[Development] Map Suggestions

Hi, I looked a bit more into the European map and I marked political borders with culture, to check the real life territory to number of land tiles for European countries. I separated Western Europe (incl. Denmark, Greece, European Turkey, Poland, Austria, Hungary, Czech Republic, Slovakia), Northern Europe (Norway, Sweden, Finland), and Eastern Europe (incl. Ukraine and Belarus, excl. Russia). Separated like that, they're pretty consistent in that countries don't deviate much in ratio to each other (within in each group). The average ratio for Western Europe is 10.5 (thousand km2 / tile), for Northern Europe its 11.8, and for Eastern Europe 17.6.

Looking at each country in comparison to their group, I noticed that Spain is missing 9 tiles (to be in the same proportion), Italy is 5 tiles too big, Great Britain and Ireland are 4 tiles too big (altogether), Germany and Denmark 2 tile too big (combined), and Poland 4 tiles too small. I think of all this, only Spain and Poland are things to address. The larger size of the other countries is in part due to their long shapes/coastlines, which makes it sometimes necessary to use more tiles to represent their shape properly. Also, given Rome's importance, I thought that was alright for Italy. However, Spain is seriously shrinked (Portugal isn't), so I made some edits. Basically, I extended the whole "square" of the peninsula 1 tile westwards (pushed 1W everything west of the Pyrenees) and 1 tile southwards (extended the southern coastline without touching Morocco, and moved the Gibraltar bump 1 west). I tried minor modifications to the mediterranean coast, but I think in the end I just kept to the original.

With these changes, continental Spain gains 9 tiles and is now perfectly in proportion to Western Europe. I'll look at Poland later, because it's a much trickier arrangement. Here's a picture of how bigger Spain looks in the context of the rest of Europe and north Africa. I think this is more aligned (West-East) with the coast of Ireland and the southern tip of Italy (north-south) as in real life. I also added a (plains+savanna) land tile for the Balearic Islands and placed Palma (de Mallorca) there. Perhaps this requires some changes in Morocco, but we can discuss later.

Spoiler Iberia in relation to Europe :


I replaced the cities from scratch for the whole peninsula, as you can see in the map below, because I wasn't sure what part of the country should benefit from the expansion, and with this city arrangement, the added tiles are mostly in benefit for the Castilian regions (central Spain) - which I think is perfect. The main change I'm proposing from what Tab911 has in his map is adding Leon - although it's at the expense of Gijon, so I'm still hesitating. Either city would represent the Kingdom of Asturias, which in any case eventually moved its capital to Leon (if I recall correctly) and then became the Kingdom of Leon and later of Castille. I think from that longer-term perspective, Leon makes more sense.

I also left Bilbao there, because it fits better with Leon and Zaragoza, but that's all to be discussed - Santander also has a good case of being the canonical city. I like that Bilbao can represent the independent Basque kingdoms in the Middle Ages, though, while Santander has generally been part of the kingdoms of Asturias/Leon. Santiago's location could arguably 1S of where I have it, but I thought the northern tip made more sense to not squeeze out Portugal, and also to leave it as a more maritime city which is nice for Galicia. Portugal, in this arrangement, perfectly can hold two cities, which I think is preferable. A super city Lisbon could happen, but that's inaccurate, so I don't think it should be the de facto for the AI.

For Andalucia and the mediterranean coast, I stuck to the last proposals we discussed, leaving Cordoba 1E of real life, but allowing for better placement with Seville. I left Barcelona on the southern-more tile of the three possible, which is most accurate and because moving north is unnecessary with the additional space.

Spoiler Iberia, cities and terrain :


For features, I was careful to look at ecorregions in the country. See in the map above, I extended Savannas in the south, to represent the mediterranean and sclerophylous woodlands and scrublands. In the southern plateaus and in the northern mediterranean coast, I used deciduous forests, in the northern plateaus I used coniferous, and I used mixed forests for the northern coast (as in real life). I changed the Murcia tile (1SW of Valencia) to plains (instead of semidesert) because Murcia is a very fertile region, but extended the semidesert in the highlands of Castille (under the wheat and the sheep).

I made slight modifications to the rivers, all three of the Douro/Duero, Tajo/Tagus, and Guadalquivir define parts of the Portuguese-Spanish border, so I used southwards bends for that. I also moved the Ebro a bit so it can touch Zaragoza (and Barcelona, in this arrangement). Madrid is in real life not next to the Tajo, but it's next to the Manzanares river, and if that's also Toledo's location early on, then that's perfect because Toledo is on the Tajo. I think I shortened the Tajo here (originally it was born a 1E of there, but that was unintentional.

It's hard to see the hills, but I marked them in the map below with culture. I looked at elevation maps. The areas around Madrid are all flat highlands, so I left flat terrain to represent that, and to increase the diversity (it also helps food production in the NW of Madrid, which is an important agricultural region). With this arrangement, there's also diagonal (SW to NE) of hills that represents the Sierra Central separating the northern and southern mesetas. I also added hills to the Andalucian coast, representing the Sierra Nevada and the Baetic mountain range. As you see, the river valleys are also flat.

Spoiler Iberian relief :


For resources, I left everything as Tab911 had it, because I didn't do more research on that. I did add pigs in western Spain (where ham is made), because how can you have Spain without ham? Those pigs would be more accurate 1SW of where I have them (in Extremadura), but I left them close to Madrid for gameplay. I also changed the cows to sheep, because that's the region of La Mancha, and you make the famous Manchego cheese with sheep milk :). I left out 1 horse (the Andalucian one), because I think the Moors can do without, but have no strong feelings on it.

