New update, this time as a complete gallery walk:
I used a river source as the Okavango delta instead of a river mouth, which looks a lot more like the real life delta. Unfortunately this means the river flows upstream for three tiles, because if river sections with different directions meet at 90 degrees they turn out like this:
It's not optimal to have the river flow upstream for such a long stretch, but it's also hard to notice and I still prefer the nicer looking delta.
The plains tile in Styria has been changed to a forested hill.
When looking up copper producing regions in the Bronze Age, Spain came up a lot as a significant producer of copper and tin, which led to the wealth of the city of Tartessos there (which would be on the tile marked as Sevilla). I moved the Olive 1W to free this tile both for Tartessos and Sevilla, then created a hill with copper 1N of it to represent the Sierra Morena, which was the most significant source of copper in southern Iberia. By the way, I only include some city markers on these screenshots for context of the cities I had in mind while doing this.
More semidesert in inner Tunisia, moved the sheep to make founding a city on that location to grab salt and wheat less appealing and opening Tacape/Gabes instead.
After considering it three times, I was finally convinced to add the Sparta tile. Copper in the Peloponnese is not only useful from a game design perspective, but also historical, and probably important for the historical development of the Mycenean/Greek civilisation.
- semidesert in Transjordan
- added stone near Jerusalem
- moved dye south to be near Tyre, I think this was kind of lost in the shuffle when the enlarged map was created because I am very sure it is meant to be Tyrian purple
- moved olives to open the Damascus tile
- moved sheep 1W
- added iron near Damascus
- moved opium 1W to free the Niniveh tile
No changes in this screenshot, just providing it for context for the city locations.