RoddyVR
Veteran Board NESer
Between Canuck runing a game with an edited version of my Election game rules, and the real life elections being over, i have been thinking about making another ruleset with the elections as the theme...
I think in this game i will actualy encourage stories quite a bit, and give tangible bonuses for them (well maybe not for oneline crapy ones, but you get the idea)
here's the basic background.
The current government has devolved into a one party system and has an approval rating of about 2%, and its clear that in the coming elections, any incumbant that is challenged by anything resembling a real candidate will be easily unseated. In addition a law mandating that EVERYONE vote has been passed, and every elected seat in the federal government is up for grabs.
In the comming election a President, 100 Senators and 535 Congressmen will be elected, and most of them will be from newly formed political parties.
You the player are not a simple candidate, you are the head of a Political Party, your job is to lead your party to win as much power as possible. It'll be nice to have your president(maybe you even take that candidacy for yourself) but, having 66 senators be from your party would be almost if not more powerful.
There will be a few key issues, on which your party will have to take a firm position. (i'm hoping the players will provide the issues, anything from a war to defining marriage as a union between two naturalborn humans to changing the color of the flag, it makes no difference what the specific issues are).
The populace will be semy randomly devided between being For, Against, or Not care each issue. So there will be people who will only vote for someone that is "for" every single issue, and there will be others who will vote for anyone as long as he's "agains" issue #1.
A candidate of your party can win by being For or Against teh right issues (ie most people in the state/nation agree with his views) or by just being a realy appealing candidate to those people who dont care for the issues (they vote for him because they like his face, or cause his last name starts with a H, or some other useless reason like that). These Issueless people are in a large majority at the start of the game (they're the ones that used to not vote), but during the game the players can do things to make specific issues more important to more of the population.
So at the start you dont realy know if making your candidate more popular with the dumbasses is more or less important then promoting the issues that he stands for.
I think in this game i will actualy encourage stories quite a bit, and give tangible bonuses for them (well maybe not for oneline crapy ones, but you get the idea)
here's the basic background.
The current government has devolved into a one party system and has an approval rating of about 2%, and its clear that in the coming elections, any incumbant that is challenged by anything resembling a real candidate will be easily unseated. In addition a law mandating that EVERYONE vote has been passed, and every elected seat in the federal government is up for grabs.
In the comming election a President, 100 Senators and 535 Congressmen will be elected, and most of them will be from newly formed political parties.
You the player are not a simple candidate, you are the head of a Political Party, your job is to lead your party to win as much power as possible. It'll be nice to have your president(maybe you even take that candidacy for yourself) but, having 66 senators be from your party would be almost if not more powerful.
There will be a few key issues, on which your party will have to take a firm position. (i'm hoping the players will provide the issues, anything from a war to defining marriage as a union between two naturalborn humans to changing the color of the flag, it makes no difference what the specific issues are).
The populace will be semy randomly devided between being For, Against, or Not care each issue. So there will be people who will only vote for someone that is "for" every single issue, and there will be others who will vote for anyone as long as he's "agains" issue #1.
A candidate of your party can win by being For or Against teh right issues (ie most people in the state/nation agree with his views) or by just being a realy appealing candidate to those people who dont care for the issues (they vote for him because they like his face, or cause his last name starts with a H, or some other useless reason like that). These Issueless people are in a large majority at the start of the game (they're the ones that used to not vote), but during the game the players can do things to make specific issues more important to more of the population.
So at the start you dont realy know if making your candidate more popular with the dumbasses is more or less important then promoting the issues that he stands for.