Spoiler Iberian resources :


Finally, I looked at the Macaronesia islands. I moved the Azores (Ponta Delgada) 1SW because with the expansion of the mainland they were now too close to Lisbon. I moved Madeira (Funchal) 2W so it doesn't overlap with the Canary Islands (Las Palmas). I added a second tile for the Canary Islands (in the picture, the one SW is the original one, the one NE is the new one). I made the Madeira and Azores into mixed forests with grassland, and the Canary Islands to plains with savannas (as in real life). I also added bananas to the Canary Islands, which is the main product, but that should only appear in the late game.

Spoiler Macaronesia :
I just read through this entire thread, since I'm relatively new here.

I know that this proposal got out of hand, when ozqar started making all sorts of suggestions to expand other parts of Europe, but I really think that this suggestion for Iberia and Macaronesia should be incorporated.

Yes, I know you don't want Europe swollen to an unreasonable size, but Iberia is an important gameplay region that has to be the core of three civs (Spain, Portugal, Moors), and so this expansion (which isn't an unreasonable enlargement, rather just bringing Iberia to scale with the rest of Europe) could really improve gameplay there, especially with regards to the Reconquista, without causing trouble for other reasons (Moroccan cities won't be able to work their entire BFC with this map or with the current Iberia)

And to ozqar, this suggestion was great, but you shot yourself in the foot but spiraling from this good suggestion into all sorts of expansions for Europe. Iberia is too small on the current iteration of the bigger map, but please, take a page out of Steve Perry's book, and stop yourself before you fall, stop before you lose it all! (Great song, I highly recommend it), I've linked it here


To Leoreth, if you are really against implementing this suggestion for Iberia, I understand, it's your mod, but just to reiterate

1. It doesn't enlarge Iberia unrealistically, it merely brings it in line with the rest of Europe in terms of scale
2. Iberia is an important land in the game that has to be the core for 3 civs
3. This reworking of Iberia and Macaronesia could really improve gameplay there without causing any negative impacts on other regions
4. It allows Cordova and Seville to coexist, which is nice, since medieval games of Spain won't be missing one of its most important cities, and the Moors will have a nice port in Iberia while Cordova is rightfully landlocked
5. So essentially, this proposal has everything to gain and nothing to lose
a. It allows better city placement in Iberia, allowing Iberia to fully benefit from the bigger map the way places like China and Central/Eastern Europe have​
b. It makes Iberia look better aesthetically, and restores a more familiar shape to it relative to the original map​
c. It doesn't negatively impact other regions of the map, the way other expansions that have been proposed (i.e. expanding China at the expense of the Pacific Ocean, adding an extra column to South America, adding an extra row to Northern Europe - all of which I agree with you that they shouldn't happen). It will still take the same number of turns to sail from Iberia to the New World once oceans can be crossed.​
d. It potentially allows a more interesting stability map for Spain - Catalonia and the Basque country could theoretically always be or become in modern times historical area instead of core, since now Spain will have both Cordova and Seville in their core area for stability.​

And as far as I can tell, your objection to expanding territories is mostly/entirely to expanding territories disproportionately, whereas this just restores proportionality to Europe. Sorry if I'm not making a good case or explaining it well, I know I'm not the most persuasive man in the world.

I just really think this could lead to a better Reconquista game, and general gameplay for the Iberian civs, with no negative consequences. Iberia is the one of the two parts of the current proposed bigger map that bugs me (the other is the Pacific Northwest of the USA, where I am from, it just looks odd, but I don't have access to the map branch to make a proposal there, can you please give me access?)

But if you don't want to incorporate this for whatever reason, I fully understand, and I won't bring it up again if you say no. It's your mod, not mine, and you're the one who has invested thousands of hours of your life into making it, for free. However, I hope I did a reasonable job of making my case for this one revision to Iberia. I don't want to add more rows or columns to any other parts of Europe, but I really think that in the case of Iberia, this is important.

Thank you in advance for considering this, and once again, it's completely fine if the answer is no.
 
ozqar's post got me curious and I decided to get a sense of how much each continent is distorted by checking out the Regions.csv file (plus manually counting the mountains and lakes, which aren't included - so my numbers might not be perfectly exact). I got:

-Africa: 662 tiles, around 46 thousand km2 per tile.
-North America: 825 tiles, 30k km2/tile.
-South America: 426 tiles, 42k km2/tile.
-Asia: 1829 tiles, 24k km2/tile.
-Europe: 812 tiles, 13k km2/tile.
-Oceania: 246 tiles, 35k km2/tile.

So Europe (and Western Europe especially) is indeed massively enlarged, with a Western European tile covering less than a fourth of an African one. I still find the Iberia proposal seductive but that exercise gave me a more precise perspective.
 
That's a helpful metric, thanks. I think this is pretty good in terms of which areas of the map we want/need to emphasise, with Europe getting the most disproportionate representation, followed by Asia. Maybe there is some North America bias, and Oceania is surprising in comparison to Africa and South America, but is probably due to the need to represent a lot of tiny islands with one tile each.
 
