the tile marked as Sevilla). I moved the Olive 1W to free this tile both for Tartessos and Sevilla, then created a hill with copper 1N of it to represent the Sierra Morena, which was the most significant source of copper in southern Iberia. By the way, I only include some city markers on these screenshots for context of the cities I had in mind while doing this.

    Spoiler :
    Civ4ScreenShot0050.JPG

    More semidesert in inner Tunisia, moved the sheep to make founding a city on that location to grab salt and wheat less appealing and opening Tacape/Gabes instead.

    Spoiler :
    Civ4ScreenShot0051.JPG

    After considering it three times, I was finally convinced to add the Sparta tile. Copper in the Peloponnese is not only useful from a game design perspective, but also historical, and probably important for the historical development of the Mycenean/Greek civilisation.

    Spoiler :
    Civ4ScreenShot0052.JPG

    - semidesert in Transjordan
    - added stone near Jerusalem
    - moved dye south to be near Tyre, I think this was kind of lost in the shuffle when the enlarged map was created because I am very sure it is meant to be Tyrian purple
    - moved olives to open the Damascus tile
    - moved sheep 1W
    - added iron near Damascus
    - moved opium 1W to free the Niniveh tile

    Spoiler :
    Civ4ScreenShot0053.JPG

    No changes in this screenshot, just providing it for context for the city locations.
     
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  12. Steb

    Steb King

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    This wide Aegean Sea is screaming for a full land tile island somewhere... If not an isolated island in the middle, how about Rhodes 1 SW of the Anatolia marble and therefore connected to land? That way it could easily be settled, we’d be able to see the colossus in the correct location for the first time.

    Also, the Okavango delta looks really nice, but I think I preferred the river mouth. For the river flow issue you mentioned, but also because it’s more distinctive. That river source pattern can be seen at a couple of places in the same screenshot, and we shouldn’t think of them as deltas.
     
  13. Leoreth

    Leoreth 心の怪盗団 Moderator

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    New update:
    Spoiler :
    Civ4ScreenShot0055.JPG

    - added gems in Burma
    - added rice in the Mekong delta
    - added iron in Vietnam

    Spoiler :
    Civ4ScreenShot0056.JPG

    - added stone in Punjab
    - moved salt from Punjab to the salt flats in Sindh
    - added ivory in the Ganges plain

    Spoiler :
    Civ4ScreenShot0057.JPG

    - reduced the size of Tamil Nadu by one row, I think this both gives India a more accurate shape and brings it more in line with Sumatra and the Malay peninsula
    - changed parts of Bengal to savanna
    - removed gold
    - added crab near Mumbai/Goa
    - moved cow south to be in reach of Mumbai
    - added islands between India and Ceylon
    - replaced coal north of Nagpur with copper
    - added coal and iron near Visakhapatnam

    Spoiler :
    Civ4ScreenShot0058.JPG

    Added Savanna in northern Australia.
     
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  14. hnrysml

    hnrysml Warlord

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    I'm so excited for this map.. it looks so beautiful!!
     
  15. merijn_v1

    merijn_v1 Black Belt

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    I thought of Walrus Ivory being a possible candidate for a regional variant of Ivory. But then I remembered that Elephants are required for War Elephants and it makes no sense that Walruses enable War Elephants.
     
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  16. 1SDAN

    1SDAN Brother Lady

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    War Walruses FTW
     
  17. Enyavar

    Enyavar Prince

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    The map development is great and I can't think of much I can contribute.

    I have read it somewhere in this thread and can't claim it was my idea, but I second it: Dye could be a sea-also resource, like oil. That could be applied to dyes in the mediterranean. I think that at least the dyes in Algier, Tyrus and Egypt would be snail-dye, i.e. sea-based.
    Furthermore, most natural dye resources should eventually die out in favor for industrial dye produced in [chemical industry] buildings. Possibly, the mediterranean snail resources would become extinct at a random date between 1200 and 1500, making dye a resource highly sought after (and also lower the importance of Northern Africa, just like when Ivory is removed there). The first land-based dye resources (Indigo) would be randomly removed as more and more civs discover [Chemistry] and can build some [chemical industry] building that is able to provide dye on demand, and only few natural dye resources remain for the end game.


    How can I access the maps of 600 AD or 1700 AD in the world builder? In the map-development version, I can start a game as Egypt in 3000BC, then enter WB, but when I went to "Private Maps" to load the 1700 scenario, the game just crashes. When I start a 1700 scenario as Prussia, it loads the old 1.16 map.
    So I can't see any of the later-game resource spawns (Banana in Africa and South America, Cows and Horses in the Americas, and so on).

    For the late-game resource distribution, my workaround would be to look up every instance in the Resource.py file, and then manually place it on the map to see what is intended. Is the Resource.py up to date?
     
  18. 1SDAN

    1SDAN Brother Lady

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    Technically it was in the Map Suggestions thread.

     
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  19. merijn_v1

    merijn_v1 Black Belt

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    They are not ready yet, because the final design of the map is not yet fully finished. It is a lot easier to apply changes to just one map and copy that map in the end than to apply the same change 3 times. And doing the same thing 3 times can easily cause inconsistencies between maps. Copying from the 3000 BC map in the end will make sure the maps are the same.
     
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  20. Oblivionyx

    Oblivionyx Warlord

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    Now Crete will be a no-man's land again since the wine is reachable from Sparta. :mischief:
     

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