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Development thread for 1.5

Discussion in 'Rhye's and Fall: Europe' started by AbsintheRed, Jun 2, 2016.

  1. AbsintheRed

    AbsintheRed Chieftain

    Joined:
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    Location:
    Szeged, Hungary
    Thanks for the detailed feedback!
    It's always great to read about people playing and enjoying the mod this much! :)

    Will get into updating some of the UHVs soon enough, there are already quite a few things that came up in the past few months.
    The Auld Alliance will definitely be improved in some form.
    Even though 1.5 has just been released, I will have quite some modding time during the second half of June and July, so there will be a huge number of changes in the next couple months too!
    It's a bug if the Quarry improvement didn't connect the island to your trade network.
    Actually I recently added a similar function to Realim Invictus, and I'm pretty sure it works there correctly.
    Will test it out, I'm curious what went wrong here.
     
  2. dmd175

    dmd175 Chieftain

    Joined:
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    Mountains
    Kudos to you, this mod is amazing, and I'm saying that having played a lot of Sengoku mod and FFH2.

    Is it a bug? What I did was put a quarry on it with a road over it. How would that connect to anything, since it's surrounded by sea (yes it was in my cultural borders b/c I improved it) and has no harbor connection to another city, and no road connection.
    But does the game treat a fort - since it allows naval passage - as some type of harbor-connection? (in addition to giving the resource)
     
  3. AbsintheRed

    AbsintheRed Chieftain

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    Thanks! But the mod is not my creation only, there were/are many other people contibuting it to as well.
    Though I did spend more time on RFCE that I would be willing to admit to any non-civver :lol:
    I added it about a year ago IIRC, the goal was to improve those annoying situations where small islands could not be proper part of your trade network.
    Actually there were questions about in the RI thread too, just wrote this a couple days ago, parts of it are probably relevant here too:
     
  4. Baron03

    Baron03 Baron

    Joined:
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    Not sure where to put this, but here is a WBS file where semi-desert terrain and accurate island features have been added to the map. The one issue with the semi-desert terrain is that I relied on the Koppen climate map for accuracy, but I did not replace any grassland or all plains tiles because that would probably affect gameplay. It was mostly added in the Levant, Northern Africa, Anatolia, and Spain. More could probably be added to balance out plains and desert tiles, but this is a start.

    I did this several months ago, but I didn't save any file. There were only screenshots.
     

    Attached Files:

  5. AbsintheRed

    AbsintheRed Chieftain

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    It's perfectly fine in this thread. Thanks!
     
  6. cmakk1012

    cmakk1012 Chieftain

    Joined:
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    103
    Just got back into playing again, and I'm wondering about Genoa's stability map.

    Genoa has Ifriqiya as Contested, which honestly doesn't make a lot of sense to me. They did hold one island off of the coast for two centuries, but they never made inroads in mainland Tunisia, nor did they ever try. The player can own three large cities there without too much trouble in a very ahistorical way. I'd argue the province should be Foreign to them; if Sicily gets added in they're the ones with claims to Tunisia.

    To balance this out, I would argue that the provinces of Thrakesion, Armeniakon, and maybe Paphlagonia in Anatolia should become Contested for Genoa. During Byzantium's decline in the 13th-15th centuries Genoa held cities like Smyrna and Samsounta for trade. If Constantinople is Contested, of which they only ever owned a quarter, Genoa should certainly have claims to the cities they owned (however briefly) in full.
     
    The Turk and El Bogus like this.
  7. AbsintheRed

    AbsintheRed Chieftain

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    Fair points!
    Also, I'm back from the summer vacations (arrived home yesterday), so the next modding phase will start in a couple days.
    As I already mentioned, I plan to put out 1.6 relatively soon, the following period has some bigger amount of time reserved for RFCE.
     
  8. Bobby Martnen

    Bobby Martnen Antifeminist

    Joined:
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    Location:
    In fronna my computer
    Not sure if this is the right thread for these questions for @AbsintheRed, but I'm not sure where else to put them.
    1. Since you're already using the Semidesert terrain from SoI, have you considered just importing the rest of the terrain graphics from it? The current setup leads to the plains and semidesert terrain looking strange when placed near each other.
    2. Are you still planning to eventually switch over to the 146x96 map you started creating in the other thread?
     
  9. AbsintheRed

    AbsintheRed Chieftain

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    In retrospect, timing for this post was perfect (life is ironic, as always :crazyeye:) - just in a few days after posting it some new real-life opportunities arose.
    The last 3 months saw some bigger changes in my life: moving to a new city with my gf, starting at a great new job.
    As you can imagine, this first period was pretty hectic on all fronts; but now that everything is getting more calm, I'm starting to come back to RFCE too :)
    Was really looking forward to being able to continue the updates on the mod.

    Compared to the period before the last release modding will be somewhat slow at first, but there will be some commits (like the most recent revision 1271) at least every couple weeks.
    Also, I'm now steadily available and more active on the forums, and I expect to get back at full modding speed after a few more months!

    Cheers:
    Absinthe
     
    Publicola, El Bogus and ales_ like this.
  10. PinkPallin

    PinkPallin Chieftain Supporter

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    Well, that's great news!
     
  11. The Turk

    The Turk Chieftain

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    @AbsintheRed

    What will be the main (major) features of 1.6?
     
  12. AbsintheRed

    AbsintheRed Chieftain

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    The plans for 1.6 didn't really change.
    The biggest things are the map updates, then the province changes, which is followed by the various UHV improvements we already talked about.
    At least these are the ones I definitely want to include, but as always, lots of other things will surely come up during the development of these :)
     
    Last edited: Nov 19, 2017
  13. DC123456789

    DC123456789 Chieftain

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    Suggestion for the Ottoman conquest of Constantinople text:

    "Our armies have triumphed and now Constantinople, the Queen of Cities, is in our hands! As the new Kayser-i Rum [alternatively, "heirs to the Roman Empire"], we are clearly destined to dominate the world! Stability is on the rise in our realm!"
     
    AbsintheRed likes this.
  14. gilgames

    gilgames Priest-King

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    We are happy that you returned!
    Howevereyou could write a line for us: "Big IRL changes, will be busy for a while." its not much.
    I was kinda dissapointed, that you said you are back, just to dissapear in two days again.
    So now lets focus on the mod.
     
  15. Baron03

    Baron03 Baron

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    It's great to hear that you're back! Congrats on the move and new job :)
     
  16. AbsintheRed

    AbsintheRed Chieftain

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    Yeah, you are right of course. Sry, should have been more clear about it.
    It's hard to see it in advance though, how much time will I have exactly. I mean, I always planned to post at least a couple minor updates in the meantime (which piled up into r1271 in the end), and didn't entirely disappear from the forum either.
    Nevertheless, should have said that change of plans, expect less activity from me for a couple months.
    Thanks!
    Actually we are not that enthusiastic about the move part.
    Budapest is great for many reasons, but we just love my home town, Szeged :)
     
    Last edited: Nov 23, 2017
  17. gilgames

    gilgames Priest-King

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    I can show you around here :)
     

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