I decided to get a sense of how much each continent is distorted by checking out the Regions.csv file (plus manually counting the mountains and lakes, which aren't included - so my numbers might not be perfectly exact).
Another useful metric, would be to figure out the number of civs assigned to each region and calculate average tiles per civ. Sure, some civs are supposed to be severely constrained, and other civs are Russia. But tiles/civ would help us figure out whether there's parity between the different regions, which should ensure that differences arise due to quality of land, resources, and tech speed multipliers/penalties
 
ozqar's post got me curious and I decided to get a sense of how much each continent is distorted by checking out the Regions.csv file (plus manually counting the mountains and lakes, which aren't included - so my numbers might not be perfectly exact). I got:

-Africa: 662 tiles, around 46 thousand km2 per tile.
-North America: 825 tiles, 30k km2/tile.
-South America: 426 tiles, 42k km2/tile.
-Asia: 1829 tiles, 24k km2/tile.
-Europe: 812 tiles, 13k km2/tile.
-Oceania: 246 tiles, 35k km2/tile.

So Europe (and Western Europe especially) is indeed massively enlarged, with a Western European tile covering less than a fourth of an African one. I still find the Iberia proposal seductive but that exercise gave me a more precise perspective.

My argument was the Iberia is out of proportion with the rest of Europe, not out of proportion with the world as a whole. Ozqar's Iberia would vastly improve gameplay in the region, reduce distortion, and have no real downsides. That's why I proposed it. Europe is on a different scale to the rest of the world, just like the original RFC map, but Iberia should be on the same scale as the rest of Europe. I think Scandinavia is also somewhat small by European standards on this map, but that's fine, it doesn't need to accommodate the same number of cities/civs as Iberia does, and, because its so far north, it's inevitable that it will be distorted by the projection.

@Publicola - Iberia has 3 civs, which is why I think ozqar's suggestion should be implemented - since it allowed a better Reconquista, and, most importantly, allows Seville to coexist with Cordova. I know Leoreth doesn't want to disproportionately enlarge regions to allow specific city placements, and I agree, but this is just bringing Iberia in line with the rest of Europe in terms of scale, while also allowing two important cities to coexist. I think it's very different than trying to expand the Baltic region so that all of Gdansk/Kaliningrad/one city for each Baltic state can coexist.

Essentially, it's the only significant reshaping/enlargement I think the map could still benefit from. There are a few other places where I'd like to add or move a few tiles to get a better coastline, (add one tile to Eastern Britain, and add a tile 1N of Cornwall, probably removing the current Cornwall, adding one more grassland tile to Northern Poland to better approximate the shape of the Pomeranian Coast, adding a few tiles to the Pacific Northwest to avoid the weird-looking jagged blocky coastline, I would also remove 1 tile from southern Mainland Greece because it would probably look better and that city can't coexist with Athens without insane crowding anyway.
 
Here are some preliminary map suggestions from me

TmVvkRc.jpg

My proposal to smooth out the Pacific Northwest coastline and separate Vancouver Island, it's primarily an aesthetic proposal, although it also gives a little more room for Seattle and Vancouver. This way, there is still a little bit of a curve in the coastline, but it's less abrupt and blocky

3sEJyyE.jpg

I think it looks really nice in context with the rest of North America

GvPOj4A.jpg

My minor, aesthetic adjustments to England - adding 1 tile to the east coast and moving Cornwall 1N (it didn't really look good to keep the current Cornwall tile while adding the new one, I think this is the most aesthetic option)

NUElmUf.jpg

Minor adjustments to Pomerania - adding 1 more land tile in order to get a better looking coastline - a benefit of this is that it allows the marsh to be moved to the other tile, freeing up the original marsh tile for Gdansk, which is better placed on that tile than 1 south, both in order to reduce crowding on Warsaw and because it looks more akin to where Gdansk is in real life. I also think Kaliningrad is best placed on the wooded tile above the river, and not below it.
zrokSuF.jpg

Here's how ozqar's Iberia would look, if you do decide to implement it...I didn't bother with terrain and resources for it, but just did this to point out that it helps with the relative positioning of Iberia and Italy - the southern tip of Sicily is now lined up with most of southern Iberia, with only the Gibraltar peninsula (don't think that's the correct name for it, but you know what I mean) going south of Sicily, just like it does in real life)
AlrBAtO.jpg

Added an extra tile to the point of Somalia, mostly because I think it more accurately mimics the shape of the real life coastline - adding another desert tile 1S of the incense could also work...but the main proposal in this screenshot is a reworking of the terrain, in order to have a smoother-looking transition between grassland, plains, and semidesert. If you want more desert, the tile 1N of the camels could become desert.

0ql3GX7.jpg

Reworked some of the terrain in North Africa to have a better plains/semidesert/desert transition - I didn't add or remove any land/water tiles here, although I think that 1 tile should probably be added to the Moroccan coast for a more accurate and aesthetic shape.
VnXpvDt.jpg

Reworked terrain in Oman, Pakistan, and NW India - again to avoid an abrupt transition from plains to desert now that we have semidesert to bridge the gap. No changes to the coastlines here.

XgCT0HH.jpg


The same thing with Yemen
On6lhHq.jpg

And Iraq and Iran. This one, especially, looks really nice to me.


zX6JKWf.jpg


The southwest US and northern Mexico

2QI2Kw4.jpg

Replacing the 1 desert tile in NW South America with semidesert, for aesthetics

aFhgHbC.jpg

A minor rework of Southern Cone terrain to avoid an abrupt transition from steppe to desert.

The only suggestion here with a major gameplay impact is ozqar's Iberia. The rest are mostly aesthetic suggestions. Other than these suggestions, I'd also suggest incorporating the suggestion to add more semidesert to the Kalahari and the Gobi deserts.
 
If you just upload a screenshot I will not make the effort to figure out what the diff is.
 
Hi Leo, can I get access to the branch? User is bnxkpc. :)
 
Sent an invite.
 
Got it, thank you!
 
Looking again at the map, I thought the Philippines here does not yet reflect the sheer abundance of natural resources that it is globally known for. (And is the reason why the archipelago has been under foreign colonialism for 300+ years). So I made a second pass on the Philippines.
Spoiler Philippines revision :

Philippines-regions.png


Regions reference
1661612910592.png


Summary of changes
  • Added rivers: [Luzon] Cagayan (yellow), Agno (orange), [Mindanao] Rio Grande (green), Agusan (pink)
  • Freed Manila tile
  • Added and moved around resources
  • Added a few more Islands (only the highlighted water tiles in the above image have Islands)
Region summary
  • NCR (JAP white) - Metro Manila. The river east of it is retained to represent Laguna de Bay, and to signify how far one has to travel from there to traverse CALABARZON and Bicol regions.
  • Cordillera Autonomous Region (ROM red) - The region is actually located in the center part of Luzon, and with it being two tiles wide here, cannot be represented accurately. The Rice added here represents the famous Banaue Rice Terraces, and as well as the significant farming and production of rice in the region and in neighboring Cagayan Valley region.
  • Region I - Ilocos (AME dark blue) - Should actually also span the previously mentioned CAR tile, but due to map limitations we only have the peak tile to represent the Sierra Madre mountain region in CAR.
  • Region II - Cagayan Valley (SPA yellow) - Replaced the Iron with Cotton. Although it can be interchangeable with the Iron placed in CALABARZON (below).
  • Region III - Central Luzon - can be lumped together with the NCR tile
  • Region IVA - CALABARZON (AZT green) - Moved Iron to this tile. Significant mining activity is conducted in the various provinces of this region, and in neighboring Bicol region as well. Some documents from the Spanish colonial era also mention a few places in the region that historically were also iron mines.
  • Region IVB - MIMAROPA (RUS dark red) - Only represented by Palawan in the DoC big map. Was not able to get much information on any resources in Palawan that can be represented by the in-game resources. Retained the Oil there to represent the abundant deposits in the Spratly Islands. (Moving it to its more accurate position 1W will put it out of reach of Manila's third ring, and will require settling on Palawan to be controlled, which will most probably not be productive.
  • Region V - Bicol (BAB pink) - Sugar production is one of the highest in this region, hence the Sugar originally on the Manila tile is moved to the land tile here.
  • Region VI - Western Visayas (CAR purple) - While its relative position is more accurate on the land tile 1E, Cebu situated on an island east of the region is the most historically and economically significant city in Visayas, so it is instead represented by an Island feature.
  • Region VII - Central Visayas (NET orange) - The region where Cebu City is located. Coal is added here to represent the first discovered coal deposit back in the late Spanish colonial era. A coal mining plant still operates in Cebu island to this day. The Cebu tile can be settled, although sadly, as the game considers it as contiguous with Luzon (total > 6 tiles), the city will not be able to avail of the full benefit it could have with a Mine on top of it
  • Region VIII - Eastern Visayas (KHM blue) - Added Stone to represent the quarrying industry (specifically of limestone) in the region. This will also help boost production if Cebu is settled.
  • Region IX - Zamboanga Peninsula (INC teal) - Added Copper to represent the mining industry in the region.
  • Region X - Northern Mindanao (EGY yellow) - Added Banana to represent the big Del Monte plantation in Bukidnon, which boasts bananas as one of its major produce and exports. A Cottage can be built on the resource-less tile, as Iligan City.
  • Region XI - Davao (BRA green) - Davao City can be settled on this tile. Cocoa spawns around 1660s to represent the arrival and successful cultivation of cacao in the archipelago, thanks to the Manila-Acapulco Galleon Trade. (I actually was not able to identify during my research where it was originally cultivated, but I decided to place it there since the region has been recently popular for its high-quality cacao and chocolate products.) If Davao is settled on that tile, the city should receive the additional commerce yield like a normal Plantation improvement as Mindanao here is only 5 tiles big.
  • Region XIII - CARAGA (BYZ purple) - Retained Gold to signify the historical gold mining in the region that has been active since the medieval Rajahnate of Butuan, up to the present day.
  • Region XII - SOCCSKSARGEN; Autonomous Region of Muslim Mindanao - Both regions cannot be fully represented in the map (both regions are located also in the Davao tile. However, the Clam already present and retained should represent the booming fishing and seafood industry in Sarangani and nearby coastal provinces of SOCCSKSARGEN.
References

EDIT: I would understand if Leo or some of the others here in this forum would think that the resource placement here is an overkill. You may omit 1-2 resources in the proposal if ever this gets implemented. The reason why I placed a lot of resources on here is that the archipelago has always been known to be rich in natural resources--flora, fauna, minerals--and most of those have been historically exploited by colonizers, and are still being harvested by the populace even until now.
 
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Hi, I looked a bit more into the European map and I marked political borders with culture, to check the real life territory to number of land tiles for European countries. I separated Western Europe (incl. Denmark, Greece, European Turkey, Poland, Austria, Hungary, Czech Republic, Slovakia), Northern Europe (Norway, Sweden, Finland), and Eastern Europe (incl. Ukraine and Belarus, excl. Russia). Separated like that, they're pretty consistent in that countries don't deviate much in ratio to each other (within in each group). The average ratio for Western Europe is 10.5 (thousand km2 / tile), for Northern Europe its 11.8, and for Eastern Europe 17.6.

Looking at each country in comparison to their group, I noticed that Spain is missing 9 tiles (to be in the same proportion), Italy is 5 tiles too big, Great Britain and Ireland are 4 tiles too big (altogether), Germany and Denmark 2 tile too big (combined), and Poland 4 tiles too small. I think of all this, only Spain and Poland are things to address. The larger size of the other countries is in part due to their long shapes/coastlines, which makes it sometimes necessary to use more tiles to represent their shape properly. Also, given Rome's importance, I thought that was alright for Italy. However, Spain is seriously shrinked (Portugal isn't), so I made some edits. Basically, I extended the whole "square" of the peninsula 1 tile westwards (pushed 1W everything west of the Pyrenees) and 1 tile southwards (extended the southern coastline without touching Morocco, and moved the Gibraltar bump 1 west). I tried minor modifications to the mediterranean coast, but I think in the end I just kept to the original.

With these changes, continental Spain gains 9 tiles and is now perfectly in proportion to Western Europe. I'll look at Poland later, because it's a much trickier arrangement. Here's a picture of how bigger Spain looks in the context of the rest of Europe and north Africa. I think this is more aligned (West-East) with the coast of Ireland and the southern tip of Italy (north-south) as in real life. I also added a (plains+savanna) land tile for the Balearic Islands and placed Palma (de Mallorca) there. Perhaps this requires some changes in Morocco, but we can discuss later.

Spoiler Iberia in relation to Europe :


I replaced the cities from scratch for the whole peninsula, as you can see in the map below, because I wasn't sure what part of the country should benefit from the expansion, and with this city arrangement, the added tiles are mostly in benefit for the Castilian regions (central Spain) - which I think is perfect. The main change I'm proposing from what Tab911 has in his map is adding Leon - although it's at the expense of Gijon, so I'm still hesitating. Either city would represent the Kingdom of Asturias, which in any case eventually moved its capital to Leon (if I recall correctly) and then became the Kingdom of Leon and later of Castille. I think from that longer-term perspective, Leon makes more sense.

I also left Bilbao there, because it fits better with Leon and Zaragoza, but that's all to be discussed - Santander also has a good case of being the canonical city. I like that Bilbao can represent the independent Basque kingdoms in the Middle Ages, though, while Santander has generally been part of the kingdoms of Asturias/Leon. Santiago's location could arguably 1S of where I have it, but I thought the northern tip made more sense to not squeeze out Portugal, and also to leave it as a more maritime city which is nice for Galicia. Portugal, in this arrangement, perfectly can hold two cities, which I think is preferable. A super city Lisbon could happen, but that's inaccurate, so I don't think it should be the de facto for the AI.

For Andalucia and the mediterranean coast, I stuck to the last proposals we discussed, leaving Cordoba 1E of real life, but allowing for better placement with Seville. I left Barcelona on the southern-more tile of the three possible, which is most accurate and because moving north is unnecessary with the additional space.

Spoiler Iberia, cities and terrain :


For features, I was careful to look at ecorregions in the country. See in the map above, I extended Savannas in the south, to represent the mediterranean and sclerophylous woodlands and scrublands. In the southern plateaus and in the northern mediterranean coast, I used deciduous forests, in the northern plateaus I used coniferous, and I used mixed forests for the northern coast (as in real life). I changed the Murcia tile (1SW of Valencia) to plains (instead of semidesert) because Murcia is a very fertile region, but extended the semidesert in the highlands of Castille (under the wheat and the sheep).

I made slight modifications to the rivers, all three of the Douro/Duero, Tajo/Tagus, and Guadalquivir define parts of the Portuguese-Spanish border, so I used southwards bends for that. I also moved the Ebro a bit so it can touch Zaragoza (and Barcelona, in this arrangement). Madrid is in real life not next to the Tajo, but it's next to the Manzanares river, and if that's also Toledo's location early on, then that's perfect because Toledo is on the Tajo. I think I shortened the Tajo here (originally it was born a 1E of there, but that was unintentional.

It's hard to see the hills, but I marked them in the map below with culture. I looked at elevation maps. The areas around Madrid are all flat highlands, so I left flat terrain to represent that, and to increase the diversity (it also helps food production in the NW of Madrid, which is an important agricultural region). With this arrangement, there's also diagonal (SW to NE) of hills that represents the Sierra Central separating the northern and southern mesetas. I also added hills to the Andalucian coast, representing the Sierra Nevada and the Baetic mountain range. As you see, the river valleys are also flat.

Spoiler Iberian relief :


For resources, I left everything as Tab911 had it, because I didn't do more research on that. I did add pigs in western Spain (where ham is made), because how can you have Spain without ham? Those pigs would be more accurate 1SW of where I have them (in Extremadura), but I left them close to Madrid for gameplay. I also changed the cows to sheep, because that's the region of La Mancha, and you make the famous Manchego cheese with sheep milk :). I left out 1 horse (the Andalucian one), because I think the Moors can do without, but have no strong feelings on it.

Spoiler Iberian resources :


Finally, I looked at the Macaronesia islands. I moved the Azores (Ponta Delgada) 1SW because with the expansion of the mainland they were now too close to Lisbon. I moved Madeira (Funchal) 2W so it doesn't overlap with the Canary Islands (Las Palmas). I added a second tile for the Canary Islands (in the picture, the one SW is the original one, the one NE is the new one). I made the Madeira and Azores into mixed forests with grassland, and the Canary Islands to plains with savannas (as in real life). I also added bananas to the Canary Islands, which is the main product, but that should only appear in the late game.

Spoiler Macaronesia :

ozqar's post got me curious and I decided to get a sense of how much each continent is distorted by checking out the Regions.csv file (plus manually counting the mountains and lakes, which aren't included - so my numbers might not be perfectly exact). I got:

-Africa: 662 tiles, around 46 thousand km2 per tile.
-North America: 825 tiles, 30k km2/tile.
-South America: 426 tiles, 42k km2/tile.
-Asia: 1829 tiles, 24k km2/tile.
-Europe: 812 tiles, 13k km2/tile.
-Oceania: 246 tiles, 35k km2/tile.

So Europe (and Western Europe especially) is indeed massively enlarged, with a Western European tile covering less than a fourth of an African one. I still find the Iberia proposal seductive but that exercise gave me a more precise perspective.

I think a less radical proposal for Iberia would be to simply add a tile west of the current Wine tile in Andalusia.

Quoted posts above mention relative sizes between continents. Yes, Europe is intentionally oversized relative to the rest of the world, due to its irrevocable historical significance throughout the ages. However, I discovered that in the current state of the map, Iberia and France are actually more or less relatively accurate in size.
Spoiler Relative big map sizes, Iberia vs. Gaul :

1661616673469.png

1661616697109.png


Iberia-size.png

Gaul-size.png


Putting a 9x7 rectangle over the two regions shows that it covers all of Iberia and almost all of France (save for Calais and Perpignan, the two tiles marked in green outside the rectangle, above). To make things easier, we are counting the water tiles:
  • Iberia (including the extra tile I mentioned): 13 tiles --> 50 land tiles
  • France (subtracting tiles of Calais and Perpignan): 14 tiles --> 49 land tiles
From the above, we can conclude that Iberia is more or less brought up to relative size with France with the extra land tile I mentioned. Maybe not as accurate as it should be, an extra 2-3 tiles will bring it to the closest relative size.

However, I for one cannot think of another way to add those extra 2-3 tiles without having to follow the one extra column of land tiles in ozqar's suggestion. Why not follow it, you ask? If you look at the actual world map (using Miller projection here), the westernmost edge of Europe, i.e. the western edge of Iberia, is actually way to the east of the westernmost edge of Africa.

1661618931907.png


For the DoC world map, due to the intentional enlargement of Europe for gameplay purposes, the two edges are now aligned together, at the same x coordinate (54).

1661618971805.png


Following ozqar's suggestion will blow up the proportions even further, and it may even look off to see the western edge of Europe located to the west of the western edge of Africa.

Now, for my proposal:
Spoiler :
Iberia.png

To summarize:
  • Add one land tile west of the Wine tile, on the current Crab tile (highlighted in yellow)
  • Move Guadalquivir River 1S
  • Move Crab (displaced by the new land tile) 1SE
  • Move Wine 1N (the old Wine tile serves as the new Seville tile)
Please do note that as we did not add an explicit Gibraltar tile for this proposal, it is still impossible for Cordoba and Seville to coexist in this situation. However, I also do think that forcing the two cities to coexist in-game would lead to a too cramped Iberia, and most probably Cordoba will take the brunt of being allotted to way too few tiles to grow and be productive enough.

Also, not related to the Iberia relative size dilemma, but I also added a Pig (with Furry bonus variant) in Salamanca (marked with a green +), to represent jamon iberico. And also to give Madrid more food, considering that most of its eventual BFC is plains.
 
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I think a less radical proposal for Iberia would be to simply add a tile west of the current Wine tile in Andalusia.

Quoted posts above mention relative sizes between continents. Yes, Europe is intentionally oversized relative to the rest of the world, due to its irrevocable historical significance throughout the ages. However, I discovered that in the current state of the map, Iberia and France are actually more or less relatively accurate in size.

Putting a 9x7 rectangle over the two regions shows that it covers all of Iberia and almost all of France (save for Calais and Perpignan, the two tiles marked in green outside the rectangle, above). To make things easier, we are counting the water tiles:
  • Iberia (including the extra tile I mentioned): 13 tiles --> 50 land tiles
  • France (subtracting tiles of Calais and Perpignan): 14 tiles --> 49 land tiles
From the above, we can conclude that Iberia is more or less brought up to relative size with France with the extra land tile I mentioned. Maybe not as accurate as it should be, an extra 2-3 tiles will bring it to the closest relative size.

However, I for one cannot think of another way to add those extra 2-3 tiles without having to follow the one extra column of land tiles in ozqar's suggestion. Why not follow it, you ask? If you look at the actual world map (using Miller projection here), the westernmost edge of Europe, i.e. the western edge of Iberia, is actually way to the east of the westernmost edge of Africa.

View attachment 637780

For the DoC world map, due to the intentional enlargement of Europe for gameplay purposes, the two edges are now aligned together, at the same x coordinate (54).

View attachment 637781

Following ozqar's suggestion will blow up the proportions even further, and it may even look off to see the western edge of Europe located to the west of the western edge of Africa.

Now, for my proposal:

To summarize:
  • Add one land tile west of the Wine tile, on the current Crab tile (highlighted in yellow)
  • Move Guadalquivir River 1S
  • Move Crab (displaced by the new land tile) 1SE
  • Move Wine 1N (the old Wine tile serves as the new Seville tile)
Please do note that as we did not add an explicit Gibraltar tile for this proposal, it is still impossible for Cordoba and Seville to coexist in this situation. However, I also do think that forcing the two cities to coexist in-game would lead to a too cramped Iberia, and most probably Cordoba will take the brunt of being allotted to way too few tiles to grow and be productive enough.

Also, not related to the Iberia relative size dilemma, but I also added a Pig (with Furry bonus variant) in Salamanca (marked with a green +), to represent jamon iberico. And also to give Madrid more food, considering that most of its eventual BFC is plains.
I also considered adding another extra tile to the left of the yellow marked tile, but when I tried it, Iberia looked too blocky to me, lol. What do you guys think?
Spoiler :

Iberia+1.png

Iberia-+1rel.png

 
Another batch of map suggestions after few weeks working in city names in Africa. They revolve around add/moving resources, terrain, and river changes.

Spoiler Mozambique, Zimbabwe, and Eastern Zambia: :

Mozambique-Zimbabwe-Zambia.JPG

  • Citrus: on the mouth of Limpopo River, it represents particularly lemons that were abundant in the area by 16th-18th centuries. They were traded in India for cloth and spices since medieval times but became relevant after Portuguese colonization. Ideally should spawn in the 1500s, but since there is no civ nearby I think it can be added to the 3000BC map.
  • Aluminium: near Mozambique-Zimbabwe border. I found out that Mozambique is a significant world producer and the second largest in Africa, behind South Africa. The most important reserves seems to be near the suggested tile.
  • Rare Earths: move 1E to open space for Great Zimbabwe. Also, turned the tile (in Egypt Yellow) into a hill, as it seems to better represent the Manica Highlands as a two tile feature in the Mozambique-Zimbabwe border.
  • Stone: add it 1N of Khami. I’ve looked about the stone sources for the construction of Great Zimbabwe and other stone cities nearby, and it seems that the most important quarries were near Danangombe (the later capital of Butua and Rozvi Kingdoms), which roughly corresponds to this tile.
  • Marsh added 1S of Lake Bangweulu (Babylonian Purple): add it because much of Zambia is covered in wetlands, including large areas near the mentioned lake. I’ve also put there to allow more settleable tiles in Southern Congo, which I discuss bellow.


Spoiler Angola, Western Zambia, and Southern Congo: :

Angola-South Congo.JPG

  • Removed four Marshes in the area (highlighted in Greek Cyan). The reason is to open space for some relevant cities, such as Matamba, Moshiko and Kanyembo (the almost cut out tile in the right side of the image). They were, respectively, the capitals of Matamba Kingdom, Lunda-Chokwe Kingdom and Kazembe-Lunda Kingdoms. Additionally, it allows a larger cities in Lunda/Luba areas, which housed a surprisingly large population. Nonetheless, I’ve add a Marsh tile (in the Babylonian Purple) 1N of Musumba (capital of Lunda Empire), to represent the Upemba Depression, around which the Lunda and Luba kingdoms developed.
  • Switched few Jungle to Rainforest tiles to allow settling within Kuba Kingdom lands (Nsheng and Ilebo) and more workable areas for M’banza Kongo.
  • Added Kwango River near M’banza Kongo/Kinshasa: an important tributary of Congo river and makes the border between Angola and DR Congo.
  • Copper and Cotton moved 1S: respectively, to open space for M’banza Kongo and Musumba.
  • Iron: 1S of Nsheng, it represents the iron sources that gave a technological edge for Lunda and Luba peoples to build their empires against their neighbors. The main sources were in the Coal tile, near the Upemba Depression, so I’ve put nearby.
  • Salt: 1N of Mwibele (capital of Luba Empire), represents one of their most valuable products found near Lualaba river, where salt marshes were exploited.


Spoiler Northern Congo, Gabon and Equatorial Guinea: :

North Congo-Gabon-Guinea.JPG

  • Removed two Marshes to allow Kisangani and Lisala become settleable, which are two relevant cities in DR Congo: the first has now a Rainforest tile and the second a Jungle tile.
  • Added several Hills in Eastern Gabon and Equatorial Guinea (Egypt Yellow), representing the hilly interior of those two modern countries.
  • Added Tshuapa River near Mbandaka, another important tributary of the Congo.
  • Kinshasa tile: I’m honestly unsure about what to do it with this tile. While Kinshasa is the second largest city in Africa and historically relevant, thus giving a decent chance to be settleable, I know that this city will almost never be settled given M’banza Kongo, and the Marsh here gives a good representation of Malebo (Stanley) Pool. I’ve thought about turning it in a Rainforest tile, but as I said, I’m unsure.
  • Copper: added in Brazzaville tile, represents the reserves in the Mindouli region, which were exploited by the Kingdom of Kongo and some predecessors.
  • Rubber: Two resources (highlighted in Black Barbarian) located in areas with relevant production, 1NE of Mbandaka in DR Congo and one in East Gabon, near the Cameroon border. These are meant to represent native Congo Rubber vines areas that were infamously exploited by colonial powers in the region.
 
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If you just upload a screenshot I will not make the effort to figure out what the diff is.
Sorry, I've been busy, but I will try to upload more detailed screenshots with differences marked within the next couple of days.
I think a less radical proposal for Iberia would be to simply add a tile west of the current Wine tile in Andalusia.

Quoted posts above mention relative sizes between continents. Yes, Europe is intentionally oversized relative to the rest of the world, due to its irrevocable historical significance throughout the ages. However, I discovered that in the current state of the map, Iberia and France are actually more or less relatively accurate in size.

Putting a 9x7 rectangle over the two regions shows that it covers all of Iberia and almost all of France (save for Calais and Perpignan, the two tiles marked in green outside the rectangle, above). To make things easier, we are counting the water tiles:
  • Iberia (including the extra tile I mentioned): 13 tiles --> 50 land tiles
  • France (subtracting tiles of Calais and Perpignan): 14 tiles --> 49 land tiles
From the above, we can conclude that Iberia is more or less brought up to relative size with France with the extra land tile I mentioned. Maybe not as accurate as it should be, an extra 2-3 tiles will bring it to the closest relative size.

However, I for one cannot think of another way to add those extra 2-3 tiles without having to follow the one extra column of land tiles in ozqar's suggestion. Why not follow it, you ask? If you look at the actual world map (using Miller projection here), the westernmost edge of Europe, i.e. the western edge of Iberia, is actually way to the east of the westernmost edge of Africa.

View attachment 637780

For the DoC world map, due to the intentional enlargement of Europe for gameplay purposes, the two edges are now aligned together, at the same x coordinate (54).

View attachment 637781

Following ozqar's suggestion will blow up the proportions even further, and it may even look off to see the western edge of Europe located to the west of the western edge of Africa.

Now, for my proposal:

To summarize:
  • Add one land tile west of the Wine tile, on the current Crab tile (highlighted in yellow)
  • Move Guadalquivir River 1S
  • Move Crab (displaced by the new land tile) 1SE
  • Move Wine 1N (the old Wine tile serves as the new Seville tile)
Please do note that as we did not add an explicit Gibraltar tile for this proposal, it is still impossible for Cordoba and Seville to coexist in this situation. However, I also do think that forcing the two cities to coexist in-game would lead to a too cramped Iberia, and most probably Cordoba will take the brunt of being allotted to way too few tiles to grow and be productive enough.

Also, not related to the Iberia relative size dilemma, but I also added a Pig (with Furry bonus variant) in Salamanca (marked with a green +), to represent jamon iberico. And also to give Madrid more food, considering that most of its eventual BFC is plains.
Your proposal makes Iberia a little too small in relation to the rest of Europe, ozqar's proposal makes it a little too big. Given the importance of the region, and the fact that three civs have their cores there, I think it's better for it to be a little too big. Also, with ozqar's proposal, Seville and Cordoba can comfortably coexist. I mean, if Korea, which is only ever the core of 1 civ, gets massively enlarged on the new map, I don't see why Iberia, with its 3 civs, is left at a smaller scale than the rest of Europe. Also, ozqar's proposal has the advantage of being closer to the familiar shape of Iberia with the tip from the old map.

As you said, the western edge of Iberia is already out of alignment with the western edge of Africa, but that is an inevitable consequence of enlarging Europe. Having it be one more tile out of alignment is worth it for the gameplay improvements from it. And with ozqar's proposal, the southern edge of Iberia aligns with Sicily the way it should - i.e. within Europe, alignments are accurate with ozqar's proposal. This is the only area that I think really needs the enlargement - even my favorite area (South Africa, hopefully soon to be the home of the Boer civ in DoC) is okay the size it is (although adding an extra row there could help with city placement, it's not essential). It's a great opportunity to vastly improve not just city placement, but also have a more interesting Reconquista, where you have to take both Cordoba and Seville to drive the Moors out of Iberia.
 
Just fyi, I made it clear much earlier that I won't consider "extend Europe by x tiles here" proposals and since it seems like this will be cascading from there I just wanted to repeat that to make sure that you know this is just for fun and I basically can't use anything in these proposals unfortunately.
I replied to this suggestion right when it was first made. It seems you have read this, but just as an additional reminder to help you not waste your time.
 
Leoreth, can you clarify?
Just fyi, I made it clear much earlier that I won't consider "extend Europe by x tiles here" proposals and since it seems like this will be cascading from there I just wanted to repeat that to make sure that you know this is just for fun and I basically can't use anything in these proposals unfortunately.
After your initial 'I won't consider' post, you posted this:
Yeah I am basically against every attempt to increase the size of the European land area at this point. If you want to add/subtract a few tiles to make the shape look more realistic that's alright but also where it ends for me.
Given that most of @Uncle Paul 's proposed changes were of the 'add/subtract a few tiles' (sometimes even just moving a tile one space), are you willing to consider them? Likewise, @h0spitall3rz 's proposal for Iberia was to add a single tile to the Moorish core -- is that something you'd consider?

@ozqar 's original proposal was to add 9 tiles to the Iberian peninsula. Given the above, it's clear you're not willing to consider that. However, if there were a more modest proposal that only adds a few tiles (or adds a few to southern Iberia and removes the same number from the north) would that be something you'd consider? If, for instance, we took @h0spitall3rz 's proposal as a base, and removed a single tile (perhaps from the northwest corner of Iberia) the sum total of land tiles in Europe would stay the same.

I very much approve the goal of allowing a separate Seville and Cordoba, to give teeth to the Moors and to make for a more compelling Reconquista. I'm just wondering if there's any way to make that possible within the confines of the current map.
 
With the Iberia proposals, keep in mind that any prosoals wtih the goal of bringing things more in proportion to the rest of Europe sound like exactly the kind of "cascading" that Leoreth has said he wants to avoid. If the relative size of Iberia to rest of the Europe is a concern for anyone, I think you'd be better off suggesting that we shrink things to bring them back into proportion rather than further enlarge Europe. Really though, I think we should just accept that the relative sizes within Europe are going to be a bit wonky in some places, just like the relative size of Europe to the rest of the world is wonky.
 
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